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  • posted a message on Read this announcement at your own risk (it involves mtg)
    I personally hated TWD Secret Lair, but I also wanted to run Rick because I have a tribal humans Morophon deck, and he's the best human lord they've printed. For a while it made me really salty, and I felt trapped between two bad outcomes. They always say, "in commander you don't need every card," but it still feels bad when they made a card that mechanically fits your deck but goes against the look and feel of the game that you love. But then I just bought a magic themed proxy which was both less expensive and better looking. Now I run the card mechanically but it doesn't take me out of the world of Magic. Problem solved.

    I'm not happy about this direction for the game, but I also think everyone should play with what they want, however they want. TWD? sure. Proxies? sure. The only thing that will determine if I play with you is if you're fun to play with. I'm not going to judge anyone. I also think we should keep an open mind. I'm a huge LotR fan. I wish they were NOT making a crossover, but they are, so at least I should stay positive for now. Maybe it'll be awesome!
    Posted in: The Rumor Mill
  • posted a message on Read this announcement at your own risk (it involves mtg)
    LotR is getting an entire set, so there's no way it's like Godzilla. You will now regularly be playing Commander games against Gandalf and Bilbo. Bummer.
    Posted in: The Rumor Mill
  • posted a message on Ideas to fix non-competitive Commander?
    It makes me a little sad that people can't just self-regulate to create a fun and balanced casual gaming environment, and that the proposed solution is to ban dozens and dozens of cards, preventing others from playing with their treasured game pieces, rather than just have a conversation about it. I own all of the cards you list as ban-worthy. Literally. And my playgroup is very healthy and casual, includes new players without deep collections, and has pretty balanced win rates overall. The key is building decks that are fun and interactive.

    For example, my bf runs a few extra turn spells in his Noyan Dar, Roil Shaper list and they don't feel oppressive. They feel fun and cool because the deck itself isn't built to abuse them so much as use them like Azorious extra combat steps. I run Gaea's Cradle in my Virtus, the Veiled / Gorm, the Great list, along with Lure and Thicket Basilisk as a throwback to early Magic. In that deck, Cradle is very powerful, but the thing my deck is trying to do with all that mana is totally fair. Sure, it will get blown up by the next Acidic Slime, but it's not part of a strategy designed to make my friends suffer.

    Just build fun, cool, fair decks. Problem solved.
    Posted in: Commander (EDH)
  • posted a message on Secret Lair: Black is Magic
    Tragic the pandering. More woke dollar milking for people to virtue signal with.




    Looking forward to a Magic world in which race and gender is not going to be a sales argument (as thats what actual equality should be about).


    I'm looking forward to a world in which charitable work aimed at repairing centuries of systemic oppression and violence can simply be virtuous, in an uncomplicated way, and without people feeling the need to find reasons to criticize it.

    It's hard to comment on the product itself so far. I think Shalai looks awesome but that's not a card I run much. I'm not really into the Ponder. I'll have to wait for the rest of the cards to see if I'll buy it, but I think products like this are great for the game, and I hope we see more.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Belbe, Corrupted Observer (nopi2200 preview)
    The Edric of mana dorks? Seems really strong. Any aristocrat effect that hits the table like Bastion of Remembrance can generate six mana each turn, and since this comes down on turn two (or one) you can get a huge mana engine going right away. The fact that your opponents also get some advantage out of is seems trivial, since you're built to abuse it.

    I guess there's also the fun wonky applications, like Thantis, the Warweaver.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Keskit, Profane Transformation, a lot of artifacts, and Elves— Kotaku previews
    If "Exquisit" is a kind of rank, which I failed to look up, than I agree that it makes sense.

    Otherwise, the term exquisite applied to a person or a group of people doesn't make sense to me, although that might be because English isn't my first language. Exquisite things like food or artwork, I could understand. Exquisit displays, like a dance move or a take-down during combat, for instance, I also understand. Pretty everything other than people I wouldn't have a problem with referring to as exquisite. Unless, of course, you the person describing these Elves consider them food for instance, like maybe a Vampire would (not that Lorwyn had those), than I could understand calling them exquisite.

    On another note: Did someone mention Belbe?

    O.O

    (Too bad I can't seem to be able to attach my saved picture of Belbe, painted by Mark Zug, on the back of the book Nemesis - Masquerade Cycle Book II...)


