Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Economists, mathmeticians, statisticians, and MTG experts: Help Me Out!
    Quote from Count_Sasha »
    Thank you everyone. Basically the more copies of rares there were, the more likely my friends would hop on. So rare copies in the millions is exactly what I was hoping for.


    Can I ask why that would be a deciding factor in whether someone would want to play or not? Smile
    Posted in: Magic General
  • posted a message on Ravnica Allegiance Mythic Edition


    People who want the cards to bling out their decks...? Collectors...? People who like the characters...?

    There are a lot of people who would want one or more of these cards.


    Obviously, as i said, all the people i know just buy these to sell them again, i have literally not seen a single person so far that actually plays with them or wants to keep them.


    I might buy and play with the Karn because I like Karn, as a character.

    I also really liked Teferi's art but the price for the card is absurd.
    Posted in: Magic General
  • posted a message on Ravnica Allegiance Mythic Edition


    Who ever is actually playing them, i dont know ...


    People who want the cards to bling out their decks...? Collectors...? People who like the characters...?

    There are a lot of people who would want one or more of these cards.

    Quote from Cainsson »
    none are truly valuable since Karn can still see a reprint in the Challenger Decks later this year and is likely to drop as much as KLD Chandra and BFZ Gideon when it rotates.

    The same could be said of Teferi from the last Mythic Edition.
    Posted in: Magic General
  • posted a message on New Judge foils: Rhystic Study and Food Chain
    I have always wanted Food Chain
    Posted in: The Rumor Mill
  • posted a message on RNA Prerelease: which guild are you picking and why
    Quote from Fade2Bliss »
    Wondering what guild everyone is picking for the prerelease and why.


    red mana green mana... GRUUL! ... red mana green mana
    Posted in: Magic General
  • posted a message on New Quick Draft paper format modeled after Arena
    Quote from Avatar »
    With this move, Wizards is behaving like your awkward uncle who has a midlife crisis and begins to listen to rap and wear hoodies when all he knew was Fleetwood Mac: they try too much to be cool it's becoming cheesy. Yes, we're in the age of online and mobile games, which MTG cardboard is definitely not. FNM are supposed to still be tournaments, not feel-good gigs where you pair against anyone because you're best buddies, exchange a few spells for 20 minutes and then high-five and walk away all happy and good from the table. Tournaments have structure, rules which allow anyone to walk in a store they never went to with people they don't know and ensure it will deliver a "standardized" experience. It's always why you pay your sessions actually.


    I don't really think this is designed for ultra competitive drafting.

    This is more like a casual draft night. I think it makes more sense for a lot of older players, who have more of demands on their time. They have fewer chances to come out to play and can play for smaller chunks of time, so it makes sense that they would prefer a format where they get to play more games in the same amount of time. I mean how many times have you gone to a draft, played your Bo3 game in about a half hour, then had to wait a whole other half hour before the next round begins because two players are playing a slow attrition style game? Half hour on, half hour off is not really maximizing your time, relative to a format where each round is designed to last just 20 minutes. Additionally, it mitigates the amount of time you get stuck playing "that guy" (which is often a big boon in many people's books).

    Posted in: The Rumor Mill
  • posted a message on Possible name of the upcoming set
    I imagine they will give us lots of Planeswalkers to play with in this set. I think the idea of one Planeswalker per pack is a solid idea. I doubt they will go for the reprint route. What they will likely do is make one Planeswalker card for each major character but cost them one mana above what would make the individual cards solid for constructed play. So something between a normal Mythic Planeswalker and a Planeswalker Deck Planeswalker. That way they are still solid for limited play but lack an inherent danger of warping the standard meta around one or two of them.
    Posted in: The Rumor Mill
  • posted a message on Pimping: Alpha vs Masterpiece?
    Alpha Sol Ring is pretty affordable, for desirable Alpha cards at least.

    I am of the opinion that the Judge Promo Sol Ring is the best version of the card, from a visual standpoint. I really lik the way the red and yellow really pop next to the gray/steel.

    Posted in: Magic General
  • posted a message on Captive Audience
    This card is instantly going into my Commander deck!

    Posted in: The Rumor Mill
  • posted a message on Opinion: Reduce opening hand size to 6 to reduce play advantage
    Quote from user_938036 »
    Quote from mondu_the_fat »
    Can you prove there is play advantage?

    I want numbers not gut instinct.


    The Command Zone did a study of 300 4-player Commander games and found that going first increased your chance to win from 25% to 30%, while decreasing everyone else from 25% to 23%.

    That is a 20% increase in your chance to win, an increase which required no thought nor strategy to achieve, merely a lucky roll of a die.
    That's a good study if you wanted to say in multiplayer games the player who goes first shouldn't draw. But to say that going first is an advantage in single player games they have to look at games where the first player is actually giving up something.

    If at some point in the video they do cover single player games I retract what I said. The part I listed to, which is where you linked they talk about how the first player draws and plays first which is an obvious advantage.


    It is all Commander games, sadly. I would love to watch a video or read an article by someone who did something similar for normal games.
    Posted in: Magic General
  • posted a message on Priest of Forgotten Gods
    It is fun to see a new Cult of Yore card. I am betting the old gods of Ravnica, as embodied by the Nephilim, will play a key part in the next set's story.
    Posted in: The Rumor Mill
  • posted a message on Priest of Forgotten Gods
    This card is amazing in Commander. Wow~!
    Posted in: The Rumor Mill
  • posted a message on Clan Guildmage (mtg_youngmage spoiler)
    Quote from thatmarkguy »
    It seems like a lot of cost to do that second ability... basically costing you four mana to be able to attack with a 4/4 creature this turn rather than the 2/2 that could have been attacking had you not tapped it to be able to do that.

    4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.


    It is 3 mana, not 4.
    Posted in: The Rumor Mill
  • posted a message on ChannelFireball Preview - Kaya's Wrath
    Quote from AntiPox »
    Its kinda sad how this is just a semi-worse Fumigate , more restrictive on the mana cost, so you really badly need to be in the ballpark for a 4 mana wrath without any colorless lands in your deck to justify this card.

    ----

    Could have wished for a much better card, but this is the Wrath we deserve, not the Wrath we wished for ...
    I'm confused as to how the card can be worse than Fumigate when it costs 1 less. I guess you mean the effect is worse, which is true.

    The difference between 5 and 4 mana for a wrath is really big - this will no doubt be a strong addition to Orzhov or (perhaps more likely) Esper control decks.


    Having white mana white mana and any 3 other mana on turn 5 is much easier to do than having exactly white mana white mana black mana black mana on turn 4.

    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.