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  • posted a message on Nissa Who Shakes the World And "Man lands"
    The effect of Nissa's first ability making the targeted land "a 0/0 Elemental creature with vigilance and haste that's still a land" is an effect that lasts for the rest of the game, since it comes from a resolving ability and doesn't specify how long it lasts (C.R. 611.2a). On the other hand, the effect of Mobilized District's second ability making Mobilized District "a 3/3 Citizen creature with vigilance [that's] still a land" lasts only "until end of turn" (C.R. 611.2a). Even if the latter effect overwrites Mobilized District's base power and toughness for a time (C.R. 613.1g, 613.1b, 613.4, 613.6, 613.6b, 613.7), the Nissa effect is still present (since both effects say the affected permanent is "still a land", they don't overwrite any unmentioned subtypes or card types the permanent may have [C.R. 205.1b], so that in this scenario, for example, Mobilized District is a Citizen Elemental creature land while both effects are active), so that the once the Mobilized District effect ends, Mobilized District will remain "a[n] ... Elemental creature with vigilance and haste that's still a land", but will go back to having power and toughness 0/0 (as modified by its +1/+1 counters and other applicable effects, if any) (C.R. 613.1g, 613.3). Since Mobilized District will remain a creature, it can't be the target of Nissa's first ability, which can target only a "noncreature land you control" (C.R. 115.1c).

    An effect that says a permanent "becomes ... [N/M]" is an effect that "set[s] power and/or toughness to a specific value" under C.R. 613.3b. Even if such an effect is present on a creature, power/toughness-changing effects from +1/+1 counters, still apply to that creature (C.R. 613.3d, 613.4).
    Posted in: Magic Rulings
  • posted a message on Damage half, damage double
    Also, as a side note, if X=1 and your opponent is smart, he'll apply Gisela first....dealing no damage

    Are you sure? I would think the end result is 2:

    1) 1 damage, apply Gisela = 0
    2) Double that damage = 0
    3) Add 1 from Tok-tok
    4) Add 1 from Embermaw


    No, that doesn't work that way. Once an effect reduces the damage to 0, other replacement effects that would affect the damage don't apply anymore, since "dealing 0 damage" is the same as not dealing damage at all (C.R. 614.7a).
    Posted in: Magic Rulings
  • posted a message on Adventure and Haakon
    Quote from cyberium_neo »

    The link is helpful, though it did bring up another argument I had with Mystic Forge: Apparently you can play a morph creature from top of your library, regardless of its actual color or if it was a land like Zoetic Cavern. If there's a Lantern of Insight in play where everyone reveals the top card of their library, how would I justify playing a morph creature when it's clearly NOT a colorless card?

    Yet I could, so perhaps as long as the spell could be cast as a certain type (colorless, knight in grave, etc), it goes on the stack like a fired bullet, much like Eldrazi cast trigger that will happen even if you counter the Eldrazi itself.
    If a card is cast face down using morph, it's turned face down and it becomes "a 2/2 face-down creature card with no text ... and no mana cost" and without certain other characteristics, and "[a]ny effects ... that would apply to casting a card with these characteristics (and not [necessarily a card with] the face-up card's characteristics) are applied to casting [that] card" (C.R. 702.36c; see also C.R. 702.36b). This is true—
    • regardless of whether or not that card is revealed, and
    • even if the card normally has characteristics that don't match those effects' criteria (e.g., a creature card that normally isn't "an artifact card or a colorless nonland card", but that becomes one when face down).
    Note also that C.R. 707.9 covers certain cases when face-down objects must be revealed to all players.
    Posted in: Magic Rulings
  • posted a message on The way it would play?
    Faerie Swarm continually checks the number of blue permanents its controller ("you") controls, and adjusts its power and toughness accordingly (C.R. 109.5, 613.1g, 613.3a, 613.4, 604.3). Thus, if your opponent controls Faerie Swarm, it checks how many blue permanents your opponent controls.

    Note, however, that Faerie Swarm itself is blue, so it normally counts itself among the blue permanents its controller controls if it's on the battlefield, so that in normal cases, Faerie Swarm's power and toughness on the battlefield will each be at least 1.
    Posted in: Magic Rulings
  • posted a message on Adventure and Haakon
    In general, for the purposes of Haakon's second ability, Muldrotha's second ability, Karador's second ability, and any other ability with an effect that lets a player play a "card" with certain characteristics from a particular zone, what is relevant is what characteristics the card in that zone had before it began to be played due to such an ability, not what characteristics the object it becomes this way has. See also this thread.

