The skultulla spawn reason depends on the map. In the main storyline, it's mostly 1000 enemies killed. But it changes in Adventure Mode and New Game +.
When you successfully complete the spawn trigger (such as 'kill 1000 enemies') the Spiderweb shows up on the map. The skultulla will be somewhere inside of the spiderweb-covered areas. It likes to hide in places that you need tools (such as bombs) to reach. When you get nearby, the music will dim and you'll hear the stereotypical scratching. The skultulla itself is roughly the size of the bomb upgrade pickup.
I've put about 26 hours since the game came out. Beat main game on Hard, working on Adventure mode, and contemplating Hero Mode. Lots of fun, I just wish it had online co-op.
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Mar 15, 2014Hey guys. As part of a school project, I'm going to be writing a paper/letter about games. One of the things I intend to use is a survey about how people feel about gameplay videos, and how that affects their decisions to buy games. So I'd like to hear what you think. Can you answer just a few short questions?Posted in: Video Games
1.) Do you look for gameplay videos when deciding if you should buy a game?
2.) Is the gameplay footage provided by the developer enough to convince you one way or the other?
3.) Do you ever search for videos from independent producers (let's players, reviewers, etc.)?
4.) Has gameplay footage you came across convinced you to buy a game you weren't considering already?
Feel free to answer just yes/no, but any elaboration would be helpful. Thanks in advance! You can find my answers in the spoiler below.
1.) I typically look for gameplay videos when the premise has me interested but the gameplay would be the clincher. This comes up frequently on Steam, especially with early access games. I also frequently look up gameplay on recommended games or RPGs where game length would grow boring with bad gameplay.
2.) I usually don't feel that the gameplay footage from the developer is enough to convince me to buy a game. Typically it's because they aren't showing enough for me to be convinced one way or another, but I also find that developers will only put in good gameplay footage, or footage that doesn't represent typical gameplay.
3.) I'll search for the standard reviewers on YouTube for supplementary footage. Mostly I'm looking for reviews, but seeing how they actually show off the game is also important. Usually they'll show the basics, and I can see how that differs from the 'exciting' footage the Devs put in.
4.) Very frequently I find a game played by a Let's Player that I'm interested in purely from the gameplay they show off. Off my currently installed games list on steam, Banished, Binding of Isaac, Super Meat Boy, Spelunky, Cook Serve Delicious, Crusader Kings II, Europa Universalis IV, Dark Souls, Knytt Underground, La Mulana, Payday 2, Stanley Parable, Thomas Was Alone, Sword of the Star: The Pit, and Unholy Heights were all purchased purely because one or more of the YouTubers I follow showcased gameplay and I was interested.
Mar 13, 2014NaiNebel posted a message on What makes you burn out, fastest? (Playing games).Im more talking about things like pokemon red, where if you run out of money trying to find the gold teeth in the safari zone you can literally get into a position where you have no choice but to restart. Or a fps game where you get to the final boss with no ammo and no way to get any other than restarting the level because you just hit a checkpoint. Hali did tyat a lit, minus the boss bit.Posted in: Video Games
Mar 13, 2014NaiNebel posted a message on What makes you burn out, fastest? (Playing games).My question here is what do you mean by 'burnout'? Do you mean 'what makes you grow tired of a game'? 'What makes you grow sick of it'? 'What makes you switch games'? 'What makes you hate one?'Posted in: Video Games
If it's just grow tired of a game, repetition kills a game for me rather quickly. The same act over and over.
I rarely grow sick of games or hate them, but any game that results in me unable to make progress through no fault of my own due to a puzzle with no reasonable solution or not enough information to process, a boss that's unreasonably strong for where you are in the game at that point, or a save point that makes you do something you're unprepared for that won't you leave will quickly result in me disliking a game simply due to bad game design.
As for switching, I generally switch games when I don't feel I can make any more progress. 'Progress' being a term in my head and a completely subjective one at that. In a game like Call of Duty, it's going to be me thinking I can't play any better or derive any more enjoyment out of playing well. In a game like Fez, lack of progress is an inability to solve a puzzle even with repeated attempts. Things of that nature.
