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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Multiple Ink-Treader Nephilim
    Ink-Treader Nephilim's Oracle text now says, in part, "Whenever a player casts an instant or sorcery spell..." (under C.R. 108.1, a card's Oracle text is used to determine its wording); cards no longer speak of "playing" a spell (C.R. 701.12d). Moreover, a copy of a spell, such as one created with Ink-Treader Nephilim's ability, isn't cast (C.R. 706.10), even though the copy is itself a spell (C.R. 706.10). Thus there is no infinite loop that results here because Ink-Treader Nephilim's ability doesn't trigger when a spell is copied (C.R. 706.10, 603.2). See also this thread.
    Posted in: Magic Rulings
  • posted a message on First strike rule
    Assuming the attacking creature's power is 2 or greater (C.R. 510.2a):

    Because of deathtouch you can assign even 1 damage to each creature blocking the attacker, regardless of each blocker's toughness, because that's considered lethal damage for this purpose (C.R. 702.2c, 510.2a). The fact that the attacker also has first strike is only relevant for the purpose of determining which creatures assign combat damage (C.R. 702.7b); here, since the attacker has first strike "as the combat damage step begins"—
    • a second combat damage step is created, and
    • creatures with neither first strike nor double strike don't assign combat damage, but rather could do so during the second combat damage step if they are still on the battlefield attacking or blocking by then (C.R. 702.7b).
    Posted in: Magic Rulings
  • posted a message on [Stack Question] Kamigawa Dragon Spirits and Bone Splinters
    As part of casting Bone Splinters, you put Bone Splinters on the stack before you pay its costs (including sacrificing a creature such as Keiga) (C.R. 601.2, 601.2a, 601.2h).

    In general, if an ability triggers as you pay the cost of a spell or ability (here, sacrificing Keiga to pay for Bone Splinters), that triggered ability (here, Keiga's) will go on the stack above that spell or ability (here, Bone Splinters) (C.R. 405.2) and get to resolve before that spell or ability (C.R. 116.4). See also this thread. Note that triggered abilities go on the stack the next time a player would get priority (e.g., after a spell is cast [C.R. 601.2i]), and not necessarily immediately when they trigger (C.R. 603.3; see also C.R. 603.2).

    You would need another way to make Keiga die (other than Bone Splinters) for Keiga's triggered ability to be on the stack by the time you start casting Bone Splinters.

    All the foregoing applies substituting Jugan for Keiga.
    Posted in: Magic Rulings
  • posted a message on Hope of Ghirapur question
    1. The effect of Hope of Ghirapur's second ability lasts "until your next turn", which means "until your next turn begins" (C.R. 611.2a). Once your next turn begins, the targeted player can cast noncreature spells as normal. Note that you can target a player with that ability only if they were dealt combat damage, not any other damage, by Hope of Ghirapur this turn (compare C.R. 119.2a with C.R. 119.2b).

    2. In general, while you're activating Hope of Ghirapur's second ability (as with any other activated ability), no player has priority, so no other player can cast spells or activate abilities (including those that would keep you from paying the ability's costs) (C.R. 601.2a-i and 602.2a-b have no priority window until the spell is cast or ability activated; see also this thread). Moreover, unless and until that ability resolves, it has no effect keeping the targeted player from casting certain spells (C.R. 609.1, 608.2c, 116.7). Thus, that player can cast, say, Lightning Bolt in response to that ability, that is, before it resolves (C.R. 116.7). (See also the reminder text on Silence.)
    Posted in: Magic Rulings
  • posted a message on More or Less with Battle of Wits
    Even assuming that the effect of More or Less (which no card other than a "silver-bordered" card has) is a text-changing effect, it would generally be useless to change Battle of Wits with More or Less.

    This is because the ability of Battle of Wits can trigger at the beginning of the upkeep, and you must normally have 200 or more cards in your library for that ability to trigger (C.R. 603.4); after it does, an ability with "the text of the ability that created it" goes on the stack (C.R. 603.3). (Only afterwards can you normally cast instant spells, such as More or Less, for the first time in a turn [C.R. 116.1a, 500.1, 501.1, 502.3, 503.1].) Even if you change the text of Battle of Wits after that ability goes on the stack but before it resolves, that won't change the text of the ability on the stack (C.R. 117.2a; see also this thread), so when it resolves, the number of cards or more you must have in your library (e.g., 200 or more) for you to win the game won't change (C.R. 608.2a), even if the text on Battle of Wits now says 199, 201, or any other number.

    In general, where the comprehensive rules neither regulate nor answer game situations unique to Unglued, Unhinged, and Unstable cards, the players in the game can agree on modifications to the comprehensive rules ("house rules") to accommodate such situations. Although Mark Rosewater issues "rulings" on how certain game situations unique to such cards play out, such advice is no more or less valid than the "house rules" agreed to by the players (that is, such players can agree whether to adopt such "rulings" or not).
    Posted in: Magic Rulings
  • posted a message on Card Interaction: Legacy's Allure & Sower of Temptation
    You will regain control of the creature.

