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  • posted a message on RG Eldrazi
    Quote from mrpiddlex »
    Oath hasn't been as good at Stirrings late in the game (obviously), but is still very serviceable. It does grab a BBE! I like to use it first early since I'm probably just digging for a land or bird.

    Domri sounds like a more flexible Shapers' Sanctuary. It's probably very good, but what matchups is it actually helping in? Beast Within sounds interesting, but it's a little more control-ly for what I want to do maindeck. It is flexible enough to hit your own permanents, but I don't know what I'd do if I hit it off of a BBE on an empty board against blue decks.

    Keep in mind my deck is 22 lands, 4 mana dorks, and 2 mana rocks. That's 28 sources for mana with 4 sol lands for most of my creatures and only 2 fetchlands. With expensive creatures on the top end and 5 cards to dig for them, it's surprisingly resilient to Ponza and Blood Moon decks. Additionally, if I untap with endbringer, I end up using that mana up.

    I honestly haven't thought of the Gods too much. Rhonas can be cast with BBE or Reshaper, and gives creatures a trample & power boost effect that has been very, very good with Kessig Wolf Run. The problem is that Rhonas is not a land and doesn't attack immediately. Hazoret I'm a little more skeptical of since I rarely have a low hand total until very late in the game, when I'm grinding out with Endbringer(s) or World Breakers. If KWR is the equivalent of Rhonas, Hazoret seems like Sea Gate Ruins - just a little slow, but good for grinding if you ever get there. Hazoret is also about to receive a small nerf to PW damage with Dominaria.

    I think I want to replace World Breaker with Rhonas when I get one and see how it is. Oddly, the reach on WB can be relevant. I also want to replace the pithing needles with basilisk collars to also help the burn and wide-creature matchups.

    Thanks for the input!


    I think Rhonas is better than World Breaker but still not quite right for this deck. When I've played him he's done some fun blow out things (stealing a gurmag with obligator & swinging for exactly lethal with him felt super good). However, he is a poor top deck when yer board is empty and can suck to hit with bbe because bbe doesn't allow him to attack. I too am skeptical about Hazoret. Haven't tried Hazoret yet but I could see running him if you have a blood moon heavy meta but otherwise I think we could do better things turn 3/4.

    I've really love basilisk collar in this deck. It helps with burn and creature heavy strats and even things like jund. You opponent is a little less inclined to block a matter reshaper with their goyfs lol.

    I'm really interested in testing beast within! I like crumble and all but sometimes it feels too narrow for the space it takes up.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Quote from ribo001 »
    Anyone considering Goyf in the main instead of Ooze? we want to be aggressive and i can see 2 or 3 goyfs being more of a aggressive game plan then bird/ooze/reshaper. Also my experience with Ooze in this list is that we dont often have 'spare' green mana to grow the ooze. Every turn we want to put creatures in play.

    I,m thinking of this list:
    4 Noble Hierarch
    3 Tarmogoyf
    3 Matter Reshaper
    4 Eldrazi Obligator
    4 Bloodbraid Elf
    4 Thought-Knot Seer
    4 Reality Smasher

    Spells
    2 Dismember
    4 Lightning Bolt
    4 Ancient Stirrings
    2 Mind Stone

    i also can see trimming 1 BBE for a Hazoret the Fervent all death cards you draw can be an extra 2 dmg.


    Not a fan of goyf in this deck. We lack fetches and discard, so we can end up with a bleh goyf that is just a 2/3. Heck, it even has a good chance of entering as an 0/1 creature. Scooze is always at least a 2/2 eats the graveyard, gains life (relevant for burn) ect. Personally I run 2 end bringers but to each their own.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Quote from Kizzel »
    What’s the consensus on Mind Stone vs Talisman?


    Most list are 2 mind stone. Some do 1 and 1. list that run blood moon do 3 talisman.