    Exquisite just means exceptionally beautiful or nearly perfect. It can apply to anything. In the case of the elves of Shadowmoor, they were extremely proud and vain, valuing beauty and perfection above all else. They were so extreme about this as to cast out any elves that didn't measure up to their standards, as in the the "eyeblights" from that set. So I think the name here just means "exceptionally beautiful Huntmaster." It may not be the most logical name for a card in a fantasy game but it makes sense given the story of Shadowmoor.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    I think this product is so heartbreaking and represents a true shift in the game. It's sad, but this will make WotC a lot of money. My only real hope is that the outcry is damaging enough to the brand to offset the profits they'll rake in. I think we as players need to be very vocal right now, on all social media platforms and forums. We need to be send a clear message to Wizards that we won't tolerate damaging products like this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Shatterskull Smashing//Shatterskull, the Hammer Pass— Mashable preview
    These cards are bonkers good. There is zero cost in deckbuilding to include these since this just replaces a mountain, and the potential upside is insane.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] DFC lands — Huey Jensen previews
    Can you play these as lands out of your graveyard? Like, could I cast Khalni Ambush as an instant and then use Crucible of Worlds or something to play the land side from the graveyard later? Sorry if they said this already somewhere.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] IGN's party
    Ardent Electromancer will go in my Grenzo, Dungeon Warden commander deck. The Warrior is cute too I guess for something.
    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising Leak Crawling Barrens
    It's a land that doubles as a wincon with infinite mana. Seems solid.
    Posted in: The Rumor Mill
  • posted a message on Upcoming stuff in magic
    I think it's important to remember that Mark Rosewater is a magic designer, not a magic developer. He's outlining broad territories here where he sees potential for future exploration. Reacting with, "XYZ sounds broken, they shouldn't explore that" is exactly the kind of thing that stops worse designers than him from making breakthroughs. The fact that Companion was largely a failed experiment doesn't mean they shouldn't have explored that design, it just means they printed a version that wasn't ready for print (I say largely because my Lazav, Dimir Mastermind commander deck with Gyruda, Doom of Depths as the companion is a TON of fun to play with, and I think the mechanic is pretty cool in Commander, especially before the rules nerf).

    My point is, an article about areas of future design has basically nothing to do with power level or Wizards' ability to balance tournament play.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Tinybones, Trinket Thief and discard theme — Val & PL previews
    The best card for this imo is Oppression. Tinybones only triggers once per turn, so you want each opponent discarding on their own turns, not all at once as in Mindslicer, Nicol Bolas, the Ravager, etc. All the card draw Tinybones gives you mitigates the drawback of Oppression and your opponents will not be able to keep up unless they have removal in hand already.
    Posted in: The Rumor Mill
  • posted a message on Sea Monster EDH
    I run Arixmethes, Slumbering Isle as my Sea Monster commander and I recently cut Stormtide Leviathan. I'd rather use Arixmethes himself as a win-con, along with Berserk and Overwhelming Stampede, Rogue's Passage, Grafted Exoskeleton, etc. and the Leviathan just got in the way. But he's a strong card in the right deck, so I think it depends on (1) who your commander is and (2) how you envision closing out a game.
    Posted in: Commander (EDH)
  • posted a message on [M21] Command zone preview (game knights) - chromatic orrery
    I think the cards we want to compare this to are The Great Henge and Zendikar Resurgent. In the case of the Great Henge, it often comes down for four or five mana and taps for two, meaning it costs two mana or so total (average, sometimes it's free, sometimes costs more, but follow along). Later in the game, it taps for two and draws you cards when you cast creatures. I think Chromatic Orrery is clearly worse at the card draw, but better at the mana ramp since it taps for five. The two life and the counters provided by The Great Henge are cool but often incidental, like the fixing on Chromatic Orrery which is nice but not really that strong so late in the game. Overall, I'd say The Great Henge is a better card (by quite a bit) in any deck playing green, but in decks without green, maybe Chromatic Orrery fills a similar role. Both are mid to late game ramp that you can slot into your curve efficiently and provide the opportunity for card draw.

    Another comparison is Zendikar Resurgent. That card is also seven mana, but it makes you zero mana the turn it comes down, meaning you always pay "full price" as opposed to Chromatic Lantern, which can discount its cost by up to five. After the turn you play it, Zendikar Resurgent is usually better at both ramp and draw. I doubt anyone is trying to cut Zendikar Resurgent for Chromatic Orrery. But sometimes it feels like it's impossible to cast Zendikar Resurgent because you essentially take a whole turn off to do so. Orrery can slot into a mid-game turn while only taking up two mana, and it can be an awesome turn, especially if your commander costs five and it's one you want to play mid to late game. And the ramp on Orrery is close to Zendikar Resurgent in the mid game. If you have six lands, Zendikar Resurgent only gives you one more mana than Chromatic Orrery, and none of the fixing.

    My point here isn't than Chromatic Orrery is better than either of those cards in EDH. It's not. But my point is it kind of comes close, and can go in non-green decks, which means I think it has a role in the format. Jimmy and Josh were too dismissive of this card (as well as erroneously saying you can copy its ability with Twonos lol).

    Another interesting comparison would be to Caged Sun. Big mana ramp spells see play, and fill an important role. And no, just because it's a mid to late game card doesn't make it "not ramp." It's definitely *still* ramp. In many of my commander decks, the ramp package itself has a mana curve. There are lots of one and two drop ramp spells, but also four, five, six, seven mana ramp spells at the top end.
    Posted in: The Rumor Mill
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