Quote from Banrel »Ok, I was thinking in terms of some planes Walker abilities that let you determine the value "up to" something which can include 0 and similar value determinations like mana cost reductions with spells with x values.
Quote from Kamonohashi »The original question concerned the outcome of targeting Abyssal Persecutor with Fractured Identity in a multiplayer game. Since there's one player who wouldn't simultaneously win and lose the game (because their Abyssal Persecutor has been exiled), and everyone else WOULD simultaneously win and lose, it appears that (according to C.R.104.3f) the person who didn't cast Fractured Identity and Abyssal Persecutor wins the game by default, according to the rules. Am I understanding this correctly?
Quote from shinike »The question is not the legend rule (OP mentions how they need something like Mirror Gallery).
If you control
Eight ordinary gates with different names,A gate named Sakashima, the Impostor,A gate that has a gazillion names, one of which is Sakashima, the Impostor,
do you control ten gates with different names?
Quote from Kamonohashi »
This means that, at the end of a Magic game, there are multiple meanings for "winning" and multiple meanings for "losing." The takeaway of this discussion for me is that language is quite sloppy, and words have multiple meanings at the same time. A "house," to Europeans and Americans, is usually a rectangular wooden or brick structure, but it can also be an igloo, a tee pee, or a round thatched hut. In "game terms," winning and losing have very rigorously-defined meanings, but those meanings don't replace or eradicate the colloquial real-world meanings which have a parallel existence and exist alongside the technical meanings-- at least for non-tournament players.
Clearly, my assertion that the terms "winning" and "losing" can't be re-defined by the rules of a card game was mistaken. They obviously can, as you've all pointed out.
Quote from Rezzahan »Effects keeping a permanent tapped during a player's untap step will explicitly say so, e.g. Claustrophobia, Crippling Chill, Dungeon Geists, etc.
Quote from soleil19 »Great, thank you. One follow-up question then:
Can the blocking creature then be re-assigned to block another attacking creature? I would assume no, or else I don't see the point of Gustcloak Sentinel's ability.