Okay, so the card is essentially "held in Exile" until you decide what to do with it,
therefore stopping your opponent from destroying it with other instants?
After that, it will either be discarded into graveyard or end up where it is supposed to
go depending on the type of card.
I have trouble understanding all those technical rules you printed, so I will
just ask:
Can a card ever remain in Exile after the turn has ended?
This question seems like not a Ruling question.
It is about how and why Madness is designed to be. This type of question belongs to other forum , right ?
Sorry, I don't know where else this post belongs, maybe in the General forum?
I am a relative beginner to some of the newest rules in MTG, so I hope you don't mind
answering some of my questions.
I do not understand why when you discard a Madness card, it goes into exile, but then whether
you pay its Madness cost or choose not to, it then goes into the graveyard after that.
What is the point of Exile? I thought the reason for Exile is that cards cannot come
back into play.
Do Madness cards ever stay in Exile? Is there a difference between graveyard and exile?
Is anyone else having a lot of graphic errors and technical problems with Duels?
When I'm in fullscreen mode, mouse clicking does not work at all. If I put my
mouse over an option and click, nothing happens.
If I exit fullscreen mode, the mouse will work, but the screen doesn't fit and
there are menu options I can't click on.
I don't have a graphics card, just Intel HD 3000 onboard graphics, but I've
played some very demanding and recent 3-D games with this setup with no problem.
When you say that Duels of the Planeswalkers featured "stock decks", you mean that
they aren't the same cards that are used in paper magic, correct?
And with Duels Origins, how many of the cards such as "The Great Aurora" do you
think have been removed? I'm trying to figure out how simplified this version
of magic is.
Do the Duels of the Planeswalker PC Games that span from 2012 to 2015
allow you to play with the same exact cards from the paper magic
version?
There are some cards from the commercial for the game that I looked
up in Gatherer that are listed as "Welcome Decks", so I think maybe
its different.
There is also a recently released game just called "Duels" that
apparently has some cards from the Origins set, but its not
clear to me what the difference is between "Duels" and other
online forms of magic. Some say that "Duels" has 80% of
the Origins release, some say it barely has any of them!
I'm assuming that Origins is a released deck from the regular
paper magic game as well, but I'm not really sure about
that either! (I couldn't find it on Gatherer)
What WotC should do from a business standpoint, and what I'd like them to do to are different things.
They seem to be doing quite well from a financial standpoint, so it's probably in their best interest to ride this out with current policies in place.
What I'd like to see is an overhaul in WotC's reprint policy to more aggressively reprint historically tournament-caliber cards. I'd like to see more copies of competitive-level cards going in more players hands, but I imagine WotC sees that at odds with their bottom line.
Yes, I'd like to see them create competitive formats besides pro that have their own specific skill levels and do offer rewards as well.
I think this would actually increase their revenue and bottom line rather then lessen it.
I think I will step away from this thread for now.
Basically, don't try to get into competitive MtG if you aren't comfortable losing a good chunk of money in the process.
That sounds like the common theme of this thread.
Do you think WOTC should change anything about the game to make it more
equal and competetive for all, or do you think they should leave it the
way it is?
I think I now have a pretty good idea of what this hobby is about these days.
It sounds to me like I need to learn about the different formats and pick a level
of investment that I would be comfortable with.
Limited and Modern play sounds like what I would focus on, with an emphasis on not
spending much money in the beginning.
I suppose most people started that way, and then some of them became devoted to the
game and decided it was time to spend more and try to become pro. I suppose a hobby
can be taken to any level of commitment, as you point out.
I am wondering about one more thing. Is it possible to get lucky and buy a booster
pack or other pack and discover some rare and amazing and valuable card?
It is this chance to score big that has motivated baseball card collectors and other
card hobbies.
Or perhaps someone who has slowly collected over the years could pool their cards
and sell them for a chance to build a pro deck later on down the line?
If there is hope of slowly grinding your way to the top with some luck and good
fortune, that would level the playing field and make the game more equal for all.
How much money do you think I'd need to invest online in order to eventually "go infinite"?
$500 is a ton, but $2000 is almost crazy, unless you're competing for that much.
I guess I'll stop fixating on money, I just think this game seems a little crazy
in an economic sense. I cannot think of any hobbies that require that sort of
investment.
I will check out the card database, but I find it a bit strange that so many
cards were printed, but so few are relevant.
What about all those other cards, why do they not matter?
Do you think playing the MTG video games like Duels of the Planeswalkers is a
good way to learn about the cards and the history of the game?
Are you guys able to follow MTG on Twitch and understand it?
Wow! It appears from your responses that the game hasn't changed that much.
