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  • posted a message on Secret Lair x The Walking Dead
    I think this product is so heartbreaking and represents a true shift in the game. It's sad, but this will make WotC a lot of money. My only real hope is that the outcry is damaging enough to the brand to offset the profits they'll rake in. I think we as players need to be very vocal right now, on all social media platforms and forums. We need to be send a clear message to Wizards that we won't tolerate damaging products like this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Shatterskull Smashing//Shatterskull, the Hammer Pass— Mashable preview
    These cards are bonkers good. There is zero cost in deckbuilding to include these since this just replaces a mountain, and the potential upside is insane.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] DFC lands — Huey Jensen previews
    Can you play these as lands out of your graveyard? Like, could I cast Khalni Ambush as an instant and then use Crucible of Worlds or something to play the land side from the graveyard later? Sorry if they said this already somewhere.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] IGN's party
    Ardent Electromancer will go in my Grenzo, Dungeon Warden commander deck. The Warrior is cute too I guess for something.
    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising Leak Crawling Barrens
    It's a land that doubles as a wincon with infinite mana. Seems solid.
    Posted in: The Rumor Mill
  • posted a message on Upcoming stuff in magic
    I think it's important to remember that Mark Rosewater is a magic designer, not a magic developer. He's outlining broad territories here where he sees potential for future exploration. Reacting with, "XYZ sounds broken, they shouldn't explore that" is exactly the kind of thing that stops worse designers than him from making breakthroughs. The fact that Companion was largely a failed experiment doesn't mean they shouldn't have explored that design, it just means they printed a version that wasn't ready for print (I say largely because my Lazav, Dimir Mastermind commander deck with Gyruda, Doom of Depths as the companion is a TON of fun to play with, and I think the mechanic is pretty cool in Commander, especially before the rules nerf).

    My point is, an article about areas of future design has basically nothing to do with power level or Wizards' ability to balance tournament play.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Tinybones, Trinket Thief and discard theme — Val & PL previews
    The best card for this imo is Oppression. Tinybones only triggers once per turn, so you want each opponent discarding on their own turns, not all at once as in Mindslicer, Nicol Bolas, the Ravager, etc. All the card draw Tinybones gives you mitigates the drawback of Oppression and your opponents will not be able to keep up unless they have removal in hand already.
    Posted in: The Rumor Mill
  • posted a message on Sea Monster EDH
    I run Arixmethes, Slumbering Isle as my Sea Monster commander and I recently cut Stormtide Leviathan. I'd rather use Arixmethes himself as a win-con, along with Berserk and Overwhelming Stampede, Rogue's Passage, Grafted Exoskeleton, etc. and the Leviathan just got in the way. But he's a strong card in the right deck, so I think it depends on (1) who your commander is and (2) how you envision closing out a game.
    Posted in: Commander (EDH)
  • posted a message on [M21] Command zone preview (game knights) - chromatic orrery
    I think the cards we want to compare this to are The Great Henge and Zendikar Resurgent. In the case of the Great Henge, it often comes down for four or five mana and taps for two, meaning it costs two mana or so total (average, sometimes it's free, sometimes costs more, but follow along). Later in the game, it taps for two and draws you cards when you cast creatures. I think Chromatic Orrery is clearly worse at the card draw, but better at the mana ramp since it taps for five. The two life and the counters provided by The Great Henge are cool but often incidental, like the fixing on Chromatic Orrery which is nice but not really that strong so late in the game. Overall, I'd say The Great Henge is a better card (by quite a bit) in any deck playing green, but in decks without green, maybe Chromatic Orrery fills a similar role. Both are mid to late game ramp that you can slot into your curve efficiently and provide the opportunity for card draw.

    Another comparison is Zendikar Resurgent. That card is also seven mana, but it makes you zero mana the turn it comes down, meaning you always pay "full price" as opposed to Chromatic Lantern, which can discount its cost by up to five. After the turn you play it, Zendikar Resurgent is usually better at both ramp and draw. I doubt anyone is trying to cut Zendikar Resurgent for Chromatic Orrery. But sometimes it feels like it's impossible to cast Zendikar Resurgent because you essentially take a whole turn off to do so. Orrery can slot into a mid-game turn while only taking up two mana, and it can be an awesome turn, especially if your commander costs five and it's one you want to play mid to late game. And the ramp on Orrery is close to Zendikar Resurgent in the mid game. If you have six lands, Zendikar Resurgent only gives you one more mana than Chromatic Orrery, and none of the fixing.

    My point here isn't than Chromatic Orrery is better than either of those cards in EDH. It's not. But my point is it kind of comes close, and can go in non-green decks, which means I think it has a role in the format. Jimmy and Josh were too dismissive of this card (as well as erroneously saying you can copy its ability with Twonos lol).

    Another interesting comparison would be to Caged Sun. Big mana ramp spells see play, and fill an important role. And no, just because it's a mid to late game card doesn't make it "not ramp." It's definitely *still* ramp. In many of my commander decks, the ramp package itself has a mana curve. There are lots of one and two drop ramp spells, but also four, five, six, seven mana ramp spells at the top end.
    Posted in: The Rumor Mill
  • posted a message on Double Masters 2XM New reprint product

    I agree, when have they EVER done a set just for reprints and forgot about Draft? Chronicles? They aren't concerned with getting us these cards we would like to have and they are totally in tune with the secondary market manipulators. Same old same old. Frown


    I think it really was Chronicles as the last reprint set that didn't focus on draft, because it was the set that caused card prices to fall sharply at the time and prompted Wizards to establish the Reserve List policy. I can't find the history, but you can probably state that when the limited draft format was officially established, that's when draft booster sets came into focus.


