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  • posted a message on [C21][CUBE] Incarnation Technique
    I would agree with you that it is probably better than the cards you listed. I don't think this is 360 material, probably will make its way into some 450 cubes and solid at 540

    I like that this can be played in both reanimate combo decks and in midrange value decks as well.

    While there will be times where you might get burned by allowing opponents to copy it, by the time 5 mana comes around you should have a good idea of what kind of threats your opponents deck might have and decide if it's worth the risk so you should come out ahead more often than not.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review - My top 20 Strixhaven (STX) cards for the cube!
    Quote from wtwlf123 »

    Thanks! Glad you enjoyed it. And ya, Mastery is Inquisition proof, which is sweet. Which card ranking were you looking for in particular?

    Top 3 /4 in izzet / boros / Orzhov with Prismari command, Rip Apart, Vanishing Verse fit.
    How would you rank the black 3 drops now with Sedgemore
    Rankings for Removal suite in B with Baleful mastery now
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [C21] [CUBE] Laelia, the Blade Reforged
    Card is Gas. For those complaining you can't cast the card on turn 3, that's fine, it'll be a 4/4 next turn if it lives and you can probably play a card then which is good enough for most Red 3s. maybe not really tight360 cubes though. Flo or is a little lower compared to the rabblemaster variants if it's removed, but the ceiling is a lot higher. Connecting 2x (once for 3 and once for 4 + a draw) should make it pretty easy to close out games and anything on top of that should be game over 99% of the time.

    This card really helps the warrior package out as well
    Mardu-Woe Reaper is already a warrior for Najeela, but when you cast this you can exile a card to trigger Laelia

    Few other cards it combo's well with that havn't been mentioned
    Remorseful cleric
    All the Escape Creatures (woe Strider, etc)
    Earthshaker Khenra
    Karn, Scion of urza
    I think it also works with Mimic Vat as well? - Sometimes I hate that card, weird rules always seem to pop up with it.
    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Triplicate Titan
    I like this quite a bit, More than ancient stone idol but I don't think it replaces Emrakul, sundering titan, or Myr Battlesphere. Works with Green ramp, artifact ramp decks, recurring nightmare, Daretti, Scrap Savant, Tinker, Goblin Welder, Sneak Attack, Through the Breach. Leaving the tokens behind makes it resistant to most removal, the 3 tokens each with a different ability will create some headaches, trying to handle the flying evasion, tempo with the vigillance tokens, and getting past chump blockers with the trample. It can win the game, but isn't an instant I win condition. There are not a lot of cards that support such a wide range of cheat decks effectivly. Even if it isn't the most powerful, its a nice card to pick up early in a draft knowing that you can build a wide range of cheaty strategies without that awkward moment when you realize your best tinker target is a 6 mana castable card.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review - My top 20 Strixhaven (STX) cards for the cube!
    Just wantes to comment on baleful mastery going along with dark confidant... ,the 4 mana mc protects it from inquisition though...

    As for the write up, great job, i always to hear your perspective.

    On your top fee cards where you suggest the card is top 360 material i woupd love to hear what cards you would rank above these new cards in their respected color / mc cost
    Posted in: Articles, Podcasts, and Guides
  • posted a message on New Card Wish List
    I want some new top end ramp in green just to have more variety,
    I think I would still want another 1 mana efficient black discard to go with thoughtseize and Inquisition.
    Another 2 power one drop in red so i can get rid of jackle pup
    New Selesnya cards that allowed Green White midrange to compete in vintage cube without going for persist combos... something like OKO broken...

    As far as cards starting to be pretty similar to each other, I am fine with it, I hope we continue to get flexible cards that can fill multiple roles in different decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX] [CUBE] Sedgemoor Witch
    I am not certain where this compares to the other black e drops, i know its good, but im not sure it makes the cut in my 410.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Rip Apart
    I think having guild sections with efficient removal spells that can remove more than just creatures is a fine place to be.
    this kills almost all creatures in my cube 3 cmc or less (except for walls), and still deals with a very good chunk of creatures that cost 4-5 mana.
    + all the artifact creatures and other artifacts and enchantments, and can interact with most PW putting them into killable. I think this is a fine replacement for lightning helix, especially for those that support any versions of RW control. This may push me to want to replace a red sorcery burn spell for an instant though.
    Posted in: Cube New Card Discussion
  • posted a message on [Official] Altered/Pimp Cube Cards Thread
    as far as foiling... some cards like Najeela, the Blade-Blossom the newer etched foiling might be better than the original when you look as the cost difference, and its a way of having a different style of foil that most other cards don't have to offer.

    as far as time spiral goes some look good, some look really funky and off to me though. It will probably come down to $ and how bad the pringle affect is...
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Been working on this one for a while in my mind.
    Not sure if the text would fit on a card, or how to simplify it word wise. The way the card functions is simple to understand I think (for a somewhat complex card).

