2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Voldemort's Throne Room Mafia Signups | 9/20 Players
    Quote from Slothful »
    @host: Would you objectively define this game as either (a) bastard; or (b) has bastard elements?
    As a reviewer, define the difference between these terms lol

    I would say it has bastard elements but ymmv
    Posted in: Mafia
  • posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Lmao, I know you're hosting on multiple sites so was thinking we might skip you in one queue while your other game runs here
    Posted in: Mafia
  • posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Cantrip hasn't been around and Osie probably isn't going to host multiple games at once, so it'll be a fair bit quicker than that I hope.
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    Quote from Killjoy »
    Tubbas role is interesting with the only cop being scum with him.
    Yeah I should talk about that a little bit.

    I wanted the Rolecop to be able to claim a check on the "goon" without being outed by the flip. I'm on the fence as to whether this was a good idea or a bad idea.
    Posted in: Mafia
  • posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Matter Mafia has ended in a town victory!

    Grapefruit21 and M plus 7 requested replacement (thanks again to Slothful and DawningBlueSky for replacing in!).
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    Postmortem

    Roles:
    Umami:
    Turminder Xuss, Special Circumstances Drone
    Town Tracker

    “Your seatrider tells me you – how shall I put this? – appeared to the attackers and defenders of the city like some demented if largely ineffectual angel before you swooped in and carried little Toark away.” -- Turminder Xuss, to Djan Seriy

    You are a drone, an artificial intelligence housed in a floating mechanical housing about the size of a person’s fist but many times smarter and armed to the teeth. Your complement of knife missiles, CREWs, and effectors can make short work of any threats.

    Knife Missiles [Active]: Your knife missiles make effective scouts. Each night, you may target a player. You will learn the name of each player that player targets the same night.

    You win when all threats to the town are eliminated.
    shadowlancerx:
    The Liveware Problem, Militarized Culture SuperLifter
    Town Jailer

    The Liveware Problem had started out life as a relatively slim 3D delta shape like an elegantly pointed pyramid. After conversion to a Superlifter – a glorified tug, really – it took on a block-like brutality. Three hundred metres long, square-sectioned, slab-sided, only the vaguest implication of its older, more slender shape remained.

    The Liveware Problem is a Culture ship with a long history; a Wanderer (with a capital W) and Absconder who left the Culture proper and chose to make its own way. Its interest in Shellworlds leads it to contact Djan Seriy Anaplian to offer her its services as both transportation and protection.

    Effectors [Active]: Your effector fields can capture targets, rendering them immobile but protecting them from harm. Each night, you may target a player. That player is protected from kills (but not other actions), and any action they attempt to take is blocked.

    You win when all threats to the town are eliminated.
    Killjoy:

    Djan Seriy Anaplian, Special Circumstances Operative
    Town Judge

    “Part of the training of a Special Circumstances agent was learning a) that the rules were supposed to be broken sometimes, b) just how to go about breaking the rules, and c) how to get away with it, whether the rule-breaking had led to a successful outcome or not.” -- Djan Seriy Anaplian

    As a member of Contact’s notorious Special Circumstances unit, you have access to personal weapons and armor that operate at the cutting edge of Culture technology. You’ve returned to Sursamen to pay your respects to your father, King Hausk, but upon meeting your brother, Prince Ferbin, you realize something strange is afoot...

    Judgment [Active]: You know how to make the hard decisions. Each day, you may designate a player. If the phase would end without an execution, your player name, this ability, and your role name ("Judge") will be revealed and you will kill the designated player unless they had or were tied for the greatest number of votes. You may change your designation as much as you’d like until the beginning of the night phase.

    You win when all threats to the town are eliminated.
    Rhand:
    Pone Hippinse, an Avatoid of the Liveware Problem
    Town Desperado

    “Not really,” the avatoid confessed, sounding both embarrassed and concerned. “Whatever’s corrupting it is almost untouchably exotic. Genuinely alien; unknown. In fact, right now, unknowable. I’d need the ship’s whole Mind to start attacking this *****.” -- Pone Hippinse

    Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Pone Hippinse accompanies the heroes on their journey into the shellworld Sursamen where his ship, the Liveware Problem, cannot.

