i firmly believe that mid-range jund is not tier 3 at all . more then likely it just dosent have the number of players needed to be tire 2 or 1 just because most people are playing jund deaths shadow. jund is still a solid deck and is really just a personal choice. im playing reid dukes jund and having a blast and doing well.
Hey just posting my most updated list. Nothing to big from the last time I posted it.
[4x tarmogoyf
4x dark confidant
2x scavenging ooze
2x tireless tracker
2x huntmaster of the fells
4x verdant catacomb
4x bloodstained mire
3x raging ravine
3x blooming marsh
2x Blackcleave cliffs
2x overgrown tomb
2x swamp
1x blood crypt
1x stomping grounds
1x tree top village
1x forest
SB
2x pithing needel
2x collective brutality
2x spellbomb
1x grim Lavamancer
1x stormbreath dragon
1x Olivia voldaren
1x abrupt decay
1x ancient grudge
1x Dammnation
1x night of souls betrayal
1x anger of the gods
1x painful truths]
I'm still happy with no bolt and a full set of fatal push. I did go down one kolaghan's command to try out one engineered explosive I was wanting a good catch all and something that can take down a few death's shadows at a time.
I am trying olivia voldaren in the sb I never had a chance to play her when she's was in her prime so idk about her yet.
Hello all. So I have been playing around with reckless zoo for about a year on and off I figure I'd show you my list. It's nothing revolutionary lol.
[
4x goblin guide
4 x kid ape
4x narnam renegade
4x wild nacatl
3x experiment one
4x burning tree emissary
3x Flinthoof boar
4x reckless bushwhacker
2x simian spirit guide
2x rest in peace
2x gut shot
1x electrickery
2x dromokas command
2x tin Street hooligan
3x selfless spirit
3x path to exile]
A few points I wanted to talk about. First thing is hidden herbalist, I found that card to be sub par and clunky so I cut it and added Flinthoof in its place. The dexk is not as "explosive" as it could be with the card but iv been happy with out it. As far as my general build I like to keep the general converted mana of my cards below 2cc. With such a low land count I dint want sideboard cards just rotting in my hand. Also my Lgs is vary midrange and control heavy I my self play jund as my main dexk lol but I set the bored up to combat the high amount of removal with selfless spirit and Dromoka's command.
I like playing answers that are creatures if I can to keep my threat density high and not dilute my deck game two. Any way the deck is a blast I won't say it's gonna change the world or anything. If you have any questions I'll try to answer them.
As a replacement to horizon canopy iv just been playing a 9th fetch land. Rite now its a verdant catacomb since i wanted to get my overgrown tomb but in the past its been a arid mesa .I could see playing a 2nd temple garden over that
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[4x tarmogoyf
4x dark confidant
2x scavenging ooze
2x tireless tracker
2x huntmaster of the fells
3x liliana of the veil
1x liliana the last hope
4x fatal push
3x inquisition of kozilek
3x thought size
3x terminate
2x kolaghan's command
1x abrupt decay
1x Maelstrom Pulse
1x engineered explosives
4x verdant catacomb
4x bloodstained mire
3x raging ravine
3x blooming marsh
2x Blackcleave cliffs
2x overgrown tomb
2x swamp
1x blood crypt
1x stomping grounds
1x tree top village
1x forest
SB
2x pithing needel
2x collective brutality
2x spellbomb
1x grim Lavamancer
1x stormbreath dragon
1x Olivia voldaren
1x abrupt decay
1x ancient grudge
1x Dammnation
1x night of souls betrayal
1x anger of the gods
1x painful truths]
I'm still happy with no bolt and a full set of fatal push. I did go down one kolaghan's command to try out one engineered explosive I was wanting a good catch all and something that can take down a few death's shadows at a time.
I am trying olivia voldaren in the sb I never had a chance to play her when she's was in her prime so idk about her yet.
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[
4x goblin guide
4 x kid ape
4x narnam renegade
4x wild nacatl
3x experiment one
4x burning tree emissary
3x Flinthoof boar
4x reckless bushwhacker
2x simian spirit guide
4x lighting bolt
4x atarka's command
2x boros charm
4x wooded foothills
4x windswept heath
2x Misty rainforest
2x arid Mesa
2x stomping ground
1x sacred foundry
1x temple garden
1x dryad Arbor
1x forest
Sideboard
2x rest in peace
2x gut shot
1x electrickery
2x dromokas command
2x tin Street hooligan
3x selfless spirit
3x path to exile]
A few points I wanted to talk about. First thing is hidden herbalist, I found that card to be sub par and clunky so I cut it and added Flinthoof in its place. The dexk is not as "explosive" as it could be with the card but iv been happy with out it. As far as my general build I like to keep the general converted mana of my cards below 2cc. With such a low land count I dint want sideboard cards just rotting in my hand. Also my Lgs is vary midrange and control heavy I my self play jund as my main dexk lol but I set the bored up to combat the high amount of removal with selfless spirit and Dromoka's command.
I like playing answers that are creatures if I can to keep my threat density high and not dilute my deck game two. Any way the deck is a blast I won't say it's gonna change the world or anything. If you have any questions I'll try to answer them.
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