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  • posted a message on Scenario: The next Commander product consists of five WUBRG decks, each of which has a tribal theme and lead color.
    I think 5 color tribal decks should at least be built around 5 color tribes instead of adding weird splashes to tribes that only consist of 2-3 colors. I don't need to run Razorfin Hunter in my goblin tribal decks, thank you very much. General Tazri only got a 5 color activated ability because allies are in 5 colors in the first place, so slapping something like that on an elf or goblin wouldn't fit at all. In addition to allies, Dragons, Slivers, Elementals, Scarecrows, and, um, Atogs already have at least one 5 color tribal lord, which would make them good places to start, and other 5 color tribes, such as humans and gods, could also receive a new lord.

    Still, I really don't think it's going to happen. The 4 color decks at least had distinct themes, but tribal decks play similarly enough to each other that it would be insufficient to make that many 5 color decks feel unique. I could see Wizards releasing a single 5 color Commander precon, but not five decks for five tribes.
    Posted in: Baseless Speculation
  • posted a message on Modern Masters 2017 March 17
    Quote from LouCypher »
    You all do realize that not a single card that has been printed in a set with mythics has been upticked towards mythic, right? Here are the rarity shifts in MM2 in the Mythic/Rare area:

    Bitterblossom Rare -> Mythic (Couldnt have had a mythic printing before)
    Dark Confidant Rare -> Mythic (Same, MM1)
    Kiki-Jiki, Mirror Breaker Rare -> Mythic (Same, MM1)
    Tarmogoyf Rare -> Mythic (Same, MM1)
    Vendilion Clique Rare -> Mythic (Same, MM1)

    All is Dust Mythic -> Rare
    Apocalypse Hydra Mythic -> Rare
    Etched Monstrosity Mythic -> Rare
    Eye of Ugin Mythic -> Rare
    Indomitable Archangel Mythic -> Rare

    In fact, one of the priciest cards they reprinted (Noble Hierarch) stayed as a rare. Same for things like Spellskite. So no, cards like Goblin Guide/Snapcaster Mage won't be Mythic-printed. Damnation, however, could be.
    As for uncommons/commons: It did have rares shifted down to common/unc status (Such as Eldrazi Temple) but no Uncommons to Rare, so there's that as well. Commons and Uncs shifted back and forth a bit to suit the draft format.

    Mind, a good amount of the ill will directed at Wizards over the Masters series also has to do with how Eternal Masters was handled, even if it is a different product line than MM. EM did have Shardless Agent upgraded, which, in conjunction with Inquisition of Kozilek's upshift in CN2, doesn't rule out rarity increases in MM. Of course, whether the other two reprint sets are indicative of MM3 remains to be seen.
    Posted in: The Rumor Mill
  • posted a message on Aether Revolt Sealed Generator
    http://www.magicdrafting.com/savedpools/30299

    Took me a few tries, but I actually found a pool with the twin combo.
    Posted in: The Rumor Mill
  • posted a message on Lotus of Death and stuff
    Quote from HurleyV »
    Why stupid? lol gambling is half of magic and you want to combo its a 50/50 shot you wont lose doing it.

    oh wells...

    Normally, when people talk about reducing the outcome of the game to a single coin flip, they refer to matchups, not individual cards. Stupid is pretty much the only way to describe a card that comes out on turn 1 and either wins or loses you the game on the spot.
    Posted in: Custom Card Creation
  • posted a message on The Revolt Mechanic
    Don't evaluate Revolt as an entire, uniform mechanic because, by virtue of being an ability word, the various revolt cards have different functions. Fatal Push is premium, efficient removal that will see play in many standard and modern decks. Renegade Rallier and Deadeye Harpooner provide excellent value, especially when used in conjunction with Eldrazi Displacer. Revolt is easy enough to enable that there doesn't need to be a dedicated deck for it to see play.
    Posted in: New Card Discussion
  • posted a message on Full card list
    Quote from Courier7 »


    Obviously, the probability of encountering this deck idea in Limited is so small that we may discount it as being 0.

    As low as the odds are of this combo appearing in limited, especially in draft since you'd have to pick the felidars before getting a Saheeli within the first couple of picks in pack 3, I wouldn't say 0. It's a mythic and an uncommon, not Brisela. I'm pretty sure a fair number of shops will have stories about how someone used the combo at the prerelease.
    Posted in: The Rumor Mill
  • posted a message on Full card list
    Quote from RedGauntlet »

    Exarch-Twin is mutch diferent for one good reason, Exarch had flash and the threat of it held down other decks. The threat was the most important thing on the deck meaning that the opponent couldnt dump his hand and be tapped out so he/she had alot of turns been defensive and cautious while SPlinter Twin would happilly draw out the game.

