Quote from Creme_Fraiche420 »"get good" is not a helpful suggestion. I'm genuinely looking for help here and you're being a douche
Quote from BlazingRagnarok »Frankly, if you're going to introduce a new trigger condition such as this power increase idea, then the impetus is on you to think it through. All the way through. Punting it off with "however it is most intuitive" is a bad look. Anthems aren't the most complex interaction for this trigger; the cleanup step is. Every temporary power reduction is going to trigger these kinds of abilities during the cleanup step, which has its own rules regarding triggered abilities that many player do not encounter is most games.
Quote from user_938036 »I don't understand this comparison, unless you are comparing exclusively their p/t, which makes no sense. Even the most generous of comparison, has Kraul Harpooner being a +1 card advantage under the scenario of killing a flying creature and not dying in the fight leaving you with a 3/2 body, as compared to +1 card advantage from drawing a card and leaving behind a 3/2. Claiming card advantage under extremely narrow circumstances is equal to blatant card advantage is ridiculous. Sweat Seer is more closely compared to a card like Fathom Mage, they each have a built in way of triggering their card draw but their are easier ways of triggering them in spells that interact favorably with their ability. Fathom Mage is easier to trigger the second, and third time but its harder to say which is easier after that as it requires playing larger and larger creatures while Seer requires more pump of any kind which is easier to have.
Quote from SilverWolf_27 »
What's the order of actions when you sac Rhonas to Prime Speaker Vannifar? Do you shuffle before or after you tuck him?
Quote from user_938036 »I have a question about your intent with the "whenever ~'s power increases..." is it meant to trigger on ETB if you have an anthem or a way for creatures to enter with +1/+1 counters? I could see either option being correct but want to know your intent. Also how do you expect this effect to handle removing or adding multiple counters? Does breaking Barriers first mode trigger 3 times while its second mode only triggers once?
The mechanic looks interesting but the name is a miss. My "empowered" creatures enter weaker than printed which seems all kinds of wrong. Because you are going with a flavor of struggling and overcoming weakness you should use a word that matches that struggle.
Your individual cards are cool but mostly undercosted. Your seer should cost a minimum of 3 and depending on the set 4. Reality check is also undercosted. While Infest is fine, temporary - is drastically different from counters. Struggling Disciple is actually rather weak, droping to costing 1 life would make it fair when compared to similar cards. Surge of confidence is a problem simply because it's cheap instant planeswalker removal, it's hard to say what to change about it to fix. Break Barrier is the most interesting and balanced of the cards.