I've been on 4 Bauble, 4 Scour, and 2 Looting for a while now and I like how it's positioned. Playing a turn 2 Angler with disruption still feels like the best thing you can be doing against most of the field, and the decks where that isn't good enough (mostly Humans, Spirits, Hardened Scales, and Dredge to an extent) are the decks I've been devoting most of my sideboard slots to beating. Basically, game one I'm increasing the velocity of my deck in order to maximize my chances against the decks I haven't targeted with my board, and game two boarding in enough against those decks to give myself a fighters chance.
Thopter engineer or Grave Titan in the sideboard or both of them?
I think both of them is a lot, what do you prefer?
Why the buble hulk players prefer in the sideboard swan song than Pact of negation?? I think is because if you play Woodfall primus, is correct?
In my experience Grave Titan is better since reanimating it when there is no Hulk in the bin can just win games. It's also better in games where you need to hardcast it. Recently, I've actually forgone both in favor of Venser, Shaper Savant. It both acts as a wincon (bounce all their permanents and future spells) and as an anti-hate card (bounce Rest in Peace, Leylines, Etc.)
Swan Song is preferable in Bubble Hulk for a few reasons. Pact of Negation is really only good when you have the chance to go off and Swan Song has the potential to both give you more combo opportunities and protect the combo. For example, against white decks it can stop an early Rest in Peace or a late Path to Exile. Also, in many of the matchups where you want to bring in Swan Song, the game is going to go long enough where the cost of paying 1 mana instead of 0 is negligible. Giving your opponent a Swan usually doesn't matter either, as you are not trying to play a fair game.
The lose the game clause on Pact is truly a problem for us. The decks that can get away with playing it in Modern can either consistently combo at instant speed (Ad Nauseum) or usually have extra mana to pay (Amulet Titan). While we do have the ability to combo outside of our main phases, we are much too reliant on Footsteps of the Goryo to get around paying for Pact.
Thanks The Khack,your advices are great!!!, two things,the Woodfall Primus is bad in the deck?when reanimate primus,destroy two permanents,is better than Shaper Shavant who return hand the permanents.
And do you prefer pyroclasm, anger or bontu for kill creatures?
Personally, I've strayed away from Primus in order to focus on more consistent comboing. However, I still think it is quite powerful, especially if you go down the Through the Breach route instead of playing Makeshift Mannequin.
Primus and Venser are fighting on slightly different axes so they aren't really competing for the same slot. Primus is at its best in game ones, as a lot of decks have no way to answer the amount of value it creates. In post board games, having access to Venser is really useful because you don't need to cheat it into play to get its effect. If the opponent has a piece of hate, a Primus could get stranded in either the graveyard or your hand. Venser, on the other hand, can always be cast to bounce the hate and then act as a combo piece.
I haven't tested Bontu's Last Reckoning so I can't say if it's better than the other two, but I certainly prefer Anger of the Gods over Pyroclasm. The exile clause is quite relevant against Dredge, BridgeVine, and Hollow One, and the extra damage can be the difference against decks like Humans and Spirits. We also have access to Simian Spirit Guide, so the one extra mana in the cost of Anger is less of a drawback for us than it is for other decks looking for a similar effect.
How many Venser do you play in the sideboard? 4 pack rat + 2 venser+ counters+ destroy creatures + pitting, the sideboard is difficult:-(
I'm on the fence between 1 and 2 Vensers. I'm also entirely off of Pack Rat. I absolutely loved Pack Rat at first and I still think it's great, I just don't think it's needed. It's too slow against much of modern, and in the matchups where it really shines (U/W, Mardu, Jund) it feels unnecessary as you are already a heavy favorite. I'd rather dedicate those 4 slots to getting an edge in worse matchups. Right now my sideboard looks like this:
Thopter engineer or Grave Titan in the sideboard or both of them?
I think both of them is a lot, what do you prefer?
Why the buble hulk players prefer in the sideboard swan song than Pact of negation?? I think is because if you play Woodfall primus, is correct?
In my experience Grave Titan is better since reanimating it when there is no Hulk in the bin can just win games. It's also better in games where you need to hardcast it. Recently, I've actually forgone both in favor of Venser, Shaper Savant. It both acts as a wincon (bounce all their permanents and future spells) and as an anti-hate card (bounce Rest in Peace, Leylines, Etc.)
