Quote from MDenham »Votes: Piar, Indighost
T: Add 1 to your mana pool.
T: The next time this turn a creature you control would deal combat damage to a player, instead look at that many cards from the top of your library. You may put those cards back in any order.
Quote from Guesswork »Votes: Rudyard, Legend
Morlock Stalker B
Creature — Ape Rogue [C]
Morlock Stalker can't block.
(From my RKU thread today.)
Quote from bravelion83 »Votes: Indighost, Rudyard
Invoke the Ancestors 2W
Manifest the top card of your library, then bolster 1. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card. To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Quote from Legend »Mana Font (Common)
Artifact - Fortification
Whenever fortified land becomes tapped for mana, add one mana of any color to your mana pool.
VOTES: Groovelord , Piar
Quote from CryoZenith »Votes: ThunderManatee, Rudyard
Back to my old love - cards based on economy.
Market Flow WB
Whenever a player casts a spell, if it's the first spell he or she casts that turn, that player loses 2 life. Otherwise, that player gains 3 life.
"As painful as initially tapping into your savings is, the more active market wins out in the end."
Quote from ThunderManatee »Votes: Rudyard, Flatline
Phyrexian Sabrebeast (R/P)(R/P) (Common)
Artifact Creature - Beast
Splice 3 (3: This card becomes an Equipment. It is no longer a creature. Attach it to target creature and this card loses splice. Splice only as a sorcery.)
Spliced creature gets +2/+0 and gains first strike.
"Beware of claws coated in black. Once you're metal, you can't turn back."
Quote from Groovelord »Sparkatog 1BB
Creature -- Atog (R)
Sacrifice a planeswalker: Sparkatog gets +X/+X until end of turn, where X is the number of loyalty counters on that planeswalker.
Votes: MDenham, IcariiFA
Quote from Flatline »Votes: Rudyard, Piar
HM: MDenham, Thundermanatee (Good stuff today!)
I'm not sure this is worded correctly...
Creature - Human Advisor (U)
If a player would put any number of cards on the top or bottom of his or her library, that player puts those cards into his or her graveyard instead.
"Your ideas are worthless!"
Quote from Indighost »Votes - IcariiFA, Piar
Staggering Dread 1BR
Creature your opponents control get -1/-1 until end of turn. Then each creature with power 0 or less cannot block this turn.
Quote from Rudyard »Piar, Guesswork
Parrot Familiar UU
Creature - Bird (R)
Whenever a player casts an instant or sorcery spell that targets Parrot Familiar, copy that spell. You may choose new targets for the copy.
Quote from Piar »Votes: Indighost, CryoZenith
T: Exile another target permanent until Flickerclock becomes untapped.
Quote from IcariiFA »Votes: Piar, bravelion83
Frigid Winds 1UG
Instant - (U)
Tap all creatures. Frigid Winds deals 2 damage to each creature with flying.
Wings furled in ice don't open.
Quote from MDenham »Votes: Piar, Legend
Tarvish MacAlbery, Explorer 3UR
Planeswalker - Tarvish (M)
[+1]: Exchange control of target permanent you own and target permanent you don't own.
[-3]: Untap up to two target nonbasic lands.
[-8]: Gain control of all artifacts. Untap them. Creatures you gain control of this way gain haste.
Quote from Piar »Votes: Indighost, IcariiFA
The Tempest Twins 1UR
Legendary Creature - Human Wizard (R)
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a red spell, you may play a card exiled by The Tempest Twins until end of turn.
Quote from Guesswork »Votes: Rudyard, Flatline
Court Chaos 2RRR
Flip a coin until you choose to stop flipping. Draw a card for each flip you win. Court Chaos deals 2 damage to you for each flip you lose. The damage can't be prevented or dealt instead to another permanent or player.
Quote from CryoZenith »Votes: Piar, Flatline
The Grand Conqueror U
Legendary Creature - Human Advisor (MR)
Territory 9 (You may cast The Grand Conqueror only if you control 9 or more lands)
Whenever a nonland, nontoken permanent enters the battlefield, you may pay its mana cost, including color. If you do, gain control of that permanent.
