I've only ever seen Food Chain in Prossh, Skyraider of Kher (where i've played it myself for a short while), General Tazri and included in Squee, the Immortal shenanigans. All three instances mean whoever's dropping them is balling hard. Usually those decks are up against others of similar strength, so it's propably fine there.
In strictly casual enviroments it's obviously OP and dumb af. I'd go out of my way voicing my discontent with bringing it to such tables. But tbh, that's a player problem, not a card one. If we were to ban miserable two card combos we were to ban Curiosity and others too, despite the fact there are propably plenty of fair uses for some of them.
As far as boring cards go it's pretty far up my list, as far as banworthy ones go, it's not.
Could see this going into my Brago, King Eternal deck. With only 16 creatures she digs not only deep but efficiently there. The static ability and loyalty of 5 for 3 is "just" a nice bonus.
What do you do for alternative threats to draw attention away from the big guy (if that were possible lol)? Do we just deal and rebuild because we have all the mana?
I can only speak for my own all out Voltron deck. I've tried the alternative threats route in the beginning - with Armory Automaton and some others - but never got comfortable with it. You'd have to run a suite of threats, to draw into them over the course of a game reliably and by that you'd loose valuable slots in the deck. Realizing that i commited myself to my commander and its nature of being a fragile, yet entertaining one trick pony.
Since it's virtually impossible to mislead opponents playing a Voltron deck i added in several cost reduction, protection and evasion options. Being able to drop the commander over and over again, getting in early swings is the best my build can do.
One more thing i was wondering about was your lack of LD. In my playgroup Maze of Ith is a common and for this commander lethal sight. Aside from hexproof/shroud enablers i added Encroaching Wastes, Field of Ruin, Ghost Quarter and Tectonic Edge just to come prepared. Sooner or later Strip Mine and maybe even Wasteland are supposed to follow.
I wanted to include as many Wastes as possible though, because i really like using them. If not here, where else then?
I'm pretty happy with Everflowing Chalice in all my decks, but especially here. Having only C mana isn't a downside here, i can enable a turn 3 Traxos, Scourge of Kroog and is a free untap when i'm in dire need or have more than enough mana already.
In a deck that has to move forward from the start i'd play 2 mana rocks over Hedron Archive and Worn Powerstone anytime. I'm playing Traxos, Scourge of Kroog ever since the Prerelease of Dominaria around a year ago and 3 lands, a 2 mana rock plus anything that isn't necissarily a land is as good as a starting hand gets. (especially with my own deck curving out at 6)
Looks like a rather serious take on Yuriko, The Tiger's Shadow. Still, some of the interactions look really fun, especially the inclusion of Insidious Dreams.
Only card i was wondering about was Mox Amber with just 3 legendary creatures and 0 planeswalkers included.
p.s. A friend of mine has a lot more casual Yuriko, The Tiger's Shadow list, that's a blast to play against, actually. It's slower, packs Coastal Piracy, Bident of Thassa and dozens of weenies to turn them into Ninjas. It can be shaky at times if he doesn't hit any of the creature type spenders, but that's just how it is with rather smaller tribes.
I think half of my deck threads received zero responses and get buried to the 2nd page in under 48 hours.
Food for thought:
Usually when i see a board member making an interesting/fresh thought i like to stroll to their decklist(s) via their signature. If i can't find them there chances are i won't even bother looking for them.
As far as the subforum goes, if a deck gets beyond the first page it's similiar. Just like google search results, anything on page 2 or further is a lot less likely to see any hits. Right now page 1 goes back ~5 days, so unless people are forwarded to your list from somewhere else (see "signature") it may as well not exist.
I think the first "deck drift" i experienced was with Brago, King Eternal.
I was about a few short years back into MTG and had just begun playing EDH. Conspiracy was just released and i instantly thought that Brago, King Eternal looked neat. So i got myself a copy and crammed in every single Clone variation, Primordial and the likes i could find. The avg. CMC must've been aweful and the deck - which included like 2 mana rocks... - didn't do a thing without my opponents boards and graveyards.
