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  • posted a message on Random Deck Discussion: Closed for Business
    With my focus shifting towards MTG Nexus i'd like these removed from the future deck pool. Thx.
    Posted in: Commander (EDH)
  • posted a message on Nexus of Fate
    Nexus of Fate is poor card design in my book.
    Yet it takes quite some effort and mana to break it. Eternal Witness/Archaeomancer loops are easier to achieve and cost less mana.
    Would i mind extra turns being banned? Heck no, they turn multiplayer games into solitaire f*ckfests. Are they broken outside of loops? I wouldn't say so.
    Quote from Gashnaw II »
    I run it because players at my LGS do.
    This shouldn't be a reason to play any card, period.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Sheldon's Thoughts on infinite combos
    EDH is not a natural fit for combo decks if you were to ask me.

    For one, you're sitting down with 3 to 4 players, so whenever you're trying to combo off with something that might wiff - e.g. The Gitrog Monster + Underrealm Lich - chances are you're wasting a lot of time "just" to win or fall short and have everyone just as annoyed, including yourself propably. On the other hand fail-safe combos can be painfully anti climatic. Since there's more or less no healthy middle ground between the two i try to avoid infinite combos as much as i can.

    In my experience "games will have to end eventually" is a poor excuse to run more combos. E.g. In our meta an overabundance of board wipes was the prime concern years back when our decks looked vastly different and games actually could take 2-3 hours each. As a rough estimate every player ran at least 5 of them back then. By going down to 2-3 each match lengths shortened considerably. Usually rounds take ~45 mins now, 1,5 hours max in rare cases. Plus, since people get to use their stuff the games "tell" stories more consistently.

    And that's another point against combos. Combos don't tell a story - at all. Say we're sitting down and 3/4 players play their decks, develop a board, showcase their deck tech and card selection with the 4th player going "generic combo, lolz" that'd bug me. Especially since those combo pieces take up deck slots that could've been used for fitting synergies.

    The only possible exception for me would be that most of the games i play would be with randoms at an LGS with a high chance of several poorly built decks that don't come with means to finish the game eventually. I'd come prepared with a few game winning synergies to win when the table's about to stall.

    Long story short:

    EDH is about the journey, not the destination. And combo wins are no desirable destinations for myself.
    Posted in: Commander (EDH)
  • posted a message on Is Evolving Wilds worth playing in 2 colour decks // Optimal land base for 2 colour deck
    If your commander is Omnath, Locus of Rage and the likes, yes!

    For allied pairs and/or with access to G i'd avoid them. But, to be honest, i don't even run them in my enemy paired ones without G and never felt like i'm missing something.

    Generally speaking here's a evaluation i came up with when BBD duals were printed:
    My ranking of 2C cycles in EDH would be:

    1. ABUR duals (Taiga and others) - duh.
    2. BBD lands (Luxury Suite) - no land types, other than that they're amazing.
    3. Shock lands (Blood Crypt) - strong. Considerably stronger than the rest when combined with fetches.
    4. Check lands (Rootbound Crag) - up to 3C more or less failproof outside of turn 1 (just play another land, duh).
    5. Pain lands (Adarkar Wastes) - might hurt in the early game, irrelevant later on.
    6. Cycle lands (Fetid Pools) - etbt, but they come with land types and utility. Questionable if one should play a full cycle 3C and up.
    7. Scry lands (Temple of Malady) - etbt but unless you overload on etbt lands they're fine.
    8. Battle lands (Cinder Glade) - requires rather conservative mana bases 3C and up, unproblematic in 2C.
    9. Filter lands (Mystic Gate) - no big influence in 2C, can be problematic in the early game 3C and up.
    10. Reveal lands (Port Town) - i don't like giving away info about my hand too much. They are propably fine in 2C.
    11. Fast lands (Copperline Gorge) - no need for them in casual EDH and even in cEDH i wouldn't see them as auto includes.
    12. Manlands (Raging Ravine) - clearly depends on the manland.
    13. Bounce lands (Gruul Turf) - just don't, unless you can exploit them.
    Of the ranked cycles i usually try to include cycle 2 through 8, as few as possible but as many as needed utility lands (especially C ones and taplands) and then fill up with basics.
    I think the advantages of an ABUR dual and full fetches (including off color ones) are far outweighed by the aweful investment. For non-"c"EDH those are only the cherry on top if you have them or desperately feel like including them.
    Posted in: Commander (EDH)
  • posted a message on Best Commander-Legal Oathbreaker?
    For trying out Oathbreaker i went with a different approach. I chose to convert one of my EDH decks (Ezuri, Renegade Leader) into an Oathbreaker deck (Vivien, Champion of the Wilds + Genesis Wave) with one of the PWs in the 99 as the new commander and only cards in the 58 that are part of the 99. That way all i had to do is cut down the list and swap cards in and out the command zone.
    So far the deck has been working great and i got an easy glimpse into the format. I've linked both decks above, if you want to get an idea.