Mar 8, 2014NaiNebel posted a message on Strange symptoms...not sure if I should see a doctorBasically, you should just see a doctor. Anything to do with mental faculty like inability to read should immediately prompt a doctor's visit. If you don't like your PCP, see someone else. Good insurance would allow for that. Don't make excuses, ask for a day off at work, and then go see a doctor.Posted in: Real-Life Advice
Feb 19, 2014Just finished Teslagrad this morning. Gorgeous game, amazing soundtrack. Tons of puzzles, challenging bosses. Fantastic sidescrolling platformer, and the visually conveyed story works amazingly. Definitely recommend it to everyone who's a fan of the puzzle platformer.Posted in: Video Games
Feb 6, 2014I hate to say it, Puddle Jumper, but you've actually established yourself as completely unworthy as respect in the current discussion. You propped forth an unpopular opinion (among this current group) and have given no particular backup or reasoning for this opinion, then asked others to change your mind. The topic in question that you're asking for us to address is far too broad to respond to in any reasonable amount of time, has absolutely no context whatsoever, and has a significant disconnect from what you're asking and what you're saying.Posted in: Video Games
If you are asking what positive effects gaming has on the player, you've been given quite a list to work from.
If you are asking us to convince you that gaming is worth your time and respect, you should probably just bow out of the conversation at this point. That request is simply trapping anyone who responds to you. We can give you our answers until we're blue in the face, but until you actually tell us why you hold your opinion, there's nothing for us to say. You say that you think video game companies are trying to make us spend a lot of time on video games and are making us devalue our time, but you have given us absolutely no reasoning to back that up. You think gaming is considered an illegitimate thing, but you don't really explain why, and you are (given that you apparently play Magic: the Gathering given your presence on this site) a gamer and you're in the company of gamers.
YOU are the one with this paper, not us. If you'd like assistance in writing it and need help supporting your theories, I'm sure a lot of us are definitely willing to help. But I'll speak for myself when I say that I don't want to write the paper for you, and I also don't feel that people who enjoy video games should have to justify that enjoyment. If there's a case to be made, it's on you, the person writing the paper and taking that position, to make your case FIRST. Then your target audience, debate partner, or whoever else can actually address it.
Feb 4, 2014Posted in: Video GamesQuote from Puddle JumperLastly, just to play devil's advocate for a minute here: books and movies and music and art have been considered a poor use of time in the past, sure. But the production of those forms of art has always been about elegantly getting a point or a story across to the viewer. Games, on the other hand, are increasingly just about getting people to spend more time playing them. There's something appealing to us about "RPG elements", but they aren't artistic. They're manipulative. The specific reason they're in games is to get people interested in playing long enough to hit just one more milestone. That's a business model that devalues customers' time, and trains their customers to devalue it to themselves. (Please keep in mind that while I really do think this, I am actively looking to be talked out of the opinion, or at least find a good counterargument for it. I am not trying to piss anyone off here.)
You keep coming back to this 'spend more time playing them' bit, but it's a very, very bad argument to make. Simply enough, you need proof.
The argument you're trying to make here is that video game companies want you to keep playing their games, yes? Not just buy more, but they want you to specifically keep playing a specific game for longer periods of time.
This may be true for the games in the 'time management' genre that specifically do this on purpose. Things like Farmville, for example. But they do it because they can make money out of you by encouraging you to keep playing. The more you play, the more you see that you need the microtransactions that make longer periods of play possible. Those games are legitimately manipulating you into playing longer because they make more money.
The same holds true for MMORPGs like World of Warcraft. They want you to keep playing for long periods of time because you pay them for long periods of time.
But what about a game like Starcraft II? You pay for it once and then you play it for hundreds of hours. Blizzard makes no more money on you for it. They made their money and that's it. What's the motivation for them to encourage you to spend more time playing it? Same with games like the Elder Scrolls series. What's the motivation for them to make you play it longer?