    CREW [Active] (1-shot): Once per game during a Day phase, you may try to shoot any player by posting “Shoot: [player name]” in bold on its own line in the main game thread. If that player is a member of the mafia, they will die. If that player is town, you will die instead.

    You win when all threats to the town are eliminated.
    Axelrod:
    Earl Droffo, Oramen’s Equerry
    Town Bodyguard

    “By that logic, sir, one might experience something of the power and energy of a piece of heavy artillery by positioning one’s head over the barrel just as the firing lanyard’s pulled; however, I’d venture to suggest the resulting sensation would not remain long in one’s brain.” -- Earl Droffo, to Prince Oramen

    After the untimely demise of Oramen’s first equerry, you are appointed to the position and the two of you become fast friends. Your standing at court isn’t great, but you’ll do anything to protect the Prince and those close to him.

    Martyr [Active]: Each night, you may target a player. If that player would die before the next dawn, you will protect them and die in their place.

    You win when all threats to the town are eliminated.
    ZeDorkSlipeur:
    Jerle Batra, Djan Seriy’s Mentor
    Town Vanilla

    Anaplian, who was innately suspicious of perfectly one hundred per cent natural, utterly unamended human-basic humans, wondered whether Batra – this bizarre, many-times-alien, two-thousand-year-old creature that still thought of itself as “he” – was expressing sincere emotion, or simply acting. She wondered this very briefly, having realised long ago the exercise was pointless.

    You are the Special Circumstances operative mentoring Djan Seriy Anaplian and serving as her handler/point of contact for her mission on Prasadal, and for some reason you have spent the better part of a hundred years with your nervous system transplanted into a cybernetic body resembling a bush of wires and cables. Despite your position you find yourself relatively powerless to influence events.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Vaimes:
    Choubris Holse, Ferbin’s Servant
    Town Vanilla

    “In life you hoped to do what you could but mostly you did what you were told and that was the end of it.” -- Choubris Holse

    As Prince Ferbin’s servant you weren't sure at first whether he'd taken leave of his senses when he confided in you. The king's best friend murdered him? That doesn't make any sense at all... but when tyl Loesp's thugs try to silence you and the Prince, well, you suppose you have no choice but to believe him. Now you've been dragged across the galaxy to help Ferbin find his lost sister, Djan Seriy, who will -- hopefully -- set things right.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    tomsloger:
    Utaltifuhl, Grand Zamerin of Sursamen-Nariscene
    Town Vanilla

    “The Oct may well have been interfering; it has been my curse to command the one world where the local Oct seem unable to leave well, ill or indeed indifferent alone. However, as they don’t appear actually to have transferred any technology to the protégé barbarians concerned, we are without immediate excuse to step in. Ineffably tiresome. They – meaning the Oct and the ghastly squirmiforms – wouldn’t listen to our initial attempts to mediate and frankly we were too taken up with our leaving preparations to have the patience to persist.” -- Utaltifuhl, to Director General Shoum

    The Nariscene are an insectile species with six limbs and a five-segmented body. As the Grand Zamerin you are essentially the ruler of both the shell-world Sursamen and the solar system it inhabits by the terms of the mandate the Nariscene hold under the auspices of the Galactic General Council. Though you wield considerable political power, you were actually just leaving, on your way to witness the 3044th Great Spawning of the Everlasting Queen on the far-distant Nariscene homeworld, and current events seem fairly trivial from your point of view.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Jackrito:
    Doctor Gillews, Royal Physician
    Town Vanilla

    “To rest? What rest? What rest is there? Rest is . . . rest is beneficial. Renews the frame, redefines the nerves, resupplies the muscles and allows the mechanical stresses on the greater bodily organs to abate. Yes, that is rest, and crave it we might. Death is not rest, no; death is the end of rest. Death is decay and rotting down, not building up! Don’t talk to me of rest! What rest is there? Tell me that! What rest? Where, when our king lies heavy in his grave? For whom? Eh? I thought not!” -- Doctor Gillews, to Prince Oramen

    The position of Royal Physician is given to the best and most trustworthy medical practitioner among the Sarl. Sadly, the King’s death has left you too distraught to practice your vocation -- not that you have much experience treating laser burns and radiation sickness anyway.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Rodemy:
    Klatsli Quike, an Avatoid of the Liveware Problem
    Town Vanilla

