I've played about 20 games with this deck on MO these days. What troubled me most is the mana base. With only 20 lands in the deck, it's usual to see only 1 land and Faithless looting in the openning hand. I thought they were keepable hands, but then I stuck to 1 land and lost quickly for 3-4 times. Any suggestion on that?
Here's my list
6 Island
4 Flooded Strand
4 Scalding Tarn
3 Sulfur Falls
2 Steam Vents
1 Sacred Foundry
1 Desolate Lighthouse
1 Mountain
4 Snapcaster Mage
4 Thing In the Ice
2 Pia and Kiran Nalaar
1 Keranos, God of Storms
4 Lightning Bolt
4 Remand
4 Serum Visions
4 Gitaxian Probe
2 Blood Moon
2 Cryptic Command
2 Electrolyze
2 Roast
2 Spell Snare
1 Dismember
Sideboard
3 Timely Reinforcements
2 Dispel
2 Jace, Architect of Thought
2 Negate
2 Sowing Salt
1 Anger of the Gods
1 Shatterstorm