There's actually very little motivation for them to make you play longer other than customer satisfaction. If you're willing to put 300 hours into Elder Scrolls V, why would you buy Elder Scrolls VI when it comes out? If you're not done with V with all the content within, the only reason for you to buy VI is because of the 'ooh shiny' factor.
The 'ooh shiny' factor is, in my opinion, what games like Madden, Call of Duty, Battlefield, and Final Fantasy are focusing on. They want you to forget the old game and get the new one as soon as it comes out. That's what makes them money. The longer you're willing to play the older one, the less money they're making off of you. This is where things like map packs come in. But the more you play in a game you only pay for once, the less they're actually making.
"RPG Elements" aren't meant to be artistic. Frequently they're meant to give a better element of progress to a game, or to give a player a level of control and customization over their character. Something like Borderlands, for example. Yes, you may be inclined to grind up a bit to get yourself maxed out. But the RPG elements aren't for that. You're going to level as long as you play the game. They exist to give you a sort of progress element beyond just 'I made it to the next stage', and they're there to let you customize your gameplay experience for more enjoyment of the game. I'd probably like playing Axton with his turret just fine by itself. But being able to use the turret as a teleporting nuke that softens up enemies so I can run in and mop them up makes him more fun to me. My friend likes playing the Psycho just fine, but he likes him more because of 'you're in my spot' among other things.
Your assertion that they're trying to get us to devalue our time seems to be based on flawed ideas. "One more milestone" means nothing as a business model if the companies in question don't actually make money off of it. Typically, game length helps a customer feel more secure with their purchase, happier that they didn't spend their money on a short experience. I would be unhappy if I spent $60 and only got 6 hours of gameplay out of it. On the other hand, I'm generally ecstatic if I spend $60 and get 80 hours of gameplay out of it.
Feb 4, 2014Time to add Evolution: The World of Sacred Device to the list. I beat the main storyline for the second or third time a week ago or so, but I only just finished the endgame. Amusing, if grindy.Posted in: Video Games
Feb 4, 2014When asked by parents at work, I tell them that, yes, there are.Posted in: Video Games
One example is hand-eye coordination. Especially in games that require twitch reflexes like Call of Duty or Super Meat Boy, you very quickly have to develop the ability to react swiftly to what it is you're seeing.
There's also logical thinking skills and the ability to think outside the box. See the Professor Layton series for the former and games like Scribblenauts for the latter. But there's even games like X-Com that force you to look at your map/battlefield/whatever and think of a strategy to make things work.
Interpersonal communication and organizational skills are often part of gaming. I've read (though I'd have to hunt down the article) that you'd do well to cite your role as a raid leader in WoW on future applications for a job because that shows you can organize. If you're getting twenty or more people to work together on a single project that requires teamwork and split-second timing, you've got a hell of a job. And if you do it well, many jobs are going to want that type of skill on their payroll. And while you may scoff at 'interpersonal communication' and think of the many 'your mother' comments on the 'net, think of a game like League of Legends. You need to be able to establish teamwork and communication with your teammembers in the first few minutes of the game. That's not much time to get across information. Encouragement helps, and people learn that. See also the WoW raiders bit.
Rapid thinking and calculation are typically trained up in games. It may be something like an RPG where you're calculating, in your head, how good a new piece of equipment is. While you may not be looking at exact numbers, you're going to be estimating quickly. It's a valuable tool. Or perhaps calculating how many more monsters you need to kill to level up. Planning ahead to see what your next level should take to optimize your character. Looking at routes through a battlefield to see what's the fastest and safest way through. Things like that. Games don't always do the math for you, which means you have to do it yourself.
In some cases there's genuine learning to be had. Crusader Kings and Europa Universalis have all sorts of historical facts built into the games, like policies of the Holy Roman Empire or the de jure borders of Portugal. Scribblenauts, which I mentioned before, can easily improve your vocabulary as you search for words that fit the puzzle you're on. Or perhaps something like Cooking Mama which imparts, in small doses, cooking techniques that you can take to the real world.
