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  • posted a message on Commander Banned and unbanned announcemnt
    Except, they waited over two years since Golos was printed to ban it, so unless WotC had a big reprint planned, or a Secret Lair or something, they were done making their money. M20 is no longer in print. Golos sold his packs. So while I'd love to agree, I don't think WotC is taking a hit here in the slightest. In fact, if anything, this just increases demand for Codie and Esika, where are still very much in print and are two of the best Golos replacements you can find.

    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    I'm no fan of Hullbreacher, but I truly hate this ban. I feel like we've lost the idea of the social contract. If Armageddon and Stasis can be legal but kept at bay by the social contract and goodwill of friendship, why can't Hullbreacher plus wheel effects?

    I have a casual five color treasures deck and my boyfriend has a casual all-pirates deck, and now we can't play with the cards we spent $20 on because some dumb kids can't regulate themselves, and so some loud mouths on the Internet complained too much, and the Commander Rules Committee needs to feel important, so they listened.

    Sigh. I hate bans.


    Use the social contract to convince other players to let you still play hullbreacher


    Can I use the social contract to make my Hullbreacher still worth $20? I hate this line of thought, because it treats degenerate play as inevitable, when it's not.
    Posted in: The Rumor Mill
  • posted a message on July 2021 Commander Rules Committee Update
    I'm no fan of Hullbreacher, but I truly hate this ban. I feel like we've lost the idea of the social contract. If Armageddon and Stasis can be legal but kept at bay by the social contract and goodwill of friendship, why can't Hullbreacher plus wheel effects?

    I have a casual five color treasures deck and my boyfriend has a casual all-pirates deck, and now we can't play with the cards we spent $20 on because some dumb kids can't regulate themselves, and so some loud mouths on the Internet complained too much, and the Commander Rules Committee needs to feel important, so they listened.

    Sigh. I hate bans.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Stranger Things


    I would fully undestand all this upset behavior over UB if would actually substract something to the game. Like, for example, less or no more standard or core sets, stopping to develop a lore of the magic story, a real contamination between magic multiverse and other IP worlds.

    But no. It will concern the game only in the terms of supplementals set, they will not even affect standard, and their lore is totally separate and still non-existent within in-game real lore. As a Vorthosian myself I'm perfectly cool with it.

    This is simply an element that is not substractive, but addictive to the game, and therefore, making in more richer and makes happy anybody that loves their favorite IP portrait officially as magic cards.


    I don't agree with this, at least for TWD and any UB product that doesn't have a Magic IP version. Take Rick, Steadfast Leader for example. I have a tribal humans EDH deck lead by Morophon, the Boundless and I love playing with it. When Rick was printed, I was heartbroken. I hate UB cards because for me they're absolutely incongruous with Magic flavor and it drives me crazy. And yet, Rick is the best Humans lord ever printed. So I have to choose between two horrible outcomes: miss out on the best Lord to support one of my favorite decks, or run a card that drives me crazy and makes me sad. So I don't think it's fair to say that it's only additive.

    I do think that this solution of printing Magic versions is an ok one, assuming the supply is sufficient to meet demand.
    Posted in: The Rumor Mill
  • posted a message on Read this announcement at your own risk (it involves mtg)
    I personally hated TWD Secret Lair, but I also wanted to run Rick because I have a tribal humans Morophon deck, and he's the best human lord they've printed. For a while it made me really salty, and I felt trapped between two bad outcomes. They always say, "in commander you don't need every card," but it still feels bad when they made a card that mechanically fits your deck but goes against the look and feel of the game that you love. But then I just bought a magic themed proxy which was both less expensive and better looking. Now I run the card mechanically but it doesn't take me out of the world of Magic. Problem solved.

    I'm not happy about this direction for the game, but I also think everyone should play with what they want, however they want. TWD? sure. Proxies? sure. The only thing that will determine if I play with you is if you're fun to play with. I'm not going to judge anyone. I also think we should keep an open mind. I'm a huge LotR fan. I wish they were NOT making a crossover, but they are, so at least I should stay positive for now. Maybe it'll be awesome!
    Posted in: The Rumor Mill
  • posted a message on Read this announcement at your own risk (it involves mtg)
    LotR is getting an entire set, so there's no way it's like Godzilla. You will now regularly be playing Commander games against Gandalf and Bilbo. Bummer.
    Posted in: The Rumor Mill
  • posted a message on Ideas to fix non-competitive Commander?
    It makes me a little sad that people can't just self-regulate to create a fun and balanced casual gaming environment, and that the proposed solution is to ban dozens and dozens of cards, preventing others from playing with their treasured game pieces, rather than just have a conversation about it. I own all of the cards you list as ban-worthy. Literally. And my playgroup is very healthy and casual, includes new players without deep collections, and has pretty balanced win rates overall. The key is building decks that are fun and interactive.