Over the course of a few months i realized i didn't enjoy the deck as much as i possibly could and that i'd need some change. I went for more value engines that worked by themselves, added more rocks, ... said drift was propably the first step on my way to becoming a better deck builder and player overall since returning to the game.
I think my most recent drift was Mirri, Weatherlight Duelist. I never had a (G/W) deck, because i didn't really like the commander options and would consider it one of the lesser exciting color combinations. Mirri, Weatherlight Duelist got spoiled and i felt like she'd be something i could work with. Due to the fact she more or less acts as a one-sided Silent Arbiter, i was opting for some combat tricks and aimed for a lower deck strength to extend my range of decks. My initial draft included stuff like Blinding Angel, Brontotherium, Galepowder Mage, Swooping Talon and so many other "stupid" big things. The deck did work (kinda), but i didn't click with it too much. I realized i played too many beat sticks and too few support cards, which resulted in a deck that didn't do much until i had the mana to cast big things, which i swung at peoples faces - if they were still there after the turn i dropped them.
Down the road the deck still has absurd things like Crash of Rhino Beetles, Copperhoof Vorrac or Giant Adephage, but the deck runs so much smoother if you add Mother of Runes, Behemoth Sledge, ... and various forms of CA to it.
As others have said, it can be hard to avoid pure good stuff lists if you drift too far into an optimized direction. Lucky that was never what i was drawn to.
Always happy to see unlikely commander choices - especially ones i've built myself!
On first sight, comparing it to my own list (which has a different approach), i miss a few things: + Blackblade Reforged & Strata Scythe: I included both of these after suggestions on here myself and they enable for some very early lethal swings. Not as great, but still good: Fireshrieker. + Lightning Greaves & Swiftfoot Boots: Haste and protection are both crucial for Voltron decks, a swing more can make a huge difference. + Sculpting Steel: I think this one would be even better in your deck than it already is in mine. + Sensei's Divining Tops: Smooths out draws and is a cheap untapping effect. + Thran Dynamo:3 for 4 with no downside as a C deck. You have enough untaps to break this. + Tormod's Crypt, Scavenger Grounds et al: A meta call, but i'd include at the very least one graveyard hate card. + Umezawa's Jitte: Buff, removal and lifeline all in one. Flawless. + Silent Arbiter: Opponents better have big blockers or removal ready or you start killing players quickly. + Inventors' Fair: Your deck is already tutor heavy, but this would slot right in. + Rogue's Passage: Never been a big fan of this card, but it just works in this deck.
- Darksteel Forge: Outside of Mycosynth Lattice combos i rarely felt this is worth its mana cost. Most of the time cheap spot removal solves it, which is a feel bad situation, for sure. - Helm of Kaldra: Are you playing this as a keyword spender? If so i'm unsure if this isn't worse than, say, Haunted Cloak. If not, how often were you able to assemble all three? - Salvaging Station: Right now you only have 6 artifacts you could recurr with this: Codex Shredder, Expedition Map, Mox Diamond, Thran Turbine, Voltaic Key & Wayfarer's Bauble. Of these only 3 sac themselves. I'd propably free up that slot for something else. - Shield of Kaldra: Idk if this effect is worth 8 total in a format that has a lot of exile, tuck and force-sac removal. Again, if you'd like to assemble Kaldra it's fair game. 0 Sword of Kaldra: Of the 3 Kaldra Equipments i like this one the best. Costs a s**t ton of mana, yet it allows you to hit hard. Opponents will not want to block this - at all. - Temple of the False God: I really came to dislike this card completely. It's just never at its best, ever. I'd play Shrine of the Forsaken Gods or Crystal Vein over it. 0 Thran Turbine: You have ~25 cards that can make use of this, with lots of them being one-time uses only (without other moving parts). While i totally love this card in my Lazav, the Multifarious deck, i'm unsure if it's worth it here though, especially with the timing restriction. - Urza's Blueprints: Love the flavor, hate the mana cost. I've only seen this go nuts with a ton of untaps. How does it feel in paper?