    “Astle-Chulinisa Klatsli LP Quike dam Uast.”
    “LP?” she said. “The letters L and P?”
    “The letters L and P,” he confirmed, with a small nod and a mischievous smile.
    “I’m well travelled, Ms Seriy; a Wanderer. I am older than I look, I have met many people and given and shared and received many things. … A nested mystery in the centre of my name is no more than I deserve. Trust me.” -- Klatsli Quike, to Djan Seriy


    Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Klatsli Quike meets Djan Seriy aboard the alien ship Inspiral, Coelescence, Ringdown to offer her the services of his ship, the Liveware Problem, as she returns to her homeworld to mourn the death of her father.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Slothful (r. M plus 7):
    Director General Shoum
    Town Vanilla

    “It is simply that, from a further perspective, one cannot but recognise that these very rules I allude to are set out so with precisely such an idea of justice at their core. We seek to be just to the peoples in our charge and those that we mentor by, usually, declining the always obvious option of facile intervention. One might intervene and interfere at every available opportunity and at every single instant when things did not turn out as any decent and reasonable creature would like. However, with every intervention, every interference – no matter how individually well-meant and seemingly right and proper judged purely on its own immediate merits – one would, subtly, incrementally but most certainly remove all freedom and dignity from the very people one sought only to help.” -- Director General Shoum, to Ferbin

    The Morthanveld are spiniform water-worlders, appearing as milky spheres with hundreds of pastel spiny protrusions encased in a shimmering silver field that carries their environment around with them. You are the Director General for all Morthanveld interests in the entire Tertiary Hulian Spine, and though you love Sursamen deeply and would protect it if you could, your high station places you in an awkward position when one Prince Ferbin asks for your help.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    ITF:
    The WorldGod, Xinthian Tensile Aeranothaur
    Town Vanilla

    There was a species called the Xinthian Tensile Aeronathaurs, an Airworld people of enormous antiquity and – according to fable – once of enormous power. They were the second or third largest airborne species in the galaxy and, for reasons known solely to themselves, sometimes one of them would take up solitary residence in the machine core of a Shellworld. Though once widespread and common, the Xinthia had become a rare species and were regarded as Developmentally Inherently, Pervasively and Permanently Senile – in the unforgiving language of Galactic taxonomy – by those who bothered to concern themselves with such anachronisms at all.

    One of the few Xinthia to not be found near their home system, you’ve taken up residence in the core of Sursamen for reasons unknown to any outsider. Worshipped as the WorldGod by the Sarl, you have little real interest in the affairs of mortals (or even in the affairs of the Involved).

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.

    vs

    Gentleman Johnny:
    Savidius Savide, Oct Peripatetic Special Envoy
    Mafia Jack of All Trades

    “It takes the name Nameless, then. Our dear ancestor, this sanctified remainder, surviving echo of a mighty and glorious chorus from the dawn of all that’s good assumes the burden of this ever-consecrated city as we take on the burden of long absence. Ever-present loss! How cruel! A night has been upon us that’s lasted decieons; the shadow’s back half of for ever. A night now glimmering to dawn, at last!” -- Savidius Savide

    As the emissary of the Oct to Sursamen’s eighth level, you have been given the task of securing the Sarl’s permission to allow you to assist in the excavation of the Sarcophagus… which you believe to be a device built by or storing the consciousness of one of the Involucra, who built the Shellworlds and whom the Oct claim they are descended from.

    Equiv-tech [Active] (1-shot each): You have the following gadgets, each usable once. You may only use gadgets during Night phases, and only one gadget can be activated at a time.