Quote from ThunderManatee »Votes: Rudyard, Piar
Hardy Krasis 2G
Creature - Lizard Mutant [C]
Quote from Rudyard »Indighost, Piar (Thought Snag's a two for one tho, so it's a lil under-costed at just B)
Traitor's Cloak 2UUU
Enchantment - Aura (R)
You control enchanted creature.
Enchanted creature has protection from its owner. (It can't be blocked, targeted, dealt damage, or enchanted by anything controlled by its owner.)
Quote from Flatline »Votes: Bravelion83, CryoZenith (I like the ability more than the card though)
Apparently tarmo is Finnish for vigor. Also, I copied and pasted the end of this card from Tarmogoyf. Hopefully nobody thinks that's beneath me.
Vigorous Blast deals X damage to target creature, where X is equal to the number of card types among cards in all graveyards plus 1.
Tribal Instant - Lhurgoyf
Tarmoblast deals X damage to target creature, where X is equal to the number of card types among cards in all graveyards plus one.
That which does not kill the Tarmogoyf, can only make it stronger. Come to think of it, even that which does kill the Tarmogoyf can only make it stronger.
Quote from bravelion83 »Votes: CryoZenith, IcariiFA
Mardu Recruiter 3R
Creature — Human Warrior (U)
Dash 4R (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Whenever Mardu Recruiter attacks, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Quote from Legend »Karn's Blessing (Uncommon)
Enchantment - Aura
When Karn's Blessing enters the battlefield and at the beginning of your upkeep, choose a counter on enchanted artifact. Put another of those counters on enchanted artifact.
VOTES: Rudyard , Piar
Quote from Indighost »Votes - Legend, Guesswork (Probably busted as hell somehow, but I love it, and the flavor.)
Korthian Martialist 2(R/G)
Creature - Human Monk
Protection from equipped creatures
"You think armor or blades will help you defeat me? Think again."
Quote from Groovelord »Boros Duelist 1RW
Creature -- Human Soldier (R)
Each player can't cast spells during combat unless he or she controls an attacking or blocking creature.
Votes: Guesswork, Legend
Quote from Tilwin »Holy Presence 2W
Enchantment - Aura (C)
Enchanted creature gets +2/+2.
At the beginning of the upkeep of enchanted creature's controller, that player gains 2 life.
Votes: Groovelord, IcariiFA (though I would drop the "target" since it conflicts with the "tie" remark)
Quote from IcariiFA »Votes: Indighost, Groovelord
Hail Elemental 3UU
Creature - Elemental (R)
Whenever a creature becomes the target of a spell or ability, counter that spell unless it's controller pays 1.
When Blizzard Elemental attacks or untaps, other creatures get -1/-0 until end of turn.
A relentless storm of cold awe without bias.
Quote from MDenham »Votes: Tilwin, Groovelord
Professor Tarvish MacAlbery 1UR
Legendary Creature - Human Advisor (R)
Spells you control cost 1 less to cast if they target Tarvish.
Activated abilities you control cost 1 less to activate if they target Tarvish.
X, T: Gain control of target noncreature permanent with converted mana cost X or less.
Quote from Guesswork »Votes: MDenham, Piar
Rime Cauldron 3
Snow Artifact [R]
As Rime Cauldron enters the battlefield, choose a color.
X, T: Put X charge counters on Rime Cauldron. Spend only mana of the chosen color this way.
T, Remove X charge counters from Rime Cauldron: Add X mana of the chosen color to your mana pool.
Quote from Piar »Votes: Guesswork, Legend (Every once in a while I look at a card and my jaw drops. Today that happened with Guesswork's card.)
Thought Snag B
Target player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
"Memories are such fragile, fleeting things. It takes finesse to steal just the right one." - Liliana Vess
Quote from Rudyard »ThunderManate, Guesswork
Puzzle Book 3
T: Each player searches your library for a card and exiles it face down. Then shuffle your library.
T: Choose a card at random exiled with Puzzle Book. Put that card into your hand.
Quote from CryoZenith »Votes: MDenham, Guesswork
Territory is basically the mechanic that I designed to go with Serra Avenger like cards: undercosted cards you can't play early, but without the memory issues.
Exotic Toxin 1B
Territory 4 (You may cast Exotic Toxin only if you control 4 or more lands.)
Destroy target creature. It can't be regenerated.