    Bbeing into a talismans feels bad. At least stone gets ya another card.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    I don't know if I'd want sphere at all. Crumble is game over for tron and valakut (if you hit it. Even not it buys a turn at least). Cage is great against coco, snap decks, and dredge. I do like it against storm but they will get rid of it before they Combo. Hate how sphere nonbo's with our own lands and bbe.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Quote from JonnyPhoenyx »
    I've been playing this deck online and it's seems decent so far. The thing I struggle with most is getting gas. After reading through the comments, I don't think Mind Stone should be below 2x as it's the only card draw outside of End Bringer. Are there any other ways to refill your hand? Has anyone tried mainboarding artifact/enchantment hate?

    Also, what the ideal opening or mulligan hand? I've been aiming for Hierarch, 1-2 RG lands, 1-2 Temples, Obligator, BBE/Smasher, and a bolt. is that the right way to go?


    I don't think that's something we want main board. This deck wants to kill thier opponent fast game one and bring in answers for what they are doing game 2 and 3. What artifact/ enchantment hate would you main out of curiosity?


    Generally that sounds right, especially in the dark, but sometimes it depends on the match up. For example, bolts feel mediocre against jund but better against burn (killing thier t1 creature is a priority). Against removal heavy decks I'll value having reshaper and smasher over obligater and thought knot. Against combo I tend to go the opposite. A quick clock and bit of disruption will win ya most combo games.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Quote from Gonzo_Neo »
    Top 8 list in GP Phoenix, another great result for the deck

    https://magic.wizards.com/en/events/coverage/gppho18/event-coverage/top-8-decklists-2018-03-18


    Yes, and the deck had a good day two showing as well. Interesting that Hughes cut a cavern for a forest. Might have to try that mana base. Also went with finks over chalice as well. I don't have the chalices yet and I've been running Pulse of Murasa and Basilisk Collar instead.
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Quote from D90Dennis14 »
    Thoughts on Domri Rade in this deck ?
    Drawing more creatures can be good and eldrazi work well with the fight ability (much better than using Ulvenwald Tracker in early versions of the deck).

    https://www.mtggoldfish.com/deck/962396
    This list packed both Domri and copy of Hanweir Battlements which seems like a decent utility land though the deck has a lot of haste creatures already making it mostly TKS and Reshaper as targets.


    I like Domri in this deck. Adds CA and utility. Not so excited about battlements. We have enough haste creatures so I'd rather get the extra damage from kessle or draw a card with sea gate.

    Has anyone tried Scion Summoner? It seems like it could do a skyspawner impersonation (granted I'd much rather have flying than 1 toughness)
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Went 4-1 Last Saturday night with this list. Deck feels great. Only loss was to burn which felt like a bad match up. They had a spell heavy hand with lot of bolts going to the face game 2 and 3. Even with Thought-Knot taking a card out of their hand they still got there. Creature heavy hands seem more beatable. Tweaked the list a little and will be doing more going forward. Going to try Obstinate Baloth in the side over one Pithing Needle. I dropped a bird for a waste due to field of ruin. Also went to talisman over forked bolt due to blood moon. I was thinking of making it another mindstone because the cycling is great; however, if I went to the BBE version (which I'm not yet sold on) I'd go 2x talisman. I don't think tracker is where we want to be because we don't run fetches.

    My matches were:
    VS Burn (L 1-2)
    First game he won the die roll but I roll out bigger creatures faster than he can deal damage. Game 2 I mull to a mediocre 5 and lost. Game 3 I mull again to 6 with a possible turn 2 thought-knot. Searing Blaze kills my dork and I dont get thought-knot out till turn 3. He top decks a bolt to win. So go Burn games. Out: 2 end bringer. In: 2 EE

    Vs Battle of Wits (w 2-0)
    I do eldrazi things while my opponent shuffles his 200 card deck. Nothing much to report here. Out: nothing In: nothing

    Vs Black White Tokens (W 2-1)
    Lost the die roll but doesn't matter game 1 because spirit tokens make poor blockers for reality smasher. G2 I pith'd naming a Gideon because he was giving me trouble and unfortunately lily came down right after (top decked). Eventually got rid of her but I lost that game after seeing her another time. Game 3 was a lot like the first. Out: obligators and dismemeber. In: needles, relics, and EE.

