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Last active Fri, Nov, 9 2018 00:09:57
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Oct 17, 2018When I imagined this deck, I originally wanted to go Wizards. But since Wizards is lacking in the 1 and 2 drop slots, I switched to Pirates. It's a rough draft, but it's been performing better than wizards has. Still seems a little lacking though. I'll post more when/if I tune it more.Posted in: Deck Creation (Standard)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands 20
4 Dragonskull Summit
3 Unclaimed Territory
4 Daring Buccaneer
4 Dire Fleet Captain
4 Fanatical Firebrand
4 Rigging Runner
4 Ruin Raider
4 Lightning Strike
4 Risk Factor
4 Soveriegn's Bite
4 Sword-Point Diplomacy
From my early and very rough playtesting, I can say I'm unimpressed with Sovereign's Bite. These 4 slots could/should probably be 4 more Pirates. I'm leaning towards Fathom Fleet Captain, but I'm kind of feeling risky too, and Wanted Scoundrels could be fun.
Oct 14, 2018Posted in: Established (Standard)
I've been rolling this deck around in my head for a while, but when I think about it, I'm normally thinking Pirates.
Andrea94 5-0Magic OnlineOCTGN2ApprenticeBuy These Cards Lands (22)
4 Cinder Barrens
4 Dragonskull Summit
4 Fanatical Firebrand
4 Ghitu Lavarunner
4 Viashino Pyromancer
4 Lighting Strike
4 Risk Factor
4 Wizard's Lightning
2 Lava Coil
4 Sovereign's Bite
4 Sword-Point Diplomacy
2 Ritual Soot
2 Lava Coil
4 Fiery Cannonade
Sep 22, 2018Posted in: Established (Standard)
Yeah, I'm a little sad they didn't put anything aggro in Izzet. I'm also fairly sure the other red guilds will have aggro cards, just none of them will be wizards. I'll probably just downgrade with cards like Guitu Journeymage, make it my casual deck, and get to brewing.Quote from Narvuntien »I am actually still really mad. I foiled out my lava runniners, pyromancers and Adeliz because I was pretty certain there would be a 1 drop izzet wizard, didn't even need to be a good one. It didn't cost a lot people actually started just giving them to me but still..
I openned gatherer looking for options.
Mono blue or merfolk based wizards decks might work they do have some terrible 1 drops, wizard's lightning is splash able.
I really don't know what the curve of a deck based around Adeliz and Dragonauts would look like, is it a lot of set up into turn 4 when you actually start playing the game?
Sep 13, 2018Posted in: Established (Standard)
Definitely not. Going to the face makes Shock better. However, it's a great sideboard card for us, especially for me, since I was hoping for a Cut // Ribbons replacement.
Sep 12, 2018Posted in: Established (Standard)
Sorry about your bad luck. I think I've got you beat though!Quote from Narvuntien »Match 4 vs The Flame of Keld 1-2
Game 1: I am the aggressor with Ghitu Lavarunners, shocks to creatures strikes/lightnings to the face. Both players have The Flame of Keld mine was more effective
Game 2: Keep one land hand with 2x Lavarunners and a shock and 3x lightning strike don't draw a second land.
Game 3: I am stuck on 2 land and unable to deploy my hand to get The flame of keld into play. I choose to discard my 3 card hand for the 4 cards under my courier that was where my lands were...
I had a game on MTGO where I discarded FIVE lands to my Courier with 3 cards underneath, only to pull up a hand of 3 lands. 11 of my 19 lands in my top 14 cards. Luckily it was G1 and I was able to win the match. But I still gave up on that G1 lol.
**sadly, the picture won't load
Sep 11, 2018My instants/sorceries aren't rotating, so I don't care about the jumpstart cards being medium (and so far, they all look pretty medium). My burn and card draw are staying in tact.Posted in: Established (Standard)
Creatures are where I'll need help. I'm losing Bomat Courier, Soul-Scar Mage and Spellweaver Eternal. I hope they give me some creatures I can be proud of.
Sep 9, 2018Speculation? I think Ral and Teferi will make Jeskai the control deck to beat in the next season. Individually they're great card advantage. Together, they're insane card advantage.Posted in: Established (Standard)
As for rotation, I'm really gonna miss my Prowess wizards. Turn 4 kills don't really work without them... Here's hoping they show us some love. I'd love to see a Stormchaser Mage (I know it's from Zend, but tell me it doesn't belong in Izzet!).
Sep 8, 2018Posted in: Established (Standard)
I'm not sure if he'll be in Standard decks or not, but both versions are too expensive for Wizard Burn. 5 and 6 mana spells are a high bar, especially for decks like our running 19 and 20 lands.
Ral, Caller of Storms
[+1]: Draw a card.
[-2]: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
[-7]: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponent controls.
Ral, Izzet Viceroy
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[-3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
[-8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
I hope one of these makes it into standard.
Also steam vents will be the blue/red shockland. It is pricey though.