    I'll convert Edric, Spymaster of Trest into Nissa, Steward of Elements + Noxious Revival, Harvest Season or Notorious Throng propably.
    Quote from Fenrir Rex »
    For convenience, the following are the commander-legal Oathbreakers:

    Saheeli, the Gifted
    Actually, Saheeli, the Gifted is banned: https://weirdcards.org/oathbreaker-ban-list.
    Posted in: Commander (EDH)
  • posted a message on I need a mediocre commander/deck
    On the chance of repeating myself, but i love Gonti, Lord of Luxury for the fact, that it scales amazingly well.
    Stealing and reanimating your opponents' stuff is very entertaining and can make for some surprising moves. Can be 5C in a MBC shell.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Maybe Thom Yolk?
    Tyrannosaurus Pecks?
    Eggory Peck?
    Hen Solo?
    2Peck?
    Ya Henni?
    Shenanig Hen?
    A(s) Hen Rider?
    Danita or Gerrard Capash Hen?
    Lim-Dul the Egg-Romancer?
    (p)Henax, God of Depecktion?
    Or simply Larry Bird?
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Hermes_ »
    Well, even if i forgot the original reason, I'm glad I picked up an amulet of Vigor
    Same here. Picked mine up for Omnath, Locus of Rage around 3-4€. I wouldn't pay 15€, which is where it is right now.

    Btw, am i the only one who's annoyed by the amount of 5C and standalone working commander options we're getting right now?
    Posted in: Commander (EDH)
  • posted a message on Zada, Hedron Grinder [Spellslinger] [Goblins] [09.07.19]
    War of the Spark and Modern Horizon blessed us with some awesome sauce for Zada, Hedron Grinder.
    Fists of Flame is absolutely bonkers! Dreadhorde Arcanist can do absurd things too. Goblin War Party is just another solid token creator that can grant game winning haste if need be. Being as hyped for the changes i couldn't keep myself from buying Chandra, Torch of Defiance because, let's face it, she's f**king awesome and i wanted to include her in a deck for the longest time anyways.

    In:
    + Fists of Flame
    + Goblin War Party
    + Dreadhorde Arcanist
    + Chandra, Torch of Defiance

    Out:
    - Beetleback Chief
    - Goblin Trashmaster
    - Goblin Warchief
    - Strionic Resonator

    The reason why i cut Beetleback Chief despite its obvious synergy with Twinflame and Heat Shimmer was that it always felt win more. Goblin War Party has the same ratio of tokens/CMC but comes with extra entwine utility or can enable comeback wins off an empty board with Mizzix's Mastery.
    Unfortunately Strionic Resonator consumes too much mana initially to be as useful as i hoped.

    I'm still uncertain if Tectonic Reformation would be win more, but in certain situations the deck draws a ton of cards, then generates a gazzilion mana via Brightstone Ritual or Battle Hymn just to fall short of winning due to too many lands in hand. With said mana i could turn them into useful stuff.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lazav, the Multifarious [Shapeshifting] [Wheels] [09.07.19]
    For the last few weeks i've been tinkering with protection and filling my graveyard faster. Brain Freeze has been phenomenal, especially when facing stormy decks. Occasionally i got to mill others to death with it as well.
    While Ashiok, Dream Render might hose a few of my win cons it destroys graveyard based and tutoring decks. So far the pros outweighed the cons convincingly.

    In:
    + Putrid Goblin
    + Treacherous Pit-Dweller
    + Brain Freeze
    + Ashiok, Dream Render

    Out:
    - Crypt Rats
    - Darksteel Myr
    - Muddle the Mixture
    - Ravenous Trap

    I'd like to add Lesser Masticore to the deck soon as well, but didn't pull it yet. Mischievous Poltergeist is most likely to get cut for it once i do.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Offtopic] Community Thread
    So, i've been playtesting a few Modern Horizon cards over the last few days and some of them are breathtaking.
    Fists of Flame was destined to break Zada, Hedron Grinder and it does, indeed. In a few rounds i came very close to decking myself when i played it.
    The most pleasant surprise so far was Bazaar Trademage for Brago, King Eternal! It filters hard, can rake up damage and the times i was able to combine it with Sun Titan/Body Double/Karmic Guide were utterly disgusting. I am yet to revive it with Sun Titan, but being just another target for it is great.

