To be clear, Staff decided that Mafia would no longer be part of their community and this was not something that was negotiated with us beforehand. We would have been more than happy to join everyone else on Nexus if we had a space to move our community to.
No hard feelings of course, wish you guys the best at the new place.
I've been skimming along, but I'm doing a full reread since I replaced in. I'll be back when I'm done.
Currently in 0 games.
I just realized I don't have any Simian Spirit Guides. Should I try to make room? I could cut 1x Vessel of Nascency and 2x Talisman of Impulse, but maybe the chance of speeding up a turn isn't worth the consistency loss. I've already got a playset of SSGs so maybe I'll just goldfish a few dozen times both ways and see which I like better.
I've been going back through the thread from page 1 trying to find where Harrow and the 8th land were cut to see the reasoning. I think you guys decided the lower land count made it more consistent and Harrow hurt too much on 7 lands because then we can't cast and activate Belcher in the same turn without dorks.
Would you stick to 6 Forest/1 Wastes and add the Talisman of Impulses? Or run 7 Forests with them? Probably better to run the Wastes, I guess, I'd hate to have a Reality Smasher in hand and lose my colorless to Abrupt Decay or Ancient Grudge. I was thinking about cutting Safewright Quest for Traverse the Ulvenwald, too, since Quest can't find my Wastes. I don't have any Traverse at the moment, but I might be able to get some.
I haven't played with Serum Powder, but I saw the discussion about it on the last page. Looks interesting.
I've been thinking about cutting a single Vessel of Nascency and playing a Stomping Ground (for 8 total lands), but I don't know what that will do to my consistency in firing Belcher with 0 lands in library.
Maybe I could go to the earlier 8 land + Harrow lists, or play 7 Forests + Wastes + Nissa's Pilgrimage instead of Recross the Paths? I'm afraid the three mana land fetches are too slow, though. At least Recross is an impromptu tutor if Stirrings whiffs with all the lands in play.
I've been following this deck for a while (2014, I think?) and wanted to try the Wastes/Eldrazi splash, mostly because paper Wurmcoil Engine and Batterskull are expensive and I don't like Hangerback Walker.
My current build looks like this:
4x Birds of Paradise
4x Wall of Roots
4x Sakura-Tribe Elder
4x Chancellor of the Tangle
3x Endless One
2x Reality Smasher
Sorceries: 20
4x Ancient Stirrings
4x Safewright Quest
4x Caravan Vigil
4x Lay of the Land
2x Recross the Paths
2x Rampant Growth
4x Vessel of Nascency
4x Utopia Sprawl
Artifacts: 4
4x Goblin Charbelcher
Land: 7
6x Forest
1x Wastes
3x Pithing Needle
4x Nihil Spellbomb
4x Nature's Claim
4x Autumn's Veil
I could also try going (-2 Rampant Growth, -2 Recross the Paths, -1 Wastes, +4 Talisman of Impulse, +1 Forest). I haven't gotten a chance to play much yet, so I was hoping to get some insight from people who have more experience with the deck. What do you think?
4x Young Pyromancer
4x Monastery Swiftspear
4x Plated Geopede
3x Countryside Crusher
Spells: 18
4x Faithless Looting
4x Life from the Loam
4x Lightning Bolt
3x Seismic Assault
3x Flame Jab
2x Ghost Quarter
3x Copperline Gorge
4x Karplusan Forest
3x Treetop Village
12x Mountain
3x Forest
This is 1) untested and 2) super budget, so I won't guarantee it's effective, but it looks pretty fun. Cast loam, retrace flame jab, swing with a big Monastery Swiftspear, Countryside Crusher, or Young Pyromancer tokens. You could probably play Abbot of Keral Keep instead of Plated Geopede, but neither will probably get bigger than 3/3 anyway (unless you get cute and GQ your own lands to make Geopede bigger).
Actually, on second thought, you might not want or need Faithless Looting. It puts loam back in the yard to dredge, but most of your cards don't want to be in the yard except Loam, Jab, and lands. Dunno what'd put there, though.
Manabase is rough, too, because it's untested. It might be "better" to go to 14 mountains and 1 forest, and it would certainly be better to swap Karplusan Forest for Stomping Ground. At least 1 Treetop Village would be better as a Raging Ravine if you can spring for one of those.
Or if you have the lands for Jund, you can hop over to the Assault Loam primer; there are a couple lists there from page 83 on without Tarmogoyf, Liliana of the Veil, or Dark Confidant.