Your mana base looks ok. Personally, I think 15 borderposts is too many, but if it works, it works. I think by running that many BPs, you open yourself up to being hurt really bad by artifact destruction.
Lingering Souls is definitely a good card. It's fallen out of favor, as many lists are cutting black, but if you run black, I would think LS is almost an auto-include.
Kiora has also been discussed here in the past. I ran her in my first version of the deck. Personally, I like Gideon of the Trials better, but I don't think she's terrible.
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Nov 13, 2017How has Vessel of Endless Rest worked out for you? I almost wonder if you could replace the 2 vessels and the ds colossus with a few Metalwork Colossus. I feel like they would be more effective for you, though admittedly I've never tried a Saheeli variant of RB.Posted in: Combo
Also, I'll be at the SCG Classic this weekend (couldn't find a team for the Open) playing RB. Here's the list I'm taking:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land
2 Evolving Wilds
2 Flooded Strand
1 Mistveil Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
1 Gideon of the Trials
3 Nahiri, the Harbinger
4 Ardent Plea
2 As Foretold
2 Blood Moon
3 Leyline of Sanctity
1 Emrakul, the Aeons Torn
4 Greater Gargadon
1 Keranos, God of Storms
3 Simian Spirit Guide
2 Bant Charm
1 Beast Within
4 Violent Outburst
3 Restore Balance
4 Fieldmist Borderpost
4 Firewild Borderpost
2 Wildfield Borderpost
2 Anger of the Gods
1 Blood Moon
2 Culling Scales
2 Ghostly Prison
2 Oketra's Last Mercy
2 Ravenous Trap
2 Ricochet Trap
2 Wear / Tear
Oct 23, 2017Keep us posted on how testing goes with Kess. I certainly understand the appeal for making the switch from Dralnu to Kess. For me though, there are a couple reasons why I haven't felt the need to make the switch:Posted in: Multiplayer Commander Decklists
1) three colors can complicate your mana base, and an important part of any control deck is making sure you are as mana-efficient as possible
2) I think Kess will replace Jeleva as the go-to Grixis storm commander and will earn a reputation for being a storm commander
3) The biggest issue for me is the fact that Kess is limited to once per your turn. This prevents both Paradox Engine shenanigans, as well as casting spells from your graveyard on your opponents' turn
That being said, most of those reasons are more personal than everything, so I think Kess can be a totally viable option if you want to add red to this type of deck.
Side note: Weebos, I love the Magi Nation reference. Haven't thought of that game in years...
Sep 7, 2017Update!Posted in: Multiplayer Commander Decklists
So I haven't had time to test anything from C17 yet. However, I've finally got to use The Great Aurora enough to know that it's excellent here so:
+ The Great Aurora
- Soul of New Phyrexia
Aug 25, 2017Posted in: ComboQuote from dorfadin29 »restore imbalance on the 14 of jun is the one that has cascade.
so he is on
21 lands(12 fetches)
5 boarder posts (3 wildfeild ,2 feildmist)
4 ardent plea's
4 simian spirit guides
4 as foretold
Do you have a link to that list? Are they really running cascade cards and Ancestral Vision? That seems like a bad idea...
Aug 19, 2017Hi all. Sorry to spam the thread, but I just went 5-0 in a competitive MTGO league and, though it's not as big of a deal as something like a GP, we don't get a lot of tournament reports here and I find them helpful, so I thought I'd share my experience.Posted in: Combo
For reference, my list is the same as the one I posted previously except I replaced Chandra with Gideon of the Trials, the 2 copies of Detention Sphere with 2 copies of Beast Within and cut Thassa, God of the Sea and 1 Fieldmist Borderpost for 2 copies of Bant Charm. I definitely think Beast Within is the way to go over DSphere and I think I like the charms, but I didn't get to use them a ton.
In my opinion, this is by far the deck's best match-up. Scapeshift builds with a lot of blue and counterspells can give us trouble, but that version seems to be pretty rare. Without counterspells, there isn't much the deck can do when we're repeatedly wiping their lands. Worst case scenario, they bring in Chalice of the Void out of the sideboard, but we have ways to deal with that.
