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  • posted a message on Izzet Drakes or Izzet Wizards?
    Drakes are better than Wizards. While both are rather slow, Wizards doesn't scale well in the end game like Drakes do. In drakes, I also like Enigma Drake over Goblin Electromancer. IMO, having 8 Drakes is better than cutting 1 off the casting cost of instants and sorceries. The spells in Drake are already so cheap.
    Posted in: Deck Creation (Standard)
  • posted a message on Izzet Spells
    there's already a UR Drake thread
    Posted in: Deck Creation (Standard)
  • posted a message on B/R Browbeat
    When I imagined this deck, I originally wanted to go Wizards. But since Wizards is lacking in the 1 and 2 drop slots, I switched to Pirates. It's a rough draft, but it's been performing better than wizards has. Still seems a little lacking though. I'll post more when/if I tune it more.


    From my early and very rough playtesting, I can say I'm unimpressed with Sovereign's Bite. These 4 slots could/should probably be 4 more Pirates. I'm leaning towards Fathom Fleet Captain, but I'm kind of feeling risky too, and Wanted Scoundrels could be fun.
    Posted in: Deck Creation (Standard)
  • posted a message on Tropical Fish - Budget
    I know that lots of people don't think much of Metallic Mimic in Merfolk, but I like it. If you have any, I'd add them in. If not, I wouldn't bother since they'll rotate soon.
    Posted in: Budget (Standard)
  • posted a message on RWU Angelfire M19 Standard
    It looks like Blue is completely unnecessary in your list. Red has plenty of ways to draw through your deck, and you can use white cards to save your creatures from removal or wipes, essentially defacto counterspells.

    Also, I think your deck is tuned wrong for the meta. Your main is set up very heavily to do well against creature decks, when in reality, your lifelink angels (especially with Lyra), do well to passively beat those decks. I think you should flip that to give yourself a stronger control game in the main and then have a few agro cards in the side. Out of curiosity, what match ups are you needing a board wipe? I struggle to think of decks that see regular play where Lyra + spot removal wouldn't be enough.

    I really don't think I'm in love with Red either. For the most part, it's just more removal. White has plenty of removal. IF, and that's a big if, I was going to add a second color to the deck, I'd likely go with Green over anything else. Having some ramp to get angels down a little faster plus having access to Blossoming Defense and Heroic Intervention and being able to pump extra mana into Shalai makes it seem like the best choice for a 2nd color. Honestly, though, I'd likely just run mono-white.
    Posted in: Standard Archives
  • posted a message on 20 Land U/R Auras Deck Tech
    Nice video. Deck seems very vulnerable to removal though. Like in the 3 or 4 for 1s range. Especially when there's so much cheap removal running around the format. Is there a good reason to play UR over UW Auras?
    Posted in: Budget (Standard)
  • posted a message on Not Meow, Me-Wow....Kittens in standard
    TL;DR - Go with BLUE instead of GREEN

    So, my experience with Cats was very similar to yours. When I first started playing them, I played GW and while they deck performed well, decks with lots of sweepers killed me, especially Approach. I couldn't afford to commit enough to the board to get them dead. The sweepers kept me just slow enough for them to get their Approaches and win. I tried adding Heroic Intervention and Gideon of the Trials and Gideon's Intervention, and it made a difference. I went from losing every game, to occasionally winning a game, but dropping every match. The problem was, as decent of a "counterspell" Heroic Intervention was, the 2 I was running, wasn't enough to save me against a deck running 4 Fumigate and 4 Settle the Wreckage (which it does nothing against). They just had more answers than I had answers to answers.

    On a whim, I decided to go Bant. Adding blue gave counterspells and made the deck MUCH better than before. Instead of running Heroic Intervention, Gideon of the Trials, and Gideon's Intervention to try to combat their sweepers and win cons, Negate handled all of those situations all by itself. The deck was miles better than before. I still kept Gideon and Gideon's Intervention just because they're good sideboard cards, but Negate was doing the heavy lifting.


