Quote from Lectrys »Quote from BigGrizzy »This set has quite possibly the strongest mana dork we have seen since Deathrite Shaman from way back in Return to Ravnica.
What is that "strongest mana dork" you're talking about? Gilded Goose? Faeburrow Elder? I'm grasping at straws here; I basically haven't seen any discussion about any of the mana dorks in Throne of Eldraine for Modern and beyond, which implies that none of them are powerful enough. (In comparison, I saw debate in Modern threads about Deathrite Shaman the day it was previewed. Admittedly, I don't think any of us predicted that day that it would ever get banned in Modern, let alone Legacy.)
Admittedly, I agree with the general evaluation that Throne of Eldraine is a power step down for larger formats, partially because I'm figuring that its cards most likely to see play in Modern are pretty much sideboard-only cards (Hushbringer, Deafening Silence). The maindeckable cards all seem more fringe (although Emry, Lurker of the Loch is luring removal fast and powerfully in Jeskai Ascendancy Whirza, Castle Locthwain is swinging games in its favour as Expensive Bob On A Land, and Mystic Sanctuary is actually getting tutored for late-game).
Quote from BigGrizzy »This set has quite possibly the strongest mana dork we have seen since Deathrite Shaman from way back in Return to Ravnica.
Quote from motleyslayer »I think that adding colourless as the "6th colour" was their way of adding an extra "colour" without having to warp the colour pie too much and having it fit story reasons. I don't know how they'd find the design space otherwise but I'm not in R and D or whatever
Quote from Lectrys »I don't get how Mystic Sanctuary counterspell locks work. Don't you cast your counterspell on their turn, bounce your Sanctuary then, draw a card on your turn, then play Sanctuary topdeck recurring the counterspell, therefore resulting in a counterspell every second turn instead of every turn?
Quote from ilovesaprolings »Yeah... how much a single collector booster is worth? 20$? 25?
Here in Europe they are around 20€ now, so this seem grossly overpriced
Quote from DJK3654 »I'm not sure if returning lands as a cost is something you want to do on the level of a mechanic. It's a neat effect for a certain number of cards, but I could see it being kind of annoying as a big thing, especially for newer players. Is this something many people really get excited about?
Quote from CatParty »NOTE that it says "draw your second card" NOT "draw more than one card" - This pyromancer, no matter what, can only trigger once per turn.