- Rolfgang
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Member for 8 years and 14 days
Last active Thu, Jun, 13 2019 06:45:49
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Nov 1, 2017Rolfgang posted a message on The 13 Scariest Pieces of Magic ArtI always find Deathmark to be one of the most terrifying pieces of art in Magic. To me, eyes always have a sense of vulnerability to them. You can replace limbs and a lot of organs, but when an eye is gone, it's gone. And slowly losing your eyesight, waiting blindly for your inevitable death? Yeah, give me a quick death anyday.Posted in: Articles
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You can also run more land destruction in Tectonic Edge or Field of Ruin. Another strong addition is Mutavault for extra pressure. It's especially strong if you run Blade Splicer.
4x Eldrazi Temple
4x Ghost Quarter
2x Tectonic Edge
4x Shefet Dunes
1x Scavenger Grounds
9x Plains
Blood Moon is not really a card that's often boarded in against us, as we're still mostly mono color. And your opponent doesn't know you don't have vials. So I wouldn't run a Wastes, unless your meta is full of Blood Moon. Also, I would advise going to 23 lands and run an extra threat.
Those lists don't play Vial and seven 4-drops is waaaay too many. Mono White Eldrazi & Taxes usually plays the white shell and doubles down on Eldrazi Displacer with a playset (instead of 0 - 2 copies) and replaces Resto Angel with TKS. With Eldrazi Temple you can displace a lot of your creatures to generate value (Thraben Inspector), create threats (Blade Splicer), rip hands apart (TKS) and messes with the opponent's field (Flickerwisp and Displacer himself). The list you linked to is a brew and while getting some results, is not a list I would recommend to players. Especially not in a blind meta.
In GW it's a straight upgrade of Reclamation Sage and even mainboardable. It's a fairly big body or it destroy something like a Bridge or Hollow One and it can gain you life against Burn. All in all it's strong ánd versatile.
GW also gains a strong card against Jund with Conclaive Cavalier. I'm certainly gonna try out GW after Ravnica releases.
Also, 6 four drops might be a bit too many. Personally I run a maximum of 4 four drops. In that case you can run two Smuggler's Copter, which pair amazingly with Thraben Inspector and they do help in the Affinity match-up. Besides it is a great card overall that helps a lot to filter your hand for the situation you are in.
But do note that the Arbor Colossus needs to be a playset of Arbor Elf, they put the wrong card in the list when they put it up online.
I haven't seen Wall of Omen in a D&T deck for a really long while. I don't even think it has even been a staple for the deck, even. It doesn't do anything except draw a card and block, while we want cards that actively do something. Thraben Inspector might also look low on the powerside of things, but he generates card value as a 1-drop and can crew Smuggler's Copter.
Adaptation however is ONLY a combo piece. On it's own and with other cards it does nothing. Hell, it doesn't even add devotion. But when they both are on the field it's game-winning. The nice thing about the combo is also that you don't need the Adaptation before the Ranger, as any other creature will trigger it. So it's tricky to decide what's the correct number is. But that's what playtesting is for haha.
I was also thinking that at first, because my previous build of the deck went all-in on the combo and didn't bother with Primeval Titan as an alternative win-con. The problem however with the Arcane Turntimber Combo is that it's incredibly easy to disrupt for the opponent with removal. Just a single bolt, path or other removal that is not Fatal Push kills the Turntimber while the trigger is on the stack and I'm left with just a single wolf. And between Genesis Hydra, Primal Command and Oath of Nissa (and Eternal Witness when things go wrong), there is lots of tools to find the combo. That said, Arcane Adaptation is easier to find with Genesis Hydra, but can't be found with Primal Command or Oath of Nissa, so I'm going bumping that card to a 3-off.
Last night I didn't had any trouble finding the combo, but there was also a lot of luck involved sometimes, i.e. my first Arcane Adaptation got stolen with a Kitesail Freebooter when I could have played in the following turn, but then I topdecked the second Arcane Adaptation. And the Primeval Titans also did loads of work, even after the infinite combo got off. During a game my opponent sweeped the board with Pyroclasm and destroyed my Arcane Adaptation, leaving me with only a huge Ranger without trample and him with sufficient blockers. But playing Titan and finding Kessig Wolfrun maybe me swing for a nice overkill the following turn and giving him no chance to find an answer.
By the way, I'm loving the look of that Big Stompy deck.