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Ultimate Masters: MMI Review
  • posted a message on Renegade Doppleganger
    When Renegade Doppelganger becomes a copy of a permanent, it acquires that permanent's copiable values (C.R. 706.2), so that, for example, if it becomes a copy of Artisan of Forms, it becomes a copy of whatever Artisan of Forms currently is (in terms of its copiable values). Renegade Doppelganger's copy effect (which lasts only "until end of turn" — there's no delayed triggered ability involved [C.R. 611.2a; review C.R. 603.7]) is independent of how long that of Artisan of Forms lasts (which lasts indefinitely since it has no duration [C.R. 611.2a]) (see also this thread).

    If Renegade Doppelganger then becomes a copy of yet another creature using the ability it acquired from Artisan of Forms, that creature's copiable values will override Renegade Doppelganger's existing copiable values indefinitely, regardless of how long any other copy effect then on Renegade Doppelganger lasts, since the latest effect wins in this case (C.R. 613.6, 613.7, 611.2a, 706.2, 706.3).

    Posted in: Magic Rulings
  • posted a message on Maddening Imp and EoT
    You can activate Maddening Imp's activated ability "only during an opponent's turn and only before combat" (C.R. 108.1). If you attempt to shorten the shortcut of the opponent moving to the end step by activating that ability, you have to propose to activate it during that player's first main phase or earlier, if possible (C.R. 500.2, 720.2a-c, 505.1; see also C.R. 506.6d; for sanctioned tournaments, see M.T.R. 4.2). If you do, your opponent can now choose only to shorten that shortcut or accept it (C.R. 7200.2b; for sanctioned tournaments, see M.T.R. 4.2).
    Posted in: Magic Rulings
  • posted a message on Mass reanimating 1/1 creatures vs Blanket -1/-1 effects
    Shirei's ability triggers "[w]henever a creature with power 1 or less is put into your graveyard from the battlefield"; it goes on the stack the next time a player gets priority (like most other triggered abilities) (C.R. 603.3), and it's when that ability resolves (not when it triggers [C.R. 603.2]) that it sets up a delayed triggered ability as follows: "[Y]ou may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield" (another example is found in Hazezon Tamar [C.R. 108.1]). And Zulaport Cutthroat's ability will trigger whenever it "or another creature you control dies", even if Zulaport Cutthroat dies at the same time as other creatures you control, but not when a creature "you control" dies right after it does (e.g., if Austere Command destroys Zulaport Cutthroat, then destroys a creature you control with converted mana cost 4 [C.R. 608.2c]).
    Lastly (and I think I misread this bit at first) are you saying that a Zulaport that somehow survived the -1/-1 culling (via buff, etc) would put it's trigger on the stack above the remaining Shirei triggers for each creature that immediately dies to the -1/-1 debuff, or that the delayed triggered ability from Shirei would trigger again, and since we're still in the beginning of the end step the delayed trigger would immediately go on the top of the currently-resolving stack? In the later case (which I suspect is incorrect) wouldn't this create an endless loop of a single creature's death, so unless it was a creature like Zulasport that would win me the game or someone had a way to intervene, the game would draw?
    The former.
    Posted in: Magic Rulings
  • posted a message on Does murder work on a creature in exile?
    No. Murder can target only a "creature", which means only a creature permanent on the battlefield, not a "creature card" in exile (C.R. 109.2, 114.1).
    Posted in: Magic Rulings
  • posted a message on Mass reanimating 1/1 creatures vs Blanket -1/-1 effects
    Assuming you control Shirei and Zulaport Cutthroat:

