Mad Flayer(B/P)(B/P)(B/P)(B/P)(B/P)
Creature - Zombie Horror
When ~ enters the battlefield, put X -1/-1 counters on it, where X is equal to the amount of life paid to cast it.
Moonpool Mantra U Enchantment Artifact
Whenever an artifact you control leaves play, return target enchantment from your graveyard to the battlefield.
Whenever an enchantment you control leaves play, return target artifact from your graveyard to the battlefield. 2U, t, Exile ~: Return all artifacts and/or enchantments in all graveyards to the battlefield under their owners control.
Next:
Noxious Omen(W/B)(W/B)(W/B)
Enchantment - Aura (Enchant graveyard)
Whenever a creature is put into enchanted graveyard, its owner loses 1 life.
At the beginning of each end step, if a player lost 5 or more life this way, transform ~. "The graveyard isn't a shift, it's where you shift."
Blackmire
Legendary Land - Swamp (t: Add B to your mana pool.) BB, Sacrifice a creature, t: Each player loses life equal to the converted mana cost of the sacrificed creature.
Next:
Prism Hatchling3
Artifact Creature - Egg
Sunburst
At the beginning of each players end step, as long as ~ has four or more charge counters on it, transform it. 0/1
Citadel of Extaron6 Legendary Artifact - FortificationR
Whenever fortified land becomes untapped, add to your mana pool mana of any color fortified land could produce. Motley — Fortified land produces mana of any color to your mana pool, as long as each player controls a basic land of each type. Fortify — Sacrifice a basic land
Yesterday:Gauntlet of Extaron (Equipment) Tomorrow:Harvest Queen (Creature)
Keral Keep Monastery (W/U) Artifact Land - Plains Island (T: Add C or (W/U) to your mana pool.)
When ~ enters the battlefield, tap it unless you reveal two artifact cards from your hand. (W/U), T: You gain 1 life as long as W was used to activate this ability. Otherwise, draw a card then discard a card.
Gauntlet of Extaron4 Legendary Artifact - EquipmentR
Equipped creature has frenzy X, where X is equal to the total number of basic lands you control. Motley -- Creatures you control that share a color with equipped creature have frenzy 1, as long as each player controls a basic land of each type. Equip 5
Without considering snow, legendary, flip cards, tokens, the 6 basic colors, including colorless, or the 26 multicolor combinations, etc. here are the total number of permanent types to determine the total number of transformations amongst permanents besides transforming into their original card types.
6 basic land types
7 artifact types
16+ enchantment types
All creature types + planeswalkers
I'm almost wondering if we could try to figure out a checklist that we can go by to try to make all possible transformation types collectively.
Mih-Teh, Abominable Yeti1SS Snow Planeswalker - Mih-Teh - M +1 > Tap target Snow permanent. It doesn't untap during its controllers next untap step. -2 > Put a snow counter on target permanent. It becomes Snow in addition to its other types. -8 > As long as each nonland permanent on the battlefield is Snow in addition to its other types, you win the game. Otherwise, you lose the game. Loyalty: 3
Bound By Dishonor (B/R)Enchantment - Aura
Enchant creature, suspend 3 -- 2(B/P)(R/P)
At the beginning of each end step, if enchanted creature didn't attack or block this turn, ~ deals 2 damage to enchanted creature's controller.
When enchanted creature leaves play, its controller attaches ~ to target creature of his or her choice.
Hushwing Devotion
(W) Enchantment - Aura
Enchant creature
When this creature transforms into ~, pair any number of unpaired creatures with enchanted creature.
Any number of unpaired creatures may pair with enchanted creature.
Creatures paired with enchanted creature get +0/+1 and have reach.
Next:
Scampering Vedalken3(U/P)(R/P) Creature - Vedalken Wizard
Dash 1(U/P)(R/P) (U/P)(R/P), Q: If only mana was used to activate this ability, shuffle any number of cards from your hand into your library then draw that many cards. If only life was used to activate this ability, transform it. 2/3
Natural Affinity(2/G)(2/G)G Enchantment - AuraR
Enchant planeswalker, sunburst
Whenever an opponent casts a spell that shares a color with ~, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker may activate an additional loyalty ability during each of your turns. "Before the corruption of Mirrodin, society's integrity was nothing less than drupaceous."