    In the case of casting an adventure from the graveyard this way, however, it remains to be seen whether creature/adventure cards behave like casting a card face down in the sense that the card has only certain characteristics (namely those of the chosen part), rather than those of the card as a whole, before that card goes on the stack (see also C.R. 707.4).
    Posted in: Magic Rulings
  • posted a message on Panharmonicon questions
    1. When Elvish Harbinger's library resolves, you shuffle your library only if you choose to search it (the "you may" refers to the entirety of actions that follow those two words, including the shuffle; see also this thread). However, if that ability somehow triggers more than once, separate abilities will go on the stack. And you get priority to cast instant spells (such as Opt) before each of them resolves (C.R. 117.1a, 117.4). Thus, after one such ability from Elvish Harbinger resolves, you will eventually get priority to cast spells (such as Opt) that could let you draw the card you put on top of your library this way, if any.
    2. Panharmonicon's effect applies only to certain enters-the-battlefield abilities (which generally have the form "When [something] enters the battlefield" or "Whenever [something] enters the battlefield") (see also C.R. 603.1, 603.6a). Neither an ability that starts with "As" (as found in Quirion Elves) nor an ability of the form "When you cast this spell, ..." (as found in Artisan of Kozilek) is an enters-the-battlefield ability (C.R. 603.1, 603.6a), so Panharmonicon doesn't affect either kind of ability.
    Posted in: Magic Rulings
  • posted a message on Ephemerate Interactions
    Quote from Marco »
    Thank you peteroupc!

    For the fifth bullet point, should I put the evoke triggered ability on the stack first and the "When Mulldrifter enters the battlefield, draw two cards" ability on the stack second? (LIFO) At what point do I draw two cards? At what point do I draw the additional two cards? Please illustrate as you did above.

    It's your choice how to order the two abilities on the stack. The ability you put second on the stack this way will get to resolve before the other. You draw two cards or its controller sacrifices Mulldrifter, as the case may be, when the corresponding ability resolves, not immediately when Mulldrifter enters the battlefield and not when that ability goes on the stack. (A triggered ability has no effect unless and until it resolves.) The order in which the two abilities go on the stack, and which one will get to resolve first, will be known to all players before either one of them resolves.
    Posted in: Magic Rulings
  • posted a message on Questing Beast
    The ability "Questing Beast can't be blocked by..." on Questing Beast applies only if creatures would block Questing Beast itself (C.R. 611.3a). Creatures other than Questing Beast can be blocked by creatures with power 2 or less as normal. (That ability doesn't say, for example, "Creatures you control can't be blocked by..." or "Creatures can't be blocked by...").

    Note also that the ability "Combat damage that would be dealt by creatures you control can't be prevented" applies to such creatures whether they are attacking or blocking.
    Posted in: Magic Rulings
  • posted a message on Ephemerate Interactions
    For Mulldrifter:
    • Assume it's your main phase and nothing is on the stack. You cast Mulldrifter for its evoke cost.
    • Since Mulldrifter is still a creature spell, you can't target it with Ephemerate yet. You pass.
    • At this point, the player now with priority can, say, cast Cancel targeting Mulldrifter. Assume that player doesn't, however.
    • All players other than you pass, then Mulldrifter resolves and enters the battlefield. Its second ability and its evoke triggered ability will trigger.
    • Those abilities then go on the stack and you choose the order in which they go on the stack. Note that other players couldn't know that order while Mulldrifter was still a creature spell.
    • Now you (the player whose turn it is) get priority. You can cast a spell like Ephemerate targeting Mulldrifter at this moment. However, you have to do so without knowing whether an opponent or any other player will cast an instant spell (including, say, Lightning Bolt or Counterspell) or activate an ability in response to Ephemerate (C.R. 116.1a-b, 116.7). That's because if you pass right after casting Ephemerate, then every other player can decide to pass as well, resulting in Ephemerate resolving and thus leaving the stack (C.R. 116.4, 116.3d; C.R. 608.2, especially 608.2k). See also this thread and this thread. Likewise, if you pass rather than cast Ephemerate, you likewise have to do so without knowing whether an opponent or any other player will cast an instant spell or activate an ability in response to the abilities that were just put on the stack. See also this thread.

    For Spellstutter Sprite: You can cast Ephemerate in response to the spell your opponent cast this way. In this case, when Ephemerate resolves, the Spellstutter Sprite in question will be exiled and return to the battlefield, making its ability trigger, while the spell your opponent cast is still on the stack. You can then target that spell once that ability goes on the stack provided you control two or more Faeries at that time.