Anyways, i'm curious to see how your take turns out. Keep brewin'!
If i were you, i'd concentrate on the best +1/+1 interactions, ditch the rest and go for a well balanced package of Voltron things and creatures that profit from counters. Otherwise your deck falls apart if your commander gets killed a few times.
Hmm, Nim Deathmantle you say? I mean, my actual plan is finding more slots for creatures, so it'd be extra hard to find a slot for it. Not too convinced it's worth it either. Free sac outlets combined with the common bottom-of-library tools should do the trick.
Goblin Ringleader and Grave Defiler have been 2 of the best creatures to hit so far - especially when they don't hit a single of their tribe on top of the library.
Thx again for your input, i'd be glad to hear what you think about the possible includes.
*Number in front of card is CMC, except lands, where it's the number of copies included.
Deck History and Summary:
After choosing Grenzo, Dungeon Warden to replace the (B/R) part of my former Alesha, Who Smiles at Death deck, i was missing a (W/B) commander to substitute its other half. I didn't want to overlap with decks of others in my playgroup, so Athreos, God of Passage, Daxos the Returned as well as the Teysas weren't an option.
Of the old deck i still had Tymna the Weaver, Ayli, Eternal Pilgrim and Kambal, Consul of Allocation sitting in my binder. I didn't feel like going for another grayeyard/sac oriented deck and the former felt like it were a waste in the command zone without a Partner, so i went for Kambal, Consul of Allocation as a midrange life gain and life drain commander.
I didn't feel like sitting in a pillow fort just raking up absurd numbers, like some troll-ish Oloro, Ageless Ascetic deck, so i did put in several options to actively use my life count as a ressource.
I wasn't able to play test it too much yet, so there might be extensive overhauls in the future.
Let me know what you think of the deck! I'm always happy to get input.
*Number in front of card is CMC, except lands, where it's the number of copies included.
Deck History and Summary:
As part of dismantling Alesha, Who Smiles at Death i took it upon me to build both a (B/R) and (W/B) deck. For (B/R) is was considering Xantcha, Sleeper Agent and especially Vial Smasher the Fierce for a while. I really liked the randomness, but the actual lists i came up with didn't entertain me as much.
Unsleeving the dismantled deck Grenzo, Dungeon Warden got stuck in my hand, so i decided to roll with him as a makeshift commander. Guess what, i liked him a lot and decided to make him the permanent commander.
Me not being too much of a combo guy i tried to keep it simple. The deck's supposed to work with Grenzo, Dungeon Warden sitting at a power of 2 and for the future i'd really like to go up to 50 fetchable creatures to maximize hits. Discounting Purphoros, God of the Forge and Homura, Human Ascendant i'm sitting at 45 right now. To be fair, i think finding cuts would be the harder part than finding creatures to add.
Let me know what you think of the deck! I'm always happy to get input.
Sure my deck is one Vandalblastaway from losing the game until Darksteel Forge comes out, but that's why this deck goes after red decks first.
Zada, Hedron Grinder certainly is one of the ingenious commanders i gladly ran into. It doesn't matter how often you saw the deck go nuts, it'll always be a glorious thing.
I wouldn't go as far as calling her one of the greatest as in "best" commanders ever, due to the sole fact there are virtually two reasonable ways to build her, Arcane stuff like the popular thread or just good stuff pseudo draws and buffs.
Traxos, Scourge of Kroog did the same thing Hope of Ghirapur apparently did for you. I wasn't interested in Eldrazi or the silver boy at all. Which was a shame since i always wanted to have a C deck. Just durdling and swinging without fast mana and combo crap was just what i was looking for. Instead of Darksteel Forge which is rather easy to play around i love me some Warping Wail.
In strictly casual enviroments it's obviously OP and dumb af. I'd go out of my way voicing my discontent with bringing it to such tables. But tbh, that's a player problem, not a card one. If we were to ban miserable two card combos we were to ban Curiosity and others too, despite the fact there are propably plenty of fair uses for some of them.