    Effects that make a player "gain control" of something are continuous effects whether or not they say how long they last (C.R. 611.1, 611.2a, 613.1a). For Legacy's Allure, the effect lasts for the rest of the game, and for Sower of Temptation, the effect lasts "for as long as Sower of Temptation remains on the battlefield" (C.R. 611.2a; see also C.R. 611.2b). Even after your opponent gains control of the creature in question with Sower of Temptation, Legacy's Allure's effect is still present, but is simply overridden for a time by Sower of Temptation's, since the latter effect occurs later (C.R. 613.6, 613.6b; the two effects are not dependent on each other under C.R. 613.7). Thus, when Sower of Temptation leaves the battlefield, its effect ends (C.R. 611.2a), but since the Legacy's Allure effect remains, you regain control of the creature.
    Posted in: Magic Rulings
  • posted a message on phyrexian metamorph+strangleroot geist
    Here, Phyrexian Metamorph becomes a copy of Strangleroot Geist, which normally means it copies its abilities, including undying (C.R. 706.10). Thus, in this scenario, Phyrexian-Metamorph-turned-Strangleroot-Geist will have undying by the time it dies, so that ability will trigger when it dies provided it had no +1/+1 counters on it (C.R. 603.6c, 603.10, 603.10a, 603.4, 702.92a).
    Posted in: Magic Rulings
  • posted a message on Sigil of Distinction and Puresteel Paladin
    If you control three or more artifacts and control Puresteel Paladin, each Equipment you control gains an additional equip ability (namely "equip 0") even if it already has an equip ability or that equip ability's equip cost is 0 (as in Lightning Greaves) (C.R. 112.2c). In this case, you can still activate each such Equipment's normal equip ability. Note that under C.R. 112.2c, "each instance [of the same ability] functions independently".
    Posted in: Magic Rulings
  • posted a message on Naban, Dean of Iteration and Evole mechanics
    If you control Naban, evolve will trigger twice rather than once when a Wizard enters the battlefield under your control and you control Cloudfin Raptor (C.R. 101.1; Naban's ability overrides C.R. 603.3c in part). However, each such evolve ability will give Cloudfin Raptor a +1/+1 counter when it resolves only if Cloudfin Raptor has lesser toughness and/or lesser power than that Wizard at that time — which may or may not be the case since Cloudfin Raptor's power and toughness change as it's given +1/+1 counters (C.R. 121.1a) — because evolve contains an intervening "if" clause (C.R. 608.2a, 702.99a).
    Posted in: Magic Rulings
  • posted a message on Placement of zones
    In sanctioned tournaments at Competitive and Professional rules enforcement level, starting when Dominaria is released (and in Prereleases), mandatory rules for game layout apply to such tournaments (M.T.R. 4.6), not just in games at Professional rules enforcement level with video coverage.
    Posted in: Magic Rulings
  • posted a message on Life
    In sanctioned tournaments starting when Dominaria is released (and in Prereleases), life totals are considered status information, a new category of game information (M.T.R. 4.1). In such tournaments, status information "must be announced upon change and physically tracked by the affected player" in a manner that, in general, is "visible to both players during the match", but "at Competitive and Professional [rules enforcement level], methods that can easily be changed (such as dice) may not be used" for this tracking (M.T.R. 4.1). See also Toby Elliott's policy update for Dominaria.
    Posted in: Magic Rulings
  • posted a message on Missing the city's blessing
    In sanctioned tournaments starting when Dominaria is released (and in Prereleases), having the city's blessing is considered status information, a new category of game information (M.T.R. 4.1). In such tournaments, status information "must be announced upon change and physically tracked by the affected player" in a manner that, in general, is "visible to both players during the match", but "at Competitive and Professional [rules enforcement level], methods that can easily be changed (such as dice) may not be used" for this tracking (M.T.R. 4.1). See also Toby Elliott's policy update for Dominaria.
    Posted in: Magic Rulings
  • posted a message on Paying for Cost Increases
    Thank you. I just always assumed that activated abilities (mana or nonmana) could be activated at any time, but clearly that's not the case. In this particular case, it has to do with the fact that Chancellor of the Annex's ability comes from a delayed effect, and not from a spell cast from hand, correct? For instance, if Jeff didn't have the Chancellor of the Annex in his opening hand but had instead Dazed the Force of Will, the opponent would have been able to fetch for a land, correct?
    Just like Chancellor of the Annex, the choice to pay 1 is made when Daze resolves, and players can activate abilities (including Polluted Delta's ability) in response to Daze (C.R. 116.1b, 117.12a, 116.7). Compare Chancellor of the Annex and Daze with Conduit of Ruin, which affects how much a spell costs as it's cast.
    Posted in: Magic Rulings
  • posted a message on Paying for Cost Increases
    The triggered ability from Chancellor of the Annex's first ability doesn't impose an additional cost to cast Force of Will, but rather has an effect that counters a certain spell already cast unless its controller pays 1; the choice to pay is made as that ability resolves, not when that spell is cast (C.R. 603.5, 117.12a). The opponent could have activated Polluted Delta's ability in response to that ability to bring an Island or Swamp card into the battlefield (such an ability would go on the stack above the Chancellor of the Annex ability and get to resolve before it [C.R. 405.2, 116.4, 116.7]). Had they brought such a card, they could have tapped the land for mana when the Chancellor of the Annex ability resolves (C.R. 605.3a).
    Posted in: Magic Rulings
  • posted a message on Question about "loses all abilities"
    Effects that set power and/or toughness, including those from characteristic-defining abilities such as found in Majestic Myriarch and Tarmogoyf (C.R. 604.3), are part of layer 7 (power/toughness effects) (C.R. 613.1g, especially C.R. 613.3a), which is a later layer than layer 6 (which includes ability removing effects) (C.R. 613.1f). Thus, Majestic Myriarch would lose all abilities before its ability setting its power and toughness start to apply. This differs from changeling, which applies in layer 4 (which includes creature type changing effects) (C.R. 613.1d, 702.72a), which is an earlier layer than layer 6 (C.R. 613.5).

    EDIT (Apr. 26): Add rule citation.
    Posted in: Magic Rulings
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