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  • 1

    posted a message on [CUBE][MH1] Winds of Abandon
    Are you talking about overloading and then Armageddon? Because if you are casting this for 6 and playing Armageddon in the same deck, your doing it wrong Smile
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [MH1][CUBE] Enemy Horizon Canopy land cycle
    I think these will play out more similar to how Rackdos Cackler plays out. you don't need to be RB to run him, Boros decks are just as happy to pick him up. The same goes for these. I think 75% of the value comes from the Draw a card ability and 25% comes from the fixing. Compared to say the man lands where the fixing is really important because you have to be playing both colors to activate the card, and if you aren't it's just worse than a basic. These on the other hand, are more like Moxen, You pick any that come along, and you hope that you get the ones that are the color of the deck you happen to be playing Smile


    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [CUBE][WAR] Krenko, Tin Street Kingpin
    Krenko into a turn 4 Elspeth, knight-errant is devastating if they don't have removal. attacking for 5 in the air and creating 5 chump blockers ends games pretty quickly
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR]Wall of Runes
    I Hadn't considered replacing Thing in the Ice. It rarely flips for us, the threat of it flipping defiantly alters gameplay though and I can see running either one as a reasonable choice.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR]Wall of Runes
    Well, we finally got I think the blue version of Wall of Omens.

    U
    Defender
    ETB Scry 1
    0/4


    Super disapointed it's not strapped to an actual draw affect. Scry is decent, but not nearly as good and scry 1 is = draw 1/2 card. On the other hand, it only costs 1/2 the mana of wall of omens. The U mana is nice since it can leave your Turn 2 open four counterspells and blue doesn't really have very many 1 drop options. I don't think this quite makes it, but if any others want to disagree or make an argument that this should be a staple feel free.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR] Return to Nature
    If you run naturalize this is obviously better. The hard part of a card like this over say Manglehorn is that this is more of a sideboard card that you will want to frequently bring in, whereas Manglehorn you can run maindeck since it can still have some type of effect against, even if it is just a 2/2 for 3 in some situations.
    I don't know, I probably should pay attention to how many decks don't play rocks, enchantments, or graveyard interactions though. Having a turn 2 answer to a rock, or exiling a key enchantment or graveyard piece though is a really wide range of threats, and stopping a Recurring Nightmare Chain before it starts could be huge. Graveyard hate on any card that has other interactions is usually really good for cube. I think cards like this are being printed so frequently that in terms of cube design, the correct answer is going to be very cube specific and will be more about what combination of cards you play that are answers to certain decks rather than the individual card in a nutshell.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][WAR] Finale cycle
    Quote from asmallcat »
    I'm surprised people are so hype for the fact that the green one can pull from the yard. It seems like a very minor upside - you aren't cheating anything into play as you're paying the full CMC +2, so it's not like you're gonna entomb for this. I guess it's nice that you can pull some utility creatures back, or loop with eternal witness, but the GY part is about 5% of the card for me.


    I think it's more of the fact if your opponent thoughtseize's away the creature you want, or you had already ramped and cast it and it got killed, you now have the option of getting your best creature back instead of whatever is left in your deck. That's a pretty big upside to me.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [CUBE][WAR] Karn the Great Creator
    I am actually not a huge fan of this card, unless I am just missing something. For cube, I can't figure out what his -2 would even do. shutting off your opponents artifacts can be good, but chances are if you drafted Karn, you are probably the artifact deck already, and turn 4 is a little late to turn off some of the rocks, still useful, but just a little late. turning your own artifacts into creatures is also a big liability. sure battle skull is a 5/5, but moxes basically do nothing. most of the artifacts in my cube are 3 mana or less.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [WAR][CUBE] Liliana’s Triumph
    Quote from JinxedIdol »
    Liliana cards make up approximately 1/800 of my cube. I think I'll forego that slight synergy in favor of keeping the more iconic Diabolic Edict.


    Same here. 1/450 is too few. Plus if I have LoTV the impct of this card is smaller as I have discard and edicts already.


    Seems like you just need to run more Liliana's Smile
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [WAR][CUBE] Vivien's Arkbow
    I think if you are a midrange deck and play this turn 2 and then activate turn 3 you are doing it wrong. It's more of a turn 2 that you play if you have nothing else going on, and then you sit on it a few turns, and then as the game drags on you have a repeatable form of card advantage since you can turn any useless card to dig deeper to find what you need to close out the game.
    Posted in: Cube Card and Archetype Discussion
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