In game 1, I keep a hand with two lands, two borderposts, two copies of Ardent Plea and a Greater Gargadon. I misplay turn 1 and play the UW BP instead of GR, which means I can't suspend GG on turn 2. It doesn't matter because the opponent ramps turns 2 and 3 and I respond with Ardent Plea, dropping him from 5 lands to 1. He doesn't draw into anymore lands and I cast Nahiri on turn 4 that wins me the game.
In: 3 Leyline of Sanctity, Out: 2 Anger of the Gods, 1 Beast Within
Game 2 he plays Chalice of the Void on 0 turn 2, but I play Blood Moon on turn 3, so we both get a slow start. Once I remove Chalice, I cast Violent Outburst on his draw step and sac all my lands to GG. He has 2 Khalni Heart Expedition on the field, so he's able to rebuild his lands quickly, but not faster than my GG beats.
There wasn't much to game 1. The opponent missed a lot of land drops, which meant they couldn't really get going before I started disrupting their plans. One thing this game taught me was that against spell-based combo decks like Ad Naus, it can be more disruptive to use RB to wipe their hand rather than their lands.
In: 2 Wear / Tear Out: 2 Anger of the Gods
Game 2 I slow them down by destroying their turn 2 Pentad Prism and then landing a turn 3 Blood Moon[c/]. Next turn I play As Foretold and after that, I suspend GG and cast Violent Outburst during their draw step. Figuring I can just use As Foretold to cast my spells, I sac all my lands to GG and the opponent scoops.
Game 1 I had to mull down to 5 and eventually kept something with 2 lands, Nahiri, and 2 Violent Outburst, with an Ardent Plea left on top with the scry (on the draw). They land a turn 2 Vizier and I don't have the mana on turn 3 to cascade into Restore Balance (drew a borderpost instead of a land). Worse yet, they cast Collected Company at the end of turn. I lucked out and they didn't find the Devoted Druid. Turn 4, they float mana in response to Balance and cast another CoCo. I just respond by casting yet another Balance the next turn. They play Vizier, I cast Nahiri, remove the Vizier once it swings, hard cast a SSG to protect Nahiri, and eventually win with her ult.
I ended up not boarding anything in for this match-up. There really isn't anything in my SB that helps and, as long as they don't get a quick turn 3 kill, this match-up feels pretty favored.
Game 2, a SSG allows me to play As Foretold into Restore Balance that wipes all of their lands. Once again, they float mana and cast CoCo, finding Rhonas and Vizier. Next turn, I cast Gideon of the Trials to neutralize Vizier beats. They cast Devoted Druid, but then scoop to Restore Balance the next turn.
Game 1, I'm on the draw and I mull to 5, keeping 2 Anger of the Gods, 2 lands, and a borderpost, with a second borderpost left on top of my library. The opponent plays an Arcbound Ravager and is able to play enough artifacts to protect Vault Skirge from Anger of the Gods. He has to go down to one land for this though, which slows him down. I Beast Within the SKirge and then cast my second Anger of the Gods two turns later. At this point, he only had Glimmervoid and the Anger took out his only artifact, so this left him with 0 permanents. Once he rebuilds, I just take everything out again with Restore Balance and win with GG beats.
In: 2 Wear / Tear, 2 Ghostly Prison, Out: Firewild Borderpost, Simian Spirit Guide, 2 Blood Moon
Game 2 was pretty straightforward. All it took was a Wear/Tear on my turn 1 borderpost to slow me down enough to give him the win. I even had back to back cascaders to deal with Hangarback Walk and the resulting tokens, but it still wasn't enough.
Game 3 I suspend a GG on turn 1 and he starts beating down with Signal Pest equipped with Cranial Plating on turn 2. I Wear the Plating, he takes out my borderpost with Ancient Grudge and I decide to just go all out and sac all my lands in response to a Balance, leaving him with just a Mox Opal. He gets me down to 6 thanks to Galvanic Blast and tries to win with Memnite beats. I'm able to sac enough artifacts/lands in order to cast GG in response to attacks, take out his one blocker, and then win with GG beats. That's an important trick to remember if you're running GG: he can be cast off suspend at instant-speed if you have things to sac.
