2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [CUBE] [WAR] Includes and Testing Thread
    I think this is one of the more exciting cube sets in a while, but I guess that is not exactly a hot take. My current test plan:

    Ilharg, the Raze Boar
    God-Eternal Kefnet
    Krenko, Tin-Street Kingpin

    Vivien's Arkbow

    Saheeli, Sublime Artificer
    Domri, Anarch of Bolas

    Blast Zone

    I cannot remember the last time I wanted to test 7 cards from a set; I am usually quite picky and I'd rather not spend the loot. Will be playing with 4 players on Thursday, hopefully I can report back then.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] God-Eternal Kefnet
    Blue decks that run this probably also run cards like Fact or Fiction, Gifts Ungiven, Gush, Dig Through Time, Bribery, Deep Analysis etc. I don't think you need to copy too many of those cards before it could be good. I think I can find space, as I'm phasing out draft-matters card (so I still ran Arcane Savant.)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR][CUBE] Ilharg, the Raze-Boar
    I have a difficult time not seeing this being pretty d*ng good, and encouraging fun cheaty stuff in the process.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Saheeli, Sublime Artificer
    A hard card to evaluate, but I'd rather not be too critical too early of token generators. Definitely interesting, and I think it should deserve some testing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Feather, the Redeemed


    Quite interesting mechanic, not sure we have enough self-targeting cards in a standard cube for this to actually be useful. But a very cool card nonetheless that I may have missed some interactions with. Thoughts?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Duplicant
    I cut it, people didn't draft it and when they did and played it, it was generally underwhelming.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Ashiok, Nightmare Weaver
    In a cube review I realised that I had 6 cards in my Dimir section, and the problem was that I had kept Psychatog in even though I'd removed it for Ashiok. Per the above discussion this still seems to be the right choice, and I don't feel like anything has changed in the last 3 years in that regards?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Evolution Sage
    Quote from dschumm »
    I really like this one, not for me, but I wouldn't blame anyone who wanted to go deep on counters. There are about 20 cards that are good enough in green that works with. Cards that have been in and out of my cube off the top of my head:

    Expieriemnt One, Pelt Collector, Curse of Predation, Kalonian Hydra, Verderous Gearhulk, Rishkar, Scavenging Ooze, Joraga Treespeaker ,Woodland Wanderer, Tireless Tracker, Doubling season.


    I think this is the right read - this card might make a green counter theme a serious possibility in Cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR][CUBE] - Dreadhorde Arcanist
    I run 24 1 cmc cards relevant for this guy, and that is - like everyone else's cubes - spread out over 5 colors. I have a hard time seeing much value from playing this guy, as I think it will be too situational to be consistently good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Krenko, Tin Street Kingpin
    This guy does the following in an ideal scenario:

    • Turn 3: Play
    • Turn 4: Add +1/+1 counter, attack for 2, add 2 tokens, total 2 tokens and 2 damage
    • Turn 5: Add +1/+1 counter, attack for 3 + 2 from tokens, add 3 tokens, total 5 tokens and 7 damage
    • Turn 6: Add +1/+1 counter, attack for 4 + 5 from tokens, add 4 tokens, total 9 tokens and 16 damage
    • Turn 7: Add +1/+1 counter, attack for 5 + 9 from tokens, add 5 tokens, total 14 tokens and 30 damage (Game over)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR][CUBE] Vivien's Arkbow
    I might just be poor at playing the game and/or drafting, but I've found myself out of steam relatively often in the ramp archetype, especially if it turned out to be difficult to get enough serious threats. This card singlehandedly can solve that conundrum, and given how fast ramp can go it should be able to dig 6-7-8 cards deep by turn 5 or 6. That alone, I think, makes it reasonably worthwhile in green for me. The fact that it adds interesting dynamics to all decks that want discard just makes it more interesting.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] War of the Spark Planeswalkers
    Planeswalkers are perennially difficult to evaluate, having 37 in one go and new static/triggered abilities on them is not going to make things any easier. I think we'll have to wait and see for some of them, but it is obvious that Mr. Rade should be close to a slam-dunk at 450, at least.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Serra the Benevolent
    I think Big Jim (above) is on point - it is a very nice card, and tons of flavour, but it is just a tad too situational.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [480][Powered] CCCC
    Hi everyone, finally pulled myself together and made a post. A cube inspired by the groupthink and endless stupidity of our boards members, in particular wtwlf, rant, Pringlesman, Steveman and other similarly misinformed posters.

    The Copenhagen/Cambridge Cubing Club

    Cube is 480 cards with 64 of each color, 90 multicoloured (includes 4 lands per colour) and 70 colourless. Yes, it's a weird number.

    Singleton: Yes
    Balanced: Yes
    Misc. info: Alpha Black Lotus, rest of power is CE/IE. Approx 60% pimped or nicer-than-average edition (Unl. duals etc.) "Mangler" is missing in my native tongue, those cards are currently not in the cube for various reasons.
    Typical Draft Scenario: Rarely properly drafted, mostly played via packwars as only few people I know here plays MTG.

    A few questions for you guys:

    1. Except for the completely obvious (Clone is one of my favourite cards ever), are there any cuts you would make?

    2. What recommendations do you have to speed up the cube play experience? When we do get to draft, games often go long due to a combination of inexperienced drafters and control styles being popular.

    3. The following cards I'm thinking about adding - what would you add, and what should go out?:

    Engineered Explosives
    Legion Warboss
    Daretti, Scrap Servant
    Sarkhan Dragonspeaker
    Judith, The Scourge Diva (Aristocrats is all the rage these days...)
    Carrion Feeder
    Posted in: Cube Lists
  • posted a message on [RNA][CUBE] Salamander Drake
    I cannot see this being anywhere near good enough for Cube - noshadowkick have all the arguments.
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.