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  • posted a message on Guttersnipe/Viashino Pyromancer Deck Idea
    Firebrand Archer as Guttersnipes 5-8. Also, you should run The Flame of Keld.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    With only 4 Opt and 4 Fury as your card draw, I worry about what you do if they survive and you run out of gas. Also, with only 20 lands, I don't think you can rely on Chandra to be helpful in the sideboard. Probably better to go with something else in that slot.
    Posted in: Deck Creation (Standard)
  • posted a message on Not Meow, Me-Wow....Kittens in standard
    Green is completely unncessary. Pride Sovereign is a win-more card. I suggest going mono-white.

    I also found in my cat deck Anointed Procession is amazing. I know it's another 4 drop in an archetype suddenly full of 4 drops, but it's kind of the perfect card for what cats is doing. I kind of like it better than what the other 4 drops are doing. When I play it, it's normally turn 4 Procession and turn 5 Caracal/Eternalize Pouncer. That turn 4 going into turn 5 is a much stronger play than either of the other 2 4 drops. At least that's how I feel about it.
    Posted in: Deck Creation (Standard)
  • posted a message on Cards that you wish were always Standard Legal
    i think Standard is way too kind to midrange strategies than anything else. The reason standard seems fast is because there happen to be a couple of half decent "faster" decks that just prey on decks taking too long to set up. I don't think that's necessarily a bad thing. Decks should be kept honest.

    As for cards I think should always be in Standard, I think Wizards already does that. They print a baseline of where they think the power level of standard should hang around by printing cards like Cancel, Negate, 3/2s for 2 cmc, etc. I'm fine with that kind of stuff, but I don't particularly care when they blow that formula out of the water. Example (and just an example):They go years without printing a ramp spell as good as Rampant Growth, establishing that Rampant Growth is too good for Standard. Then the reprint Llanowar Elves, a categorically better ramp spell. Now, I don't think L.Es are breaking standard, but I do think it's a serious break of what I've expected.

    Other than that, Standard ebbs and flows. I took a long hiatus, but when I came back (in SOI), aggro decks (and red decks in particular) were mostly non-existent. And I recall reading, on this very forum, how WOTC was killing the game by not printing good red cards. Now it's Red's turn in the spotlight. Red's day will end and it'll be another color/strategy shining and people will of course complain again. Ebb and flow man. Ebb and flow.
    Posted in: Standard (Type 2)
  • posted a message on Wizard burn
    I'm also really interested in hearing how Pyromancer does. I don't think it's better than Spellweaver Eternal, but it could be key to the deck carrying on post-rotation.

    I think you're overly worried about flooding. You're only running 19 lands. You're almost guaranteed to be screwed more often than flooded (I know I am). I also think I would trade out Opt before Chart a Course, but that's only if I was looking to trade that out. I actually like Opt and Chart a Course together the most.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] UR Control
    true, but it's such a low casting cost, it's probably easy to protect. personally, i'm ok fighting over Tower. If you're spending their mana on Abrade, that's 2 mana they aren't spending on damage to my face (in the form of creatures or burn).
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] UR Control
    What about energy + Dynavolt Tower? It's a fun way to go.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    I'm running 4 Bomats, 4 Charts, 4 Opts, and I also have 2 The Flame of Keld in the sideboard. It's less explosive than the heavy cantrip versions, but I feel like I keep decent gas while also getting plenty of turn 4 kills.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    yeah, chainwhirler is a pain. when I see him, or think i'll see him, the 3 damage burn/removal spells come in. There are some board states where I can attack through him, they normally involve Adeliz and prowess triggers, but normally I need removal for him.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    I feel like Adeliz is a fairly important piece of the wizard strategy. She has haste and can boost other wizards. I dont think Isareth is very good for this aggro burn strategy.
    First, you have to hope she lives to the next attack phase. Second, instead of burning your opponents face, you sink the mana into her ability instead. Lastly, i dont think sinking mana to bring back creatures is worth it over just burning and attacking your opponent.
    I agree that Adeliz is definitely the better wizard burn creature, but that doesn't necessarily mean it's the only Wizard burn way to go. It does interact well with Viashino Pyromancer and Ghitu Journeyman.

    I also don't think getting Isareth should be able to make it to the next attack phase. Playing black gives you plenty of chances to look at your opponent's hand and strip out answers. Granted, that's also not the same as an Adeliz deck, but it doesn't mean it's bad.

    I think the deck is worth exploring. I'm still personally gonna play Adeliz, but I definitely want to discuss his idea.
    Posted in: Deck Creation (Standard)
  • posted a message on ZOMBIES
    Out of curiosity, is Liliana, Untouched by Death better than Liliana, Death's Majesty in this deck? I kind of like Death's Majesty better.
    Posted in: Deck Creation (Standard)
  • posted a message on ZOMBIES
    I think you can just drop white altogether. Wayward Servant and Binding Mummy aren't good enough for a color splash. And the other white cards you're playing are WW (the 1 Settle and the abilities on the Shefet Dunes), and you only have 10 total sources of white mana (9 in the case of the Dunes, since you have to actually tap a Dune to use the ability). Drop the White is my suggestion.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    I like it. It's new and different and can have some definite possibilities.

    You're right. Your mana is going to be hard. While Wizard burn isn't technically a RR deck, you're definitely going to want RR in nearly every game, because we double spell in many turns, and normally that means 2 red spells. Combine that with you having BB in the list, you're set up for a pretty tough mana situation. Especially in allied colors, because there are aren't fast lands. You leave yourself with some pretty sketchy situations where you're going to be playing some ETB tapped lands. I'd actually probably recommend a few copies of Unclaimed Territory in your list, except you actually have a fair amount of non-wizards. If you added the Territories, then I'd suggest going heavier wizards.

    Claim//Fame is a neat idea. Just seeing it and thinking of getting double Prowess Triggers or even better double Adeliz triggers almost makes me want to go Grixis. I don't know if it's a good card for your deck, but it definitely looks fun, so i'd give it a shot.

    Cut//Ribbons probably is not. It's decent removal, but the BB in ribbons is going to bite you, I think. And sadly, the Territories won't fix that problem. I think Abrade covers pretty much everything Cut//Ribbons can reliably do for you.

    Finally, back to the mana base, I think you're gonna want 22 lands. You have enough 3 drops that you're really gonna want to hit land 3 on turn 3 in 90% of your games. Find something to cut to get that 22nd land.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    I think Guttersnipe makes Mono red wizards, or even just mono red burn, much better because in addition to being a better Firebrand Archer, it's also another card adding extra damage to spells.

    I can see the argument favoring Viashino Pyromancer over Spellweaver Eternal. Knowing that you'll always get the 2 in, is pretty good. Take out the cost of the shock (R), all you're left with is a 2/1 Wizard for 1. That's a lot of value. That said, I'm likely to stay with the Eternal because with the prowess, it has a ton of damage potential. It can also take it out of trading/removal range. I also like having the Afflict. It gets in some surprise damage. I've also had situations where my opponents have been at 1 or 2 life, have some lifelink blockers, and attacking with a single Eternal knowing that the Afflict trigger is going to revolve before lifelink damage is dealt. In the end, I'm sure it comes down to personal preference.
    Posted in: Deck Creation (Standard)
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