    Vs Jund home brew (W 2-1)
    I think my opponent was running a budget jund using Tas for goys. Regardless, I beat him quickly game one and a little more slowly game 2. Stealing tasigur and pumping him with kessig to swing for 10 felt really good. Out: nothing In: nothing

    Vs RUG scapeshift ft. Jace.

    G1 I realize quickly that my opponent is on scapeshift so I drop my obligator and start swinging asap. Thought-knot took his scapeshift while helping close the game. G2 I was close but he was able to cryptic, tap, draw into scapeshift. G3 was also close but I was able to go into smasher bolt before he could combo. Out: dismember and talisman In: Crumble to dust and one pithing needle (naming stever)

    Overall I really like the deck. Feels like bant but quicker.

    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    You want 13-14 colourless sources to be sure to have one on turn 2, hence 4 groves, 4 karplussan forest, 4 temple and then a handful of other sources like wolf run and mind stone.


    https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/


    This is probably the go to article most people use for constructing manabases. It's worth a read


    EDIT: I guess cavern kind of messes up the math a bit on account of being colourless mostly but not when you want to play through counterspells.


    I think your missing the 4 cavern of souls. That gives us 16 colorless sources (18 counting Mind stone and k-run). I know we won't use the pain lands all the time but it seems like it would be nice to ensure green as an out to blood moon.

    *edit: a green source so we can cast nature's claim/natural state
    Posted in: Aggro & Tempo
  • posted a message on RG Eldrazi
    Hiya all, I was looking at the mana base and I was wondering why the full 4 karpulsan forest and mountain? The deck has quite enough colorless sources of mana. Seems like 2 could go for two more fetches. I guess the mountain is there in case of ghost quarter but it seems like a forest plays better overall; after all, blood moon won't stop the red spells.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UR Storm
    Does anyone have a good side board guide for storm /w fetches that they can link? I feel like this is an area i struggle with most.thanks in advance!
    Posted in: Combo
  • posted a message on Grixis Death's Shadow
    Does anyone know any good players streaming this deck? I'd love to see some tips on different mu's.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Has anyone tried Seal of Primordium over Natural State? I know it cost an extra mana but I was thinking it could help against chalice on 1 while having more utility.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Quote from DuceMcCrappin »
    Quote from DuceMcCrappin »
    Hi all, I am looking for some imput on my list for the upcoming GP in Vancouver. Furthermore, I plan on getting a match-up rating/sideboard guide going. Any Constructive criticism is greatly appreciated.

    Edit: I am running a more traditional list (24 lands,4 mana dorks, 3/3 skyspawner-reshaper split) and I find that I like it better than the mana rock version. In the sideboard I went up two 2 rip and down to one cage. Rip helps a lot against grixis and any Goyf deck.



    This is the build I am currently using and I will explain my choices in the following 4 areas: mana base, creature selection, spell selection, and sideboard.

    Mana Base:

    Obviously, my mana base build is with blood moon in mind. Both waste and an island are included in this build in order to produce each type of mana this deck requires. Some of the cons are that it does not have as many green sources. However, this makes path a nice pseudo fetch and provides while always providing value if your creatures get pathed. In addition, I run the mana rock. These seem controversial on the board. It is true that they can and are eaten by EE on 2 and are not your best top decks; on the other hand, when playing I've found the loss of a rock to EE to be not that bad. The mana rock could have always been another land so top decking it is equivalent to top decking a land. Furthermore, they have helped provide consistency in the deck helping churn out t3 thought knots or smashers. With this build I can GQ my own lands in response to Blood Moon or path my own creature. I still debate putting in an Island over GQ. Unfortunately, there is not a reliably way to fetch an island.

    Creatures:

    My list is fairly standard. I do a 3/2 3/3 split for reshaper/skyspawner. Reshaper is great against grixis and jund while skyspanwer is helpful against infect and affinity. Spawner can help ramp & is a great answer to blood moon but I still run more reshaper over spawner. My mana base is built for blood moon and the mana rocks help with ramping as well. I've stuck with 3 drowner of hope. 4 has always felt like too many. Both skite and mimic have made appearances but I think neither will be great for this meta. I've yet to try endbringer (which sounds interesting), E-wit (mana base is strained) or duskwatch recruiter (I don't find this as appealing).