    1. When one or more creatures you control with power 1 or less die at the same time, Shirei's and Zulaport Cutthroat's ability will trigger once for each such creature (C.R. 603.2). The abilities (and other triggered abilities that have also triggered) will go on the stack at the same time, namely the next time a player gets priority (C.R. 603.3), and you choose the order they go on the stack this way if you control more than one such ability (C.R. 603.3b). If multiple triggered abilities (delayed or not) trigger at the beginning of an end step (e.g., multiple Shirei delayed triggered abilities), they will all go on the stack at the same time (C.R. 512.1, 116.5). If you control more than one such ability, you choose the order they go on the stack (C.R. 603.2b). Two or more triggered abilities (delayed or not) can't resolve at the same time; rather, the topmost spell or ability on the stack can resolve (C.R. 116.4). In the case of Shirei, the cards referred to will reenter the battlefield in the reverse order in which the corresponding abilities were put on the stack (provided Shirei is still on the battlefield each time) (see also this thread). And if a creature brought to the battlefield this way has its toughness immediately reduced to 0 or less (e.g., due to Ethereal Absolution), that creature goes right back to the graveyard as a state-based action for having toughness 0 or less (making Zulaport Cutthroat's ability the ability of any Zulaport Cutthroat you control trigger if that creature was controlled by you) before the next Shirei ability or abilities get to resolve (C.R. 116.3b, 116.5, 704.5f) — and if an ability triggers this way, that ability will go on the stack above any ability already there (such as other Shirei abilities that haven't resolved yet) (C.R. 405.2).
    2. Thrilling Encore puts all cards it refers to onto the battlefield at the same time, since it contains only one action verb, "put" (C.R. 608.2c) (compare with Shirei, which returns to the battlefield at most one card at a time per triggered ability that resolves).

    EDIT: Clarification after comment 5 was posted.
    Posted in: Magic Rulings
  • posted a message on Wall of Souls + Yare
    Combat damage is dealt at the same time (C.R. 510.2), so even if two or more creatures deal combat damage to Wall of Souls at the same time, its triggered ability will trigger only once (C.R. 603.2, especially C.R. 603.2c; C.R. 700.1), but even so, the combat damage is added up for the purposes of that ability. However, if creatures deal combat damage to Wall of Souls at separate moments (e.g., if some of them have first strike and/or double strike and others have neither [C.R. 702.7b, 702.4b]), then that ability will trigger once for each such moment (C.R. 603.2, 603.2c). Note that due to a recent Oracle text update, Wall of Souls's triggered ability can now target any "opponent or planeswalker" (C.R. 108.1). See also this thread and this thread.
    Posted in: Magic Rulings
  • posted a message on Volrath's Shapeshifter + Body Double + Phantasmal Image
    I assume you mean Body Double is the top card of your graveyard, not your library, and that you own Volrath's Shapeshifter and Phantasmal Image.
    Quote from darrenhabib »
    If Volrath's Shapeshifter and Phantasmal Image come into play at the same time, will Volrath's Shapeshifter be able to be a copy of Body Double of which I can choose the Protean Hulk as the creature to copy?
    No. Volrath's Shapeshifter's effect giving it "the full text" of a certain card is not a replacement effect, but rather a continuous effect that modifies Volrath's Shapeshifter's text (C.R. 612.5). Like any other effect of that kind, it "do[es]n't apply before the permanent is on the battlefield" (C.R. 603.6b), which is when replacement effects that modify how a permanent enters the battlefield apply (C.R. 400.6). And by the time Volrath's Shapeshifter is on the battlefield and has the full text of Body Double (and additional text), it's too late to apply the Body Double replacement effect to make Volrath's-Shapeshifter-turned-Body-Double become a copy of something else.
    Posted in: Magic Rulings
  • posted a message on Zuran Orb in response to being killed?
    Quote from HandsomeP »
    On a related note, I assume I'm allowed to tap lands for mana (for an upcoming spell), store the mana briefly in my mana pool, sacrifice the tapped lands to Zuran Orb for 2 life each, and then cast the spell (e.g. Earthquake) with the mana in my mana pool?
    That is correct. A land you sacrifice to pay for Zuran Orb's ability need not be untapped (compare Zuran Orb with Betrothed of Fire; see also this thread), and any mana you add (whether from tapping lands for mana or otherwise) lingers until the step or phase ends (C.R. 500.4), which means that after you add mana, you can cast other spells or activate other abilities before you spend that mana on yet another spell or ability in the same step or phase.
    Posted in: Magic Rulings
  • posted a message on Iona question
    Although you target Iona as you cast Unburial Rites (C.R. 601.2c), so that all players will know what the target is before that spell resolves, you don't choose a color for Iona until Iona enters the battlefield due to Unburial Rites resolving (C.R. 608.2, 608.2c-d). However, Iona's effect that "[y]our opponents can't cast spells of the chosen color" starts the moment it enters the battlefield, so that, for example, if white was chosen, Iona's controller's opponents can't cast white spells (including Path to Exile) while Iona is on the battlefield (C.R. 611.3b, 112.6, 109.5). (See also Llawan, Cephalid Empress.)

