- BlazingRagnarok
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Member for 8 years and 19 days
Last active Sun, Nov, 1 2020 11:38:09
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Nov 20, 2017BlazingRagnarok posted a message on Jaya Ballard ReturnsMairsil's reappearance in card form absolutely can be a coincidence because Commander products are a dumping ground for neglected legendary figures, the vast majority of whom are irrelevant to contemporary sets.Posted in: Articles
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Apr 4, 2016BlazingRagnarok posted a message on The Magic Market Index: Set Review of Shadows Over InnistradWhile its value probably won't spike, I disagree with your assessment of Bygone Bishop. It has applications outside of clue-based decks; for example, it makes every creature that Collected Company decks hardcast replace themselves. If any sort of white weenie crops up (human or spirit tribal?), Bishop would give the deck crucial staying power in the mid and late games.Posted in: Articles
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Simian spirit guide should never, ever end up outside decks that need the extra mana badly. I'm talking about decks that can resolve a key card and win on the spot, like Living End, Ad Nauseam, and Goryo's Vengeance. A cute expertise-AV combo is not sufficient.
Manamorphose is another baffling inclusion. Storm needs to make every spell count, but Delver and Pyromancer work best with spells that actually do something. At least Serum Visions has that nifty scry attached to flip Delver.
Blood Moon is a fine sideboard card, but an utterly inappropriate card in the main of a tempo strategy. The fact that you admitted that it's there for two matchups supports that. Magus of the Moon shouldn't even be here at all. Tron decks run Pyroclasm, y'know.
Lastly on the list of cards that shouldn't be here is Cavern of Souls. For 2/3 of your deck it might as well be a Wastes, for heaven's sake. It's actually worse than running a land that ETB tapped. Swap it for Spirebluff Canal.
Green draw has been a thing for a long time. It's the tertiary draw color behind blue and black.
Cards are cards and tokens are tokens. They're mutually exclusive, and their status can't be changed. You can feel free to replace creatures with tokens, but actually turning nontoken permanents into tokens is a decidedly unpleasant trip down the rules rabbit hole.
Null Rod's reserve list status has already been "cheated" by Stony Silence, but w/e.
I disagree with your usage of the term "transform ability." Unlike, say, mana abilities, which are specifically confined to very specific activated and triggered abilities, transformation is much broader in scope. Your definition doesn't mention cards that enter the battlefield transformed, and, more damningly, transform and DFCs are not the same thing. In this article MaRo explicitly mentions that, despite the fact that all DFCs released so far transform, the transform mechanic only comprises a subset of DFCs. It's quite possible that Wizards could release a DFC that uses a mechanic other than transform.
A better solution would be to identify a double-faced card as, well, a double faced card. All DFCs have telltale signs that identify them, such as the circle next to their names, the arrow pointing to the other side, and having their names on a checklist card. It's certainly much easier than hunting down the word "transform" in a text box.
As such, the first line should be "As an additional cost to cast CARDNAME, pay ."
You can then add an activated ability: " , discard CARDNAME: Add to your mana pool and you get ." Adding mana to a mana pool and gaining energy have their own separate syntax, so they can't be crammed together.
Unless you want the creature's tap ability to be able to give you mana and energy even when you don't remove a counter from anything, the act of removing a counter should be part of the ability's cost, before the colon as such: " , remove a counter from a permanent you control: add to your mana pool and you get ."
It's an interesting reverse-Pentavus, but being able to grow/heal opposing creatures is pretty wacky.
It's been 6 boosters since they stopped releasing tournament packs. Same as any ordinary sealed event.
You're sacrificing any sort of design elegance if you choose this route. Slapping uncounterable casting triggers onto these cards is flat-out ugly looking because non-delayed triggers are generally unnecessary when designing instants and sorceries.
Also, Lotus is really easy to work around with the likes of Reshape and Whir of Invention.