    Displacement: You can use portable displacement technology to exchange the locations of two target players. Any actions that target one of those players will target the other player instead. (Bus drive)

    Spy Drones: You can deploy spy drones to watch a target player. You will learn the name of each player that targets that player during this night phase. (Watcher)

    Encrypted Comms: You can encrypt communications between you and a target player. You’ll gain a neighbor chat with them that will start at the beginning of the next Day phase and end at the beginning of the following Night phase. (Neighborizer)

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Xide Hyrlis, ex-Culture Representative
    Town Jack of All Trades

    “But no matter whether we are all in a still greater game, this one here before us is at a cruder grain than that which it models. Entire battles, and sometimes therefore wars, can hinge on a jammed gun, a failed battery, a single shell being dud or an individual soldier suddenly turning and running, or throwing himself on a grenade.” -- Xide Hyrlis

    A Culture outcast and acting commander of Nariscene military forces. Some years ago, before you left the Culture, you helped King Hausk of Sursamen by teaching him and his people many principles of mathematics and science to assist them in making war.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    DawningBlueSky (r. Grapefruit21):

    Mertis tyl Loesp, the Usurper
    Mafia Governor

    “No pity, my dear, dim old warrior. You’ve done your bit, you’ve won your war. That’s monument and epitaph enough and your time is past. But no pity, sir, no. I shall order all the prisoners of today killed with the utmost dispatch and the Ninth invaded with every possible severity, so that gutters, rivers – heavens, water wheels too, for all I care – run with blood, and the shrieking will, I dare say, be terrible to hear. All in your name, brave prince. For vengeance. For your idiot sons too, if you like.” -- Myrtis tyl Loesp, to King Hausk

    You killed your best friend, King Hausk, in cold blood and had his eldest son Ferbin declared dead. Now you must get rid of Hausk’s final son, Oramen, to realize your dream of sitting on the throne yourself and lead the Sarl to conquer the rest of Sursamen.

    Pardon [Active] (1-shot): You have the power over life and death. Once per game, during twilight, you can prevent an execution by majority vote by PMing the game host. Your player name, this ability, and your role name (“Governor”) will be revealed by the game host and the day will end without an execution. You may not use this ability if you have the most votes or are tied for the most votes.

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Oramen Hausk, Crown Prince
    Town Governor

    “I shall miss him. Miss him . . . well, terribly. Obviously. Truth be told, I think I’m like a half-stunned beast, still walking around, but eyes crossed as wits. I fully expect to wake up at any moment. I’d do so now, if it was in my power.” -- Oramen, to Tove

    After the deaths of your father and brother, you became Crown Prince with your father’s old friend, Mertis tyl Loesp, as acting regent. Though you won’t ascend the throne until your age of majority, most of the Sarl will defer to your wishes.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    Lastwhisper:
    Tove Lomma, Oramen’s “Friend”
    Mafia Rolecop

    “Tyl Loesp instructed me most strictly that you were the Prince Regent, nothing more familiar,” Tove said, and pretended to frown.
    “Consider that order rescinded, by me.”
    “Duly agreed, Oramen. Let’s have a drink.” -- Tove Lomma, to Prince Oramen


    You are Prince Oramen’s oldest, best friend, but you owe your advancement to Myrtis tyl Loesp and so have sworn to serve him, even to Oramen’s detriment.

    Trust [Active]: Each night, you can target a player. You gain that player’s trust and learn the name and mechanical text for each ability that player has (but not their alignment, flavor name, or flavor text).

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Fanthile, Palace Secretary
    Town Role Cop

    “I do not know what ill’s been done about us since your father’s death, sir, but there’s a smell that hangs over too much that’s happened. We need all take care not to be infected by its noxiousness; it might prove each one of us all too mortal.” -- Fanthile, to Oramen

    As the palace secretary, your keen insight puts you in a unique position to discover secrets best left unknown.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    Tubba Fett:
    The Sarcophagus
    Mafia ???

    “I require my other pieces, my scattered shards. I would be whole again, then I might answer your questions. The years have been long, prince, and cruel to me. So much is gone, so much taken away. I am ashamed at how much, blush to report how little I know that did not come out of that device that let me learn how to talk to you.” -- The Sarcophagus, to Prince Oramen

    The Sarcophagus is a grey cube, around 20 meters to a side, and the central object surrounding the excavations performed by the Deldeyn (and later, Sarl) on Sursamen’s Ninth Level. Believed by the Oct to be an ancient device created by the Involucra, their claimed ancestors, the Sarcophagus holds a much darker secret...

    Sarcophagus [Passive]: You reveal as vanilla to rolecops and similar roles. If you are ever the only surviving member of your faction, your role becomes The Iln Machine, Mafia Doomsday Device and you gain 1 use of Iln Antimatter Weaponry

    Iln Antimatter Weaponry [Active] (0-shot): Restored to your full function, you can use your weapons to kill any player. At night, you can expend a use of this ability to make an extra kill in addition to the factional night kill. You may not use this ability if there are 4 or less players alive at the beginning of the night phase.

