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  • posted a message on Death And Taxes
    If someone wants an invite to the D&T Discord, here you go:

    https://discord.gg/ayzrsG
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    You can also sacrifice Shefet Dunes for the Scavenger Grounds activated ability, as Shefet Dunes is also a desert. Besides, colorless mana is a lot more valuable than useless black mana, as colorless mana pays for Thought-Knot Seer and Displacer's ability.

    You can also run more land destruction in Tectonic Edge or Field of Ruin. Another strong addition is Mutavault for extra pressure. It's especially strong if you run Blade Splicer.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    In that case I would be running of a landbase consisting of:

    4x Eldrazi Temple
    4x Ghost Quarter
    2x Tectonic Edge
    4x Shefet Dunes
    1x Scavenger Grounds
    9x Plains

    Blood Moon is not really a card that's often boarded in against us, as we're still mostly mono color. And your opponent doesn't know you don't have vials. So I wouldn't run a Wastes, unless your meta is full of Blood Moon. Also, I would advise going to 23 lands and run an extra threat.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Phelpssan »
    Quote from stylejoker00 »
    Thanks fam~

    Also out of curiosity, I found an interesting monowhite build that splashes for Eldrazi Displacer & Thought-Knot Seer. Is it worth keeping my build monowhite but adding Eldrazi in? My meta is extremely control & combo heavy with the exception of a Bridgevine and RG Ponza player; the Ponza player mainboards Blood Moon which is why I'm still debating whether or not to try BW Eldrazi Taxes.


    There's a few lists like that on mtggoldfish:
    https://www.mtggoldfish.com/archetype/modern-mono-white-hatebear#paper

    I was on BW E&T before, and started testing these builds recently.

    What I like:
    * Manabase is so much better than the BW builds. Obviously not as good as pure Mono-W but surprisingly smooth.
    * With Displacers, Flickerwisps and Restoration this build is more focused than BW E&T on abusing ETB effects, which I personally enjoy.
    * I'm running a couple Mutavaults that have been very solid as backup beaters. I miss the lifelink from Shambling Vents occasionally, but being ETB untapped and very cheap to activate makes them more than worth it.
    * I'm liking Shefet Dunes more than I expected. Flooding doesn't feel as bad when I got at least one of them.

    What I not like:
    * The worst part is the SB cards. Push, Pontiff, Lingering Souls, Kambal...
    * I miss Tidehollow. This build could really use one more CMC2 disruptive creature.
    * It feels "heavy" compared to BW E&T. On those lists the only CMC4 is usually TKS, which is most of the time a CMC3 card thanks to Eldrazi Temple.
    * Blood Moon still hurts, though it's not nearly as backbreaking as it was for BW E&T.


    Those lists don't play Vial and seven 4-drops is waaaay too many. Mono White Eldrazi & Taxes usually plays the white shell and doubles down on Eldrazi Displacer with a playset (instead of 0 - 2 copies) and replaces Resto Angel with TKS. With Eldrazi Temple you can displace a lot of your creatures to generate value (Thraben Inspector), create threats (Blade Splicer), rip hands apart (TKS) and messes with the opponent's field (Flickerwisp and Displacer himself). The list you linked to is a brew and while getting some results, is not a list I would recommend to players. Especially not in a blind meta.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Eldrazi are better in a creature-heavy meta with the added removal. Mono White is stronger against Control with the land destruction and more taxing effects.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @ktno
    In GW it's a straight upgrade of Reclamation Sage and even mainboardable. It's a fairly big body or it destroy something like a Bridge or Hollow One and it can gain you life against Burn. All in all it's strong ánd versatile.

    GW also gains a strong card against Jund with Conclaive Cavalier. I'm certainly gonna try out GW after Ravnica releases.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    This won't help with the Affinity match-up, but I would at least switch the 4x Wall of Omens with 4x Thraben Inspector. In my opinion they are so much better compared to the Wall. Don't forget that we're an aggro/control hybrid deck and those single points of damage can help us a lot in the long run.