You said that people can't do time management with video games. I have to disagree. There are games like Dead Rising where time management is everything. How much time do I have to do this, or that? There are games like the Atelier series where you have X amount of days to do everything and you have to figure out how you're going to make it all work. Or games like Recettear where you have a set time limit to do as much as you can. This can teach you to put a value on things and decide what's your best actions in a short period of time.
Catharsis is a big part of gaming for some people. Gaming can be a way to relax and get away the stress of the day. If you can sink yourself into Street Fighter, your rapid button presses may be the best way to get our your frustrations. You may go into a game with a time trail (like I did recently with Blood of the Werewolf) and put all of your stressed energies into beating that time.
Relaxation is another huge thing. Take a game like Knytt Underground, Zen Bound, or Poker Night at the Inventory. These are games you can just sit back and enjoy. There's little in the way of stress in these games. You can just have fun with them and lower the blood pressure. That definitely helps out.
Highroller linked to the Huffington Post bit I wanted to point out. There's some side projects that gaming helps, but there's plenty of things that gaming can add to the individual. Generally they are side effects from the actual gaming. I play Battlefield as a Sniper, and a side effect is that I begin to understand the concepts of gravity on bullets over distance. So, physics. They can make concepts easier to grasp as you actually mess with things and see how they work. Or just practice various things, like hand-eye coordination.
Jan 28, 2014Posted in: Geeks CornerQuote from Sir Sapphire the ThirdI think of all the people I am subbed to the only one that is partnered directly to youtube is Boogie2988 (aka the one that did the francis videos).
He is really nice and Might be the best to get an honest answer on that matter.
I may have to go look him up and send him a question, thanks.
and to be honest. if your big thing is lets play style.. your a dime a dozen. your not gonna get any good offers.
Probably not. I'm not really looking for 'good offers', though I have gotten a few that I just wasn't ready for at the time. I'm simply looking to get a few dollars to pay for the next game. Side-project style.
Quote from 9909I don't want to dissuade you from this if it is your passion, but the reason why I didn't reply earlier was that it is simply not very practical, due to the plethora of other YTers offering similar content in a similar manner. It is somewhat of a pipe dream. However, let's, for the sake of the thread, discuss it anyway.
I'm well aware of the pipe-dream status of this. This is more for my own entertainment than anything. I play games, so I might as well do thi while I do.
For starters, becoming a YT Partner is difficult. Before you set out on becoming one, do familiarize yourself with the terms of the program and do some more research into it.
Actually, this guy discusses becoming and being a Partner rather well.
I don't know if this is up your alley, particularly with this confusion in posts #3-5.
I've looked at both already. They don't quite have the answers I was looking for, so I was popping this thread up to see if anyone else had resources I could look into.
In addition to that, they are are legally gray and Google has been taking them down and suspending users that upload them.
Google isn't doing that on their own. If a video goes up and the original copyright holder doesn't want that video up, google takes down. And if you do it often, they suspend or remove. But it's based on the wants of the original copyright holder.
I've been making a point to get permission to Let's Play prior to actually doing the videos for any game recent enough to make a problem. Typically the copyright holders in these instances (even as high up as Microsoft and Sony) are happy to give permission to make the videos, if not to actually monetize.
It's just a matter of actually doing the research.
Jan 25, 2014When I say 'partnered', I mean literally partnering with Youtube. Right now I don't get any ad revenue because I haven't gone with anyone so far. The previous offers didn't seem to be good for me, and I wasn't getting views/subscribers to a point where I felt it would be worth it.Posted in: Geeks Corner
I doubt I'll get Managed, I'm not big enough for that.
I know the Nintendo Content ID problem, so I'm avoiding them. I hadn't heard about Sega though. My biggest issue right now is the INDmusic problem, since I did some VVVVVV videos and apparently they're involved.
What I'm looking for is more information about directly partnering with Youtube and if that'd be a decent idea. What I can expect and things like that. There's a lot of comments from Youtube and from other networks, but I was looking more for anecdotal information so I can make a decision.
