The problem with ghoulcaller's bell is that it doesn't do anything unless you already have a thoughtpicker witch. It is a terrible top deck and you almost never want to tutor for it. I've tried it and it felt really bad. Unless we have a better look at the top card effect, it should not be in the deck. I also find executioner's capsule kind of meh against a lot of the time. 3 mana limited removal just doesn't do it a lot of the time.
Evincar's justice is hits all of our creatures except oracle so i you rather run something like wail of nim or echoing decay because they're less self damaging.
Life staff is our ensnaring bridge effect. It makes opponents attacks pointless a lot of the time. 2 staffs with 4 servitors means tron with a crusher and a fengren marauder attacking every turn gains us a life.
If ponder was to come in athermage would need to go. I've tried it and when wizard is better its much better, but ponder may be correct.
I haven't tried angler yet but its on the to-do list.
Wrench mind seems hard to fit in but could maybe do something.
Servitor Control is a top control style deck that with a toolbox engine. We work to establish the soft lock of thoughtpicker witch + myr servitor. This lock allows us to win through mill or though a beat down with a bunch of little dudes.
Spells 2x Chainer's Edict (4 removal spells for 2 cards) 4x Counterspell (deals with early threats and cards drawn before the lock) 2x Deprive 2x Grim Harvest (recurs creatures and with 7 mana can let thoughtpicker witch lock by himself) 3x Nameless Inversion (tutorable removal) 3x Perilous Research (instant speed draw 2 with little downside. Enables unearth) 2x Sylvok Lifestaff (tutor-able survival card) 4x Unearth (hits all of our creatures or cycles)
Creatures 1x Cuombajj Witches (tutor-able concession to goblins and stompy) 4x Myr Servitor (the main engine of the deck and half of the lock) 2x Sea Gate Oracle (card draw and an early blocker) 2x Thoughtpicker Witch (half of our lock combo) 4x Trinket Mage (tutors for servitor, lifestaff, lands and sideboard cards) 3x Vedalken AEthermage (tutors for all of our creatures except servitor)
Sideboard 1x Aether Spellbomb (tutorable unsummon, useful for izzet blitz) 1x Annul (hits most graveyard hate) 2x Choking Sands (good against tron, teachings, and kitty decks) 1x Coumbajj Witches (good against aggressive decks and the downside hurts less than you'd think) 2x Dispel 2x Duress (good against control) 1x Executioner's Capsule (tutor-able removal) 2x Hydroblast (great against goblins, and burn) 2x Nihil Spellbomb (one sided graveyard hate) 1x Sylvok Lifestaff (in case we need more survival)
Evincar's justice is hits all of our creatures except oracle so i you rather run something like wail of nim or echoing decay because they're less self damaging.
Life staff is our ensnaring bridge effect. It makes opponents attacks pointless a lot of the time. 2 staffs with 4 servitors means tron with a crusher and a fengren marauder attacking every turn gains us a life.
If ponder was to come in athermage would need to go. I've tried it and when wizard is better its much better, but ponder may be correct.
I haven't tried angler yet but its on the to-do list.
Wrench mind seems hard to fit in but could maybe do something.
2x Chainer's Edict (4 removal spells for 2 cards)
4x Counterspell (deals with early threats and cards drawn before the lock)
2x Deprive
2x Grim Harvest (recurs creatures and with 7 mana can let thoughtpicker witch lock by himself)
3x Nameless Inversion (tutorable removal)
3x Perilous Research (instant speed draw 2 with little downside. Enables unearth)
2x Sylvok Lifestaff (tutor-able survival card)
4x Unearth (hits all of our creatures or cycles)
Creatures
1x Cuombajj Witches (tutor-able concession to goblins and stompy)
4x Myr Servitor (the main engine of the deck and half of the lock)
2x Sea Gate Oracle (card draw and an early blocker)
2x Thoughtpicker Witch (half of our lock combo)
4x Trinket Mage (tutors for servitor, lifestaff, lands and sideboard cards)
3x Vedalken AEthermage (tutors for all of our creatures except servitor)
1x Bojuka Bog
1x Dimir Aqueduct
4x Dismal Backwater
3x Island
4x Seat of the Synod
3x Swamp
3x Terramorphic Expanse
2x Vault of Whispers
1x Aether Spellbomb (tutorable unsummon, useful for izzet blitz)
1x Annul (hits most graveyard hate)
2x Choking Sands (good against tron, teachings, and kitty decks)
1x Coumbajj Witches (good against aggressive decks and the downside hurts less than you'd think)
2x Dispel
2x Duress (good against control)
1x Executioner's Capsule (tutor-able removal)
2x Hydroblast (great against goblins, and burn)
2x Nihil Spellbomb (one sided graveyard hate)
1x Sylvok Lifestaff (in case we need more survival)