Quote from cyberium_neo »Do people have other thoughts on who might be a good land commander, yet NOT land related?
Quote from tstorm823 »NoNeedToBragoBoutIt: Lazav, the Multifarious [Shapeshifting] [Wheels]
NoNeedToBragoBoutIt: Kambal, Consul of Allocation [Drain] [Gain]
Quote from Gashnaw II »I run it because players at my LGS do.
Quote from NoNeedToBragoBoutIt »My ranking of 2C cycles in EDH would be:
1. ABUR duals (Taiga and others) - duh.
2. BBD lands (Luxury Suite) - no land types, other than that they're amazing.
3. Shock lands (Blood Crypt) - strong. Considerably stronger than the rest when combined with fetches.
4. Check lands (Rootbound Crag) - up to 3C more or less failproof outside of turn 1 (just play another land, duh).
5. Pain lands (Adarkar Wastes) - might hurt in the early game, irrelevant later on.
6. Cycle lands (Fetid Pools) - etbt, but they come with land types and utility. Questionable if one should play a full cycle 3C and up.
7. Scry lands (Temple of Malady) - etbt but unless you overload on etbt lands they're fine.
8. Battle lands (Cinder Glade) - requires rather conservative mana bases 3C and up, unproblematic in 2C.
9. Filter lands (Mystic Gate) - no big influence in 2C, can be problematic in the early game 3C and up.
10. Reveal lands (Port Town) - i don't like giving away info about my hand too much. They are propably fine in 2C.
11. Fast lands (Copperline Gorge) - no need for them in casual EDH and even in cEDH i wouldn't see them as auto includes.
12. Manlands (Raging Ravine) - clearly depends on the manland.
13. Bounce lands (Gruul Turf) - just don't, unless you can exploit them.
Quote from Fenrir Rex »For convenience, the following are the commander-legal Oathbreakers:
Saheeli, the Gifted
Quote from Hermes_ »Well, even if i forgot the original reason, I'm glad I picked up an amulet of Vigor