Swan Song is preferable in Bubble Hulk for a few reasons. Pact of Negation is really only good when you have the chance to go off and Swan Song has the potential to both give you more combo opportunities and protect the combo. For example, against white decks it can stop an early Rest in Peace or a late Path to Exile. Also, in many of the matchups where you want to bring in Swan Song, the game is going to go long enough where the cost of paying 1 mana instead of 0 is negligible. Giving your opponent a Swan usually doesn't matter either, as you are not trying to play a fair game.
The lose the game clause on Pact is truly a problem for us. The decks that can get away with playing it in Modern can either consistently combo at instant speed (Ad Nauseum) or usually have extra mana to pay (Amulet Titan). While we do have the ability to combo outside of our main phases, we are much too reliant on Footsteps of the Goryo to get around paying for Pact.
Thanks The Khack,your advices are great!!!, two things,the Woodfall Primus is bad in the deck?when reanimate primus,destroy two permanents,is better than Shaper Shavant who return hand the permanents.
And do you prefer pyroclasm, anger or bontu for kill creatures?
Personally, I've strayed away from Primus in order to focus on more consistent comboing. However, I still think it is quite powerful, especially if you go down the Through the Breach route instead of playing Makeshift Mannequin.
Primus and Venser are fighting on slightly different axes so they aren't really competing for the same slot. Primus is at its best in game ones, as a lot of decks have no way to answer the amount of value it creates. In post board games, having access to Venser is really useful because you don't need to cheat it into play to get its effect. If the opponent has a piece of hate, a Primus could get stranded in either the graveyard or your hand. Venser, on the other hand, can always be cast to bounce the hate and then act as a combo piece.
I haven't tested Bontu's Last Reckoning so I can't say if it's better than the other two, but I certainly prefer Anger of the Gods over Pyroclasm. The exile clause is quite relevant against Dredge, BridgeVine, and Hollow One, and the extra damage can be the difference against decks like Humans and Spirits. We also have access to Simian Spirit Guide, so the one extra mana in the cost of Anger is less of a drawback for us than it is for other decks looking for a similar effect.
Thopter engineer or Grave Titan in the sideboard or both of them?
I think both of them is a lot, what do you prefer?
Why the buble hulk players prefer in the sideboard swan song than Pact of negation?? I think is because if you play Woodfall primus, is correct?
In my experience Grave Titan is better since reanimating it when there is no Hulk in the bin can just win games. It's also better in games where you need to hardcast it. Recently, I've actually forgone both in favor of Venser, Shaper Savant. It both acts as a wincon (bounce all their permanents and future spells) and as an anti-hate card (bounce Rest in Peace, Leylines, Etc.)
Swan Song is preferable in Bubble Hulk for a few reasons. Pact of Negation is really only good when you have the chance to go off and Swan Song has the potential to both give you more combo opportunities and protect the combo. For example, against white decks it can stop an early Rest in Peace or a late Path to Exile. Also, in many of the matchups where you want to bring in Swan Song, the game is going to go long enough where the cost of paying 1 mana instead of 0 is negligible. Giving your opponent a Swan usually doesn't matter either, as you are not trying to play a fair game.
The lose the game clause on Pact is truly a problem for us. The decks that can get away with playing it in Modern can either consistently combo at instant speed (Ad Nauseum) or usually have extra mana to pay (Amulet Titan). While we do have the ability to combo outside of our main phases, we are much too reliant on Footsteps of the Goryo to get around paying for Pact.
Yesterday this list was posted as a 5-0 league winner and got me thinking; is Crackling Drake a worthwhile threat in Grixis? It plays a similar role to Nicol Bolas, the Ravager as it’s a 4 drop that gives value when it ETBs and gets better in the late game. However, drawing a card is usually going to be better than making an opponent discard a card of their choice, and having a huge flier is usually better than needing to pay 7 mana at sorcery speed to flip Bolas. From my experience, Nicol Bolas is much more important as a large flier than it ever is as a late game threat. Also, Drake isn’t legendary so the value of having several in play is something that needs consideration. Evaluating the Drake within the scope of a Grixis shell makes me think it’s a reasonable choice. It doesn’t fight Tasigur, it plays well with discard spells, and it’s great to get back with K Command. Here is a preliminary list:
4 Drake may not be correct but I figured I should jam the set to get a feel for how good it is. I could also see Cryptic Command being necessary, I just didn’t want to gum up the 4 mana slot. The sideboard is nothing crazy. Surgical Extraction has a not so obvious use in this deck as a pseudo pump spell as you can surgical one of your own spells to grow your Drake.
because of the printing of assassin's trophy, i feel like i can confidantly say that GB decks will see quite the resurgeance in terms of play. since this is obviously not great for us since they can easily out grind us, I say we drop all of the grind and go as aggressive as possible, leading me to a decklist looking like this:
I decided against push since bolt is at worst a burn spell, which should be good for us if we're going more agressive since it'll be easier to close games faster, and dismember helps us drop shadow faster while killing almost the same stuff as push.