Bfrie, what did you mean by "going infinite" online? I have some decks online
with some uncommon and mostly common cards, that I had used for a while, but
I lose with it about 70% of the time.
I agree that you should play a game for fun and not reward. However, if you
have invested a lot of time and money into something, its not unusual to
expect some reward as well.
Someone might pay lots of money for bridge lessons because one loves the game
of bridge, but eventually they will win money in tournaments and it will pay off.
Even an average chess player can win some money competing against players of his
similar rating. Poker obviously has a great reward structure.
MTG doesn't seem reward structured like most games and hobbies. I don't
really want to win a place mat Although perhaps there is potential
for smaller prize pools, as mentioned, but I haven't explored that yet.
It sounds like modern is the format I should stick to. Is there a way to learn
about the 14,000 cards that are past, or is that unnecessary? Will Xmage
allow me to do that?
I'm not sure what strategy I would choose, I used to like playing green and
red, and sometimes black. I liked blue, but it was kind of tricky.
I am definitely the kind of person who likes to know everything about
a complicated strategy game, otherwise I feel I am missing out.
I'd like to be able to watch MTG on Twitch and appreciate the strategies and
understand what is going on, but with the amount of cards in circulation,
the game also seems somewhat inaccessible to average spectators.
Can you guys watch the pros and appreciate what they are doing, even if you
can't afford the cards they are using?
I wrote the WOTC with some of my concerns, but they haven't responded yet,
not sure if they can guide me in these matters.
I used to play a fair amount of MTG many years ago, when the game
first came out. I played online mostly.
I became somewhat discouraged with the hobby, and took a break for
many years.
Now many years later, I have some questions about how the game has
changed, and if this hobby is worth pursuing now for myself.
Question 1 - One of the obstacles to playing MTG was the rising
cost of cards. In particular, certain dominant and powerful cards
were only available to those with a lot of money. It was hard to
be competitive without going broke. Has this changed?
Question 2 - Another thing that put me off was the constant rotation
of cards every few years. You could spend a lot of effort getting to
know certain decks and developing strategies, but then a few years later
those cards aren't really relevant anymore. How can you play a game
that changes this often? Its like practicing chess, and then one
day the bishop suddenly moves horizontally!
Question 3 - I also noticed the lack of a reward structure in MTG.
Particularly in online play, you have to spend a lot of money on
cards, but you can't really win anything back. And in real life
tournaments, only the pro players seem to make money, correct?
Question 4 - If I started playing again, which decks would I
focus on? There are 14,000 cards now!!! Where to begin?
Thank you for addressing my questions. I love the game of MTG, but
have these concerns.
therefore stopping your opponent from destroying it with other instants?
After that, it will either be discarded into graveyard or end up where it is supposed to
go depending on the type of card.
I have trouble understanding all those technical rules you printed, so I will
just ask:
Can a card ever remain in Exile after the turn has ended?
Sorry, I don't know where else this post belongs, maybe in the General forum?
answering some of my questions.
I do not understand why when you discard a Madness card, it goes into exile, but then whether
you pay its Madness cost or choose not to, it then goes into the graveyard after that.
What is the point of Exile? I thought the reason for Exile is that cards cannot come
back into play.
Do Madness cards ever stay in Exile? Is there a difference between graveyard and exile?
Thanks.
SOLVED this mouse problem now, with the following fix:
Went into Duels.exe and compatibility and selected:
Disable display scaling on high DPI settings.
I noticed the game has no choice to put a resolution of 800x600,
which I what I use for most of my games, without a problem.
I think the game should be playable on a wide variety of systems,
its not that graphics intensive.
Not sure, maybe I just uninstall and give up
When I'm in fullscreen mode, mouse clicking does not work at all. If I put my
mouse over an option and click, nothing happens.
If I exit fullscreen mode, the mouse will work, but the screen doesn't fit and
there are menu options I can't click on.
I don't have a graphics card, just Intel HD 3000 onboard graphics, but I've
played some very demanding and recent 3-D games with this setup with no problem.
Does anyone have an idea of a fix?
they aren't the same cards that are used in paper magic, correct?
And with Duels Origins, how many of the cards such as "The Great Aurora" do you
think have been removed? I'm trying to figure out how simplified this version
of magic is.
Thanks.
allow you to play with the same exact cards from the paper magic
version?
There are some cards from the commercial for the game that I looked
up in Gatherer that are listed as "Welcome Decks", so I think maybe
its different.
There is also a recently released game just called "Duels" that
apparently has some cards from the Origins set, but its not
clear to me what the difference is between "Duels" and other
online forms of magic. Some say that "Duels" has 80% of
the Origins release, some say it barely has any of them!