    Then they banned Attune with Aether making my 3 colors of mana much harder and, consequently, making my Longtusk Cub worse. I quickly realized blue was doing much more in the deck than green was, and blue became the secondary color of choice. If you're wanting to be better in those heavy removal and especially those heavy sweeper matches, blue is a much stronger color. You lose very little cat power by dropping green and gain a ton more protection picking up blue.

    In my UW Cats list, which I'm sorry hasn't been updated with new M19 cards (I've been focusing on other decks), when I discovered adding Anointed Procession to cats, the deck really became a mash-up of Cats + Embalm/Eternalize. All those double Cat tokens, double Adorned Pouncer tokens and double Champion of Wits tokens (yeah, not a cat, but when you're looking for card draw to add and you're running Procession, it's by far the best card draw you can get) are very hard to beat. It's definitely not the only way to build UW Cats, but it's certainly a fun and powerful way to do it.
    Posted in: Standard Archives
  • posted a message on Guttersnipe/Viashino Pyromancer Deck Idea
    Firebrand Archer as Guttersnipes 5-8. Also, you should run The Flame of Keld.
    Posted in: Standard Archives
  • posted a message on Not Meow, Me-Wow....Kittens in standard
    Green is completely unncessary. Pride Sovereign is a win-more card. I suggest going mono-white.

    I also found in my cat deck Anointed Procession is amazing. I know it's another 4 drop in an archetype suddenly full of 4 drops, but it's kind of the perfect card for what cats is doing. I kind of like it better than what the other 4 drops are doing. When I play it, it's normally turn 4 Procession and turn 5 Caracal/Eternalize Pouncer. That turn 4 going into turn 5 is a much stronger play than either of the other 2 4 drops. At least that's how I feel about it.
    Posted in: Standard Archives
  • posted a message on Cards that you wish were always Standard Legal
    i think Standard is way too kind to midrange strategies than anything else. The reason standard seems fast is because there happen to be a couple of half decent "faster" decks that just prey on decks taking too long to set up. I don't think that's necessarily a bad thing. Decks should be kept honest.

    As for cards I think should always be in Standard, I think Wizards already does that. They print a baseline of where they think the power level of standard should hang around by printing cards like Cancel, Negate, 3/2s for 2 cmc, etc. I'm fine with that kind of stuff, but I don't particularly care when they blow that formula out of the water. Example (and just an example):They go years without printing a ramp spell as good as Rampant Growth, establishing that Rampant Growth is too good for Standard. Then the reprint Llanowar Elves, a categorically better ramp spell. Now, I don't think L.Es are breaking standard, but I do think it's a serious break of what I've expected.

    Other than that, Standard ebbs and flows. I took a long hiatus, but when I came back (in SOI), aggro decks (and red decks in particular) were mostly non-existent. And I recall reading, on this very forum, how WOTC was killing the game by not printing good red cards. Now it's Red's turn in the spotlight. Red's day will end and it'll be another color/strategy shining and people will of course complain again. Ebb and flow man. Ebb and flow.
    Posted in: Standard (Type 2)
  • posted a message on [Primer] UR Control
    true, but it's such a low casting cost, it's probably easy to protect. personally, i'm ok fighting over Tower. If you're spending their mana on Abrade, that's 2 mana they aren't spending on damage to my face (in the form of creatures or burn).
    Posted in: Standard Archives
  • posted a message on [Primer] UR Control
    What about energy + Dynavolt Tower? It's a fun way to go.
    Posted in: Standard Archives
  • posted a message on ZOMBIES
    Out of curiosity, is Liliana, Untouched by Death better than Liliana, Death's Majesty in this deck? I kind of like Death's Majesty better.
    Posted in: Standard Archives
  • posted a message on ZOMBIES
    I think you can just drop white altogether. Wayward Servant and Binding Mummy aren't good enough for a color splash. And the other white cards you're playing are WW (the 1 Settle and the abilities on the Shefet Dunes), and you only have 10 total sources of white mana (9 in the case of the Dunes, since you have to actually tap a Dune to use the ability). Drop the White is my suggestion.
    Posted in: Standard Archives
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