    Note that Path to Exile can target only a "creature", not a creature card in a graveyard, so that Iona in the graveyard can't be dealt with using Path to Exile (C.R. 109.2, 114.1a).
    Posted in: Magic Rulings
  • posted a message on A fair way to resolve "put on the bottom of your library in a random order"
    Using a "random order" implies that the order must not be known to any player, not even to the player controlling Shimmer of Possibility (see also C.R. 701.19a). Thus, it will not do to simply assign a number to each card, then choose a random number assigned this way, then choose the card with that number (for example, to flip a coin if two cards are involved).

    This issue occurs, in general, with any effect in which one or more, but a potentially small number of, cards are to be put somewhere in a random order, notably cascade (review C.R. 702.84a). A similar issue is discussed in this thread and this thread.
    Posted in: Magic Rulings
  • posted a message on Does cleansing nova or planar outburst destroy pristine angel?
    Neither Cleansing Nova nor Planar Outburst causes damage to anything (C.R. 702.16e) nor targets anything ("all creatures", "all artifacts and enchantments", and "all nonland permanents" don't identify any targets; a sorcery spell targets something only if it identifies it with the word "target" [C.R. 114.1a], or uses a keyword that does so [C.R. 114.1e; see also C.R. 114.9a; under C.R. 701.34a, the support keyword action also uses "target [something]"]) (C.R. 702.16b), so Pristine Angel's protection from artifacts and from all colors has no effect on either spell (C.R. 702.16c-d, 702.16f don't apply to either spell here). See also this thread.
    Posted in: Magic Rulings
  • posted a message on Manifesting an empty library
    If a player can't manifest two cards from their library, or put the top three cards from their library into their graveyard, they just do as much as possible of that action (C.R. 609.3; review C.R. 701.33a). Only if a player tried to draw a card from an empty library can a player lose the game on account of an empty library (C.R. 704.5b). And neither manifesting a card nor putting cards from the top of a player's library into their graveyard is the same as drawing a card (C.R. 120.1; see also C.R. 120.5; review C.R. 701.33a). See also this thread.
    Posted in: Magic Rulings
  • posted a message on Godsire question
    Quote from The Fluff »
    thanks a lot for the clarification. For some reason my playtest partner thought Godsire created another godsire, making them all destroyed by pulse.
    In general, a token has no characteristics other than those given by the spell or ability that created it (C.R. 110.5b; see also C.R. 110.5c). Compare Godsire and Skyline Despot (see also this thread) with Sliversmith and Llanowar Mentor, and also compare the two abilities of Rhys the Redeemed (review C.R. 706.2).
    Posted in: Magic Rulings
  • posted a message on Scion of the Ur-Dragon rules question
    Assuming Dragon was chosen for Arcane Adaptation, this works. This is because copying an object (as Scion of the Ur-Dragon's activated ability does) doesn't override other effects on that object (including effects that give that object new abilities), with the exception of other copy effects and other exceptions not relevant here (C.R. 706.2) — effects that make a permanent a copy of something (such as with Scion of the Ur-Dragon) is in layer 1 (C.R. 613.1a), while the effect giving that permanent infect is in layer 6 (C.R. 613.1f). Thus, Scion of the Ur-Dragon will become a copy of Dragon Tyrant and still have infect.

    Note, however, that Scion of the Ur-Dragon's ability doesn't target anything, especially not cards in a library (C.R. 114.1c, 114.10, 114.10a).
    Posted in: Magic Rulings
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