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  • posted a message on Dredge
    I run at this time 17 sources of red mana, 14 sources of green mana, 12 sources of black mana (2 come in tapped the Dakmors) So that looks like this 8 Fetches Bloodstained, Wooded Foots, 1 blood crypt, 1 stomping ground, 2 Dakmors, 4 copperline gorges, 1 overgrown tomb, 1 basic mountain, 1 steam vents ( thinking about replacing steam vents with a second stomping ground or blood crypt) I played vents because I ran swan song sideboard but I am testing the zombie infestation and I do like it for certain match ups those being a few I would play swan song in. So really any one land hand with dakmors or overgrown tomb is an instant mull but that will happen rather infrequently. This deck is very solid atm out of the last 10 or 12 rounds ive played I have only lost 2 games 1 to eldrazi and taxes and 1 to a kiki chord deck that I drew and kept sketch hands on. So I am on 19 land sources and I would say out of every 6 rounds I play I get at least 1 games that I have had to mull to 5 before I have seen a land its very annoying but I suppose that's just the randomness of it all.

    Often I side out 1 dakmor in games two and three.

    I will still argue voice is a better card because of the discard first and non random discard, however I think its pretty minor between the two as they both aren't our primary enablers. A stuck lore in hand with 2 or 3 dredgers (none in yard must be very annoying however Smile This happens to me often I discard the dredger that I use with tormenting voice. The counter argument is its 2 more draw steps with a chance to dredge much more heavily.
    Posted in: Combo
  • posted a message on Dredge
    I am on 19 lands and I don't think I will go any lower 2 land hands are just so much better then 1 landers. I like tormenting Voice better then Gobling Lore because its card advantage and I am playing for big conflagrates to clear boards or finish that last 7-10 life. I haven't actually tested zombie infestation yet I put it in my sideboard but haven't found a game where I want to bring it in. Last night I played against burn, infect, and midrange abzan. Won them all in 2. The infect player got fed up and quit game two as soon as I darkblasted his 2nd creature. Hardest match up was actually Abzan midrange so may have brought it zombie infestation in game two just to pump out zombies to go wide. The burn player had me at 4 life when I stabilized my board on turn 4 and then must have lacked burn spells in that match to finish next round. Game 2 I gnaw to the bone turn 4 and he scooped.

    Opps just re read goblin lore and it is actually card advantage as well. The reason I like voice better is the discard comes before the draw getting us another dredger in the yard and its not random. I don't mind Burning Inquiry random because it harms my opponents as well (most of the time).
    Posted in: Combo
  • posted a message on Dredge
    Faithless looting is a 4 of, no argument there. The conversation is about tormenting voice/burning inquiry as extra enablers I tend to run 3 burning inq and 3 or 4 voice. I do really want to test zombie infestation as a sideboard card I run 3 swan songs at the moment and am finding 4 colors annoying and swan song is so low impact. I have destroyed Ad N with it and I love it in my hand when I know my opponent has anger of the gods but it hardly ever comes in anymore.

    I think suicide zoo is a pretty bad match up they beat us and conflag does nothing if you die before you can flash it back my normal death from suicide zoo is a 16+ hit on turn 3 or 4.

    I run nature's claim it covers all the popular hate and costs a G. Anyone thought about Leyline of Sanctity in the side as a bring in against most combo decks? I find combo decks to be our worst match ups and leyline of sanctity does a great job against them.
    Posted in: Combo
  • posted a message on Dredge
    I actually lost a 3k placing in the money against suicide zoo with dredge a few weeks ago, im not sold on infestation can you run through how it works for you? especially the t3 win? I run 3 burning inq and 4 tormenting voice and love both cards lol. I used to run the garg and bridge from below version and I think they are out for now Bridge is an awesome card but the current meta we want to be killing blockers/threats, if we could fit leyline of the void in main, bridge might be amazing. Smile ( I doubt we will ever fit Leyline in main)
    Posted in: Combo
  • posted a message on Dredge
    Davius I read your whole report and I truly think 3 conflagrates in your deck would have won you at least two of those matches outright it is an all star against burn, affinity, even Tron because a big 10dmg conflag can really get the match over fast, you con potentially 10 dmg conflag on turn 4 so it does happen pretty early. I run three if in a very similar deck list to yours, they never disappoint.
    Posted in: Combo
  • posted a message on Dredge
    No offence but I think your list is just to cute flcl2222 14 red sources of mana is not a great idea IMO, I would ditch those chrome mox because essentially they are just a 1 mana of any color one time and put in more land. Ive been playing dredge a lot lately including some bigger tournaments and you really want 2 red sources in your opening hand to perform at your best. Zombie Infest is slow and once again you need 2 mana to get it rolling and is useless with conflags, it could be a good sideboard option. Westvale abbey? why? Personally 12 enablers is a bit low ive found to I run 15 and it gets the dredge train rolling. The core of dredge is just great right now so any list that has the core is gonna put up results its all about making what we do better or getting around hate. scourge devil I like and I think I will test that out that seems to be a very interesting addition instead of rally. I dislike how it is a sorcery instead of instant but once dredge gets more play everyone will be looking for rally in the yard so its surprise factor will be gone.
    Posted in: Combo
  • posted a message on RG Breach
    I would ditch the summoning traps and 2 emrakuls and play 4 summoning pacts and 1 more mainboard farseek. I personally think worldspine wurm is awesome in this deck to as a 1 of but that's a personal choice. The summoning pacts are key they are essential any creature tutor forwhatever you need at that time. If its zoo and they have a flooded board you fetch the wurm with summoning pact and through the breach it in for 15 trample dmg then 3 5/5s for blockers its a beast of a card combined with breach.
    Posted in: Deck Creation (Modern)
  • posted a message on Dredge
    The ability to retun bloodghasts on opponents turn is one of the best reasons to run a fetchland mana base. Also you can abuse bridge/garg for more zombies with a fetchland mana base for more creatures.
    Posted in: Combo
  • posted a message on Dredge
    I am currently at just over a 60% win % with dredge. I am playing the bridge from below version. I am constantly tinkering with how many draw/discard outlets to use and I think I have settled on 13 it seems to offer to the most consistency while still leaving room in my deck for other tricks. So far my worst matchups are Elves, Affinity, Bogles and Scapeshift. I find the majority of my losses are directly related to my starting hands either having to mull down to 1 which has happened to me a couple times or my first couple dredges just completely whiff. I think this is all pretty routine for most decks however.

    All you guys and gals running 15 16 or 17 lands with some of them Dakmors do you not run into major mana issues? I run 19 lands and 1 dakmor in that bunch and still have wonderful hands that have no source of mana on t1.
    Posted in: Combo
  • posted a message on Dredge
    Personally I think swan song is way better the 2/2 bird to me never throws off my game plan because you normally use swan song the turn before you win. Such as you counter Ad naus hit lethal next turn, you counter anger of the gods, hit lethal next turn.

    I wont ever play a list without burning inquiry either it does everything we want it to, rarely has any side effects against our game plan and can be a game winner against combo decks which happen to be our worst match ups.
    Posted in: Combo
  • posted a message on Dredge
    I think swan song deserves a spot in the sideboard cards option. The card is a powerhouse against Ad Naus, Anger of the Gods and Rest in Peace. It really helps shore up the worst match ups.

    Primer looks awesome and I am happy to not have to read three threads now and we can focus on this one. Thank you.

    Posted in: Combo
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