I'm assuming that Origins is a released deck from the regular
paper magic game as well, but I'm not really sure about
that either! (I couldn't find it on Gatherer)
What do you know about this?
Yes, I'd like to see them create competitive formats besides pro that have their own specific skill levels and do offer rewards as well.
I think this would actually increase their revenue and bottom line rather then lessen it.
I think I will step away from this thread for now.
Thanks to all who helped me and gave advice!
Good luck, and may you never run out of mana.
That sounds like the common theme of this thread.
Do you think WOTC should change anything about the game to make it more
equal and competetive for all, or do you think they should leave it the
way it is?
I think I now have a pretty good idea of what this hobby is about these days.
It sounds to me like I need to learn about the different formats and pick a level
of investment that I would be comfortable with.
Limited and Modern play sounds like what I would focus on, with an emphasis on not
spending much money in the beginning.
I suppose most people started that way, and then some of them became devoted to the
game and decided it was time to spend more and try to become pro. I suppose a hobby
can be taken to any level of commitment, as you point out.
I am wondering about one more thing. Is it possible to get lucky and buy a booster
pack or other pack and discover some rare and amazing and valuable card?
It is this chance to score big that has motivated baseball card collectors and other
card hobbies.
Or perhaps someone who has slowly collected over the years could pool their cards
and sell them for a chance to build a pro deck later on down the line?
If there is hope of slowly grinding your way to the top with some luck and good
fortune, that would level the playing field and make the game more equal for all.
Please tell me there is some hope
$500 is a ton, but $2000 is almost crazy, unless you're competing for that much.
I guess I'll stop fixating on money, I just think this game seems a little crazy
in an economic sense. I cannot think of any hobbies that require that sort of
investment.
I will check out the card database, but I find it a bit strange that so many
cards were printed, but so few are relevant.
What about all those other cards, why do they not matter?
Do you think playing the MTG video games like Duels of the Planeswalkers is a
good way to learn about the cards and the history of the game?
Are you guys able to follow MTG on Twitch and understand it?
Bfrie, what did you mean by "going infinite" online? I have some decks online
with some uncommon and mostly common cards, that I had used for a while, but
I lose with it about 70% of the time.
I agree that you should play a game for fun and not reward. However, if you
have invested a lot of time and money into something, its not unusual to
expect some reward as well.
Someone might pay lots of money for bridge lessons because one loves the game
of bridge, but eventually they will win money in tournaments and it will pay off.
Even an average chess player can win some money competing against players of his
similar rating. Poker obviously has a great reward structure.
MTG doesn't seem reward structured like most games and hobbies. I don't
really want to win a place mat Although perhaps there is potential
for smaller prize pools, as mentioned, but I haven't explored that yet.
It sounds like modern is the format I should stick to. Is there a way to learn
about the 14,000 cards that are past, or is that unnecessary? Will Xmage
allow me to do that?
I'm not sure what strategy I would choose, I used to like playing green and
red, and sometimes black. I liked blue, but it was kind of tricky.
I am definitely the kind of person who likes to know everything about
a complicated strategy game, otherwise I feel I am missing out.
I'd like to be able to watch MTG on Twitch and appreciate the strategies and
understand what is going on, but with the amount of cards in circulation,
the game also seems somewhat inaccessible to average spectators.
Can you guys watch the pros and appreciate what they are doing, even if you
can't afford the cards they are using?
I wrote the WOTC with some of my concerns, but they haven't responded yet,
not sure if they can guide me in these matters.
Interesting discussion, thanks.
first came out. I played online mostly.
I became somewhat discouraged with the hobby, and took a break for
many years.
Now many years later, I have some questions about how the game has
changed, and if this hobby is worth pursuing now for myself.
Question 1 - One of the obstacles to playing MTG was the rising
cost of cards. In particular, certain dominant and powerful cards
were only available to those with a lot of money. It was hard to
be competitive without going broke. Has this changed?
Question 2 - Another thing that put me off was the constant rotation
of cards every few years. You could spend a lot of effort getting to
know certain decks and developing strategies, but then a few years later
those cards aren't really relevant anymore. How can you play a game
that changes this often? Its like practicing chess, and then one
day the bishop suddenly moves horizontally!
Question 3 - I also noticed the lack of a reward structure in MTG.
Particularly in online play, you have to spend a lot of money on
cards, but you can't really win anything back. And in real life
tournaments, only the pro players seem to make money, correct?
Question 4 - If I started playing again, which decks would I
focus on? There are 14,000 cards now!!! Where to begin?
Thank you for addressing my questions. I love the game of MTG, but
have these concerns.