    I was there when Chronicles released. I bought many packs hoping for stuff like the Power Nine or other powerful cards from ABU/Antiquities/Arbian Nights/Legends. We bought a lot of this stuff blind at the time/pre internet and info from Magazines like The Duelist. Those cards weren't there in Chronicles and it really didn't lower the price of the "good stuff" at the time. I got in around April of 94 and the supply of ABU/Antiquites/AN?Legends had dried up, they were gone. There was still a trickle of The Dark out but even then the prices of those packs were shooting up into the 5 to 10 plus dollar range. Prices of the Power9, other strong cards and dual lands didn't move down, they moved up. Jank like Elder Dragons and high cmc Legends dropped, but they were just that, jank. Its not 1994 any more, WotC needs to print a dedicated (NON draft) reprint set with cards that need reprints due to heavy play and fringe cards that have never had a single reprint whose values are high because of low supply. Of course this won't happen with how they run things. Frown


    Sorry if this seems naive but I don't get your argument at all. Only the rare slot(s) and *maybe* a few uncommons drive the value of a pack of cards. The draft experience is driven by the commons mostly, and the uncommons and rares to a small extent. If you look at Mystery Boosters as the most recent example, they did a great job filling the set with needed reprints, and it was also a blast to draft. Why on earth would you want them to stop making the drafts fun? When we were going to Magic Fests and Commandfest before COVID, I loved doing Mystery drafts because I had a great play experience and walked away with an Elesh Norn and a Grave Titan. To me, having a set be a good draft experience is just added value. And when I buy a booster box, which I do every set, I do not just want to rip it open and throw away 95% of the cards. I want to draft it or play Sealed even, so I can enjoy every card I open.
    Posted in: The Rumor Mill
  • posted a message on Commander ban list and rules update
    Quote from rowanalpha »


    I can't think of one of the companions where its requirement is so simple (Lutri aside, and why it was banned) that a deck will simply stumble into and be the correct color identity for (because last I checked color identity still applies). You have to consciously build around the restriction and you're going to lose out on good options somewhere. Three basically say "You can't play sol ring", for instance. (Gyruda, Keruga, and Umori if you want to play any non-artifacts.)


    Thats not the point.

    If you have a deck that "could" play a companion you simply have to play it, as there is no reason not to.

    For literally any card in your actual deck you make a decision to play the card, but for Companion, if you CAN play them, theres simply no reason not to have them as a Companion

    ----

    Jegantha, the Wellspring if your deck is 5 color and happens to have no double mana cost cards, theres no reason not have have this Companion.
    So everyone that just happens to have a deck like this, is pretty much forced to have this one.

    Kaheera, the Orphanguard if your tribal deck happens to support this, there is again no reason not to have this.


    ----

    As said, no matter the restriction, if your deck CAN play a Companion you will feel very forced to do so (especially as there isnt really much of a choice of Companion if one happens to be viable, the others usually are not, so they are even exclusive, which reduces your viable options to choose form to just that one).

    If you make a concentrated effort to play one of them and make your deck "terrible" to do so, fine, but some decks will not need to do that, and in that case the Companion is just added value to that deck for no cost at all.


    I think it's very hard to accidentally build a deck that matches a companion's conditions without trying. Looking at the two examples you use, I have an Elementals based Morophon, the Boundless EDH deck, and at first I thought that Jegantha, the Wellspring was a perfect fit. But then I realized that Avenger of Zendikar and Soul of the Harvest and all of the Cavaliers didn't work. Then I thought, cool, I'll run Kaheera, the Orphanguard! But the deck runs Jodah, the Avenger and Oracle of Mul-Daya and a few other creatures that throw it all off.

    My point is just that almost any deck will have to adjust at least a little to make the companions work. I even looked at Kaheera, the Orphanguard for my Gishath deck, but too many of the Dinosaur support cards are humans, and at the end of the day, that companion isn't strong enough to take them out.
    Posted in: The Rumor Mill
  • posted a message on [IKO and C20] the tokens of the set and decks
    Wait, are we not getting the counters? Like the flying, menace, lifelink etc. counters? sorry if I'm missing something obvious...
    Posted in: The Rumor Mill
  • posted a message on [IKO] Jegantha, the Wellspring— Cardmarket preview
    I have a Morophon, the Boundless EDH deck built as Elemental tribal... wonder if this is worth cutting the Cavaliers for? And Soul of the Harvest, Avenger of Zendikar,... etc. Probably not, but cute anyway!
    Posted in: The Rumor Mill
  • posted a message on 2/14 Secret Lairs: Theros Stargazing
    Quote from SonofaBith75 »
    Wow. Just tried to order the bundle and the website says: "CONGRATULATIONS! Your order is completed but at least one item doesn't have enough stock. You will be contacted to your email separately."

    WHAT THE ACTUAL F*** I thought the ENTIRE POINT of these was that they were printed to order. GET YOUR ACT TOGETHER WIZARDS!!



    They’ve said multiple times, they print X number PRIOR to the sale occurring, for near-immediate shipping, then if sales EXCEED X, they print Y more copies AS NEEDED. Relax, and understand the process.


    Hey, it would be a lot easier to "relax and understand the process" if they were clear about the process. That message is ambiguous and concerning to any reasonable person, and I shouldn't have to scour the Internet for wherever else they've supposedly explained this. They have a history of messing up exclusive releases, and my reaction is not unreasonable.
    Posted in: The Rumor Mill
  • posted a message on 2/14 Secret Lairs: Theros Stargazing
    Wow. Just tried to order the bundle and the website says: "CONGRATULATIONS! Your order is completed but at least one item doesn't have enough stock. You will be contacted to your email separately."

    WHAT THE ACTUAL F*** I thought the ENTIRE POINT of these was that they were printed to order. GET YOUR ACT TOGETHER WIZARDS!!
    Posted in: The Rumor Mill
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