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Ferbin Hausk, Exiled Prince
    Town Vanilla

    “First we must get ourselves to a Tower fitted out for travel – I have an idea for obtaining the necessary documents. Then we shall have ourselves transported to the Surface and take ship away across the stars, to Xide Hyrlis, who generals for the Nariscene now and who may take up our cause for the love of my dead father, and if he is unable to do so, then at least he might signpost the route . . . to Djan, Anaplia’s daughter. Who was raised to be fit to marry a prince and then found herself dowried to the mongrel alien empire that calls itself the Culture.” -- Ferbin Hausk

    You are the only living witness to the murder of your father, King Hausk, and the rightful heir to the throne of the Sarl. Knowing that the traitor, Mertis tyl Loesp, will have you killed on sight, you hatch a plan to gain assistance from outside of Sursamen, from your father’s alien friend Xide Hyrlis and your sister, Djan Seriy Anaplian.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.

    What worked:
    • I ~think Judge+Governor worked okay, seems like the thread went a little crazier than I thought you would though.
    • I didn't make any major errors in ability resolution!
    • Shadow played like a demon and stopped two kills lmao

    What didn't work:
    Oh boy where even to start here...
    • The Judge and Governor should have been quiet roles, but I needed some way to incentivize the Judge to actually use their ability which is why the Governor had to be loud... Hum. If I ever recycle this pairing it will be in a way that doesn't include twilight.
    • Speaking of, I didn't think a 24 hour twilight would drag the game nearly as much as it did.
    • Wolves just got completely demolished, partly because their tools were a little weak and partly through misuse of them. I think if they had used the busdrive I gave the JoAT either time they tried to kill shadow the game would have looked a lot different... that said, I do think I misjudged the night action balance here.
    • Night actions were somewhat town sided; the original role list was Roleblocker instead of Jailkeeper and when we changed to the Jailkeeper I should've made the Bodyguard a vanilla. The Mafia JoAT should probably also have been a straight up roleblocker or busdriver.
    • Too many of the roles I thought weren't clearable ended up in dichotomies with each other (Judge/Governor/Desperado, mainly, I knew the Despy would be cleared but I thought Judge/Governor were a townie enough pair that other roles like Tracker, etc. would be lunchable and not a hard dichotomy).
    • While this didn't actually come up this game, the decision to allow the Governor to activate in lylo but being balanced by the Judge being able to shoot them was, well, questionable.
    There's some other stuff, most of it buried in spec chat somewhere. I'll add it to this post if I remember.

    Anyway, I hope everyone had fun even though the balance was a little off. I tried some new things and learned a lot lol. Thanks for playing!!
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    End Game
    “And where’s all this money coming from?” Senble asked. She glared at this Quike fellow, who smiled gracefully back. “Don’t tell me you’ve finally won something at the betting!”

    “In a sense, dear,” Holse told her. “The money will be coming from a fund set aside for special circumstances by some new friends I’ve made.” He waved one hand airily. “Mr Quike will be handling the financial side of things.”

    “And what do you propose to do?” Senble demanded. “If this is a betting win you know damn well you’ll just gamble it all away again next week and we’ll be back to hiding from the constable’s men and pawning the brass, which is already pawned, I might add.”

    “Oh, I’m going into a career in politics, me dear,” Holse said matter-of-factly. He was still holding the shy young boy and patting his back, reassuring him.

    Senble threw back her head and laughed. “Politics? You?”

    “Politics me indeed,” Holse said, smiling broadly at her. She was still distracted by those teeth. “I shall be a man of the people, yet one who has been places and seen things and made friends such as you would entirely not believe, my dear. I’m better connected, upwards and downwards – WorldGod be praised – than you could possibly imagine. Also, as well as my earthy charm, native cunning and other natural abilities I shall have an inexhaustible supply of money,” (Quike smiled, as though to confirm this outrageous statement), “which I understand is a not un-useful attribute in the political sphere of life, and I shall additionally have a rather better knowledge of my fellow politicians’ tastes and foibles than they will ever have of mine. I shall probably make a very good parliamentarian and an even better First Minister.”