Jan 22, 2014Specifically, I'm at a point where I'm actually considering monetizing my youtube channel. I've got a reasonable number of suscribers and views per day, I know of a number of games I can get permission to Let's Play, review, or otherwise work with, and I'd be interested in making a few dollars simply to buy the next game.Posted in: Geeks Corner
That said, I'm unsure of what the partnership would entail, if I'm ready for it, and the hurdles that would come next.
Anyone here already partnered up? Do you know of any websites or forums that I may be able to snag some advice and assistance?
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Jan 23, 2008I have to say that out of almost 5000 posts, probably 4400 of them are in the Colosseum. When you run projects, about half the posts are yours since you have to respond to things.Posted in: Howlings
I got myself one spam warning in the 6 years I've been here or at 'News. I have almost 15000 posts between the two. You just have to have a place to dedicate yourself to. A place that interests you.
In other words, come to the Colosseum.
Jan 14, 2008Sounds pretty ironic to me.Posted in: Redington Blog
B - ********? Hardly. How about 'bare'? As in 'laid bare'. People post in blogs so that their thoughts can be read and responded to. The whole point of a blog is so others can read it. I read yours because the name interested me. Normally, I read those of my friends, or those that bother to comment on mine.
L - Lunacy belongs under your B category. It sounds like you're just trying to insult people. "Life" is what I'd label it; a blog is a recording of your life. It's a place to put down your thoughts. Mostly for your benefit. But others, perhaps friends and family members, can read about your life too. It's half a news letter, half a journal. "Log" is appropriate to. B-log. That sounds like the etymology of the word.
O - Yes, it's an opinion. That's the whole point. Opinion. And who are you to tell someone that their opinion is wrong? As for Oblivious, well... I know at least one person that applies to.
G - Ran out of steam? How about 'good', for it's effect on your psyche due to the catharsis effect? 'Grandiose', in reference to blogs by companies and such that give out their plans for the future. 'Gnosis', knowledge, wisdom imparted in the blog through the thoughts and experiences passed on.
I could go on.
Jan 12, 2008The thing is, normally people use this "wi" command which says exactly what the person's gender and species is. So I don't need to put it in the beginning. And, the way I see it, none of what I put in there is irrelevant. Nep's has a bit of extra information since his race is rare (in other words, he's the only one). But Nai, on the other hand, is just description on his character. I think you should have a good picture in your mind before you start RPing with me. That way I don't have to deal with "They take his glasses." What glasses?Posted in: The Misty Void
And I put specifically in Nep's description that he's -not- a water elemental.
Jan 9, 2008That I understand. If you not only know the player, and know the character, you can pretty much ignore the long introductions. But the following is my character's description,Posted in: The Misty Void
Nai is slightly shorter than the average male of his age, standing only at five foot six. His build is of a streamlined runner, with only lightly defined muscles that contain their own strength. Due to
a genetic problem on his father's side, his posture is bad, and makes his stomach and chest flat instead of the concave shape you'd expect in a person of his build. The fur covering his body is mainly
an orange red and is soft to the touch and only an inch or so long. Not meticulously groomed, but taken care of enough to remove any traces of knots or matting. His chest, stomach, and most everywhere between his legs, are white. The insides of the ears upon his head are white as well, as are the tufts on the ends of them. His ears usually stand straight up on his head, but on occasion they'll flop
down. Depends entirely on his mood. Between his ears grows his head fur, hair that is only marginally longer than the fur on the rest of his body. And, unlike any other color on his body, it's a dark
Below the locks are his eyes. Though they used to be a light blue to compliment his hair, now they are a reflective silver. They wrinkle in the corners with laugh lines, showing his usual good humor. Well... recently, that is. Back down now, his hands are five fingered, and each is slightly thickened with a leathery pad. The ends are tipped with well-trimmed nails. His legs are more humanoid than feral, and are straight in form instead of the common 'z' shape assosciated with feral animals.
Most all clothing Nai wears is black through and through. To start at the top, Nai's nose is adorned with a small pair of spectacles that, if you didn't know any better, would make it seem like he was
looking down his nose at you. Nai wears a loose sleeveless vest over his chest. It hangs slightly over his torso and seems o be just a tad bit too large. Within are several loops wide enough to fit
small blades. The vest is held closed with silver buttons of a dragon-like motif. A hooded cloak is clasped around his neck with another silver dragon, a hook around it's tail keeping the cloak on. The
cloak is of the softest silk, but is as strong against the elements as a burlap bag.