    The Sahelli combo has potential sure but its no Splinter Twin

    That's a downside compared to twin that makes the deck harder to break into control decks, but the Saheeli combo gains a few positives in the tradeoff. First of all, it relies on a planeswalker instead of an aura, which means a disruption of the combo won't 2 for 1 you. If you can protect the planeswalker well enough, you can even use the same card to try and combo off with your second Felidar. Secondly, unlike twin, modern decks that use the combo don't have to worry about getting past the likes of Spellskite. Finally, Saheeli is far more flexible as one half of the combo than Splinter Twin. She pings your opponent and scries even when not going off, and you can supplement your deck with other copy targets and combos.
    Posted in: The Rumor Mill
  • posted a message on Hidden Herbalists
    Quote from thatmarkguy »

    BTE wasn't used a whole lot because there was only the 1 - not enough copies of the effect to reliably build around it. Now that you can go to 8, you can more reliably build for it. Just like when Shrieking Affliction brought about 8-Rack, and Reckless Bushwhacker brought about 8-Whack (incidentally, 8-whack is where my BTEs presently reside)

    I know I, for one, hope to run these in combination with Talara's Battalion and Myr Superion.

    You say you have your whole hand on the battlefield by turn 2, affinity? Well, two can play at that game!
    Posted in: The Rumor Mill
  • posted a message on how Wizard ruin MTG in two years
    Of course they care about money, since they are part of a company and are obligated to please Hasbro and its shareholders. it's an unfortunate truth that if Magic ceases to be profitable, it will cease to exist. While I don't deny that Wizards has taken actions that vastly prioritize customers who buy new product over players who don't, which may be considered greedy to the latter category, I have no idea what your idea of a good, health MTG even is. Even if the game has changed and evolved over time, the company's actions and goals have always about making money. They've taken various avenues to achieve this that have been popular or unpopular among certain people, but this game's playerbase is huge and diverse. I say this to you and everyone else on this site who use personal gripes to justify a claim that the game as a whole is going downhill: what you don't like pertains to you and like-minded people. The game isn't ruined or dying. It just left you behind.
    Posted in: Magic General
  • posted a message on Mothership Spoilers
    The white one will probably find its way into modern eggs decks because why not gain infinite life while you do everything else. The red one is an interesting alternative to Pyrite Spellbomb that plays better with Krark-Clan Ironworks.
    Posted in: The Rumor Mill
  • posted a message on Walking Ballista
    Quote from lucasbpc »
    Quote from LouCypher »

    I do like that for being a riff on Triskelion, it actually cannot go infinite with Mikaeus, the Unhallowed in the way Triskelion can.

    It not only CAN go infinite with Mikaeus, the Unhallowed but you can play it for 0 and still have it go infinite. You had to jump a little hoop to go infinite with Triskelion, you had to use the last counter to kill the Triskelion, as it was a 1/1, while this guy can just blow all his counters murdering things and as long as he's got undying he'll keep coming back for more.

    Only if you have a Heartless Summoning or something similar out. For some reason, people keep forgetting that Mikaeus is a classic lord, too.
    Posted in: The Rumor Mill
  • posted a message on Is cycling at instant speed?
    Cycling can be used at instant speed. Abilities can be used at instant speed by default, and sorcery timing restrictions have to be printed on the card or be in the rules/reminder text for that permanent's abilities. Planeswalker loyalty abilities are the only abilities that are always sorcery speed only without needing to say so.
    Posted in: Magic Rulings
  • posted a message on Aetherwind Basker - arstechnica spoiler
    Quote from Courier7 »
    An excellent curve-topper in a token-based deck. By the time it attacks, you have collected EE for every creature you control so even with only 6 other creatures (its etb and upon-attack abilities count itself) this presents a lethal attack if not blocked.

    Or even a lethal attack even if it is blocked, assuming you have enough energy. It does have trample, after all. I think this might be the only card that lets you convert energy to damage to the face on a 1:1 basis without restriction.
    Posted in: The Rumor Mill
  • posted a message on Pacification Array Windmill slam preview
    This seems like a premium limited card. Tappers are great in limited, and this has the advantage of being both inexpensive and not coming with a weenie body.
    Posted in: The Rumor Mill
  • posted a message on Counter enchantment
    No, you can't do that. Abilities and spells are totally separate things. You can only counter spells with effects that counter spells, and you can only counter abilities with effects that counter abilities. Also, Turn Aside only works on spells that have targets, namely instants and sorceries with target in their text and auras.
    Posted in: Magic Rulings
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