One of the tasigurs could easily be a tombstalker, although i'm unsure if it would be any better.
lmk what y'all think.
I love this way of thinking. I've recently been playing something similar to a good amount of success.
With an expected uptick in GBx, I'm actually leaning towards Fatal Push to fight through Goyf and big Scavenging Oozes. Also, without Snapcaster I find that Bolt loses a lot of value. I've thought about Tombstalker too but needing to pay 2 mana minimum for your delve threat doesn't seem like where you want to be.
Hey, I think this was played on Hoogland's stream the other day. He played Exatraz' b/r version but since it didn't have a lot of card selection, it performed poorly over the course of the league. Are there any changes you've made to the deck to improve the card selection issue?
I've put together a grixis version, prioritizing cards like Taigem's Scheming and Izzet Charm in my build. It's far more classic in that sense. I've been running cold, but the deck feels generally quite consistent at doing what it wants to do. Anybody having success?
I've been having a ton of success with Grixis, top 8ing a 1k and losing back to back win and ins in a pptq in the time since my last post. In the two tournaments combined, I beat Red Prison, Ad Nauseum, Storm, Hardened Scales Affinity, Hollow One, Jeskai Control, and Mardu Pyromancer, losing to Tron twice, Hollow One, and Bogles. In retrospect I think I could’ve won all of the matches I lost with better mulligan decisions and a number of specific in game decisions, but it’s a hard deck to play. That being said, I continue to think of it as being a good choice against the current field.
Hey all. I recently played Bubble Hulk in a local modern weekly for the first time in a while and 4-0’d without dropping a game. I played against Hardened Scales Affinity, Tron, Grixis Control, and Mardu Pyromancer. The deck felt awesome and none of the games were particularly close.
Chart a Course: I’ve posted about it before but this card is the real deal. Does exactly what you’re looking to do in the early turns and acts as an above average draw spell in games where you need to beat down.
Search for Azcanta: I wanted something good against slower decks and thought Search fit well in my game plan. I think it’s an okay inclusion in the deck but going forward I’m going to cut them for the third and fourth Makeshift Mannequins. When I live long enough to activate Azcanta, I’m often looking for reanimation spells anyways, so why not just run more? Mannequin is also quite good right now with the amount of Jeskai in the field.
No Woodfall Primus: I had Primus in my Hulk lists for a while but kept losing games where I reanimated it. I also think it's more important to focus on going all in on the combo in game one by just playing additional draw/looting spells.
Sideboard
Pack Rat: This guy has been excellent for me. He lets me fight on an axis that isn’t impacted by common Bubble Hulk hate cards, while also playing into the main gameplan. He’s also a great Protean Hulk find in games where they somehow negate your main combo.
Arguel’s Blood Fast: I needed a fifteenth card at the last minute. Don’t play this.
Going forward I think the deck should look like this:
All in all I think Bubble Hulk is in a pretty decent spot. There isn’t a crazy amount of graveyard hate going around at the moment and people just don’t see it coming. It’s also an absolute blast to play. If anyone has any questions about matchups or anything else about the deck, don’t be afraid to ask!
Yeah Snapcaster really isn't great in this deck. However, recently I've been testing and been pleasantly surprised by Jace Vryn's Prodigy. You're already filling your graveyard quickly so it almost always flips the turn after you play it and flashing back Traverse and disruption is no joke. Gives you more game against Jeskai, as if they don't want to deal with a strong turn 3 planeswalker, they have to use one of their valuable removal spells. It also enables some strong double and triple spell turn 3s against quicker decks that they often can't recover from. I definitely want to get in more testing with it but I think there's something here.
Is Flaying Tendrils still worse out of the board than Kozilek's Return now that B/R Hollow One is one of the best decks? I feel like the exile clause is super relevant against them.
How did the MU against 4c Pyromancer feel? That deck looks really interesting to play against.