"I'm a charitable guy. I most enjoy being charitable with souvenirs from the Reptilian Coast."
Quote from bravelion83 »Votes: Legend, IcariiFA (it should be 3BG and "creature's")
Sultai Seer 2U
Creature — Human Wizard (R)
At the beginning of your upkeep, look at the top two cards of your library. Manifest one of them, then put the other into your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
“Only some futures are real, others just come to pass.”
Quote from ThunderManatee »Votes: Tilwin, Legend
Goblin Jetfire RRR (Uncommon)
Creature - Goblin Scout
Whenever Goblin Jetfire deals combat damage to a player, you may prevent that damage. If you do, sacrifice Goblin Jetfire and deal 4 damage to that player.
"Sparky sparky shooty shooty"
- Detailed schematic notes
Quote from Indighost »Votes - guesswork, piar
Deafening Silencer 1WW
Creature - Human Cleric
Noncreature enchantments lose all abilities.
Quote from Legend »Vedalken Voidmage (Rare)
Creature - Vedalken Wizard
When Vedalken Voidmage enters the battlefield, permanents your opponents control lose all nonmana abilities until the beginning of the next end step.
VOTES: MDenham , Groovelord
Quote from Groovelord »Orzhov Confessor 2BB
Creature -- Human Cleric (R)
When Orzhov Confessor enters the battlefield or the creature it haunts dies, you may search your library for a nonland card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost. Then shuffle your library.
Votes: CryoZenith, Flatline
Quote from Flatline »Votes: Guesswork, Groovelord (I really like both of these cards.)
Overseer of the Cliffs
Creature - Ogre Shaman (R)
Whenever a land is put into a graveyard from the battlefield, Overseer of the Cliffs deals 2 damage to that land's controller.
Quote from IcariiFA »Votes: Piar, Flatline
Hard Fall B
Destroy target creature with the greatest power. (if there is a tie, you choose which creature.)
The bigger they are...
Quote from Guesswork »I sometimes flush my own designs on account of wordiness / ugliness. Usually I just sit on them for a while and I'll think of a way to do it that's a little easier on the eyes.
In the case of Ice Cauldron, it's one of those designs that time forgot. As neat as it is once you understand it, I don't think I could get behind it if it were released now. That text box is a hot mess. In my opinion, comprehensibility counts for something.
Quote from MDenham »Votes: CryoZenith, Indighost
Flood of Scorpions 1BB
Destroy all creatures with combined power and toughness 2 or less.
"Scorpions? No thanks. Too many legs. Why couldn't it just be snakes this time?"—Tarvish, university explorer
Quote from Legend »Brain Stem (Uncommon)
Creature - Plant
Whenever a player draws a card, Brain Stem gets +1/+1 until end of turn.
VOTES: Flatline , IcariiFA
Quote from Tilwin »Votes: ThunderManatee, IcariiFA
Puzzle Games 1UU
Until end of turn, the next spell you would cast has Delve.
If it is your turn, you may draw a card.
"I always liked puzzles. They speak more truth than the brightest minds in existence." - Teferi
Quote from Guesswork »Votes: MDenham, IcariiFA
Lightning Strobe 2R
Lightning Strobe deals 3 damage to target creature or player. Exile Lightning Strobe. You may cast it again this turn.
Quote from IcariiFA »Votes: bravelion83, CryoZenith
Seize Power 3GB
Destroy target creature. Put X +1/+1 counters on target creature you control, where X is the destroyed creatures power.
Strength is best taken by force.
Quote from CryoZenith »Votes: Guesswork, IcariiFA
Locker of Potential 0
Artifact Creature - Elemental (U)
Locker of Potential costs X more to cast, where X is the number of lands you control.
Quote from bravelion83 »Votes: Flatline, IcariiFA (rarity is missing)
Mysterious Manifestation U
Each player manifests the top card of his or her library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Draw a card.
Quote from ThunderManatee »Votes: Indighost, CryoZenith
Crazed Honor Guard RR
Creature - Goblin Flagbearer [C]
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever Crazed Honor Guard becomes the target of a spell or ability an opponent controls, sacrifice it and deal 2 damage to target creature or player.
"Are there bombs on that flag?"
