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Feb 16, 2018For me, the problem with Ensnaring Bridge is that it shuts down our own wincons (Gargadon, Emrakul, Colossus). That being said, I could see Bridge as a strong choice in a Jace-focused list.Posted in: Developing Competitive (Modern)
Feb 16, 2018Different strokes for different folks, I guess. You're right about diversifying wincons, which is why my list still has the big reanimation bombs: Paradox Engine is the most efficient way to win, but sometimes you gotta win with a reanimated Jin-Gitaxis...Posted in: Multiplayer Commander Decklists
I highly recommend giving Mind's Desire a go. I don't play it here, but I've had fun with it in other decks.
Buried Ruin is a good idea. Currently, I have no way to recur artifacts and being a land means it's easy to find room for.
Feb 15, 2018Yes, I think a more combo-oriented Dralnu list has a lot of potential. Honestly, the only reason I don't make my list more combo-focused is personal preference. I'd rather play a control game with a combo as a finisher than a deck purely devoted to a combo. That being said, you're right that Paradox Engine is very effective. The only theory crafting I've done to that end is trying to figure out the right number of mana rocks. I know I don't want to go any lower, but there may be room for one more for efficiency's sake.Posted in: Multiplayer Commander Decklists
If you play mostly multiplayer, I'd say [c]Mind Twist[c] can probably go. I don't like targeted discard in a multiplayer format unless you're a deck purely devoted to discard, like Nath.
Definitely find room for more colored artifacts, if you can. That is one issue I often run into: I have enough mana numbers-wise to go off with the engine, but if only one or even two are making colored mana, it's not nearly as effective.
Feb 14, 2018Posted in: Developing Competitive (Modern)Quote from Timota »On the topic of BBE I was thinking of playing two just as a valuable finisher that can either Restore or progress my board state while being a nice clock. I know its not the best thing we could need but even cascading into a As Fortold or a lock piece seems quite nice. My best case scenario seems to be BBE cascade into a Gideon or Monastery Siege and then beat them to death. Also with Jace being introduced if we increase the amount of walkers are there better options then Ghostly Prison for this doesn't help very much when they are just punching our Wincons to death. My list is below with A testing split of BBE and Jace.
I'm just not convinced BBE is worth running. With how many CMC 3 cards we run, I worry it would be too inconsistent. That, and I'm really opposed to adding more creatures, since that makes our RBs weaker. Of course, anything is worth testing, so I'd be interested to hear how it works for you. I'd love to test Jace, but unfortunately I own 0 copies and can't justify that price tag...
Jan 18, 2018Nahiri 100%. She's hard removal (whereas I'd call Ajani's +1 soft removal). She draws us cards to help find our cascaders/RBs. And she's an actual win con. Ajani probably won't be winning the game on his own.Posted in: Developing Competitive (Modern)
Jan 8, 2018My two cents on your list/thoughts:Posted in: Developing Competitive (Modern)
- I'm with you on mainboard Leylines (though I run 3). I think the card just hoses a lot of decks and helps in some problem matchups. That being said, I'm still in the middle of my 50 matches mainboard/50 side test, so hopefully soon I'll have some data to back up my mainboard leylines.
- I think Dissolve is an interesting choice. While I personally prefer Supreme Will for the card draw mode, I see the appeal of Dissolve's scry over Disallow.
- Honestly, I think trying to be aggressive isn't the right path for this deck. Yes, Modern is a fast format that rewards being proactive, but when we can't do anything for the first two turns except cast borderposts (SSG shenanigans aside), trying to be aggressive is an uphill battle. RB is a deck that wants to be played slowly, wiping away your opponent's resources and slowly building a lock until you can slam a finisher. Also, I'm with epoa that Nahiri is plenty fast/effective.
Jan 7, 2018Posted in: Multiplayer Commander DecklistsQuote from DementedKirby »Naya control is a pretty interesting concept for this commander. The way I was thinking of playing it is with mana rock, mana dorks, and utility lands. I was thinking of not only abusing its 3 activated abilities but its casting ability as well. For example, it's very easy to bounce with Temur Sabertooth. Then, recast it to untap all your lands. If you have lands like Gaea's Cradle, Nykthos, Shrine to Nyx, Itlimoc, Cradle of the Sun, and/or Sanctum of the Sun, you can produce a ton of mana to lock down the board with its abilities. You could easily keep creatures, artifacts, and enchantments clear of the board and attack with a massive commander. The idea is definitely viable.
I definitely considered going the combo route. I think at first, I'm going to try a "pure control" build, without the combo. But it's something that I may very well end up adding if the deck needs it.
Quote from imdehaven »I love these guys. With a Swiss army commander that also is an evasive finisher, you can jam the rest of the deck utility and removal spells. Your list needs a Seedborn Muse to abuse the crap outta those activated abilities!
Seedborn Muse is a great idea. I feel a little silly not thinking of that myself. Thanks!