    Also, 6 four drops might be a bit too many. Personally I run a maximum of 4 four drops. In that case you can run two Smuggler's Copter, which pair amazingly with Thraben Inspector and they do help in the Affinity match-up. Besides it is a great card overall that helps a lot to filter your hand for the situation you are in.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Yeah, it's this list: https://www.mtggoldfish.com/deck/883656#paper

    But do note that the Arbor Colossus needs to be a playset of Arbor Elf, they put the wrong card in the list when they put it up online.
    Posted in: Big Mana
  • posted a message on Death And Taxes
    Quote from KilroyKilleda »
    Is Wall of Omen a staple for DT only on MTGO or a meta with heavy burn decks , goblins?


    I haven't seen Wall of Omen in a D&T deck for a really long while. I don't even think it has even been a staple for the deck, even. It doesn't do anything except draw a card and block, while we want cards that actively do something. Thraben Inspector might also look low on the powerside of things, but he generates card value as a 1-drop and can crew Smuggler's Copter.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    That are some good results, congrats Jakespeare! Also interesting choices for the main deck with Fiend Hunter and Shalai. I certainly want to try out Shalai in the deck and have had Fiend Hunter in the sideboard for ages, but might be a good idea to test him out in the main deck.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Yeah, I really need to try that list sometime. I have every piece except for Chameleon Colossus, just gotta resleeve some stuff.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Wait, 80 dollars for 4 Tarkir fetches? In Europe I can get a fetch for 10 to 12 euros, are they really that expensive in the US?
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Nice build. I love Genesis Wave and Bellower is insane value. Especially with the value three drops we have today.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    That's also the reason why I'm not sure to add the third copy of Arcane Adaptation. Turntimber is still a 5 mana 3/3 + 2/2, not extremely strong, but multiple bodies that can profit from Garruk's Ultimate.

    Adaptation however is ONLY a combo piece. On it's own and with other cards it does nothing. Hell, it doesn't even add devotion. But when they both are on the field it's game-winning. The nice thing about the combo is also that you don't need the Adaptation before the Ranger, as any other creature will trigger it. So it's tricky to decide what's the correct number is. But that's what playtesting is for haha.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    @Rolfgang
    I'm personally of the opinion that if you're playing an infinite combo in a deck, you want to have consistent ways to tutor up both elements, or to consistently draw them. Having 2-of's of a combo seems like a half measure to me, and dilutes an already solid mainboard devotion plan. I would personally go harder on the combo if you want to make it work. That being said, I have never played it, so take it with a grain of salt. Let us know how it goes!


    I was also thinking that at first, because my previous build of the deck went all-in on the combo and didn't bother with Primeval Titan as an alternative win-con. The problem however with the Arcane Turntimber Combo is that it's incredibly easy to disrupt for the opponent with removal. Just a single bolt, path or other removal that is not Fatal Push kills the Turntimber while the trigger is on the stack and I'm left with just a single wolf. And between Genesis Hydra, Primal Command and Oath of Nissa (and Eternal Witness when things go wrong), there is lots of tools to find the combo. That said, Arcane Adaptation is easier to find with Genesis Hydra, but can't be found with Primal Command or Oath of Nissa, so I'm going bumping that card to a 3-off.

    Last night I didn't had any trouble finding the combo, but there was also a lot of luck involved sometimes, i.e. my first Arcane Adaptation got stolen with a Kitesail Freebooter when I could have played in the following turn, but then I topdecked the second Arcane Adaptation. And the Primeval Titans also did loads of work, even after the infinite combo got off. During a game my opponent sweeped the board with Pyroclasm and destroyed my Arcane Adaptation, leaving me with only a huge Ranger without trample and him with sufficient blockers. But playing Titan and finding Kessig Wolfrun maybe me swing for a nice overkill the following turn and giving him no chance to find an answer.

    By the way, I'm loving the look of that Big Stompy deck.
    Posted in: Big Mana
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