Quote from Piar »Votes: Flatline, IcariiFA
Towering Growth 5GG
Enchantment - Aura (R)
Enchanted land has "T: Target creature gets +7/+7 until end of turn."
Quote from Indighost »Votes - Flatline, IcariiFA
Ætherflame Mortar 2R
~ deals 3 damage to target creature or player.
You may cast ~ from exile.
Quote from Groovelord »Magnetron 4
Artifact Creature -- Construct (U)
When Magnetron enters the battlefield, you may put a magnet counter on another target artifact or creature.
Whenever Magnetron becomes tapped, tap each permanent with a magnet counter on it.
Whenever a permanent with a magnet counter on it becomes untapped, untap Magnetron.
2: Put a magnet counter on another target artifact or creature.
Votes: Legend, Flatline
Quote from Flatline »Votes: Bravelion83, CryoZenith
I've recently started to try making some renders. Here's my favorite one so far....
Oracle of Fire
Creature - Human Wizard (R)
: Exile the top card of your library. If that card is an instant or sorcery, you may cast it until end of turn.
"As she stared into the dancing flames, suddenly a vision came to her."
Art is from Uildrim @ deviantart.com
Quote from Guesswork »
As a real quick example, take MDenham's Errekwor Stone on February 18th. I think I get what it does... it seems cool and creative... but it takes a lot of shortcuts with standard Magic terminology, and I'm left questioning whether I'm reading it as-intended.
Quote from MDenham »Votes: CryoZenith, Groovelord
Carnelian Dagger 3
Sacrifice a creature: The next spell you cast this turn that shares a color with the sacrificed creature has convoke.
"Picked this little bugger up after some ritual in Hadathia. The priest would tie down some poor unfortunate, slit his throat, and everyone would bow down in reverence. Not long afterward, they'd get some kind of reward from their gods. I recommend the university keep this one under lock and key, just in case."—Tarvish, university explorer
Quote from Flatline »Votes: Guesswork, courageouscat (aka bravelion83)
This card doesn't already exist, right?
As an additional cost to cast Sucker Punch, reveal a creature card from your hand.
Sucker Punch deals X damage to target creature, where X is equal to the revealed creature's power.
"What's fair is subjective, who won is not."
Quote from Legend »Aether Vortex (Common)
Target player shuffles a nontoken creature he or she owns into his or her library, then draws a card.
Back to the Blind Eternities, Eldrazi menace! - Jace
VOTES: CryoZenith , Piar
Quote from bravelion83 »Votes: Flatline, Groovelord
Sultai Troops 2BB
When Sultai Troops enters the battlefield or whenever a nontoken creature you control dies, put a 2/2 black Zombie creature token onto the battlefield.
The Sultai spare no thought for the safety of troops, who are easily replaceable zombies themselves, or fuel for new zombies.
Quote from Guesswork »Votes: Indighost, IcariiFA
Narwhal Engine 4
Artifact Creature — Construct [U]
First strike, protection from red
2: Narwhal Engine gets +1/+0 until end of turn.
Quote from CryoZenith »Votes: Groovelord, IcariiFA
Checks and Balances 1BW
Whenever an opponent draws a card, they discard a card unless they pay 2 life.
Whenever an opponent gains life, they lose 2 life unless they discard a card.
Quote from Indighost »Votes - Cryozenith, Bravelion
Alter to Prossh 2
Sacrifice a creature: Target creature gets +1/+0 until end of turn.
Whenever you sacrifice a kobold creature, you gain 1 life.
"From on high he did descend//
On wings of golden flame//
Our foes, they met their end//
And his kingdom he did claim."
- Verse 32 of the Kher Keep Scriptures
Quote from ThunderManatee »Votes: MDenham, Legend
Fotanax, Kingmaker 3RRR
Legendary Creature - Dragon[M]
At the beginning of your upkeep, give target creature +4/+0. At the beginning of the next end step, sacrifice that creature. If you do, put a +1/+1 counter on Fotonax.
"A scaffold for my glimmering hoards."
-Fotanax's definition for "king"
Quote from IcariiFA »Votes: bravelion83, Indighost
Death Threat 1B
Enchantment - Aura
Enchanted creature gets -1/-1.
When enchanted creature dies, you draw a card.