UR Kiln Fiend
I hadn't played this matchup before, but given that their win-con is very creature based, it feels pretty favored for us. My only concern is that they can sometimes get in a turn 3 win, which is game over if we're on the draw. I try playing cautiously in game 1, because I don't know how many counters they're running. I can cascade on turn 3, but decide to wait since I have Violent Outburst and figure they need to tap out to go for an early win. Sure enough, next turn the opponent taps out for three Kiln Fiend triggers plus Temur Battle Rage. I respond with Violent Outburst and save myself. I play Gideon, who's able to hold off another Fiend until I can find another cascader that wipes the opponent's board. They scoop.
In: 2 Ricochet Trap Out: 2 Blood Moon
Game 2 I keep a glorious hand with one basic land, 3 borderposts, 2 Ardent Plea and a Violent Outburst. The opponent counters my second borderpost, but after the second Restore Balance wipes all of their lands, they scoop.
Overall, I'm very happy with my list right now. I definitely lucked out in a lot of ways, seeing as I didn't hit any of my terrible matchups. That being said, I'm pretty excited that I was able to go 5-0 with my favorite deck. Like I said at the beginning, I'm not 100% convinced on Bant Charm yet, but the combination of removal and a potential counter feels pretty good.
Aug 7, 2017Posted in: ComboQuote from wootloops »appreciate the thoughts.
using your board as an example, how would you side vs abzan/jund midrange? 4c CoCo combo? 8wack zoo? lantern?
this is the main things i'll be running up against. i know the cards i like from board. i never know what i can cut without crimping the combo too hard
I agree that finding things to cut when sideboarding is the hardest part. I'm still not super confident about it, but here's what I'd probably do in those match-ups:
Abzan midrange - OUT: Thassa, Blood Moon, SSG, Firewild Borderpost, IN: 2 Ghostly Prison, 2 Wear / Tear
4c CoCo - OUT: Thassa, Fieldmist Borderpost IN: 2 Ghostly Prison
Zoo - OUT: 3 Blood Moon, SSG IN: 2 Ghostly Prison, 2 Timely Reinforcements
Lantern - OUT: 2 Anger of the Gods, 3 Blood Moon, 2 SSG IN: 2 Wear / Tear, 3 Leylines, 2 Culling Scales
May 18, 2017Small changes to the lands. As I was writing the "Card Choices" section of the long post, I realized I was still running Ghost Quarter, which really should be a Strip Mine. I also cut a forest for Boseiju, Who Shelters All because resolving an Overrun uncountered is important.Posted in: Multiplayer Commander Decklists
Apr 27, 2017CHANGESPosted in: Multiplayer Commander Decklists
I've had a chance to get a lot of testing in recently, so a few of the testing cards made their way into the main list:
+ Sandwurm Convergence
+ Patron of the Orochi
+ Lifecrafter's Bestiary
- Hall of Gemstones
- Primal Command
Lifecrafter's Bestiary replaced Rowen because it provided much better card advantage, plus I really like the scry ability. As a few people have suggested, Patron of the Orochi is an all star in this deck. Having an untap effect that also comes with a big body is really nice. Sandwurm Convergence didn't take much testing to convince me of its power. Not only did it single-handedly prevent me from losing to a flying Voltron deck, getting a 5/5 wurm on each of my turns was nice, too. Hall of Gemstone and Primal Command are both good cards, but I found myself not casting them as much as I expected, so they got the axe.
The only card I'm actively testing right now is The Great Aurora. It's been in the deck for a while now, I just haven't ever drawn it.
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Jul 6, 2016I feel like you could do a little bit more to enable Delirium without compromising the theme too badly. Obviously the expensive fetch-lands would be great, but there's alsoPosted in: Multiplayer Commander Decklists
- Jund Panorama
- Terminal Moraine
- Warped Landscape
- Myriad Landscape
- Blighted Woodland
- Blighted Fen
- Font of Fertility
- Seal of Primordium
- Seal of Doom
- All is Dust
- Oath of Nissa (can't legend rule it like you can in Standard right now, but this sort of thing tends to get swept up in Austere Commands and whatnot)
- Oath of Liliana (ditto)
- Garruk Wildspeaker
Mutavault would be fine here as well but if you don't own one already it's probably not worth the price-tag for this deck.
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