    2 mana 2/W 2/U 2/B 2/R 2/G
    Legendary Artifact

    if ~ would ETB, for each color of mana used to cast ~ search the zone from which ~ is entering for a creature which shares that mana color and you may cast that creature without paying it's mana cost.
    if ~ was not cast, you may use the colors of the spell or the permanent that triggered ~ to ETB instead
    if there are no creatures in that zone, reveal all cards in your hand and that zone then search your library instead.

    ~ ETB with all abilities for each other creature that entered the battlefield under your control this turn


    Basically its a cool fatty that can be used in any decks trying to play big creatures. Can be hard cast for 7-12 (realistically 11 max), Tinkered, Oath decks, Reanimated, Through the Breached, Natural Ordered, Tooth and Nailed, and can actually make eureka stronger since you can dump your hand first to ensure you don't have any creatures in your hand and then search the library for an additional creature. In Ramp you can get rewarded for having more of a splash. Tooth and Nail > have the other creature ETB first so this gains an extra set of abilities. > All of a sudden Goblin Guide becomes a pretty cool enabler of some stupid broken stuff.

    Getting double abilities of any of the other creatures that enters has some cool shenanigans. having this creature ETB with the text of Rankle, Master of Pranks, Woodfall Primus, Elesh Norn, Grand Cenobite, Torrential Gearhulk or Bosh, Iron Golem all seem pretty fun and are not even instant combos that people can cook up with the wide flexibility.

    overall I think this is one of my favorite designs I have come up with, But I think the text of the card needs some work to ensure its easy to understand and would actually fit if printed.

    Posted in: The Cube Forum
  • posted a message on [CUBE][KHM] Includes & Testing Thread
    No one made the thread earlier because no one is really excited about the set. Usher of the fallen is the only really solid card. Most of the other cards are playable and i wouldn't blame them for running, but I wouldn't ever draft a cube and really miss anything from this set.

    I-m with steve-man
    - Usher of the Fallen

    - Halvar, God of Battle

    - Starnheim Unleashed

    - Doomskar

    > adding Usher and the rest i'll keep an eye on
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][KHM] Doomskar
    I think this card might be really good. Hard to tell without some play testing, but in a lot of matchups this could easily be a stronger card than the traditional 4 mana variants. clearing the board on turn 3 instead of turn 4 even if you fortell this and show your opponent exactly what it is can still be a pretty big play. If you do a decision tree analysis of playing this turn 2 on the play against an aggro deck that commited 1 creature on turn 1...
    Opponents can play another creature and get 2-1ed.
    Opponents can keep 1 creature in play, swing for damage, and then on your turn you can then use a cheap removal spell on the creature in play, and then when they play something else you can think of this as an oblivion ring which stopped your opponent from playing a creature for 1 turn.

    Either way, being able to clear the board on turn 3 instead of turn 4 is going to be a really strong play and difficult to play around.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM][CUBE] Usher of the Fallen
    I think it's worse than Dantless bodyguard since the bodyguard can be really impactful in some white midrange decks where protecting a key creature can have a huge impact on the game. even in some white wheenie shells, protecting a T3 Brimaz, king of oreskos for example can be a big deal. I think I will be cutting Soldier of the Pantheon since I think it is a pretty low impact card in that the average deck in my cube probably runs 2 multicolor cards and the protection clause very rarely shows up. I think there are more games where the game stalls out at 2-3 life left and getting Aspirant to fly is more impactful than the random protection clause.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM][CUBE] Starnheim Unleashed
    This is probably the best card revealed so far even if it is a pretty unexciting card. (magic has come along way, when we live in a day that this is a "boring" card design) My cube feels bloated right now at the White 4 drops and having the flexibility in curve out will be nice. Also more cards that can support moat decks are always welcome. I think this might be where I would cut Gisela, the broken blade in my cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KMH][CUBE] - Quakebringer
    Opponents can't gain life.
    At teh beginning of your upkeep, ~ deals 2 damage to each opponent. This ability triggers only if ~ is on the battlefield or if ~ is in your graveyard and you control a Giant.
    Fortell 2RR

    my first impression was this wasn't quite good enough. But then putting it in the context of Sulfuric Vortex on a stick for 2 more mana, with an optional fortell casting cost, with incidental giant interactions. Having the flexibility of paying 4 mana vs 5 mana can be a big deal and allows for cutting an additional land in some decks. I am not 100 % sold on him since there is no evasion and loses to the vindicate test, but having a flexible casting cost, and having some interaction by simply sitting in the GY makes me want to give it a test run at least. If we can get 1 or 2 more giants that are in the 2-3 casting range (also wouldn't mind a 1 mana 2/1 giant) this could start to see some play.
    Posted in: Cube Card and Archetype Discussion
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