- BlazingRagnarok
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Member for 8 years and 21 days
Last active Sun, Nov, 1 2020 11:38:09
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Nov 20, 2017BlazingRagnarok posted a message on Jaya Ballard ReturnsMairsil's reappearance in card form absolutely can be a coincidence because Commander products are a dumping ground for neglected legendary figures, the vast majority of whom are irrelevant to contemporary sets.Posted in: Articles
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Apr 4, 2016BlazingRagnarok posted a message on The Magic Market Index: Set Review of Shadows Over InnistradWhile its value probably won't spike, I disagree with your assessment of Bygone Bishop. It has applications outside of clue-based decks; for example, it makes every creature that Collected Company decks hardcast replace themselves. If any sort of white weenie crops up (human or spirit tribal?), Bishop would give the deck crucial staying power in the mid and late games.Posted in: Articles
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Oh, I'm not talking about your idea in general. It falls into the same category as people who want more reprints or want to take down the reserve list. Everyone has their own idea of how to make this game more affordable that our profit-hungry mothership couldn't care less about. Still doesn't make it relevant to a discussion about Masterpieces.
The status of the actual Gold-bordered champion decks and that of Invocations are entirely unrelated. One was a product designed to get tournament-winning decks into the hands of players without the risk of flooding the secondary market, while each Masterpiece Series border is designed to be a unique trophy that sells packs to players hoping to pull them. While this is the first time Wizards has altered the borders so radically (and maybe the last, based on the backlash), attempting to roll Gold-bordered cards into this discussion is a shallow attempt to marry this with the reprint discussion. I would bet that, had the color scheme been silver instead, you wouldn't have campaigned to make un-cards tournament legal.
Why would you be required to select the primordial as a new target before Divert even resolves? You're right about Divert needing a spell on the stack, but you can't change a spell's targets to an illegal target. If there are no legal targets to change Reanimate to upon the resolution of Divert, then the spell's target cannot and will not change.
Reanimate would only fizzle in this scenario if Divert resolves and changes the target to Sylvan Primordial before it gets exiled, but OP's explanation makes it seem like Deathrite Shaman is being used with Divert still on the stack. Since Divert changes the target as part of its resolution, it will still try to resolve if Primordial gets exiled while Divert is on the stack. If Sun Titan is Reanimate's only legal target, Divert's controller will be unable to change it and the Titan will return to the battlefield.
Shrink Ray U
Instant
Shrink target creature. (It becomes base 1/1 until the end of the turn)
Draw a card.
Ant Sneak 1B
Creature-Insect Rogue
Whenever Ant Sneak attacks, you may shrink it.(It becomes base 1/1 until the end of the turn.) If you, it can't be blocked this turn.
2/2
That being said, I like minimize the most. Micromorph is connected to the unpopular megamorph, and inflict is both more complex and more restrictive. Alternate cost keywords always add an additional dimension, while also keeping options limited enough not to overwhelm. One of my problems with inflict is that it can't go on inexpensive (CMC 2 or less) cards at all unless you want a free colorless creature that dies instantly.
EDIT: Whoops, Freudian slip with "standard" legal
It's basically a re-balanced white version of unearth, with less potential for abuse. At least token-synergy cards will get something more interesting than the largely vanilla and French vanilla tokens that commonly appear.
On the cards themselves:
Trial of Ambition doesn't seem particularly interesting for a mythic. It'll be a strictly better Succumb to Temptation most of the time, and you'll occasionally reduce an opponent's life total to 0 with it. I don't see many opportunities to cast this on yourself. EDH decks certainly have better black options at 7 CMC. The idea of cards that cycle into your library is pretty neat, especially in light of the new demon's puzzling "cycle or discard" wording. At least, it's a more elegant justification than slapping a cycling onto a sacrifice mechanic.
Magnificent Monoliths seem like an obligatory alt-win card that we'll probably see at one point or another in this set. I think 20 is too much, especially with the tapping limitation. Dark Depths is hard enough to turn on manually.
Alhur is Sedris, the Traitor King on a 4/4 deathtouch body. I think giving him entomb himself might be a little much, especially in EDH, but it fits thematically.
Riversoul Guide's cycle or dies dichotomy is jarring, especially in light of Amonkhet's black discard theme.
Fluent in Mind need to exile itself on resolution to prevent abuse. Such a clause is even more necessary on a 1 sided variation of this effect.
Hour of Devestation (sic) feels like an obligatory name-drop card for Hour of Devastation, minus the typo.
There really isn't any incentive in Legacy to make it more playable than what it would be if DM were in Modern. If anything, stiffer competition and stronger answers make it less worthwhile.
I mean, Fling is a reprint, so it was an option for a long time now, but I wouldn't see why you'd play it in 8-Wack over Goblin Grenade. It doesn't work as well with Zada, Hedron Grinder as you think, since the sacrifice is part of the cost and doesn't target. You can fling a creature at all of your other creatures, but that doesn't help you.
Oracle's Vault is too expensive and too slow to see Modern play.
It's also a fair bit weaker than persist as well, especially without the combo potential. Unlike undying and persist, Embalm can't be used more than once per game without Pull from Eternity or an opposing Processor. The other two mechanics were also resilient to bounce, unlike embalm.
I'm saying this because the derivative options, like "cheaper Magus of the Moon," "Bolt on a stick," or some of the "red Snapcaster" variants that I've seen on this forum, simply wouldn't cut it. I also object to the usage of the term "broken" to describe those 5 because it justifies design ideas that are, well, grossly overpowered. The others owe most of their use to the fact that they did what they did efficiently. Ravager is the only one that consistently takes over games by itself, but it also has the most narrow usage. I'm not sure it even belongs on this list because it fits into so few archetypes, as opposed to the others' broad usability.