    “What?” Senble said, incredulously.

    “Meanwhile Mr Quike here will be keeping me honest and making sure I don’t become a – what was that word, Mr Quike?”

    “Demagogue, sir,” Quike said.

    “Making sure I don’t become a demagogue,” Holse went on...


    The Mafia team of Gentleman Johnny, DawningBlueSky, Lastwhisper, and Tubba Fett have surrendered.

    Congratulations to the Town!

    Wolf chat and Spec chat are on discord at discord.gg/84hk56E (please be patient while I give you roles after joining)

    I'll write a post game post in a minute.
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    Vote Count 4.1 [Final]
    “There are those who hold that, statistically, we must live in a simulation; the chances are too extreme for this not to be true.”

    “There are always people who can convince themselves of near enough anything, seems to me, sir,” Holse said.

    “I believe them to be wrong in any case,” Hyrlis said.

    “You have been thinking on this, I take it then?” asked Ferbin. He meant to sound arch.

    “I have, prince,” Hyrlis said, continuing to lead them through the host of sleeping injured. “And I base my argument on morality.”

    “Do you now?” Ferbin said. He did not need to affect disdain.

    Hyrlis nodded. “If we assume that all we have been told is as real as what we ourselves experience – in other words, that history, with all its torturings, massacres and genocides, is true – then, if it is all somehow under the control of somebody or some thing, must not those running that simulation be monsters? How utterly devoid of decency, pity and compassion would they have to be to allow this to happen, and keep on happening under their explicit control? Because so much of history is precisely this, gentlemen.”

    They had approached the edge of the huge space, where slanted, down-looking windows allowed a view of the pocked landscape beneath. Hyrlis swept his arm to indicate both the bodies in their coffin-beds and the patchily glowing land below.

    “War, famine, disease, genocide. Death, in a million different forms, often painful and protracted for the poor individual wretches involved. What god would so arrange the universe to predispose its creations to experience such suffering, or be the cause of it in others? What master of simulations or arbitrator of a game would set up the initial conditions to the same pitiless effect? God or programmer, the charge would be the same: that of near-infinitely sadistic cruelty; deliberate, premeditated barbarism on an unspeakably horrific scale.”

    Hyrlis looked expectantly at them. “You see?” he said. “By this reasoning we must, after all, be at the most base level of reality – or at the most exalted, however one wishes to look at it.


    Lastwhisper - 6 (Vaimes, Umami, Jackrito, Slothful, shadowlancerx, Lastwhisper)

    Not Voting - 5 (DawningBlueSky, ZeDorkSlipeur, Gentleman Johnny, tomsloger, Killjoy)

    The vote to execute Lastwhisper has reached majority.

    It is twilight, you may continue posting. Twilight ends at 11:59:59 EDT on 21 May 2020.

    Notes:
    If your vote is uncounted and I didn't say why, please PM me or DM me on Discord so I can investigate.
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    Start of Day 4
    “Why are you here?” the Nariscene translated.

    “We are here to see a man called Xide Hyrlis,” Ferbin told the Nariscene and the small pale man-thing.

    “There is no one of that name here.”

    “What?”

    “There is no one of that name here.”

    “That cannot be true!” Ferbin protested. “The Morthanveld who brought us here assured us this is where Hyrlis is!”

    “They could be mistaken,” the Nariscene suggested, without waiting for the man to speak.

    “I suspect they are not,” Ferbin said icily. “Kindly be so good as to tell Mr Hyrlis that a prince of the Sarl, the surviving son of his old good friend, the late King Nerieth Hausk of the Eighth, Sursamen, wishes to see him, having travelled amongst the stars all the way from that great world at the express favour, with emphasis, of our friends the Morthanveld with the specific mission of meeting with him, as affirmed by Director General Shoum herself. See to it, if you would.”

    No one died.

    Not Voting - 11 (DawningBlueSky, ZeDorkSlipeur, Gentleman Johnny, Jackrito, shadowlancerx, tomsloger, Vaimes, Lastwhisper, Umami, Slothful, Killjoy)

    With 11 alive, it takes 6 to achieve a majority.

    It is Day 4. You may begin posting.