As far as boring cards go it's pretty far up my list, as far as banworthy ones go, it's not.
Since it's virtually impossible to mislead opponents playing a Voltron deck i added in several cost reduction, protection and evasion options. Being able to drop the commander over and over again, getting in early swings is the best my build can do.
I wanted to include as many Wastes as possible though, because i really like using them. If not here, where else then?
In a deck that has to move forward from the start i'd play 2 mana rocks over Hedron Archive and Worn Powerstone anytime. I'm playing Traxos, Scourge of Kroog ever since the Prerelease of Dominaria around a year ago and 3 lands, a 2 mana rock plus anything that isn't necissarily a land is as good as a starting hand gets. (especially with my own deck curving out at 6)
Only card i was wondering about was Mox Amber with just 3 legendary creatures and 0 planeswalkers included.
p.s. A friend of mine has a lot more casual Yuriko, The Tiger's Shadow list, that's a blast to play against, actually. It's slower, packs Coastal Piracy, Bident of Thassa and dozens of weenies to turn them into Ninjas. It can be shaky at times if he doesn't hit any of the creature type spenders, but that's just how it is with rather smaller tribes.
Usually when i see a board member making an interesting/fresh thought i like to stroll to their decklist(s) via their signature. If i can't find them there chances are i won't even bother looking for them.
As far as the subforum goes, if a deck gets beyond the first page it's similiar. Just like google search results, anything on page 2 or further is a lot less likely to see any hits. Right now page 1 goes back ~5 days, so unless people are forwarded to your list from somewhere else (see "signature") it may as well not exist.
I may be a lazy pleb, though...
I was about a few short years back into MTG and had just begun playing EDH. Conspiracy was just released and i instantly thought that Brago, King Eternal looked neat. So i got myself a copy and crammed in every single Clone variation, Primordial and the likes i could find. The avg. CMC must've been aweful and the deck - which included like 2 mana rocks... - didn't do a thing without my opponents boards and graveyards.
Over the course of a few months i realized i didn't enjoy the deck as much as i possibly could and that i'd need some change. I went for more value engines that worked by themselves, added more rocks, ... said drift was propably the first step on my way to becoming a better deck builder and player overall since returning to the game.
I think my most recent drift was Mirri, Weatherlight Duelist. I never had a (G/W) deck, because i didn't really like the commander options and would consider it one of the lesser exciting color combinations. Mirri, Weatherlight Duelist got spoiled and i felt like she'd be something i could work with. Due to the fact she more or less acts as a one-sided Silent Arbiter, i was opting for some combat tricks and aimed for a lower deck strength to extend my range of decks. My initial draft included stuff like Blinding Angel, Brontotherium, Galepowder Mage, Swooping Talon and so many other "stupid" big things. The deck did work (kinda), but i didn't click with it too much. I realized i played too many beat sticks and too few support cards, which resulted in a deck that didn't do much until i had the mana to cast big things, which i swung at peoples faces - if they were still there after the turn i dropped them.
Down the road the deck still has absurd things like Crash of Rhino Beetles, Copperhoof Vorrac or Giant Adephage, but the deck runs so much smoother if you add Mother of Runes, Behemoth Sledge, ... and various forms of CA to it.
As others have said, it can be hard to avoid pure good stuff lists if you drift too far into an optimized direction. Lucky that was never what i was drawn to.
On first sight, comparing it to my own list (which has a different approach), i miss a few things:
+ Blackblade Reforged & Strata Scythe: I included both of these after suggestions on here myself and they enable for some very early lethal swings. Not as great, but still good: Fireshrieker.
+ Lightning Greaves & Swiftfoot Boots: Haste and protection are both crucial for Voltron decks, a swing more can make a huge difference.
+ Sculpting Steel: I think this one would be even better in your deck than it already is in mine.
+ Sensei's Divining Tops: Smooths out draws and is a cheap untapping effect.
