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  • posted a message on Five Eminence Commanders
    Finally, there's also the option of abandoning putting the counters on the commander entirely. To preserve interactivity, all of the commanders could put counters on permanents already on the battlefield, like Anastasia does.


    Mmh, but that would encourage never casting your commander, i thing that i hate about eminence

    Not if the counters don't do anything unless your commander is on the battlefield.
    Posted in: Custom Card Creation
  • posted a message on Ignore List
    I can see what you're trying to do with the flavor, but, at the end of the day, this is a variation on Pacifism that doesn't even try to connect to black or red on a mechanical level. Not only are damage prevention and anti-sacrifice effects something white can do by itself, but they are directly antithetical to what red and black do, respectively.
    Posted in: Custom Card Creation
  • posted a message on Five Eminence Commanders
    Quote from Morphic_Tide »
    The clause could just be "X counters remain on ~ when it goes from the command zone to the battlefield", neatly excluding all other zone changes and counter types in the process.

    Except the creature never moves straight from the command zone to the battlefield. Only a few creatures, like Derevi, Empyrial Tactician, can do that. The creature moves from the command zone to the stack to the battlefield, which are the usual two zone changes associated with casting a permanent spell. You can't just shrug away the stack here.

    There are a few options here. One is specifying both zone changes involved in casting the spell. Another is a full Skullbriar clause that excludes leaving the battlefield. Finally, there's also the option of abandoning putting the counters on the commander entirely. To preserve interactivity, all of the commanders could put counters on permanents already on the battlefield, like Anastasia does.
    Posted in: Custom Card Creation
  • posted a message on Mono Black Jund
    Jund is a color combination, not a strategy. What you're looking for is mono-black midrange.

    My first thought is that you run way too much discard in this deck. It looks like an 8-rack deck without any of the cards that really let you capitalize on suppressing your opponent's hand size. Unlike actual midrange decks, your means of dealing with your opponent's present board state are extremely limited, consisting of a handful of edicts and a few pieces of targeted removal. Ultimately, this means that all of your discard doesn't mean much if your opponent resolves a few threats and beats you down.

    Asylum Visitor is an extremely cool card, as well as one of my favorite SOI block madness cards. It's actually an interesting budget Bob alternative if you're discarding a lot of cards. Gifted Aetherborn sucks in modern, plain and simple. It doesn't present a serious threat or form of disruption against most decks, even burn, and its body dies to every piece of relevant removal in the format. It's also a low value play with Unearth.

    Rotting Regisaur is untested in modern. It resists all of the format's toughness-based removal, and it presents a fast clock unblocked. On the other hand, it has neither trample, evasion, nor immediate impact. If the decline of Tarmogoy is any indication, just being a big ground threat might not be enough anymore.

    My first recommendation for this deck is Collective Brutality, which has a lot of functions this deck values. The Aetherborn can go out for Bloodghast. Also, step up your removal game. Dismember is great, but you really need something for big targets, which is surprisingly a blind spot for mono-black in modern. If you want more creatures, start with Geralf's Messenger.
    Posted in: Deck Creation (Modern)
  • posted a message on Five Eminence Commanders

    Damn, that's a problem. Honestly i wanted the card to have counters, exactly to not be like experience and also to be more interactable, meaning that you can kill the creature to reset the counters

    Wait, so you designed the card with the zone-change reset in mind, but you only accounted for a single kind of zone change? To achieve that, not only do you need a Skullbriar clause, but you also need to say that it doesn't apply when the creature dies. It's also very bizarre to see you talk about interactivity in a post creating eminence creatures, given that Crusch is the only truly interactive one of the bunch. Emilia/Priscille is only going to be cast when her controller wants to dump all of her counters, anyways, and Anastasia is only going to be on the battlefield long enough to yoink every creature you can.
    Posted in: Custom Card Creation
  • posted a message on End of an Era
    Quote from arcane7828 »
    Quote from drmarkb »
    Where is the new site?