It was super close. I took a risky line in game one and didn't draw what I needed to close. In game two we both kept two land, four discard spell hands and I won the eventual topdeck war. In game three I kept a hand of Delta, Angler, Bauble, Bauble, Thought Scour, Thoughtseize, Snapcaster. I never drew a second land and he stuck a turn four Hazoret, stopping my Angler in its tracks and slowly pinging away my last points of life.
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
Sideboard was solid but you're right about needing EE. Pithing Needle wasn't great so that'd probably be the cut. I'm also still not 100% sold on Rakdos Charm over Nihil Spellbomb. Charm is arguably better against lantern and is another card to board in vs. affinity, but it's possible spellbomb being easier to cast and cantripping is just better in more matchups. I wouldn't change any other card.
I actually didn't play against a single Jace deck in the tournament and he didn't seem incredibly well represented. Jund was a slugfest as always, and I lost both game ones, but ended up winning both matches on the back of Gurmag Angler and Lingering Souls. You definitely feel the impact of Souls on your mana by needing to run Godless Shrine in the post board games, but they went long enough where ultimately it didn't matter.
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
I'm on the fence between 1 and 2 Vensers. I'm also entirely off of Pack Rat. I absolutely loved Pack Rat at first and I still think it's great, I just don't think it's needed. It's too slow against much of modern, and in the matchups where it really shines (U/W, Mardu, Jund) it feels unnecessary as you are already a heavy favorite. I'd rather dedicate those 4 slots to getting an edge in worse matchups. Right now my sideboard looks like this:
3 Inquisition of Kozilek
3 Swan Song
2 Consign // Oblivion
2 Venser, Shaper Savant
2 Anger of the Gods
2 Collective Brutality
1 Lighting Axe
Personally, I've strayed away from Primus in order to focus on more consistent comboing. However, I still think it is quite powerful, especially if you go down the Through the Breach route instead of playing Makeshift Mannequin.
Primus and Venser are fighting on slightly different axes so they aren't really competing for the same slot. Primus is at its best in game ones, as a lot of decks have no way to answer the amount of value it creates. In post board games, having access to Venser is really useful because you don't need to cheat it into play to get its effect. If the opponent has a piece of hate, a Primus could get stranded in either the graveyard or your hand. Venser, on the other hand, can always be cast to bounce the hate and then act as a combo piece.
I haven't tested Bontu's Last Reckoning so I can't say if it's better than the other two, but I certainly prefer Anger of the Gods over Pyroclasm. The exile clause is quite relevant against Dredge, BridgeVine, and Hollow One, and the extra damage can be the difference against decks like Humans and Spirits. We also have access to Simian Spirit Guide, so the one extra mana in the cost of Anger is less of a drawback for us than it is for other decks looking for a similar effect.
In my experience Grave Titan is better since reanimating it when there is no Hulk in the bin can just win games. It's also better in games where you need to hardcast it. Recently, I've actually forgone both in favor of Venser, Shaper Savant. It both acts as a wincon (bounce all their permanents and future spells) and as an anti-hate card (bounce Rest in Peace, Leylines, Etc.)
Swan Song is preferable in Bubble Hulk for a few reasons. Pact of Negation is really only good when you have the chance to go off and Swan Song has the potential to both give you more combo opportunities and protect the combo. For example, against white decks it can stop an early Rest in Peace or a late Path to Exile. Also, in many of the matchups where you want to bring in Swan Song, the game is going to go long enough where the cost of paying 1 mana instead of 0 is negligible. Giving your opponent a Swan usually doesn't matter either, as you are not trying to play a fair game.
The lose the game clause on Pact is truly a problem for us. The decks that can get away with playing it in Modern can either consistently combo at instant speed (Ad Nauseum) or usually have extra mana to pay (Amulet Titan). While we do have the ability to combo outside of our main phases, we are much too reliant on Footsteps of the Goryo to get around paying for Pact.