Naban is cool, it's also cool being able to double up on ETB triggers, but honestly, Naban is pretty slow for Wizard burn. I do like him in Tempo versions of Wizards, though. We'll have to see which direction Wizards will have to go after rotation. I'll be losing some good cards to rotation. I hope Ravnica comes through with some aggressive Wizards so I can keep getting my turn 4 wins.Quote from xaltair »This is what I'm rocking on Mtg Arena right now with some success:
ye olde wizardsMagic OnlineOCTGN2ApprenticeBuy These Cards LAnds
5 Island (RIX)
10 Mountain (RIX)
4 Sulfur Falls (DAR)
1 Spirebluff Canal (KLD)
4 Opt (XLN)
4 Chart a Course (XLN)
4 Wizard's Lightning (DAR)
4 Shock (AER)
4 Lightning Strike (XLN)
2 Banefire (M19)
4 Ghitu Lavarunner (DAR)
4 Viashino Pyromancer (M19)
4 Ghitu Journeymage (DAR)
4 Adeliz, the Cinder Wind (DAR)
2 Naban, Dean of Iteration (DAR)
Naban is killer with viashino pyromancer or ghitu journeymage since it doubles their effect making them do 4 damage on ETB instead of 2. The lands are that way because that's what I got so far and don't want more khaladesh block cards since they will rotate soon.
The best part about the deck is that you don't need to be attacking to win, you can just cast guys to deal damage to the head directly or use burn to win after the first few attack turns. A turn 2 unanswered Naban, Dean of Iteration followed by some other burn wizard on turn 3 to deal head damage is devastating.
Sep 6, 2018I think it's just a matter of preference. If I'm expecting a Lyra, I just make sure I hold 2 burn spells. Honestly, there are more (total) x/4s I run into than x/5+s I worry about. For the most part, x/5+s don't come down before turns 5+, making it fairly easy to get in under them. A lot of x/4s however come in a lot sooner, on turn 3 or even turn 2 if they slip a Llanowar Elves by you. Being able to shoot them down the turn they come out, is pretty useful.Posted in: Established (Standard)
Honestly, if there was a way to fit energy into the game plan, Harnessed Lightning would definitely be the best option. I've been thinking about experimenting with that since it would help the mana too. The issue is, aside from Harnessed Lightning and Aether Hub, there are no other energy cards I can see putting in the deck... The only other good one in our colors is Glimmer of Genius and it's too expensive to work with our super low land counts.
That actually brings me to an issue I've been having. What's everyone else's mana look like? I'm happy with my total number of lands, but unhappy with my color balance. I just don't feel like I have enough blue sources. I'm going to experiment with energy, but if that doesn't work, and I don't have high hopes, my choices are really, stick with what I have or add in more ETB tapped lands, which is an idea I loathe. What are some solutions everyone else is using?
Sep 4, 2018Blue and Red decks don't seem to bother me. White decks with a lot of life gain seem to give me the most trouble, which isn't surprising. Heavy control decks are problematic, too.Posted in: Established (Standard)
Green decks have gotten better since I added 2 Cut // Ribbons in the sideboard.
I haven't tried to put together a 3 color list. I'm fairly sure we don't run enough lands to have enough sources of each color to make it work.
Sep 3, 2018Posted in: Established (Standard)Quote from uormatthews »
Thanks for the confirmation. I thought I was giving good, even-handed advice.
The poster was actually giving some pretty good advice. Decks need a gameplan. You do not want tempo cards in a control deck, for example. So I would recommend not being completely dismissive of the advice. Good luck with your deck, I also enjoy the UR Wizards archetype.
No anger at all, friend. I'm sorry you aren't getting it. I'm probably not explaining it correctly. I hope you get your deck's issues straightened out so it's always killer and never stalling!
Aug 31, 2018There's 2 things I'm trying to get across.Posted in: Established (Standard)
1st, in standard with the cards available to us, you can't reliably do counter and burn. And in Wizards specifically, they're opposite plans. Cards like Adeliz, the Cinder Wind reward you for playing as many spells and using as much of your mana as you can. Having cards like Wizard's Retort go against that plan because you hold cards like that in your hand until you need them. Adeliz wants you to be active, Wizards Retort is a reactive spell.
2nd, the mana doesn't work. Adeliz wants you to play multiple spells per turn, like a Crash Through and a Wizard's Lightning to get in some heavy hits, but cards like Retort require double blue. So you're essentially needing double red and double blue very early on in the game. That requires you to have a lot of sources of each. Your mana base has 14 blue sources and 10 red sources. That's too few of each. By a lot. According to Karsten's colored mana article (an excellent source for building mana bases), you'll need 18 colored mana sources to hit double of a color by turn 4 reliably. I'd be willing to bet the difference between when your deck "gets going" and when it "loses badly" is affected by having your mana line up more often than not.
Since it's almost impossible with the current cards available to have a mana base that can do everything you want it to do, and you have 2 opposite plans in your deck conflicting with each other, you're left with either choosing. Either an attack and burn you down "red" style of play, or a tempo and counterspell "blue" style of play. And then you can build your mana base accordingly having a U/R deck that's either U/splashing r or a R/splashing u.
And I'm just gonna assume you don't have any issue understanding my critique of your specific cards because what I wrote was explicit.
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