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  • posted a message on No Tezz?
    I was jsut thinking, with the new card Dark Intimations, there may no be Tezzeret in AER, instead been replaced by Bolas? Just because there is a Tezz 'walker deck doesn't mean theirs gonna be a 'walker in the actual set.

    Just want to make this known.
    Posted in: Speculation
  • posted a message on Pia's Revolution,Disallow,Battle at the Bridge,Dark Intimations
    Countering ult's like it's nobodies business.
    Posted in: The Rumor Mill
  • posted a message on The One Word Card Game
    Duck Master Assassin GWUBB
    Tribal Artifact- Assassin
    Crew 1
    Trample, Deathtouch
    When vehicles you own deal damage, you may pay GWUBB.
    Posted in: Custom Card Contests and Games
  • posted a message on RGx Energy Aggro
    Quote from Etrian_Oddity »
    I don't know how you don't run a playset of Lathnu Hellions in this deck. The pressure those things generate is real, and seems like a no-brainer over Bristling Hydra unless your meta is completely dominated by control/spot removal.

    I've been playing a budget Temur version of this deck, and it's super fun. I splash Blue for Empyreal Voyager which keeps Energy in my pocket, and I have two counterspells and a couple Woodland Wanderers to make use of the mana. Attune with Aether and Thriving Turtle are great first-turn drops to not waste mana.


    I personally think Lathnu Hellions eat up too much energy to be put in the main, and I prefer to put them in the side - they work brilliantly against planeswalkers, Liliana in particular.
    Posted in: Standard Archives
  • posted a message on Generated Names!
    Windfall Warden UUU
    Legendary Creature - Elemental Warden
    Flying
    Whenever ~ deals combat damage to a player, each player discards his or her hand. If they do, they draw cards equal to the amount they discarded.
    2U: Each player discards his or her hand. If they do, they draw cards equal to the amount they discarded.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Xlemeag {this card has no mana cost}
    Legendary Artifact
    At the beginning of your upkeep, you may smell your shoes. If you do, put a shoe counter on ~.

    All new from the latest Un set - I wish :p
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Duck Master Assassin GWUBB
    Tribal Artifact - Bird Assassin Vehicle
    Crew 1
    Trample, Deathtouch
    When vehicles you own deal damage
    Posted in: Custom Card Contests and Games
  • posted a message on New ajani
    This guy could probably make Naya Midrange a thing again. I really like the constant Swords to Plowshares thing on this guy. Not sure about other formats, but I have to admit the power level on this guy isn't as high as should a planeswalker be.
    Posted in: The Rumor Mill
  • posted a message on RGx Energy Aggro
    Quote from Sp3llsling3r »
    Hi there everyone!

    I'm getting back into Standard after not playing since the first Innistrad. Following a post in the "What Should I Play" thread, I've decided to build an R/G Energy deck to acclimate to Standard again. I have a couple thoughts after reading through the bulk of this thread:

    I think that any deck that is aggressive should probably be capitalizing on Smuggler's Copter, and most Red decks be capitalizing on Chandra, Torch of Defiance. Having no experience in this meta those assumptions could just be total bogus, but that's my impression as of right now. Copter speaks for itself. Everyone knows how valuable that card is (even me, and I haven't even played with it yet). Chandra on the other hand is probably more debatable, but she just feels so strong. Ideally, I think a deck that could consistently drop her T3 or T4 and make use of her +RR ability would shine in building an oppressive board state. Sadly, we don't have a lot of use for RR to drop a creature, but I think she's strong in our lists nonetheless.

    From what I can see, there's R/G Electrostatic Pummeler combo, R/G Aggro, and R/G Midrange. I'm not really much of a combo player, so I'm not considering the first list much. The question then is how aggressive should we slant our midrange deck. In keeping with my notes above, the more aggressive the deck, the more likely it can benefit from Copter. However, the more midrange-y variants can likely slot in Chandra much easier.

    So, I'm going to build up two lists below, one more aggressive and one more midgame-oriented. I'm going to be making some assumptions that are probably wrong because this environment is completely new to me. If you all would drop your input, tell me where I'm going wrong, and maybe even suggest the better of the two decklists, I would be really grateful! Smile Also small note before we get started: for now, I'm just going to be playing straight R/G. Blue and White and whatnot are cool, but my gut tells me to stick to two colors for now to maximize efficiency. All of you have been playing the deck much more than I, so I'm sure I will come to similar conclusions as you about a third color, but for now I'm keeping it simple.