4 Crackling Drake
4 Snapcaster Mage
2 Tasigur, the Golden Fang
Spells: 28
4 Kolaghan’s Command
4 Thought Scour
4 Lightning Bolt
3 Inquisition of Kozilek
3 Terminate
2 Electrolyze
2 Collective Brutality
2 Logic Knot
2 Thoughtseize
2 Spell Snare
4 Polluted Delta
4 Scalding Tarn
3 Sulfur Falls
2 Creeping Tar Pit
2 Steam Vents
2 Blood Crypt
2 Island
1 Watery Grave
1 Mountain
1 Swamp
4 Unmoored Ego
3 Surgical Extraction
2 Anger of the Gods
2 Countersquall
2 Dispel
1 Keranos, God of Storms
1 Collective Brutality
4 Drake may not be correct but I figured I should jam the set to get a feel for how good it is. I could also see Cryptic Command being necessary, I just didn’t want to gum up the 4 mana slot. The sideboard is nothing crazy. Surgical Extraction has a not so obvious use in this deck as a pseudo pump spell as you can surgical one of your own spells to grow your Drake.
What do people think of Crackling Drake?
I love this way of thinking. I've recently been playing something similar to a good amount of success.
4 Death’s Shadow
4 Gurmag Angler
4 Street Wraith
2 Tasigur, the Golden Fang
Artifacts: 4
4 Mishra’s Bauble
Spells: 25
4 Faithless Looting
4 Thought Scour
4 Thoughtseize
3 Inquisition of Kozilek
3 Stubborn Denial
3 Fatal Push
2 Dismember
2 Temur Battle Rage
4 Bloodstained Mire
4 Polluted Delta
3 Scalding Tarn
2 Blood Crypt
1 Watery Grave
1 Steam Vents
1 Swamp
1 Island
3 Nihil Spellbomb
2 Kira, Great Glass-Spinner
2 Disdainful Stroke
2 Ceremonious Rejection
1 Anger of the Gods
1 Izzet Staticaster
1 Kozilek’s Return
1 Torpor Orb
1 Abrade
1 Stubborn Denial
With an expected uptick in GBx, I'm actually leaning towards Fatal Push to fight through Goyf and big Scavenging Oozes. Also, without Snapcaster I find that Bolt loses a lot of value. I've thought about Tombstalker too but needing to pay 2 mana minimum for your delve threat doesn't seem like where you want to be.
I've been having a ton of success with Grixis, top 8ing a 1k and losing back to back win and ins in a pptq in the time since my last post. In the two tournaments combined, I beat Red Prison, Ad Nauseum, Storm, Hardened Scales Affinity, Hollow One, Jeskai Control, and Mardu Pyromancer, losing to Tron twice, Hollow One, and Bogles. In retrospect I think I could’ve won all of the matches I lost with better mulligan decisions and a number of specific in game decisions, but it’s a hard deck to play. That being said, I continue to think of it as being a good choice against the current field.
Current list is:
4 Protean Hulk
4 Simian Spirit Guide
2 Body Double
2 Viscera Seer
1 Reveillark
1 Mogg Fanatic
Spells
4 Footsteps of the Goryo
4 Chart a Course
4 Faithless Looting
4 Serum Visions
3 Makeshift Mannequin
3 Izzet Charm
3 Lightning Axe
2 Collective Brutality
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
2 Darkslick Shores
2 Spirebluff Canal
1 Watery Grave
1 Blood Crypt
1 Island
1 Swamp
1 Mountain
4 Pack Rat
3 Inquisition of Kozilek
3 Swan Song
2 Anger of the Gods
2 Echoing Truth
1 Grave Titan
List is:
4 Protean Hulk
4 Simian Spirit Guide
2 Body Double
2 Viscera Seer
1 Reveillark
1 Mogg Fanatic
Spells
4 Footsteps of the Goryo
4 Chart a Course
4 Faithless Looting
4 Serum Visions
3 Izzet Charm
3 Collective Brutality
2 Makeshift Mannequin
1 Lightning Axe
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
2 Darkslick Shores
2 Spirebluff Canal
1 Watery Grave
1 Blood Crypt
1 Island
1 Swamp
1 Mountain
4 Pack Rat
3 Swan Song
2 Echoing Truth
2 Pyroclasm
2 Lightning Axe
1 Thopter Engineer
1 Arguel's Blood Fast
Some thoughts on card choices:
Chart a Course: I’ve posted about it before but this card is the real deal. Does exactly what you’re looking to do in the early turns and acts as an above average draw spell in games where you need to beat down.
Search for Azcanta: I wanted something good against slower decks and thought Search fit well in my game plan. I think it’s an okay inclusion in the deck but going forward I’m going to cut them for the third and fourth Makeshift Mannequins. When I live long enough to activate Azcanta, I’m often looking for reanimation spells anyways, so why not just run more? Mannequin is also quite good right now with the amount of Jeskai in the field.