+ Thran Dynamo: 3 for 4 with no downside as a C deck. You have enough untaps to break this.
+ Tormod's Crypt, Scavenger Grounds et al: A meta call, but i'd include at the very least one graveyard hate card.
+ Umezawa's Jitte: Buff, removal and lifeline all in one. Flawless.
+ Silent Arbiter: Opponents better have big blockers or removal ready or you start killing players quickly.
+ Inventors' Fair: Your deck is already tutor heavy, but this would slot right in.
+ Rogue's Passage: Never been a big fan of this card, but it just works in this deck.
- Helm of Kaldra: Are you playing this as a keyword spender? If so i'm unsure if this isn't worse than, say, Haunted Cloak. If not, how often were you able to assemble all three?
- Salvaging Station: Right now you only have 6 artifacts you could recurr with this: Codex Shredder, Expedition Map, Mox Diamond, Thran Turbine, Voltaic Key & Wayfarer's Bauble. Of these only 3 sac themselves. I'd propably free up that slot for something else.
- Shield of Kaldra: Idk if this effect is worth 8 total in a format that has a lot of exile, tuck and force-sac removal. Again, if you'd like to assemble Kaldra it's fair game.
0 Sword of Kaldra: Of the 3 Kaldra Equipments i like this one the best. Costs a s**t ton of mana, yet it allows you to hit hard. Opponents will not want to block this - at all.
- Temple of the False God: I really came to dislike this card completely. It's just never at its best, ever. I'd play Shrine of the Forsaken Gods or Crystal Vein over it.
0 Thran Turbine: You have ~25 cards that can make use of this, with lots of them being one-time uses only (without other moving parts). While i totally love this card in my Lazav, the Multifarious deck, i'm unsure if it's worth it here though, especially with the timing restriction.
- Urza's Blueprints: Love the flavor, hate the mana cost. I've only seen this go nuts with a ton of untaps. How does it feel in paper?
I think God-Eternal Kefnet is best as a draw go control commander. Idk about actual win cons and the likes, maybe Blue Sun's Zenith/Laboratory Maniac/Jace, Wielder of Mysteries things?
Since God-Eternal Kefnet will work best with top deck manipulation, i'd suggest sifting through Rashmi, Eternities Crafter, Yennett, Cryptic Sovereign deck lists to get an idea what so called staples would be.
Momentous Fall, Life's Legacy and Greater Good require saccing, but are all great as well.
Funny enough, but +1/+1 decks are usually great off-setting persist. Cauldron of Souls and Woodfall Primus are propably your best options to exploit that.
Primal Vigor is tricky, but the payoff should be nuts. If you stack it right that's at a minimum of 4 counters on your dawg.
As far as +1/+1 interactions go, Gyre Sage is nuts, but Marwyn, the Nurterer and Viridian Joiner can rack up impressive numbers as well. Another great dork in mono-G decks is Karametra Acolyte.
Generally speaking, from my experience with Voltron decks, Haste is absolutely crucial, because early swings maximize your chances of winning/taking out anyone. Lightning Greaves, Swiftfoot Boots, Surrak, the Hunt Caller, maybe Hall of the Bandit Lord work great. Concordant Crossroads is rather pricy and can backfire terribly, but is brutal.
If i were you, i'd concentrate on the best +1/+1 interactions, ditch the rest and go for a well balanced package of Voltron things and creatures that profit from counters. Otherwise your deck falls apart if your commander gets killed a few times.
If i were to go for a decent flying beat stick i'd propably go for Fledgling Dragon over Priest of the Blood Rite. For a mana less (if hard cast) i'd usually get a 5/5 as well, one with Firebreathing, too.
I still have ~5 slots max, so undercover beat sticks could be an option. From my experience with Lazav, the Multifarious i know that Nighthowler and Wight of Precinct Six aren't as shabby as they look. In the past i got severely punched by Drakestown Forgotten,Ignition Team, Minion of the Wastes, Sewer Nemesis and the likes, but without evasion at that CMC they aren't as good.
