2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [MOR] A bunch of fake cards...
    I assume "clash with target opponent" is supposed to be "clash with an opponent"? It was never targeted in Lorwyn.
    Posted in: Rumor Mill Archive
  • posted a message on Three (fake) cards - Kinship, evoke, and champion
    I think the fact that people can't seem to agree whether or not reducing 1 mana by blue mana reduces it to 0 mana makes it unlikely that the card is real. I think Wizards would realize that many people would find the reminder text ambiguous, and would probably have specified.
    Posted in: Rumor Mill Archive
  • posted a message on Three (fake) cards - Kinship, evoke, and champion
    Quote from RickCorgan

    Quote from Charlequin »

    It's quite unlikely that Wizards would hard-code relations between the colors and five specific creature types in a keyword's definition. And note that the keyword as presented is not "Kinship for Wizards," but simply "Kinship."

    They did the same thing for Amplify, so I see no problem with it.


    No, they didn't. Amplify n means it gets n +1/+1 counters for each other card sharing a creature type with it that you reveal from your hand as it comes into play. No creature type/color hardcoded relations anywhere.

    Quote from RickCorgan
    EDIT: What I mean is, Kinship on a card may mean "this card costs one colored mana for each permanent that shares a color with it", and they'd just play it the user-friendly way and spell out the variables on the reminder text.


    That template doesn't fit the supplied reminder text (assuming you mean "one colored mana less"). It says for each Wizard you control, not each blue permanent you control; and Wizards aren't even necessarily blue.

    One possible template for Kinship that would fit with the supplied reminder text would be "This spell costs you one mana of any color less to play for each permanent you control that shares a creature type with it" - since the only colored mana in Mental Block's cost is :symu:, it works, if we assume that Wizards thinks people will realize that 1 mana reduced by blue mana is :0mana:. The only case when this reminder text would not fit the template is if the card's cost were somehow increased by mana of a non-blue color, which is not possible with current cards. (The only cards that increase mana costs by colored mana are the Leech cycle, so to increase it by a color other than blue, it would have to be made non-blue; but current cards can only change the color of permanents and spells (as well as any cards for the forseeable future, as changing the color of other cards would just be too confusing, I think it's safe to say). So for such a thing to apply, you would have to play this, someone would have to change its color while it was on the stack, and then you would have to have some way of playing it again from the stack itself (!), which of course does not currently exist.

    ...yeah, that was a bit of a tangent. Point is, the template I have suggested does fit the supplied reminder text except in corner cases that do not currently exist and are unlikely ever to, if we assume Wizards thinks players realize :1mana:-:symu:=:0mana:.

    Of course I suppose it's all sort of moot if the cards are fake, and if this really is what Kinship is, this seems like an unlikely way of implementing it. Consider - WotC probably isn't going to be changing the creature types of these cards in the future, but they've done it before. Daru Stinger got way better because of the Grand Creature Type Update; chances are, they'd do something like "Kinship with Wizards" to prevent such a thing. And are they really going to bring back Affinity so soon, in a form that's potentially even more powerful?

    Too bad if they are fake, they're kind of cool. Smile
    Posted in: Rumor Mill Archive
  • posted a message on [MOR] Chameleon Colossus & Stonybrook Schoolmaster
    I would assume Morningtide uses the same tokens as Lorwyn, making the tokens Merfolk Wizard tokens.
    Posted in: The Rumor Mill
  • posted a message on Planeswalker Innovation
    I have little idea how good/useful such a card would be, but I would really like to see something like the following:

    Inveigle
    1UU
    Sorcery
    Gain control of target planeswalker with loyalty at most 1.
    "What's he ever done for you, anyway?"
    Posted in: Speculation
  • posted a message on Giants of Morningtide... White's BIG chance?
    Well, if we look strictly at creatures with largest P/T, i.e., those such that no other creature in the set has larger power or larger toughness, then not every set has one. But if we look instead at creatures with maximal P/T, i.e., those creatures such that no other creature in the set has both larger power and larger toughness, then there are in fact several that are mono-white:

    From Legends, Akron Legionnaire; from Exodus, Wall of Nets and Exalted Dragon; and from Prophecy, Avatar of Hope.
    Posted in: Speculation
  • posted a message on Affinity returns in Morningtide
    For the record, here's the article where Maro says affinity will return:

    http://www.wizards.com/default.asp?x=mtgcom/daily/mr107

    "The good news is that affinity has proven itself to be an interesting and popular mechanic. This means it will come back (and I predict closer to the cycling end of the spectrum than the snow-covered land end). And next time it will do some cool things we won’t do this time around."