    Spells:

    My build is fairly standards,4/4 Path and strings, while running 2 EE's in the main. Two main Ee's have worked out well and I've thought of going three. Recently, I've added 1 Stubborn Denial to the main. It has worked out really well for me. It helps with g1 tron and valakut by giving us time, counter a t1 vial and protected many of my creatures.

    Sideboard:

    One of the hardest things about building a sideboard is ensuring that one has enough hate for popular decks while shoring the bad match ups. With the recent ban's my sideboard has changed somewhat but not too drastically. I going two cages and one rip because I think that decks which have been on the outs (coco, nahiri, melira combo) will make a bit of a come back with less dredge hate. Furthermore, we know valakut and tron will be more prevalent so addition of disdainful stroke seems like a good call.

    So now that I've discussed my deck choices I'd like to review MU's and sideboard planning. I'm not 100% on my sideboarding and any advice is appreciated. The match ups a broken down to Good, even and bad match ups.

    Jund/Junk (Good Match up)

    Our creatures tend to out value/preform theirs and we also top deck better than they do. They can win by ripping our hand apart and having a huge goyf.

    In: EE, Rip, Disdainful Stroke and 2x Stubborn Denial
    Out: 4 Nobles and 1 path

    The Nobles will eat a bolt/other removal so for this grindy game we take them out. Only Play EE when ya need to otherwise it can be abrupt decay'd early. Rip will turn goyfs into 0/1's and stop lingering souls, and also stops kalitas from producing tokens. Disdainful Stroke is questionable over path.

    Eldrazi (Even Match Up)

    Who is on the play seems to determine this match up. This is also a match up were displacer shines and can help lock down a board. If a worship resolves it is almost impossible to win against.

    In: 2x Worship, 2x Blessed Alliance
    Out: 3 Matter Reshaper, 1 Eldrazi Skyspawner

    Reshapers have the least impact on the board in this matchup so they come out. We are, however, leaving in the two EE's. They can take out tokens which can be a deciding factor in this MU. Likewise combat tricks with blessed alliance can also swing momentum. Untap and sack a great choices on blessed.

    Burn (Good Match Up)

    Burn is known for being fast but we're almost as fast and bigger so we tend to win this match up.

    In: 2x Blessed Alliance, 2x worship 2x Stubborn Denial, EE
    Out: 3x Drowner of Hope, 4x displacer

    I take out drowner cause he is too slow and displacer because it is too mana intensive while dying to bolt. EE does a lot of work, especially if they are on the kitty build, while blessed alliance is the best card in this MU. Worship and Stubborn are also great in this match up

    Affinity (Even Match Up)

    Of the times I think of playing 4 chalice of the voids it is usually due to this match. None the less, I think we still have a good post sideboard which does not necessitate the chalices.

    In: 2x Stony Silence, 2x Natural State, 2 blessed alliance, 1 EE
    Out: 4x Reality Smashers, 3x Matter Reshaper

    Stony kills in this match up. EE is also great on just about any number. Blessed alliance can lead to a blow out if they ravager sack to an inkmoth. Also if they attack with multiple creatures one can block and then cast blessed alliance after damage to have them sack the creature which wasn't blocked/killed. I think smashers do not lock the board down like drowner so they come out and reshaper will not be impactful enough to stay in.

    Mefolk (Bad Match Up)

    So these guys eat our lunch. EE (on 2) is an all-star here. We try to save path's for Master of Waves. Worship, if it lands, is another great card. With this mu we want to mull aggressively to find EE, Strings, or worship.

    In: EE, 2x Worship, 2x Natural State
    Out: 3x Matter Reshaper, 2x Reality Smasher

    Infect (Even Match Up)

    Infect can be fast but now with git probe ban they are more vulnerable to removal. If the game goes long and we resolve a displacer we are generally will win. EE is great for getting around their protection spells. This is one of the few match ups where I wish I had skite. Skyspawner is great for blocking inkmoth. We take out Reality Smasher due to lack of board interactions and one reshaper as well.