    Day 4 ends at 11:59:59 PM Eastern Time on 30 May 2020.
    Posted in: Mafia
  • posted a message on Resistance - Spies win!
    https://myboardgamejournal.wordpress.com/2012/02/28/resistance-is-futile/

    This person reviewed the game and also included hi-res images of the plot cards with a Mass Effect reskin (convenient!)

    And yeah basically on Proposals 1.1, 2.1, 3.1, 4.1, 5.1 the mission leader draws a plot card and gives it to a player (one of them makes the leader do something instead)

    Most of them are stuff like "reveal your alignment to the player of your choice" so spies can pick a partner or someone who is being read as a spy that no one trusts and stuff like that
    Posted in: Mafia
  • posted a message on Resistance - Spies win!
    Well, it's public knowledge

    The way it works in face to face is there's a deck of cards with 1-shot powers on them, at the beginning of the mission the first mission leader draws a card from the deck and reads it out loud but (usually) can't use himself, he has to give it to someone else to use (so everyone knows who has it).

    I'll see if I can find the rules real fast.
    Posted in: Mafia
  • posted a message on Resistance - Spies win!
    I definitely think vanilla resistance is pretty wolfsided for forums; there's a variant where instead of role cards the mission leader gets a random 1-shot ability and has to choose someone else to give it to, we could try that if we want to run this again.

    (Though I also think there weren't enough mission rejections early, we're probably accepting missions too quickly as a player group.)

    I also think deadlines are still a bit too long for it but I'm not sure how I would shrink them. Maybe like 3/2 with weekends off or something.

    Anyway GG all and congrats to the Spies (Umami, Killjoy, Shadow) and Vaimes for getting it right at the end. Smile
    Posted in: Mafia
  • posted a message on Signups: Tiniest Hunt
    actually /out sorry I probably shouldn't play right now (but I really want to)
    Posted in: Old Sign-ups
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    Announcement
    It is Night, please do not post.
    Posted in: Mafia
  • posted a message on Matter Mafia -- End Game: Sursamen Survives
    End of Day 3
    The “Now, Turning to Reason, & its Just Sweetness” bellied in towards a fractured, broken land of rock and cinder. This, Liaison Officer Chilgitheri informed them, was what was left of the country of Prille, on the continent of Sketevi, on the planet Bulthmaas, in the Chyme system.

    “Smell that air,” Chilgitheri told them as they settled into the welcoming couches of the transparent device. It closed its doors and the sounds from outside ceased. “You’ll smell nothing unfiltered for a while, but that is the authentic scent of Bulthmaas.”

    “It stinks,” Holse said.

    “Yes. There may still be a few of the later wide-spectrum pathogens around, but they ought not to affect you.”

    Ferbin and Holse looked at each other. Neither had any idea what pathogens were, but they didn’t like the sound of them.

    The little bubble vehicle lifted silently and they crossed the glassy surface of the crater to a construction made of thick metal plates jutting out from the jumbled debris of the lower crater wall like some monstrous iron flower growing from that riven, death-grey geography. A set of ponderously massive doors swung open and the dark tunnels swallowed them.


    Rodemy has been executed by Judge Killjoy. He was:
    Klatsli Quike, an Avatoid of the Liveware Problem
    Town Vanilla

    “Astle-Chulinisa Klatsli LP Quike dam Uast.”
    “LP?” she said. “The letters L and P?”
    “The letters L and P,” he confirmed, with a small nod and a mischievous smile.
    “I’m well travelled, Ms Seriy; a Wanderer. I am older than I look, I have met many people and given and shared and received many things. … A nested mystery in the centre of my name is no more than I deserve. Trust me.” -- Klatsli Quike, to Djan Seriy


    Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Klatsli Quike meets Djan Seriy aboard the alien ship Inspiral, Coelescence, Ringdown to offer her the services of his ship, the Liveware Problem, as she returns to her homeworld to mourn the death of her father.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.

    It is Night 3. Please do not post.

    Night 3 ends at 11:59:59 PM Eastern Time on 19 May 2020. Please submit actions at least one hour early to prevent delays to the start of Day 4.

    [historical vote counts will be inserted momentarily]
    Posted in: Mafia
  • To post a comment, please or register a new account.