It flows gently in the air and shines softly in the light. On the back is another dragon, this gold one almost biting it's tail within a ring of golden triangles. On the inside of the cloak are several
pockets. Sometimes Nai's arm can be seen to dissapear down to the elbow within these hand-deep areas. Black slacks hang off of his waist, loose and comfortable from waist to just below the ankle. They have pockets themselves and are of almost the same material as the cloak. The belt holding them tight is just a simple black leather with a navy blue scabbard off the left hip. His feet are in soft
leather boots, the top folding down to protect against mud and dirt. The pants are tucked into these. But usually he's entirely hidden within his cloak, an enchanted wind holding the folds closed and a
magical shadow conceiling his face.
Recently, a change has come over Nai. Another bit of his past has finally caught up with him. This one isn't a sword or a flute, or any item of any sort. In fact, it's a result of his clerical studies.
Two angelic wings have appeared on Nai's back, cloud-white and large, big enough to wrap the fox and a special friend in a warm, feathery embrace. Nai's still working on getting them under complete
control. Usually, he ends up hiding them under his cloak and pretending there is nothing there.
which is only accessed by a 'look' command. It's not something you see every day. You see it only when you specifically look at him. A person looked at him out of the blue (usually something you do before initiating an RP with someone, so you know what you're RPing with), simply stated "tldr", and moved on. Luckily they didn't attempt an RP with me.
Another example. In this MUCK, we have a species system. Simply use the command and you get the name, gender, and species of the character. My character is an Aqiual, a species of my make (I'm aware that a Google search will bring up Aqiual under the USI role playing game. I submitted that years ago). A person asked me what they were. When I directed them to my description,
Nep seems rather unique on the island, or as unique as something can be in a land where dragons roam, pixies fly, and various creatures made of computer code rather than deoxyribose nucleic acids live. He looks like he was once part of the ocean, then decided to go for sentient bipedal life without dealing with flesh, blood, or anything else of that nature. For Nep is an Aqiual, a strangely spelled name
applied to a strange set of creatures that, anywhere else, might be called water elementals. If they were actually made of water. Or any element at all. Nep looks vaguely human in features. That is,
he's bipedal with two arms and five fingers per hand and five toes per foot. He has two eyes, on his face in such a way that provides binocular vision, a nose-like protrusion which doesn't get in the
way of said vision, a mouth, hair only on the top of his head, what have you. What is odd about him is that he seems to be made of water. In a rather odd way.
Aqiuals are a strange race, looks wise. As previously stated, they look like they're made of water. They are transparent. You can, from one vantage point, look directly through them to see the opposite side. There is, of course, the distortion effect that water has on images. Wiggly in some cases, magnified depending on the size of the aqiual. Everything is also blue, the intensity of the color depending on the individual themselves. There are no internal organs to be seen. Nor will food be visible. It's almost as if the organs themselves don't house the same space as the inside of the creature, period.
Nep is the standard for Aqiuals in terms of looks. Starting at the head, which is always a good place to start: He has white hair. The sun's rays go right through the race, so there's not much need for
pigmentation. The reason for coloration in the race is unknown. But they have hair, which is usually white unless the individual dyes it manually. Nep's is almost completely bound into a long, braided
ponytail which ends wrapped around a ring at his lower back. Two decently thick locks droop from his bangs over his face. They usually get in the way of his eyes. Those eyes happen to be completely
black, as if the pupil had filled them from end to end without leaving room for an iris or for whites. His eyes in particular are almost Asian in appearance. His ears are, oddly enough, shaped like a
fox's, and on the top of his head. His nose is almost flat, barely noticeable. His mouth is a bit smaller than one would expect, the lips thinner than the average person.
