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  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    I found man lands were at their best against decks we already have a good plan against, mostly the fair decks. And the cost of having two tapped lands put me behind on my curve a non trivial amount that I ended up removing them. I was seeing awkward hands that demanded a dork just to play a Voice on time, or similar situations up the curve and that felt like it was messing up my win % enough. That said, the lifelink from Vent was the best performing aspect between Vent, Wildwood and Treetop Village, which were the three I tried at different times.
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    Nice post, SSJ. I disagree on the mana dorks based on a few issues. One, we know our best play is a turn one dork into a turn two 3-drop and so on. I simply want to push that. Two, it makes Township much worse, which is a major win condition in my experiences. And finally, the best reason to cut dorks would be to add more 2-drops right? Your deck, while good, has only added one additional two-drop from the norm. And I would argue that doesn't make your list much more aggressive.

    Pridemage is obviously at its worse against a deck like Jund, but I'm not sure that's reason enough to not play it. A majority of the games it would be in your sb against them, right? One strong argument for Pridemage is that your deck is very weak to Inkmoth Nexus. There's other ways to kill it, but QP's ability is a pretty low opportunity cost.

    This leads me to also say I don't think a majority of your removal post board can miss man lands when Affinity and Infect are popular choices. Has that been a problem for you?
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    That dude is so damn angry, it must be stressful. All you do is insult me and then give your exact opposite opinion, so yes, this discussion is going nowhere as you've entrenched yourself because you took everything so personally. I mean, you really took all this personally from how your attacking me for my opinion on cards.

    And yes, SSJRanulf, I share similar experiences against Jeskai. We can simply line up well against Bolt, Helix, Remand and Leak, which can just win us some games. They can also kill all our stuff and we lose. It's not as terrible it's been described, in my experiences.

    If you're playing against Zoo and 8whack, then I see how Finks is better there; doubly so with Resto. I had mentioned it is specifically against burn where I've been unimpressed with Finks.
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    My point was that Finks didn't save Jacob, not that Feed the Clans would. Mostly I want to emphasize that leaning on Finks against Burn isn't going to work as well as you might expect. Take it or throw it back.

    I was pointing out a deck that used Feed the Clan because you asked. Feed the Clans gains you 10 life, that's what I expect it do. Against burn, that card is better than Sorin, which is all that I was saying. If a two mana instant is easy for them to play around, then a four mana planeswalker is even easier, right? You kinda turned it into something much more. I'm literally ignoring the burn match up in my current build, that's why I said I'm not worried about it. Sorry for mentioning it at this point.

    Actually, you've kinda ran wild with everything. I never mentioned I had some magical answer to combo.

    I don't share your experience when you say control runs us down hard. They have all the removal, true. We can still get there thanks to our resilient threats and lands and we can line up really well against their one for ones. If we flood out or draw all Paths, I know I'm losing too. I dunno the match up % but I know I don't feel like a huge underdog when I've played Jeskai lately.
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    No one plays Feed the Clan. ...unless they have to.

    Kitchen Finks is not a sacred cow. Damn, do you think for yourself at all? We're not Melira. It's good sometimes, and you can choose to play it if you want obviously. It isn't even the best way to beat burn, which is why most people played it originally. Seriously, I've lost plenty of games against burn with a resolved Finks. It isn't a trump in the match up, it's somewhere between fine and good. Feed the Clan is trump here. It counters 3 of their cards when it resolves. I'm not playing them right now, because I don't care about burn currently, but if I did, those would easily go in before Sorin or Finks. In fact, go watch this game one.

    And now you're talking about Sorin in control matches? Okay, but why? He'd be sub par there too, and our deck does a great job against pure control. I'm not looking to have broad sideboard cards. This isn't standard. We have major holes in our gameplan that can be exploited by unfair or linear decks. We don't need more fair stuff in our sb - that's the entire composition of our mb.
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    He's playing one copy of Sorin in the main, not the sideboard. You can play all sorts of stupid one-ofs and then say you have a great MU against the entire field, but you're not likely to draw your ONE copy and it's not even the best answer as it requires other things to go right and it's at the top of our curve.

    Besides, you should be playing Feed the Clan out of the sideboard so you don't die on the following turn if they have Atarka's Command or Skullcrack. Please tell me more sub par choices and call me insane again, because that built a lot of credibility for you.
    Posted in: Aggro & Tempo
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    Anafenza is great, I agree with you. I've been on 3 Anafenza, 3 Smiter, 4 Souls as my 3 drops since SOI was released since dredge is also a deck now. We're just so weak to anything unfair that if we can cover our ass with a low opportunity cost like Anafenza, I'm into it. Lately (and this may have always been true), Anafenza has been more relevant than Smiter.

    My best advice for this deck is to not try anything flashy or cute, like the Retreat combo or even the single Sorin. We play like a good draft deck. You just want to curve out and kill anything that is going to make you lose the race.

    I think cutting dorks is wrong, and same thing for Townships. That's a pretty unpopular opinion here as everyone seems to be on 6-7, but you're lowering your consistency in favor of better top decks in a deck that doesn't care about top decks. It just doesn't make sense. The games are short one way or another because we don't do anything besides red zone. You want a three drop on turn two more than you want that small increase % of drawing a creature later in the game.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Delver Blue
    Unfortunately, it's a bad match up in general. Coral Net and Fade Away are the two best sb options I've found. Definitely see if those help.
    Posted in: Established
  • posted a message on [Primer] UW Tron
    I think Warping Wail is a much better card than Spatial Contortion fwiw.
    Posted in: Control
  • posted a message on Abzan Liege / Wilted Abzan / Liege Rhino
    Slaughter Games looks like the card to trump linear decks like Scapeshift. Thoughtseize is also great and bridges the gap well. You could splash a Stomping Ground, and as long as you have 3+ Birds, that will do for red sources.
    Posted in: Aggro & Tempo
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