Creature - Zombie Horror
When ~ enters the battlefield, put X -1/-1 counters on it, where X is equal to the amount of life paid to cast it.
U Enchantment Artifact
Whenever an artifact you control leaves play, return target enchantment from your graveyard to the battlefield.
Whenever an enchantment you control leaves play, return target artifact from your graveyard to the battlefield.
2U, t, Exile ~: Return all artifacts and/or enchantments in all graveyards to the battlefield under their owners control.
Next:
Noxious Omen (W/B)(W/B)(W/B)
Enchantment - Aura (Enchant graveyard)
Whenever a creature is put into enchanted graveyard, its owner loses 1 life.
At the beginning of each end step, if a player lost 5 or more life this way, transform ~.
"The graveyard isn't a shift, it's where you shift."
Legendary Land - Swamp
(t: Add B to your mana pool.)
BB, Sacrifice a creature, t: Each player loses life equal to the converted mana cost of the sacrificed creature.
Next:
Prism Hatchling 3
Artifact Creature - Egg
Sunburst
At the beginning of each players end step, as long as ~ has four or more charge counters on it, transform it.
0/1
Legendary Artifact - Fortification R
Whenever fortified land becomes untapped, add to your mana pool mana of any color fortified land could produce.
Motley — Fortified land produces mana of any color to your mana pool, as long as each player controls a basic land of each type.
Fortify — Sacrifice a basic land
Yesterday: Gauntlet of Extaron (Equipment)
Tomorrow: Harvest Queen (Creature)
Votes: lion, groove
(W/U) Artifact Land - Plains Island
(T: Add C or (W/U) to your mana pool.)
When ~ enters the battlefield, tap it unless you reveal two artifact cards from your hand.
(W/U), T: You gain 1 life as long as W was used to activate this ability. Otherwise, draw a card then discard a card.
Gauntlet of Extaron 4
Legendary Artifact - Equipment R
Equipped creature has frenzy X, where X is equal to the total number of basic lands you control.
Motley -- Creatures you control that share a color with equipped creature have frenzy 1, as long as each player controls a basic land of each type.
Equip 5
(W/U) Artifact Land - Plains Island
6 basic land types
7 artifact types
16+ enchantment types
All creature types + planeswalkers
I'm almost wondering if we could try to figure out a checklist that we can go by to try to make all possible transformation types collectively.
Mih-Teh, Abominable Yeti 1SS
Snow Planeswalker - Mih-Teh - M
+1 > Tap target Snow permanent. It doesn't untap during its controllers next untap step.
-2 > Put a snow counter on target permanent. It becomes Snow in addition to its other types.
-8 > As long as each nonland permanent on the battlefield is Snow in addition to its other types, you win the game. Otherwise, you lose the game.
Loyalty: 3
Next week: Legendries'
Artifact - Equipment (Sunday)
Artifact - Fortification (Monday)
Creature (Tuesday)
Enchantment - Aura (Wednesday)
Enchantment - Shrine (Thursday)
Land - Waste (Friday)
Planeswalker (Saturday)
(B/R) Enchantment - Aura
Enchant creature, suspend 3 -- 2(B/P)(R/P)
At the beginning of each end step, if enchanted creature didn't attack or block this turn, ~ deals 2 damage to enchanted creature's controller.
When enchanted creature leaves play, its controller attaches ~ to target creature of his or her choice.
(W) Enchantment - Aura
Enchant creature
When this creature transforms into ~, pair any number of unpaired creatures with enchanted creature.
Any number of unpaired creatures may pair with enchanted creature.
Creatures paired with enchanted creature get +0/+1 and have reach.
Next:
Scampering Vedalken 3(U/P)(R/P)
Creature - Vedalken Wizard
Dash 1(U/P)(R/P)
(U/P)(R/P), Q: If only mana was used to activate this ability, shuffle any number of cards from your hand into your library then draw that many cards. If only life was used to activate this ability, transform it.
2/3
(B/R) Enchantment - Aura
Enchant creature, suspend 3 -- 2(B/P)(R/P)
Natural Affinity (2/G)(2/G)G
Enchantment - Aura R
Enchant planeswalker, sunburst
Whenever an opponent casts a spell that shares a color with ~, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker may activate an additional loyalty ability during each of your turns.
"Before the corruption of Mirrodin, society's integrity was nothing less than drupaceous."
Votes: Brave, Brain
Tomorrow: S (Planeswalker)