    In: 2x Blessed Alliance, 2x Stubborn Denial, EE
    Out: 4x Reality Smasher 1x Matter Reshaper

    Tron (Bad Match Up)
    I've personally done well against tron; however, I hear that it can be a problem match up for us as well. They go over the top of us so we need to be faster and stop them from landing as many of their bombs as possible. EE does nothing in this mu so we take it out and drowner is too slow.

    In: 2x Stony Silence, 2x Stubborn Denial, 1x Disdainful Stroke
    Out: 3x Drowner and 2x EE

    Grixis Delver/Control (Good Match Up)
    I've heard we're favored in this MU but I've felt the opposite. For Delver we leave in EE for control we take out the EE. This is one of the matchups where I do not like Skyspawner. Having got to play against this deck more I feel better about our match up. Cryptic can be frustrating to play against and visions can help them pull a head. With that said, we can go faster than them and out value them. Reality Smasher is an all star in this match up.
    Skyspawner is great against delvers while RIP forces them to hard cast their big threats. By that time we either have answers or bigger threats of our own.

    In: 2x Stubborn Denial, Disdainful Stroke,12 Rip
    Out: 2x Skyspawner 2x EE/Displacer 4 Displacer, 1 GQ

    Nahiri Control (Good Match Up)

    Cavern of Souls does work in this MU. We must be careful not to overextend however due to supreme verdict. We have a clock that is faster than they can answer and our creatures beat their removal.

    In: 2x Stubborn Denial, 2x Grafdigger's Cage, 1 Disdainful Stroke
    Out: 2x EE, 3 Path to Exile

    Dredge (Even Match Up)

    This match up I do not know very well due to lack of experience against it. I think Cages, EE, Rip, and Worship are all good card for this MU.

    In: 2x1 Grafdigger's cage, 2x Worship, 12x Rip, 1 EE
    Out: Stubborn Denial, 4 Reality Smashers, 1 Displacer


    That is all I have for now. I plan on adding a few decks (boggles, Valakut, ect) to the sideboard guide at a later time. I hope this helps some people & I look forward to some feedback so I can improve my build/play. Thanks all!

    New Sideboard Guide:

    Boggles (Good Match Up)

    EE on 1 wins us this match up. We can also use scions to block and then sac to prevent them from gaining life. Eventually we can swarm with scions for a win. Landing a blessed alliance or worship can be game ending for them.

    Out: 4x path to exile, 1 Matter Reshaper
    In 1 EE, 2x Blessed Alliance, 2x Worship


    Quote from FoodChainGoblins » »
    Here's what Bogles sides against you.
    In: 2 Gaddock Teeg, 4 Leyline of Sanctity, 0-2 Nature's Claim
    Out: 1 Spirit Link, 1 Unflinching Courage, 2 Kor Spiritdancer, 0-2 Spirit Mantle, 0-2 other Auras

    If you don't have Path to Exile, you're going to be very sad about a turn 2 Gaddock Teeg, especially on the play. Leyline of Sanctity makes Thought-Knot Seer NOT a broken card and makes Blessed Alliance a "gain 4" or "untap 2 creatures."

    In my experience, the matchup is pretty close to even, but I would give a slight edge to Bogles. There is no doubt that main board Engineered Explosives could catch a player off guard. But without it, a Bogle basically gets much larger than any 1 Eldrazi and heaven forbid, it has Daybreak Coronet. Then you are praying for the 2 of or 4 Ancient Stirrings to find the 2 of in time. Also contrary to thought, Bogles can rebuild. Kor Spiritdancer is a hell of a card!


