Quote from Lord Void »Still utterly fails to explain why it wasn't in Modern Horizons like tons of people were asking for but ok.
Quote from sainthyacinth »What about a mechanic that works depending on what turn you started?
Quote from atheistic herald »what the hell was WotC thinking? t1 win- I don't care to go over it right now, but rite of flame, Eldrazi conscription, faithless looting, Storm herald... not too hard or expensive.
Quote from sainthyacinth »One option that could work as CA for white is Pull from Eternity but back into hand? It won't work for sideboard cards like a wish but can interact well with many other cards and could be sometype of CA or quality for white.
Quote from cyberium_neo »
I disagree. It's easy to categorize card effect into specific colors, such as all land fetch must be green or all discard must be black, but it's possible to have similar effect in nontraditional colors by having a twist. For example, black traditionally don't have artifact/enchantment removal but it could be done with effect such as Gate to Phyrexia, Phyrexian Tribute, Mire in Misery, and Pharika's Libation. Similarly, red could draw cards via effect like Risk Factor and Browbeat.
Not to mention, this card is a multicolor card that could incorporate different facets into one.
White traditionally has universal discard effect like Balance, Balancing Act, and Restore Balance, and they have effects that would "tax" people to prevent, such as Smothering Tithe/Leonin Arbiter, resource suppression base on card type via cards like Cataclysm/ Limited Resources. Red has punishment effect that make people pay, such as Skullscorch and Breaking Point, discard effect like Sirocco or discard to pay a price such as Chain of Plasma, and effect that make people sacrifice permanents such as Crack the Earth, Rite of Ruin, and Whims of the Fates .
It may seem odd at first, but in reality Issac isn't doing anything outside of Naya pie, he merely combining what's already there. In fact, he could be complete Boros and it'd still make sense, with enough cards from the past to back it up.
The only ability that I'm not completely satisfied with is his activation ability. It is a little off to have a mana dump via discard. I will remove that one.
Quote from Bolas4SupremeLeader »For 3 drops i decided to go for Underworld Dreams. My deck had a tad too many creatures already, and 3 devotion that is not easily removed, plus pining my enemy for 1 more each draw sounds pretty nice to me.Blight-Breath Catoblepas i replaced with Bolas's citadel for card draw like you recommended, plus 3 devotion. i replaced the witches cottages with normal swamps, as Castles are a little too far off my budget. and i removed one of the ovens. a 1/1 for 1 that dranins when it ETB's is decent, so I'm fine keeping that in.
sorry about the complaining, I'm just a bit annoyed that most of my posts are getting ignored.
Quote from migrena »while i do not agree with splinter twin example but you are correct about everything else.
i might add that while there is a lot of answers to problematic cards/combos the problem is that most of them are not maindeck cards. no one sane would maindeck lost legacy or return to nature. cards like thoughtseize can be maindecked but they do nothing against topdecks and library manipulation. also filling your deck with answers after sideboarding dilutes your deck and lets your opponents do other stuff their deck is trying to accomplish unimpeded.
Quote from buffntuff »That's just warping the meta though. If every viable deck has to include the same set of counters to one or two decktypes, you end up with matches that might as well just be two players flipping a coin since they play out the same way over and over.