Fulminator Mage/Goblin Gardener/Goblin Settler/Ravenous Baboons:
I didn't want to run a full suite of these as LD doesn't really advance my game plans too much. I didn't want to lack the option to either, so it was basically down to Fulminator Mage or Avalanche Riders. I didn't have a Fulminator Mage and he wouldn't allow me to pop enchanted Basics et al, so that's that.
I was hesistant to include Basal Sliver, Blood Vassal and Catalyst Elemental myself, too. They've been unspectacular yet flawless so far. While Priest of Gix and Priest of Urabrask net me an additional mana, they don't allow me to use it at another time. If i hit one of them while digging for value i can just sac them to churn through the deck further. Their synergy with Pawn of Ulamog, Pitiless Plunderer, Vindictive Vampire and Zulaport Cutthroat is quite cute.
You are certainly right about sac outlets on creatures! I need a couple more, i'm not quite sure how many and which ones yet. Viscera Seer seems like a natural fit. On top of that i'm considering Carrion Feeder, Bloodflow Connoisseur, Bloodthrone Vampire, to some extentNantuko Husk, Phyrexian Ghoul, Vampire Aristocrat, Devouring Swarm and Flesh-Eater Imp. I could see myself dropping Goblin Bombardment for one of them.
Hmm, Nim Deathmantle you say? I mean, my actual plan is finding more slots for creatures, so it'd be extra hard to find a slot for it. Not too convinced it's worth it either. Free sac outlets combined with the common bottom-of-library tools should do the trick.
While Moggcatcher can't hit many Goblins - namely Goblin Cratermaker, Goblin Ringleader, Kiki-Jiki, Mirror Breaker, Siege-Gang Commander & Tuktuk Scrapper - that's a great toolbox to fetch from. Normally Kiki-Jiki, Mirror Breaker is my first pick for that insane flexibility.
Goblin Ringleader and Grave Defiler have been 2 of the best creatures to hit so far - especially when they don't hit a single of their tribe on top of the library.
Thx again for your input, i'd be glad to hear what you think about the possible includes.
You can find the most recent decklist following either of these links:
http://www.mtgnexus.com/viewtopic.php?f=35&t=451
https://tappedout.net/mtg-decks/kambal-means-of-allocation/
Last Deck Update: 09.07.19, Avg. CMC: 2,83
3 Kambal, Consul of Allocation
Creatures (17)
5 Archfiend of Depravity
3 Aven Mindcensor
3 Basilica Guards
2 Basilica Screecher
4 Erebos, God of the Dead
5 Gray Merchant of Asphodel
3 Kingpin's Pet
3 Kinjalli's Sunwing
4 Loxodon Gatekeeper
1 Mother of Runes
1 Soul Warden
1 Soul's Attendant
2 Suture Priest
3 Thalia, Heretic Cathar
3 Tymna the Weaver
2 Underworld Coinsmith
2 Vizkopa Guildmage
Enchantments (11)
1 Authority of the Consuls
2 Blind Obedience
1 Bloodchief Ascension
2 Dawn of Hope
4 Greed
4 Kismet
3 Necropotence
1 Phyrexian Reclamation
2 Righteous Aura
4 Smothering Tithe
3 Underworld Dreams
4 Aetherflux Reservoir
6 Bolas's Citadel
0x Everflowing Chalice
2 Fellwar Stone
2 Lightning Greaves
2 Mind Stone
2 Orzhov Signet
2 Prismatic Lens
2 Swiftfoot Boots
2 Talisman of Creativity
2 Thought Vessel
5 Venser's Journal