    For Mnemonic Wall: If you cast Ephemerate from exile this way, then when it resolves, you exile and return Mnemonic Wall, making its enters-the-battlefield ability trigger, then Ephemerate goes to the graveyard (not exile), then you put that ability on the stack. At this point, Ephemerate is in the graveyard so you can target it with that ability.
    Posted in: Magic Rulings
  • posted a message on Sakashima the Imposter and Timestream Navigator
    The text "Timestream Navigator" on Timestream Navigator's last ability refers to the object where that text appears, regardless of that object's name (C.R. 201.4; for this scenario especially, see C.R. 201.4b). Thus, if a permanent you control has Timestream Navigator's last ability, whether that permanent's name is Timestream Navigator, Sakashima the Impostor, or some other name, you put that permanent on the bottom of its owner's library as part of paying for that ability (C.R. 602.2, 602.2b, 601.2h; compare Timestream Navigator with Sengir Nosferatu and see also Urborg Panther and Trustworthy Scout).
    Posted in: Magic Rulings
  • posted a message on Teferi, Time Raveler and Spell Queller
    When Spell Queller's last ability resolves, if an opponent of the exiled card's owner controls Teferi, that card's owner can't cast that card, even if it's their main phase, since the Spell Queller ability is still on the stack at that time, so that it's not a time covered by the "any time [that card's owner] could cast a sorcery" in Teferi's first ability (C.R. 117.4, 608.2c, 307.5, 101.2; see also C.R. 117.1a, 601.3, 608.2f). See also this thread and this thread.
    Posted in: Magic Rulings
  • posted a message on Priority
    Assuming it's your main phase and the stack was empty when you cast Scour All Possibilities, then that spell will go to the graveyard as the last step of resolving (so that nothing is on the stack anymore), then you (the player whose turn it is) get priority, which you can use right away to cast Scour All Possibilities (a sorcery card) from your graveyard using flashback (C.R. 608.2k, 117.3b, 117.1a, 702.33a). (As part of casting Scour All Possibilities, you move that card from where it is to the stack [C.R. 601.2], so that it won't be in the graveyard anymore.) However, if a triggered ability (e.g., that of Niv-Mizzet, the Firemind or Energy Field) triggered while Scour All Possibilities was resolving, that triggered ability will go on the stack before you get priority this way (C.R. 117.5), so that it's not a time that you could cast a sorcery spell (including Scour All Possibilities) because the stack isn't empty (C.R. 117.1a).

    Note that you don't exile Scour All Possibilities right after you cast it using flashback (despite what the reminder text for flashback may suggest), but rather if that spell would leave the stack, you exile it instead of putting it anywhere else (e.g., if that spell resolves or is countered, it's exiled rather than going to the graveyard [review C.R. 608.2k, 701.5a]) (C.R. 702.33a).
    Posted in: Magic Rulings
  • posted a message on Soul-Scar Mage and Arcbond
    In general, continuous effects of a permanent (such as that of Soul-Scar Mage's second ability) work only while that permanent is on the battlefield (C.R. 113.6, 613.3b), so that in general, abilities of that permanent that change how that permanent deals damage don't work if it isn't on the battlefield at the time of the damage.

    Likewise, triggered abilities of a permanent (such as Stigma Lasher's second ability) function only on the battlefield unless they can't work there or mention another zone where they work (C.R. 113.6, 613.3b), so that for example, Stigma Lasher's second ability won't trigger while Stigma Lasher is not on the battlefield.

    One notable exception to the first paragraph, however, is wither; it's the existence of that ability, not the existence of a particular effect such as a replacement effect, that affects the nature of the damage (C.R. 120.3; see also this thread and this thread), so that wither works even if the permanent in question isn't on the battlefield at the time of the damage, as long as it had the ability in question at the last moment it was on the battlefield (C.R. 113.7a, 608.2g). This is what distinguishes wither from continuous effects from static abilities, even if they might do the same thing as wither. See also this thread.
    Posted in: Magic Rulings
  • posted a message on Using Blade of Selves on Scion of the Ur-Dragon
    Quote from Kamonohashi »

    But suppose that instead of using Blade of Selves, I have Saskia the Unyielding in play. Saskia asks me to choose a player as Saskia the Unyielding comes into play, and says that whenever a creature that I control deals combat damage to a player, it also deals that much damage to the chosen player. If the card that I'm attacking with is my commander, and I manage to inflict 10 commander damage to the first player, does the damage that Saskia deals to the second (chosen) player constitute combat damage, too? Or just regular damage? I would think that it ought to be commander damage, in this case, because the damage was inflicted by my commander through combat.
    Only combat damage dealt by commanders matters for the purposes of the state-based action added in the traditional Commander variant (C.R. 903.10a). The additional damage dealt by a creature (including a commander creature) when Saskia's triggered ability resolves is not combat damage (compare C.R. 120.2b, which describes damage due to an effect, with C.R. 120.2a, which describes combat damage).

    (Note that "it deals..." on Saskia's triggered ability refers to the creature that made that ability trigger, not necessarily Saskia itself.)

    See also this thread and this thread.
    Posted in: Magic Rulings
  • posted a message on Emry and artifact lands
    Emry's last ability can target any "artifact card in your graveyard", even if it's also a land card (C.R. 115.1c). However, land cards are never cast, so that ability won't let you cast an artifact land card, or otherwise play that card, from your graveyard (C.R. 305.9).
    Posted in: Magic Rulings
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