    Of course, that "popular" bit would later prove untrue... still, while I don't expect it in Morningtide for the reasons Charlequin has pointed out, if it really does have as much design space as he suggests, we probably will see it again sometime - just probably in more wacky/less reliable forms like the "affinity for cards in your hand" he suggests.
    Posted in: Speculation
  • posted a message on Rfg?
    IIRC, back in 5th edition rules cards set aside or placed underneath another card - or anything that would not be in one of the usual zones, but was intended to come back - went not to the RFG zone but rather to a separate "removed from play" zone. Wonder why they merged the two?
    Posted in: Speculation
  • posted a message on [LOR] OFFICIAL Discussion for Preview cards 09/10/07: Gaddock, Protector, Chandra
    As for the Unglued hint he dropped, I'm wondering if we're going to see more "teammate" cards. If that is what he is hinting at, Maro needs to get a life


    Oh man! You beat me by 2 minutes. :p I started writing before you finished and thought I was the first one to suggest that.
    Posted in: The Rumor Mill
  • posted a message on [LOR] OFFICIAL Discussion for Preview cards 09/10/07: Gaddock, Protector, Chandra
    IIRC, we've already been told that Lorwyn will have cards for team play. So I'm guessing that the resource introduced in Unglued will be either your teammates' life (Get a Life) or their creatures (Organ Harvest).
    Posted in: The Rumor Mill
  • posted a message on [LOR] Planeswalker FAQ
    Quote from Scius McCabrin

    Hey, I have an interesting scenario...

    I have Experiment Kraj, Garruk, Mycosynth Lattice, and March of the Machines in play. What happens if I use Kraj's ability to put a +1/+1 counter on Garruk, then use one of Garruks abilities from Kraj? Will the Kraj get Loyalty counters? And does it have the once per turn restriction that the planeswalker has? Does it even have the sorcery speed restriction? OMG WTF SUPER PLANESWALKER FTW!


    Amazing! Of course, Kraj starts with no loyalty counters, but...
    Posted in: Rumor Mill Archive
  • posted a message on [LOR] Planeswalker FAQ
    People seem to be confused about this, so let's clear this up - if you have a PW out, your opponent shocks you, and you healing salve yourself, you decide which order to apply the replacement effects in. This means you can prevent the damage before it's redirected to one of your planeswalkers. However you can also choose to let him redirect it first, in which case the damage will only be prevented if he deals it to you.

    Also, some people seem to be forgetting this, so it's probably worth noting that in addition to vindicates and burn, there is a third way of removing planeswalkers: attacking them. It's relatively slow, to be sure, allowing them to regenerate a bit if you don't destroy them, and it means those creatures aren't attacking the actual enemy, but it does remove loyalty counters, so even if you don't destroy them this way, there's a good chance you can somewhat neutralize them. Well, except for those pesky +1 abilities.
    Posted in: Rumor Mill Archive
  • posted a message on [MAS]Partial Spoiler, ICD and FAQ
    Quote from Dreager_Ex
    Just been confirmed!

    Animate Dead
    {1}{B}
    Enchantment -- Aura
    Enchant creature card in a graveyard
    When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it.
    Enchanted creature gets -1/-0.


    Interesting. It looks like the combo with Worldgorger Dragon still works, though. I wonder what the point of the "if it's in play" rider is? If it's not in play, changing what it can enchant won't affect anything, surely?

    Oubliette
    {1}{B}{B}
    Enchantment
    When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature.
    When Oubliette leaves play, return the removed card to play under its owner’s control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner’s control attached to that permanent.

    Tawnos's Coffin
    {4}
    Artifact
    You may choose not to untap Tawnos’s Coffin during your untap step.
    {3}, {T}: Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos’s Coffin leaves play or becomes untapped, return the removed card to play under its owner’s control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner’s control attached to that permanent.


    They got rid of the "phases out" templating? But it was so much simpler! Boo... :-P
    Posted in: Other Formats
  • posted a message on Inquest #149 out- Some new Lorwyn info - Pic added
    Quote from urzassedatives
    No, it says the world of Lorwyn.
    I think it is a fair enough observation.
    She is either in 'the world of Lorwyn' or not.
    If she isn't, she is a Planeswalker, and if she is, she wouldn't be 'drawn to it' because she would be in it already.


    Well, I think it reads more as drawn to this "greater force" rather than drawn to "the world of Lorwyn", but I'm going to have to agree that it suggests she is a Planeswalker, based on the statement that she "seeks [it] in the world of Lorwyn".
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.