No Woodfall Primus: I had Primus in my Hulk lists for a while but kept losing games where I reanimated it. I also think it's more important to focus on going all in on the combo in game one by just playing additional draw/looting spells.
Sideboard
Pack Rat: This guy has been excellent for me. He lets me fight on an axis that isn’t impacted by common Bubble Hulk hate cards, while also playing into the main gameplan. He’s also a great Protean Hulk find in games where they somehow negate your main combo.
Arguel’s Blood Fast: I needed a fifteenth card at the last minute. Don’t play this.
Going forward I think the deck should look like this:
4 Protean Hulk
4 Simian Spirit Guide
2 Body Double
2 Viscera Seer
1 Reveillark
1 Mogg Fanatic
Spells
4 Makeshift Mannequin
4 Footsteps of the Goryo
4 Chart a Course
4 Faithless Looting
4 Serum Visions
3 Izzet Charm
2 Collective Brutality
2 Lightning Axe
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
2 Darkslick Shores
2 Spirebluff Canal
1 Watery Grave
1 Blood Crypt
1 Island
1 Swamp
1 Mountain
4 Pack Rat
4 Swan Song
2 Echoing Truth
2 Pyroclasm
2 Lightning Axe
1 Grave Titan
All in all I think Bubble Hulk is in a pretty decent spot. There isn’t a crazy amount of graveyard hate going around at the moment and people just don’t see it coming. It’s also an absolute blast to play. If anyone has any questions about matchups or anything else about the deck, don’t be afraid to ask!
List is:
4 Protean Hulk
2 Body Double
2 Viscera Seer
1 Mogg Fanatic
1 Reveillark
1 Woodfall Primus
4 Simian Spirit Guide
Land: 19
2 Darkslick Shores
4 Polluted Delta
1 Steam Vents
2 Watery Grave
1 Blood Crypt
1 Island
1 Swamp
1 Mountain
2 Spirebluff Canal
4 Scalding Tarn
4 Collective Brutality
4 Chart a Course
4 Faithless Looting
4 Serum Visions
3 Izzet Charm
1 Lightning Axe
Recursion: 6
4 Footsteps of the Goryo
2 Makeshift Mannequin
1 Thopter Engineer
4 Swan Song
1 Echoing Truth
1 Disdainful Stroke
2 Ceremonious Rejection
2 Lightning Axe
4 Thoughtseize
It was super close. I took a risky line in game one and didn't draw what I needed to close. In game two we both kept two land, four discard spell hands and I won the eventual topdeck war. In game three I kept a hand of Delta, Angler, Bauble, Bauble, Thought Scour, Thoughtseize, Snapcaster. I never drew a second land and he stuck a turn four Hazoret, stopping my Angler in its tracks and slowly pinging away my last points of life.
Burn: 2-0
Jund: 2-1
Affinity: 2-0
Elves: 2-1
Titanshift: 0-2
4 Color Pyromancer: 1-2
Eldrazi Tron: 2-1
Jund: 2-1
B/W Eldrazi Taxes: 2-0
Sideboard was solid but you're right about needing EE. Pithing Needle wasn't great so that'd probably be the cut. I'm also still not 100% sold on Rakdos Charm over Nihil Spellbomb. Charm is arguably better against lantern and is another card to board in vs. affinity, but it's possible spellbomb being easier to cast and cantripping is just better in more matchups. I wouldn't change any other card.
The list felt great, and I'm happy to answer any questions about it or the tournament.
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
3 Gurmag Angler
1 Tasigur, the Golden Fang
Artifacts
4 Mishra's Bauble
Spells
4 Fatal Push
4 Thought Scour
4 Thoughtseize
3 Stubborn Denial
2 Temur Battle Rage
2 Inquisition of Kozilek
1 Kolaghan's Command
1 Dismember
1 Lightning Bolt
1 Opt
4 Polluted Delta
4 Bloodstained Mire
3 Scalding Tarn
2 Watery Grave
1 Blood Crypt
1 Steam Vents
1 Island
1 Swamp
3 Lingering Souls
2 Collective Brutality
2 Ceremonious Rejection
1 Kozilek's Return
1 Kolaghan's Command
1 Izzet Staticaster
1 Disdainful Stroke
1 Rakdos Charm
1 Stubborn Denial
1 Pithing Needle
1 Godless Shrine