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  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Well, 20% Modern maybes is still almost 50 new cards that might be Modern playable. That's huge. We usually get what, like 2 or 3 cards from each Standard set? And I like what they did. We got some powerful answers, which is something the format has sorely lacked from its inception, but we also got a lot of support for several different archetypes that have been underpowered or just didn't exist before, like Slivers, Ninjas, Goblins, Seismic Loam, support for some kind of Sultai snow deck, an Astral Drift blink deck, some strong tempo threats, and some sweet new lands. There's a lot to like in this set for Modern.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    The GDS vs. UW matchup isn't as bad as it used to be when GDS was a new deck. Back then, UW was playing Verdict and Condemn, and a lot of GDS pilots didn't know how to play the matchup. I would always see people try to side into a grindy plan post-board, but you're just not going to out-grind UW Control. You have to be the aggro deck, strip all their answers and then kill them quickly before they find another.

    With GDS pilots starting to figure that out, and UW moving towards Terminus and Oust, the matchup improved. I think it's still very unlikely to be an even matchup, though. If UW moves back towards Verdict, it'll make it bad again.
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »
    Turn 1 Forcing a Faithless Looting or Ancient Stirrings is going to feel SOOOO good. I don't care if it's correct or not; my body needs this.
    Even Forcing a Vial from Humans. The hardest games to play against Humans are the ones where they overwhelm you with tempo advantage because they played a turn 1 Vial. Humans playing on curve is a VERY fair deck. I would probably board the card out in sideboard games, but my point is that it does have some play even against a deck like Humans in game 1. It's going to be a main deck card for fair blue decks. I don't know if it's a 4-of, but if you want it at all you want it in the main, and you can board it out if it's bad like people do in Legacy with Force of Will.
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Not just a combo breaker, but it's a way to answer all the busted 1 mana turn 1 plays that different decks play when you're on the draw. Ancient Stirrings, Faithless Looting, Aether Vial, Thoughtseize (if you really want to protect something in your hand), Mox Opal, Amulet of Vigor, a Chalice powered out by a SSG. The only deck I can think of where it's REALLY unfortunate that this doesn't hit creatures is Bogles.

    If this card sees wide adoption by fair decks, it will go a long way towards slowing down the format, and I think that's a good thing. It hits almost every busted turn 1 play that enables so many decks. And it does so while not being something that combo decks will want. Great design.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from ElectricEye »

    I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects


    I think his points stands. Modern Belcher is going to need a lot more than just Chrome Mox to become "playable." And when I say playable, I realize that everyone has a different definition. Some people believe that only UR Phoenix, Dredge, Amulet, Whir Prison, and Grixis Shadow are playable right now and I can't fault them for that line of thinking (yes, even with the 1 win that a Jund Titanshift deck did this weekend) We are talking about giving yourself the BEST chance, not just spiking a tournament with a deck that put you at a disadvantage from the start, even if you out tested all other 2,000 players at the GP.

    Even though many of us assume it, I don't think Wizards has ever said explicitly that Mox Opal to be close to a banning. Someone can correct me if I'm wrong here.

    But I do believe that your point also stands because Wizards seemingly does not want (and I say this loosely because honestly there isn't any proof) fast mana to be prevalent in Modern. I guess there technically is proof with Rite of Flame and Seething Song banned, but other cards are not banned. This is the most likely conclusion one can have.

    My point is that you can't blame someone for questioning the line of thinking - Chrome Mox won't get unbanned because of Belcher because Belcher has no relevance in the current meta and there is some percentage of players over 0% that don't believe Belcher to potentially be a problem if Chrome Mox is unbanned. My own opinion is that I don't think it currently should be unbanned, but I think it's close. I think 5 unbannings down the line, it SHOULD come off. I just don't know if that time period is 2 years or 22 years.

    https://www.youtube.com/watch?v=HF0_3hFMX-4&list=PL04lbfeNAaS8W-BSi1u7JHHM4YesThl2V

    This video is a few years old, but the point still stands. Belcher requires a certain amount of free fast mana to be consistent enough to be a real deck. There is a mono-green version now that's sort of a meme deck because it's capable of very quick kills, but it's inconsistent. Raising the number of free fast mana spells in the format from 8 copies to 12 greatly increases the consistency of this strategy, especially if they end up going with the London Mulligan. There is a very real possibility that adding Chrome Mox to the format makes Belcher consistent enough to be a real player in the meta, and do we really need another turn 1 or 2 deck in Modern? No, we don't.

    Even if it's not Belcher specifically, Chrome Mox would absolutely result in the format speeding up, because that's what free fast mana does. We need to go in the opposite direction, so Chrome Mox is a huge no-go for an unbanning.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    Yep, I'd say you really nailed it on the head. Faithless Looting has been in Modern for forever, and it was never a problem until now. WotC has been printing a bunch of graveyard payoff cards in recent years to make the graveyard a more active part of the game, but not a lot of answers to those things.

    What kind of effects could they staple graveyard hate onto to make it main deckable? Maybe something like a card that's a Shock that also exiles a card or two from a graveyard, or a modal card with graveyard hate along with effects that people often want main?
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    I really hope they don't make any more ban decisions before we get Modern Horizons. That set is probably going to cause some changes in the format, so I'd rather wait and see what happens with that than ban anything right now.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    I'm pretty pumped up for this set. A way to skip Standard and get needed cards directly into Modern is something we've all been asking for for years. It's also nice to see that they do listen to us. Cabal Therapist looks interesting in something like Dredge or Bridgevine. Could also work in a fair deck that makes tokens to sacrifice. Serra is very interesting. Obviously, the barrier to entry for a 4-drop is very high in Modern, but she might get there. There are decks that want Worship, and she's a main-deckable Worship that can't be removed. Worst case scenario, she's a 4 mana Serra Angel that leaves a planeswalker behind. She seems like she would go well in a Lingering Souls deck, or a creature deck that would want Worship.

    I think the card I'm most hoping for is Counterspell. I don't even think it would be a huge difference, but it would be nice to not have to play such a wide split of incredibly situational 2 mana counters and hope you have the right one at the right time. I'm excited to see what else they have for us in this set, this is going to be HUGE for the format!
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    So, does this GP result solidify for anyone else that GB Rock is the best build of the GBx Midrange decks? I know people have been trying to force Jund for the past year, but the consistency and power you get from the two color manabase seems to be where it's at.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    Containment Priest is a card that absolutely should be in Modern. It's an excellent answer for fair white-based midrange and/or control decks to all the graveyard shenanigans going on in the format. They keep printing so many threats that recur from the graveyard without giving us nice answers to that strategy, and Containment Priest would be a nice step in the right direction.
    Posted in: Modern Archives
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