Regarding the multicolored dragon, we can also see its type line - it's not legendary and it only has one creature type (which must be dragon). So if it's not the Alara dragon, the only two possibilities are Firestorm Hellkite and Viashivan Dragon, both of which seem very unlikely (and the latter would be missing its companions Spitting Drake and Kyscu Drake). So in all probability it's the Alara dragon.
I think "tournament-legal" here means "legal when the card would ordinarily be legal", as opposed to, e.g., those gold-bordered cards, rather than "legal in Standard".
From today's Making Magic article. So we are not the only ones who dislike the hybrid cost of the Adept. Devin Low will explain why they printed it this way on friday.
He seems to also suggest Ghastlord of Fugue should have been gold as well...
Here's a thought. River Kelpie. Its first ability is obviously relevant in Shadowmoor with persist creatures, not to mention there are reanimation effects. But what about the second? The only play-from-the-graveyard effect in Shadowmoor is Memory Plunder, and the only one in Lorwyn block is Horde of Notions.
Now it certainly does something in Standard, with Time Spiral around, but it just seems unlikely to me that they'd print a card with an ability that does next to nothing in its block (either its miniblock or its megablock). It seems unlikely, but it might hint at some sort of play-from-graveyard mechanic in Eventide, as, say, Jhoira's Timebug hinted at vanishing.
(I don't actually think this is going to happen, seeing as the whole card doesn't "do nothing", and we just had flashback in Time Spiral, but it seemed an obvious speculation that I hadn't seen anyone suggesting, so I thought I'd throw it out there.)
I think the five-card cycle will probably be something with "Beseech" in its name, as the costs for Beseech the Queen are identical for each of the other four colours.
Regarding the fact that +20/+20 returns 0, I think this may be a bug with the handling of the '+' character, of the sort we see in Gatherer. +1/+1, +2/+2, and +3/+3 all also return 0, and it seems highly unlikely that all of those would truly be absent.
While hints do point at it, I have trouble believing the "untap symbol" idea. An untap symbol would most likely be used as a cost. But there's a problem with using untapping as a cost, as was noted by Mark Gottlieb here; combined with any tap-cost, this can easily go infinite. (Of course, that assumed that no other resource was consumed in the process - if Q is an untap symbol, then I suppose a cost of, say, 1Q should be safe. Still...)
I ran n copies of 2/c for all c and all n from 1 to 5. Here are the results:
W U B R G
n=1 2 1 1 1 1
n=2 0 0 0 0 0
n=3 1 1 1 1 1
n=4 0 0 0 0 0
n=5 0 0 0 0 0
So there don't seem to be many cards with 2/c in their casting cost (presumably one 2/c2/c2/c cycle, one 2/c cycle, and an additional 2/w exception); I'm guessing we'll see more in Eventide.
I didn't. It's a Vampire Dragon, while the card shown clearly only has one creature type.
He seems to also suggest Ghastlord of Fugue should have been gold as well...
OK, I guess that counters any argument about "they have to include it!". This one's almost certainly a no, then.
Now it certainly does something in Standard, with Time Spiral around, but it just seems unlikely to me that they'd print a card with an ability that does next to nothing in its block (either its miniblock or its megablock). It seems unlikely, but it might hint at some sort of play-from-graveyard mechanic in Eventide, as, say, Jhoira's Timebug hinted at vanishing.
(I don't actually think this is going to happen, seeing as the whole card doesn't "do nothing", and we just had flashback in Time Spiral, but it seemed an obvious speculation that I hadn't seen anyone suggesting, so I thought I'd throw it out there.)
"Swap" gets 0 hits on the Orb, so Aura Swap is out.
Nope, Orb says only one occurrence of "Beseech".
See my post here - barring unlikely apostrophe bugs, you can remove that "almost"!
So there don't seem to be many cards with 2/c in their casting cost (presumably one 2/c2/c2/c cycle, one 2/c cycle, and an additional 2/w exception); I'm guessing we'll see more in Eventide.