Jan 6, 2018Zacama, Primal Calamity. Ever since this granddaddy/mommy dinosaur was spoiled, I've seen a lot of talk of using the card as the new Dino commander. But I had something different in mind. Given all of those utility abilities (and the fact that I always lean towards control-style play), I couldn't help but think about Zacama as a Naya Control commander. Now, GWR are not the best colors for control. In fact, Naya is missing the two colors I think are critical for control: blue and black. But there's definitely some potential there, and I love to brew, so here is what I've come up with so far:Posted in: Multiplayer Commander Decklists
Currently, this is just a first draft assembled from cards I already had in my collection. One consideration I'll mention when it comes to the direction of this build: I purposefully avoided MLD. I know that's probably the "most competitive" way to build RW Control, but my meta frowns heavily on MLD, so I won't play that way.
So, what do people think? Could Zacama work as a commander/finisher for Naya Control? Has anyone else tried to play a more controlling list in these colors? What are your thoughts?
Edit: Got the list down to 100 cards. Now just looking for general suggestions.
Jan 6, 2018epoa, this isn't really related to anything we're talking about at the moment, but I went to my first FNM with Bow of Nylea in the 75 and man, that card feels pretty good when it gets going...Posted in: Developing Competitive (Modern)
Jan 5, 2018Your mana base looks ok. Personally, I think 15 borderposts is too many, but if it works, it works. I think by running that many BPs, you open yourself up to being hurt really bad by artifact destruction.Posted in: Developing Competitive (Modern)
Lingering Souls is definitely a good card. It's fallen out of favor, as many lists are cutting black, but if you run black, I would think LS is almost an auto-include.
Kiora has also been discussed here in the past. I ran her in my first version of the deck. Personally, I like Gideon of the Trials better, but I don't think she's terrible.
Jan 3, 2018Eh, pass. I don't really see how this card gives us anything that we need.Posted in: Developing Competitive (Modern)
We don't run a lot of creatures, so we won't have many to activate its first ability. And a token-generating, two mana land doesn't really revolutionize our deck. Since we want to have 0 creatures to get the most out of RB, I only like to run game-ending creatures like Emrakul, Gargadon, and Colossus. Plus, depending on a land holds back our RBs, too. The more I think about this card, the less I like it.
Dec 27, 2017So I admit I threw this together very quickly and haven't tested it at all, but if I were to try to make a budget build, it would probably look something like this:Posted in: Developing Competitive (Modern)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land (16)
2x Evolving Wilds
4x Terramorphic Expanse
2x Beast Within
2x Supreme Will
4x Violent Outburst
3x Restore Balance
2x Durkwood Baloth
4x Greater Gargadon
2x Metalwork Colossus
1x Riftwing Cloudskate
3x Simian Spirit Guide
1x Bow of Nylea
4x Fieldmist Borderpost
4x Firewild Borderpost
4x Wildfield Borderpost
4x Ardent Plea
2x As Foretold
2x Ghostly Prison
2x Anger of the Gods
1x Bow of Nylea
2x Monastery Siege
2x Oketra's Last Mercy
2x Ravenous Trap
3x Ricochet Trap
3x Wear / Tear
According to tappedout, this deck would cost $97. However, for some reason it did not give a price for Wear/Tear, so that may push the price slightly above $100.
Dec 26, 2017I think you make a lot of good points. In fact, a lot of what you've said is stuff I've been thinking about recently as far as deck changes go so, great minds think alike!Posted in: Multiplayer Commander Decklists
You're definitely right that colored mana rocks are slim. I think Thought Vessel should probably be Chromatic Lantern. I may find room for another too.
There's no good reason for Brainstorm to not be in here. It's a little silly that it's not, tbh. As much as I love Kokusho, it's my weakest reanimation target and not a huge impact in this style of deck, so if I cut a fatty, it'll probably be that.
And as far as boardwipes go, Deadly Tempest is definitely the weakest.
I'll test out some of these changes soon. Thanks for all your input!
Dec 26, 2017I updated the main post a bit to better reflect the dual-strategies of this deck. We are a control deck at heart and, once the we have turned the corner, we have two paths to victory. The more straightforward path is that of a reanimator deck: get a game-changing creature in our graveyard, such as Jin-Gitaxias, Void Winnower, or Tidespout Tyrant, and bring it back.Posted in: Multiplayer Commander Decklists
The other path is the semi-combo of Paradox Engine. This takes a little bit more setup, since you need mana rocks, but once you have a few mana rocks, Dralnu, and Paradox Engine, you start getting insane value with spells that are either free or generating mana, plus the ability to cast all of our spells twice: once from the hand and then again from the grave with Dralnu. The more and more I lean on this as my late game plan, the more I'm considering testing out more mana rocks. Currently, I'm running seven but I think eight or nine might be the better number.
Dec 23, 2017Makes sense. I like the 3/1 Nahiri/Gideon split, but if you're having more success with Gid, I think 2/2 is fine, too.Posted in: Developing Competitive (Modern)
Side note: I'm still working on the Leyline main board vs side board test. I just finished 50 matches with main board Leyline, now I'm switching to sideboard Leylines. Timota running mainboard Ghostly Prisons got me thinking, and I think for my sideboard test, I'm going to put 2 Prisons and a third Moon into the main, instead of 2 Scorching Suns like I originally said.
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