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  • posted a message on Parts for Vehicles and artifact creatures
    Modifications could just grant activated abilities at the very least. Or even enchantment-like static abilities.

    Strobe Module W
    Artifact - Modification
    Modified artifact has "W, T: Tap target creature an opponent controls."
    Modify 1

    And, yeah I do think they should avoid being attachable to other mods.
    Posted in: Custom Card Creation
  • posted a message on Feather the Redeemed!
    This card is everything I have ever wanted in a Boros legend. I no longer care about the rest of the set.
    Posted in: The Rumor Mill
  • posted a message on Parts for Vehicles and artifact creatures
    I like this a lot. It's very on-brand for Kaladesh and seems really fun to build around.

    I do agree that it should be attachable to any artifact though. Maybe non-Part artifacts? That at least opens up a lot of design space without keeping you from giving bonuses to creatures.
    Posted in: Custom Card Creation
  • posted a message on Mothership Spoilers 4/8
    This seems fun with Vraska, Golgari Queen. With a way to reanimate him, this guy could turn lethal on t5 or t6.
    Posted in: The Rumor Mill
  • posted a message on Mobilized District
    Well I guess this is what that Tomik article was hinting at.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 4/5 - Massacre Girl and Tomik
    The article spoiling Tomik hints at something coming soon that will make it more relevant, "specifically with it being a legendary creature." Not sure what format that hint is referring to, or how soon we'll find out what it is, but apparently this card is one to keep an eye on.

    It's just Mobilized District
    Posted in: The Rumor Mill
  • posted a message on New Tolsimir Errata
    https://twitter.com/wizards_magic/status/1113958886116155392?s=09

    "...you gain 3 life and you may have that creature fight up to one target..."
    -->>
    "...you gain 3 life and that creature fights up to one target..."

    Basically a non-functional change, but the correct version is the one that will be in boosters.
    Posted in: The Rumor Mill
  • posted a message on Monocolor Guildmages - need help
    Ya know, I started a thread a while back about a cycle of guildmages that was functionally very different from what we've seen before. Each of which had one mana-producing ability and one activated utility ability.

    I got quite a lot of pushback about them being too different and colors outside of green not being allowed to produce mana.

    I wonder why people seem much more accepting of these designs.

    Anyway, the new version seems good to me.
    Posted in: Custom Card Creation
  • posted a message on Mana-Fixing Lands?
    I was going to assume that this set wouldn't have any dual lands, but it looks like there will be enough multicolored cards that mana-fixing lands will be sorely missed. I'm talking cards like Nicol Bolas, Dragon God and Deathsprout. We know of one fixing land in Interplanar Beacon, but that's specifically for planeswalkers. It seems unlikely that the set can function well without a cycle of duals.

    I think it's likely we'll probably get a cycle of common or uncommon taplands, like in the core set. That said, it would be cool to do what Dragon's Maze did and bring back Shocklands specifically for the basic land slot.

    What do you guys think?
    Posted in: Speculation
  • posted a message on Deathsprout
    Is this good enough to take Chupacabra's spot in BG decks? I don't THINK so, but I may be wrong.
    Posted in: The Rumor Mill
  • posted a message on God-Pharaoh's Statue
    I know that's supposed to be lazotep, but I'm uncomfortably reminded of the Statue of Liberty. That is exactly the color of aged copper.
    Posted in: The Rumor Mill
  • posted a message on Speculation: The Gods-Eternal
    Follow up to my last thread about a single God Army legend.

    It looks like each of the dead gods is gonna get a card, so naturally I wanted to try my hand at designing them.

    As these cards will represent the elite four of the Dreadhorde, I felt it was fitting to incorporate Amass in some way on each.

    Before I get into it, I should note that the cmc of each card can adjust as needed. These are just wild guesses. They will all end up costing quite a bit, as I'm dropping the combat conditions.

    God-Eternal Oketra 4WB
    Legendary Creature - God (M)
    3/6
    You may cast ~ from your graveyard.
    Double strike
    1W: This turn, you may amass as though you didn't control an Army.
    1B Amass 1.

    Oketra is usually about going wide, so it seems fitting to give her a unique twist on the Amass ability. She also keeps her stats and signature keyword, as the rest will do. Indestructible is replaced with "you may cast from your graveyard."

    God-Eternal Kefnet 5UB
    Legendary Creature - God (M)
    5/5
    You may cast ~ from your graveyard.
    Flying
    At the beginning of your end step, if you have fewer cards in hand than the player with the most cards in hand, draw cards equal to the difference.
    UB, Discard a card: Amass 1.

    Kefnet's all about having lots of cards and this at least makes sure you always have the most.

    God-Eternal Bontu 5BR
    Legendary Creature - God (M)
    4/6
    You may cast ~ from your graveyard.
    Menace
    Whenever another creature you control dies, each opponent sacrifices a creature or planeswalker.
    2BR: Amass 1.

    I'm least happy with this design so far. Bontu isn't red, but in the interest of having all colors represented, I decided that she could pick up the color in Hazoret's absence. Bontu is all about your stuff dying, so a Grave Pact effect seemed like the best way to capitalize in a way that feels extra cruel, as a corrupted zombie god should. I just personally hate playing against Grave Pact effects myself, so I feel kinda dirty designing one. It also doesn't feel super red to me, but that's not a major problem.

    God-Eternal Rhonas 4BG
    Legendary Creature - God (M)
    5/5
    You may cast ~ from your graveyard.
    Deathtouch
    2BG: Amass 1. Then, you may have each other creature you control with power 5 or greater deal damage equal to its power to target creature or planeswalker.

    Rhonas, my favorite design, is all about having big creatures. Amass gives us a perfect vehicle to get there.
    Posted in: Custom Card Creation
  • posted a message on Arkanist der Schreckenshorde
    Quote from Rizso »
    Slapcaster mage looks interesting
    lol
    Posted in: The Rumor Mill
  • posted a message on Arkanist der Schreckenshorde
    This card is great with Samut's Sprint.
    Posted in: The Rumor Mill
  • posted a message on Speculation: The Dead Gods
    There's a piece of art in the rumor mill which depicts Bolas atop his citadel along with four figures that look suspiciously like the four gods killed on Amonkhet: Oketra, Kefnet, Bontu, and Rhonas.

    Here's my speculation as to what we'll get to represent them:

    The Dread Gods 4UBR
    Legendary Creature - God Army (M)
    0/4
    Double strike, flying, menace, deathtouch
    When ~ enters the battlefield, amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
    When ~ dies, return it from your graveyard to your hand at the beginning of the next end step.

    Rather than have an individual card per god, why not use them all on a single card as the Amass mechanic legend? Proliferate is getting its own legend after all.
    Posted in: Custom Card Creation
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