    For example, my bf runs a few extra turn spells in his Noyan Dar, Roil Shaper list and they don't feel oppressive. They feel fun and cool because the deck itself isn't built to abuse them so much as use them like Azorious extra combat steps. I run Gaea's Cradle in my Virtus, the Veiled / Gorm, the Great list, along with Lure and Thicket Basilisk as a throwback to early Magic. In that deck, Cradle is very powerful, but the thing my deck is trying to do with all that mana is totally fair. Sure, it will get blown up by the next Acidic Slime, but it's not part of a strategy designed to make my friends suffer.

    Just build fun, cool, fair decks. Problem solved.
    Posted in: Commander (EDH)
  • posted a message on Secret Lair: Black is Magic
    Tragic the pandering. More woke dollar milking for people to virtue signal with.




    Looking forward to a Magic world in which race and gender is not going to be a sales argument (as thats what actual equality should be about).


    I'm looking forward to a world in which charitable work aimed at repairing centuries of systemic oppression and violence can simply be virtuous, in an uncomplicated way, and without people feeling the need to find reasons to criticize it.

    It's hard to comment on the product itself so far. I think Shalai looks awesome but that's not a card I run much. I'm not really into the Ponder. I'll have to wait for the rest of the cards to see if I'll buy it, but I think products like this are great for the game, and I hope we see more.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Belbe, Corrupted Observer (nopi2200 preview)
    The Edric of mana dorks? Seems really strong. Any aristocrat effect that hits the table like Bastion of Remembrance can generate six mana each turn, and since this comes down on turn two (or one) you can get a huge mana engine going right away. The fact that your opponents also get some advantage out of is seems trivial, since you're built to abuse it.

    I guess there's also the fun wonky applications, like Thantis, the Warweaver.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Keskit, Profane Transformation, a lot of artifacts, and Elves— Kotaku previews
    If "Exquisit" is a kind of rank, which I failed to look up, than I agree that it makes sense.

    Otherwise, the term exquisite applied to a person or a group of people doesn't make sense to me, although that might be because English isn't my first language. Exquisite things like food or artwork, I could understand. Exquisit displays, like a dance move or a take-down during combat, for instance, I also understand. Pretty everything other than people I wouldn't have a problem with referring to as exquisite. Unless, of course, you the person describing these Elves consider them food for instance, like maybe a Vampire would (not that Lorwyn had those), than I could understand calling them exquisite.

    On another note: Did someone mention Belbe?

    O.O

    (Too bad I can't seem to be able to attach my saved picture of Belbe, painted by Mark Zug, on the back of the book Nemesis - Masquerade Cycle Book II...)


    Exquisite just means exceptionally beautiful or nearly perfect. It can apply to anything. In the case of the elves of Shadowmoor, they were extremely proud and vain, valuing beauty and perfection above all else. They were so extreme about this as to cast out any elves that didn't measure up to their standards, as in the the "eyeblights" from that set. So I think the name here just means "exceptionally beautiful Huntmaster." It may not be the most logical name for a card in a fantasy game but it makes sense given the story of Shadowmoor.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    I think this product is so heartbreaking and represents a true shift in the game. It's sad, but this will make WotC a lot of money. My only real hope is that the outcry is damaging enough to the brand to offset the profits they'll rake in. I think we as players need to be very vocal right now, on all social media platforms and forums. We need to be send a clear message to Wizards that we won't tolerate damaging products like this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Shatterskull Smashing//Shatterskull, the Hammer Pass— Mashable preview
    These cards are bonkers good. There is zero cost in deckbuilding to include these since this just replaces a mountain, and the potential upside is insane.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] DFC lands — Huey Jensen previews
    Can you play these as lands out of your graveyard? Like, could I cast Khalni Ambush as an instant and then use Crucible of Worlds or something to play the land side from the graveyard later? Sorry if they said this already somewhere.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] IGN's party
    Ardent Electromancer will go in my Grenzo, Dungeon Warden commander deck. The Warrior is cute too I guess for something.
    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising Leak Crawling Barrens
    It's a land that doubles as a wincon with infinite mana. Seems solid.
    Posted in: The Rumor Mill
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