4 Well of Lost Dreams
Planeswalker (1)
4 Sorin, Lord of Innistrad
Instants (14)
3 Anguished Unmaking
2 Bile Blight
2 Cauldron Haze
2 Despark
1 Ethereal Haze
3 Forsake the Worldly
3 Generous Gift
3 Hero's Downfall
3 Make a Stand
3 Mortify
5 Necrologia
3 Sudden Spoiling
3 Unbreakable Formation
4 Utter End
6 Austere Command
4x Debt to the Deathless
3 Fortuitous Find
5 Fumigate
2 Grim Discovery
2x Profane Command
3 Remember the Fallen
3 Toxic Deluge
Lands (35)
1 Bojuka Bog
1 Caves of Koilos
1 Command Tower
1 Ghost Quarter
1 Godless Shrine
1 Isolated Chapel
1 Kabira Crossroads
12 Plains
1 Radiant Fountain
1 Scoured Barrens
1 Seraph Sanctuary
11 Swamp
1 Tainted Field
1 Temple of Silence
You can find the most recent decklist following either of these links:
http://www.mtgnexus.com/viewtopic.php?f=35&t=454
https://tappedout.net/mtg-decks/grenzo-dungeon-weenies/ Last Deck Update: 09.07.19, Avg. CMC: 3,11
2x Grenzo, Dungeon Warden
Creatures (48)
4 Agent of Erebos
3 Anathemancer
4 Anger
4 Avalanche Riders
3 Basal Sliver
3 Blood Vassal
3 Bogardan Dragonheart
3 Bone Shredder
4 Canal Dredger
3 Catalyst Elemental
4 Crypt Ghast
3 Crypt Rats
4 Dimir House Guard
2 Dire Fleet Daredevil
4 Disciple of Bolas
2 Dusk Legion Zealot
2 Goblin Cratermaker
4 Goblin Ringleader
4 Gonti, Lord of Luxury
4 Grave Defiler
5 Gray Merchant of Asphodel
6 Homura, Human Ascendant
2 Iron Myr
4 Junktroller
5 Kiki-Jiki, Mirror Breaker
2 Leaden Myr
3 Manic Vandal
5 Mindclaw Shaman
4 Moggcatcher
4 Nekrataal
3 Palladium Myr
3 Pawn of Ulamog
3 Phyrexian Rager
2 Phyrexian Revoker
4 Pitiless Plunderer
3 Priest of Gix
3 Priest of Urabrask
4 Purphoros, God of the Forge
4 Ravenous Chupacabra
5 Siege-Gang Commander
3 Skyscanner
4 Solemn Simulacrum
4 Tuktuk Scrapper
4 Vindictive Vampire
4 Vulturous Aven
2 Withered Wretch
3 Yahenni, Undying Partisan
2 Zulaport Cutthroat
3 Ashnod's Altar
2 Darksteel Pendant
2 Lightning Greaves
2 Rakdos Signet
2 Reito Lantern
1 Skullclamp
2 Soldevi Digger
2 Spawning Pit
2 Talisman of Indulgence
4 Teferi's Puzzle Box
1 Tel-Jilad Stylus
Enchantments (1)
2 Goblin Bombardment
Instants (2)
3 Chaos Warp
2 Rakdos Charm
Sorceries (2)
2 Mizzium Mortars
1 Vandalblast
Lands (35)
1 Blood Crypt
1 Bojuka Bog
1 Command Tower
1 Dragonskull Summit
1 Ghost Quarter
1 High Market
1 Howltooth Hollow
1 Luxury Suite
9 Mountain
1 Phyrexian Tower
1 Shadowblood Ridge
1 Smoldering Marsh
1 Spinerock Knoll
1 Sulfurous Springs
10 Swamp
1 Tainted Peak
1 Temple of Malice
1 Zhalfirin Void
I wouldn't go as far as calling her one of the greatest as in "best" commanders ever, due to the sole fact there are virtually two reasonable ways to build her, Arcane stuff like the popular thread or just good stuff pseudo draws and buffs.
Traxos, Scourge of Kroog did the same thing Hope of Ghirapur apparently did for you. I wasn't interested in Eldrazi or the silver boy at all. Which was a shame since i always wanted to have a C deck. Just durdling and swinging without fast mana and combo crap was just what i was looking for. Instead of Darksteel Forge which is rather easy to play around i love me some Warping Wail.