This example of an Aqiual seems rather lithe and fit. For a race of people that live on the beaches and in the water, it's assumed his body is made for swimming. So low water resistance. Toned almost to the point of the sight of muscle definition, but not quite there. About five feet tall. Not a speck of hair on his body, disregarding that on the top of his head. His fingers are long and dexterous, webbed up to the first knuckle on each excluding the thumb. The same for his toes. He has an imitation bellybutton which is only an exaggerated dip as opposed to a full indentation. Hidden behind clothing, he also has proof of male anatomy.
Nep's clothing is simple. A black hooded cloak with a clasp at the neck, black pants with some sort of belt synching them at the waist, and black boots on his feet. No shirt, and only a pouch to hold
things. An odd addition, since he has no shirt, are black gloves. The cloth, or other material, of all the garments is an odd shimmering cloth that shows odd designs when flashed in the light. Not
regular cloth at all. The reason being that Aqiual skin is much more sensitive than normal flesh, due to needing to sense currents in the water. Normal cloth abrades and hurts. This specially made cloth
by Nep and his people fixes that. The only way to really see how different the skin is relies on touching it, where it feels like satin. There'd also be odd ripples where the fingers touch. Maybe he is
made of water after all.
they replied with 'tldr', and asked me to summarize.
This seems just a bit counterintuitive.
Jan 9, 2008A question I like to bring up when someone says something like this is: What do you propose we do?Posted in: TarmoBlog
How many ice ages has the Earth had so far? I know of at least one, and I don't study Earth's history. And, as far as I recall, this was between the age of the Dinosaurs and Humanity. Humanity wasn't involved. This leads me to believe that Earth has a pattern of global ice ages and global warming, and we luckily evolved into the space between the two.
If Earth's global warming is something that we have nothing to do with, how can we stop it? If this is something that'll happen anyways, what can humanity do, seriously? From what I've heard, cutting down on pollution and greenhouse gasses isn't going to stop this, it just might slow it down.
The final question is to whom that 'we' is targeted. I know that I, at least, have no control over global warming. I drive my car for all of fifteen minutes a day, if that. Regardless of my use of electricity (which is minuscule in the grand scheme), power plants will still burn coal and oil, polluting the atmosphere.
In other words, questions like these shouldn't be posed to the general public. There isn't really much to be done on our end. All the power to stop this lies in the hands of the big polluters. Like coal and oil plants (reduce their emissions or shut down), the trucking industry (which use much in the way of gasoline, then let out carbon monoxide in their cross-country drives), the automobile industry (which should be cutting down on emissions and increasing gas mileage, instead of creating bigger and more powerful cars), etc. Very little can be done by us, the end users, cutting back. What really needs to be done is that the products themselves need to be made better. My mom, for instance, to keep this family running, sometimes has to drive three hundred miles a day. This isn't an option. So instead of telling her to cut back (something she can't do), why not tell the company that makes the car to make one that doesn't pollute as much? Problem solved.
Jan 9, 2008It's cool that you've acted in plays like these. Mind, most of them I don't know, but I'm familiar with the basics like Julius Caesar and Merchant of Venice, and they had to be fun to be part of. Especially when you get to play lead role. I've always been a little too shy to try out for something like this, never thinking I could pull it off. Perhaps that's because I have a deep-seated belief that I can't sing. I'm probably right.Posted in: Howlings
I find it fantastic that this is what helped you come out of your shell. Or so you make it seem. It sounds like you'd be a good person to run some plays yourself, with your knowledge of all kinds of roles and the like.
Jan 9, 2008Yeah, I checked it too. I may look up the Station Agent, but the rest of his things really don't seem like movies I'd be interested in. Mind, most movies nowadays are movies I wouldn't be interested in.Posted in: Howlings
Jan 9, 2008Oh, I know it doesn't matter here. That's one of the things I like about 'Salvation, what you are doesn't matter as long as you act intelligently.Posted in: The Misty Void
To be honest, this doesn't matter most anywhere on the internet. This type of thing is prevalent in real life.
I also forgot to post about the flipside of this, which is having a mental portrait of someone, and then seeing their picture. I usually end up doing a double take, as no one looks like how I think they look like.
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