    Aggro List:


    This deck is fast and low to the ground, with only six cards that are over 3CMC. I've seen people go back and forth on Kessig Prowler, and I'm not sure if I'd rather have that or Bomat Courier, but I think a one drop creature is necessary to maximize Smuggler's Copter and keep the board pressure on. Since we aren't playing any five cost cards, Prowler's ability becomes better as a mid-late mana sink. Bomat would also be fine for refilling our hand. Pia Nalaar is certainly a consideration over Lathnu Hellion here as well to interact even better with Copter, but I think Lathnu is better at pressuring the board in most lines.

    The main line we want to see is something like Prolwer -> Cub/Brawler -> Lathnu -> Chandra + Copter/Flow/Lightning. Copter can also come down on two, or we can Attune into Cub, or we can use T3 to drop a 2CMC creature along with Attune, Blossoming Defense or a Prowler. The lines feel versatile and reasonably strong. Whiffing the fist couple turns probably means we lose, but them's the breaks with aggro decks. We're relying on Brawler's Trample, Hellion killing blockers, removal and Chandra to push damage through.

    The most obvious question to me is, if we're going full aggro, is B/R or R/W Vehicles just better? I have no idea. Let me know if you think this list has any chance of standing on its own.

    Midrange List:


    This version uses ramp and value creatures to get on the board faster than the opponent and outvalue them. As with most of the midrange variants running around, one drop creatures are absent. The best T1 play is Attune to Aether, but in case you don't have that, you can always just drop a Game Trail tapped and not lose much tempo. The deck is still capable of winning early with a good Cub line, and Larger than Life supplements that plan by sneaking in damage through chump blockers. Tireless Tracker comes in here as a way to keep playing into the late game, while Bristling Hydra, Chandra, Torch of Defiance, and Verdurous Gearhulk act as our big beaters/finishers.

    Best lines include Attune -> Cub -> Tracker -> Chandra + Removal -> Gearhulk, as well as Servant -> Hydra -> Gearhulk. This one overall feels a little clunkier but has access to much more staying power in the midgame. As seen in all of these lists, the 3 cost spot is weird and makes our lines sometimes not feel great. This list is unable to benefit much from Smuggler's Copter, because all the early creatures have things they'd rather do than crew a Vehicle.

    Final Note: Having zero experience with the meta, I don't have any sideboards worked out yet. After getting some feedback and settling on a list, I'll start crafting an SB.

    OKAY! Sorry to spam the thread with such a huge post! I hope I'm able to spark some worthwhile discussion and I don't end up just needlessly cluttering the thread Smile Thank you for reading, I'm really looking forward to your responses!


    I'm just gonna go through a few quick 'board tips.

    The Fevered Visions take.

    You may think this might be a bit strange, but it's actually very doable. Fevered Visions, as you probably can tell, is an amazing sideboard card against control matchups. If you put 4 and an Island or 2, you can just splash for blue with Attune with Aether and Aether Hub. People also splash blue for counters like Negate, Dispel and Ceremonious Rejection.

    Tears of Valakut
    This is my personal favorite against spirits. Can't be countered by Rattlechains, Spell Queller or Mausoleum Wanderer? Yes please! Among others are Chandra's Pyrohelix, Take Down, Clip Wings and Dual Shot, not to mention Plummet, Weaver of Lightning, and - not very specific, but will work - Galvanic Bombardment. I've even known some people go as far as putting in some Radiant Flames.

    Siding against Artifacts and Smuggler's Copter
    I really like Natural State because it just decimates the looter-scooter. Among others are Appetite for the Unnatural - and, mentioned previously, Ceremonious Rejection.

    Planeswalkers
    My personal favorite is Lathnu Hellion. He can pressure Liliana, the Last Hope extremely well. T3 Lili? I kill it with MY T3 Hellion.
    As well as the Hellion, there is Devour in Flames.

    That's all I can really say about sideboarding. Good luck!
    Posted in: Standard Archives
  • posted a message on The One Word Card Game
    Duck Master Assassin UBWG
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Servant of Vampires B
    Creature - Minion
    Vampire creatures you control have wither and protection from creatures with +1/+1 counters and protection from green.
    1/
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Incremental Progress (2/U)(2/U)(2/U)
    Enchantment (R)
    Whenever you cast a non-creature spell, put a knowledge counter on ~.
    At the beginning of your upkeep, you may remove X knowledge counters. If you do, draw X cards.
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Servant of Vampires black mana
    Creature - Minion
    Vampire creatures you control have wither and protection from creatures with +1/+1 and
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Incremental Progress
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Servant of Vampires black mana
    Creature - Minion
    Vampire creatures you control have wither and protection from creatures
    Posted in: Custom Card Contests and Games
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