    On another note, i'm about to move in with a friend. The both of us have been living on our own for close to a decade each and feel like we need to change that. As we speak we're waiting for the final okay of our future landlord. For each of us coming from ~30 dull square meters, the upcoming 75 square meters total including a balcony with a view over the city will feel like heaven. Wish us luck, MTGSies!
    Posted in: Commander (EDH)
  • posted a message on End of an Era
    If the whole situation taught me anything, it's that i would not be happy if MTGS would be sold/closed/complicated out of a sudden again.
    With this warning shot in mind i'll happily focus my attention on the new project to come!
    Best case we'll get an independent home that'll feel just like MTGS or better.

    Keep up the spirit, i'm exicted for anything to come!
    Posted in: Commander (EDH)
  • posted a message on Reliquary Tower
    I think both fans and doubters of Reliquary Tower are wrong if they think it's a good or bad card at all times/in all decks.

    When playing Edric, Spymaster of Trest, i start exceeding maximum hand size on turn 4 regularly. Say i want to hold at least a counter, a removal spell, a creature and a land until my next turn, that's half of a "normal" hand occupied. Being able to hold 8+ cards allows me to be as active and reactive as possible.
    Several tiers below my Zada, Hedron Grinder example kicks in. That deck is utterly wrecked when hit by a board wipe! Holding up as many cards as possible is crucial if i feel like participating in the game beyond the first sweeper. Often times you're trying to establish a solid board with her and pray for your creatures to stick around until next turn. But if that doesn't happen you don't want to sit on a few buff spells (that would've won you the game otherwise), just because you had to ditch cards that would've come in handy rebuilding later on.

    On the other hand slotting it into decks just because you might outdraw yourself naturally somehow is an aweful idea.

    The remaining question isn't how good it can or cannot be, it's whether the majority of decks could profit from it. Given the amount of decks that play from their graveyard or aren't able to draw as many cards to make it valid, that's arguably not the case. 75k/34% of all decks on EDHREC include it and im certain a vast majority of them wouldn't need it or be outright better without it.
    Posted in: Commander (EDH)
  • posted a message on Reliquary Tower
    Reliquary Tower is overrated. Holding a full grip of the best cards is plenty of things to do for close to all decks.
    I've had to look it up, but apparently 5/16 decks of my decks still run a copy - most of them for no apparent reason.

    Talrand, Sky Summoner - Can be useful here to hold a variety of active and proactive cards. The deck wouldn't be noticeably weaker with an Island instead of it.
    Gonti, Lord of Luxury - Only comes in handy with Necropotence/Necrologia. I should propably run a Swamp over it.
    Zada, Hedron Grinder - Maybe the best deck for it i have. Due to the fragility to board wipes and the absurd number of cards the deck draws i'm always happy to have more than enough in hand to rebuild eventually.
    Brago, King Eternal - Can draw a ton of cards as well but i don't think that's reason enough to keep it around.
    Edric, Spymaster of Trest - Only being able to generate C can hurt a lot in this deck. Yet, the deck can draw "too many" cards before i have access to the mana to offload them. When in question i'd should run City of Brass variants over it propably.

    Bottom line, it takes several pretty specific reasons for me to even think of including it. On top of that every color added makes it more likely for me to cut/not include it.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    There will always be cheap and powerful or worthwhile decks. Most of them embrace a different set of cards than other decks would, which i consider a very entertaining thing. Of my decks both Zada, Hedron Grinder and Edric, Spymaster of Trest would be well below 100€, if i were to cut the few pricier cards in them. Omnath, Locus of Rage would be decent on a budget too, but he'd lose more deck strength than the other 2. As mentioned Brago, King Eternal is a great commander to build on a cheap. At least that's where i started out, too. Like most of my decks it cruised past that 250€ price tag in recent years...
    The more "staple" heavy and good stuff a deck is, the pricier the deck gets. And yeah, aside from lands, it's the top standard solutions that cost you a bit. Path to Exile, Toxic Deluge, Cyclonic Rift, ... there are plenty examples. But tbh, over the years i realized that as long as it's mana efficient or flexible you do have decent alternatives. Stuff among the lines of Reality Shift, Beast Within, Generous Gift, Nature's Claim and the likes is all very budget friendly.
    Posted in: Commander (EDH)
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