FirstGear, i got your point, just be care about the mass sweepers, maybe pulmonic help you in that, dunno if you group use sideboard, some pulmonic on side can help if you face a mass sweeper table.
Magnet
like Firstgear said, glittering wish can be a option, but only if you use golden spells too, e.call is better than wish in a sliver because you can do him on pass.
since you arent using pump spells or crystalline, steely resolve can help, but i really prefer rancor over the trample sliver, but dont play both.
you should have some draw, you can use Lead the Stampede or Harmonize for that, four do the job (you can mix or use only of they)
also if you can afford, in two color decks with Green, Green Sun's Zenith its nice
about blue, you can add blue, blue gives crystalline, galerider and draw/control spells (only these are nice for a aggro deck), but i think you can survive with no blue if your playgroup are soft on competitive.
about lands, keep a eye on checklands, when they rotate out of standard and the price drop, pick a lot, its nice and useful for casual.
about the deck:
i think you dont need all these haste/mana slivers
some utility spells could help the deck more than they
my sample for you:
10. It's not just about winning it's about having fun too. You should have fun in games even when you lose.
and sometimes we use 8. even for a 1v1 match, you still can save your "overpower" list, but you should balance your deck for next game (even for down level) if you win the majority of the games, or at least you should say what deck you are using so the other players can get a balance deck to play.
8. In large multiplayer games (4+ players) if you win the majority of the games your deck is probably much stronge than other decks in the play circle.
we still can add cards right ?
i think we have soo much creatures for a deck with archangel as key
my votes to cut
Karmic Guide - with 4 archangel, i think we dont need that (may be two Unburial Rites)
Eladamri Calls - with 4 archangel, just two its ok to tutor some bomb
Dense Foliage - we should change that for some equip like:
Dragon Arch - too slow, we should use ramp spells in place of that card
Angel of Serenity - soo much mana for 3, drop one
my votes to increase
Krosan Tusker - draw, mana fix and late "dude", we should run 4
Mulldrifter - draw and late "dude", in a deck with low draw, we should run 4
Magnet
like Firstgear said, glittering wish can be a option, but only if you use golden spells too, e.call is better than wish in a sliver because you can do him on pass.
since you arent using pump spells or crystalline, steely resolve can help, but i really prefer rancor over the trample sliver, but dont play both.
you should have some draw, you can use Lead the Stampede or Harmonize for that, four do the job (you can mix or use only of they)
also if you can afford, in two color decks with Green, Green Sun's Zenith its nice
about blue, you can add blue, blue gives crystalline, galerider and draw/control spells (only these are nice for a aggro deck), but i think you can survive with no blue if your playgroup are soft on competitive.
about lands, keep a eye on checklands, when they rotate out of standard and the price drop, pick a lot, its nice and useful for casual.
about the deck:
i think you dont need all these haste/mana slivers
some utility spells could help the deck more than they
my sample for you:
2 Heart Sliver
3 Hunter Sliver
4 Manaweft Sliver
4 Muscle Sliver
4 Predatory Sliver
4 Sinew Sliver
3 Sidewinder Sliver
3 Striking Sliver
4 Lead the Stampede
2 Lightning Helix
3 Rancor
3 Lightning Bolt
Land (21)
2 Ancient Ziggurat
3 Battlefield Forge
3 Brushland
4 Copperline Gorge
2 Forest
3 Karplusan Forest
4 Razorverge Thicket
also you should be prepare for the new sliver generation, when they arrive your deck should evolve !! ^^
harmonic and worship, just be smart, if you dont see enough enchant/artifact on table, dont drop him.
besides that, i think you can run that with no problem.
you need CA
you can find ca in some spells for GW and some budget equip
agree
Eternal Witness
Rift Bolt
Knight of the Reliquary
but i picked witness, versatility
ok we try to use 10. most of time
10. It's not just about winning it's about having fun too. You should have fun in games even when you lose.
and sometimes we use 8. even for a 1v1 match, you still can save your "overpower" list, but you should balance your deck for next game (even for down level) if you win the majority of the games, or at least you should say what deck you are using so the other players can get a balance deck to play.
8. In large multiplayer games (4+ players) if you win the majority of the games your deck is probably much stronge than other decks in the play circle.
4 mana leak
4 counterspell
4 rune snag
4 s.sprite
sprite, rune snag and counterspell are a problem
you can use animate land and eradicate
i made one, he has something like that
lands
4 pillar of paruns
4 vesuva
2 mirrodin core
2 thespian's stage
2 gemstone mine
and 4 lair lands
some cards i use
im testing the finishers, dont find anyone good
im using
i think we have soo much creatures for a deck with archangel as key
my votes to cut
Karmic Guide - with 4 archangel, i think we dont need that (may be two Unburial Rites)
Eladamri Calls - with 4 archangel, just two its ok to tutor some bomb
Dense Foliage - we should change that for some equip like:
Dragon Arch - too slow, we should use ramp spells in place of that card
Angel of Serenity - soo much mana for 3, drop one
my votes to increase
Krosan Tusker - draw, mana fix and late "dude", we should run 4
Mulldrifter - draw and late "dude", in a deck with low draw, we should run 4
my add
2 Whispersilk Cloak
evasion and protection
4 Maelstrom Archangel
2 Bogardan Hellkite
2 Karmic Guide (2 @ -2)
3 Mulldrifter (1 @ +1)
3 Angel of Serenity (1 @ -1)
3 Krosan Tusker (1 @ +1)
2 Angel of Despair
1 Hellkite Overlord
4 Birds of Paradise
3 Eladamri's Call (2 @ -1)
Enchanmtents (2)
2 Dense Foliage (2 @ -2)
Sorcery (3)
2 Divine Reckoning
1 Curse of the Cabal
Artifacts (5)
3 Chromatic Lantern
2 Whispersilk Cloak
4 Ancient Ziggurat
4 Reflecting Pool
1 crystal quarry
15 Soldevi Excavations
http://www.mythicspoiler.com/m14/g.html
but not entire spoiled...