    Lantern Control (Bad Match Up)

    If they land a bridge with a pithing needle on EE that's game for us unless we can get in the noble beats or mill them with displacer/thought-knot. We bring in stony to stop them from milling us while allowing us to mill them with thought-knot
    In: 2x Stony Silence, 2x Stubborn Denial, 2x Natural State, 1 EE
    Out: 4x Path, 3x Drowner of Hope

    Scapeshift, BTL Scapeshift, Through the Breach (Bad Match Up)

    These decks tend to go over the top of us while being able to stall for answers (E.g. cast cryptic, tap draw, block with STEve sac for a land, ect). Our best bet is to go fast, have counters ready, and hopefully stang their key cards with a counter or a thought-knot. Always make scapeshift players show you the damage. They may have mountains in hand which will stop them from having lethal when they go off. I am up in the air if worship should be added to this match up. On one hand it requires that they damage our creatures and not us potentially saving us; on the other hand, it does nothing if we do not have creatures out and is a bad top deck.

    In 2x Stubborn Denial, 2x Worship, 1x Disdainful Stroke
    Out: 2x EE, 3x Path to exile

    Blue Moon (Bad Match Up)

    Decks that mainboard Blood Moon can wreck us when they catch us off guard with it. Luckily, our deck is more resilient to Blood Moon than people think. With this match up we might have to do some funky things (Path our own creature) but we will eventually grind them out.

    In: 1x EE, 2x Stubborn Denial, 2x Natural State
    Out: 3x Matter Reshaper, 1x Drowner of Hope, 1x Reality Smasher


    Hiya all! I've rearranged my deck a bit. The mana base now runs 24 lands with no rocks. I played it against blue moon and was very successful with it so I think I am sticking with this build. Really Like having more threats i there as well. Furthermore, I've added a few more match ups to the sideboard guide. Thank you for the feed back.


    New MU sideboard guide

    Eldrazi Tron (Even Up)

    They can go bigger than us; however, we are faster & more consistent. Chalice on 1 will hurt and give them time to come back. We can trade creatures so try to save paths for end bringer or ulamog. Furthermore, they will bring in pithing needle (naming displacer and drowner) and Basilisk Collar so bringing in artifact hate is a good idea. Displacer is great against batterskull and drowner will get you through their creatures.

    In: 2x Worship, 2x Stubborn Denial, 1x Disdainful Stroke
    Out: 2x EE, 3 Matter Reshaper

    Sun and Moon (Bad Up)

    Ok, main deck blood moon and chalice here we go. The mana rock version obviously fairs better against this deck. Likewise the number of basics one runs also affects this match up. In this match up we want to bring in our stubborn and disdainful stroke for their end game threats or blood moons.

    In: 2x Stubborn Denial, 1x Disdainful Stroke,2x Natural State, EE,
    Out: 4 Eldrazi Displacer, 2x Drowner of Hope
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Quote from DuceMcCrappin »


    New Sideboard Guide:

    Boggles (Good Match Up)

    EE on 1 wins us this match up. We can also use scions to block and then sac to prevent them from gaining life. Eventually we can swarm with scions for a win. Landing a blessed alliance or worship can be game ending for them.

    Out: 4x path to exile, 1 Matter Reshaper
    In 1 EE, 2x Blessed Alliance, 2x Worship

    Your guide is well thought out and mostly correct, but I have a nitpick here. Here's what Bogles sides against you.
    In: 2 Gaddock Teeg, 4 Leyline of Sanctity, 0-2 Nature's Claim
    Out: 1 Spirit Link, 1 Unflinching Courage, 2 Kor Spiritdancer, 0-2 Spirit Mantle, 0-2 other Auras

    If you don't have Path to Exile, you're going to be very sad about a turn 2 Gaddock Teeg, especially on the play. Leyline of Sanctity makes Thought-Knot Seer NOT a broken card and makes Blessed Alliance a "gain 4" or "untap 2 creatures."

    In my experience, the matchup is pretty close to even, but I would give a slight edge to Bogles. There is no doubt that main board Engineered Explosives could catch a player off guard. But without it, a Bogle basically gets much larger than any 1 Eldrazi and heaven forbid, it has Daybreak Coronet. Then you are praying for the 2 of or 4 Ancient Stirrings to find the 2 of in time. Also contrary to thought, Bogles can rebuild. Kor Spiritdancer is a hell of a card!


    Thank you for your imput. I will update the guide and add your input on the sideboard.
    Posted in: Midrange
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