    I think ... it is practically the same? I followed the link for MagicFind in the first post, found mtgsalvation and... it looks the same? So I guess minimally the current site materials are all migrated there.... the other site some members are pushing I think is mtgnexus.

    edit/update:
    so some or all the staff is moving or something like that... but Sally is still around I guess Smile I find it weird but oh well... stranger things have happened
    https://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/811233-mtgsalvation-not-closing-staff-still-moving-to

    The poster wasn't asking about the fate of MTGSalvation. I believe he was asking about MTGNexus.
    Posted in: Modern
  • posted a message on Lands that cost mana - a hypothetical
    Quote from pierrebai »
    My guess it should work if you give it another additional card type, like enchantment creatures. For example a land sorcery could follow the rules for lands and rules for sorcery.

    Simultaneously? How? That would still be entirely new territory that would require new rules. The game doesn't have anything in place for cards with both permanent and non-permanent types at the same time. They're mutually exclusive.
    Posted in: Custom Card Rulings
  • posted a message on Brineborn Cutthroat (Fishin preview)
    Quote from Gjxyz »
    Does playing itself during the opponent's turn add a counter to itself?

    No. It has to be already on the battlefield to "see" its controller cast a spell.
    Posted in: The Rumor Mill
  • posted a message on Shen Huo, the Blazing Tempest
    Yeah, having a deck full of inexpensive artifacts will just win you the game on the spot once you cast this guy.
    Posted in: Custom Card Creation
  • posted a message on Leyline of Abundance (MovistarESports preview)
    Quote from user-11161173 »
    So it does Cumulate and i can start with multiples right?

    So when i have 2 of these Leylines in the opening hand, my first Llanowar Elf will make GGG instead of G?
    Does that mean i can potentially play Nissa on Turn 2? EEK!

    Sure, as long as you have two leylines in your opening hand, a mana dork and land within the first seven or eight cards of your deck, and a second land and Nissa in the first eight or nine cards.
    Posted in: The Rumor Mill
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from edster »

    Dread Presence. Whenever a swamp etb, choose one: draw 1 and lose 1 life or 2 dmg to ANY target and gain 2 life. Really, any target? So, I can kill planeswalkers and clear the board with swamps. There's a lot of strong land ramp in modern, enough to turn Dread into a draw engine to draw more ramp then kill your opponent.

    Four mana is a lot to pay in modern without ramp, though. Plus, it's technically a 5 drop because you'll want to hit your land drop on the turn you play it. Urborg, Tomb of Yawgmoth + Fetchlands is a good way to net a lot of value from it, though.
    Posted in: Modern
  • posted a message on Modern Angry Birds
    UW control sounds like a serious problem for this deck. This list seems more on the grindy side, but your only real anti-control options are Teferi and forecast triggers. Sky Hussar's card draw is dependent on maintaining a boardstate, which isn't a guarantee against control. Any deck with Lingering Souls is going to be big trouble as well due to how few creature you have with more than 1 toughness.
    Posted in: Deck Creation (Modern)
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from Lectrys »

    It does have Turn 2 redundancy with Magnetic Theft, but if my testing with the Leyline of Abundance-Freed From the Real-Birds/Hierarch infinite combo is any indication, the London mulligan won't make it consistent enough, and your opponent will have a blocker or removal by Turn 2 surprisingly often.

    You also need to take into account how there isn't any redundancy for the hammer itself. Sure, there are tutors available, but the combo simply doesn't work against most of the format once you pass the turn 2 surprise threshold. All of the equipment attachment cards are pretty lousy if drawn in multiples, without equipment, or slightly too late.

    Salvager of Ruin costs 3 generic mana, is a 2/1, and can sacrifice itself to recur a permanent card to your hand that got ito the graveyard from the battlefield this turn. Worse Eternal Witness, I know....

    It does have a few advantages over Eternal Witness, though. First of all, it's colorless, making it easier to cast, and, more importantly, an artifact. Its activated ability lets it synergize with Scrap Trawler to grab a 2 or less CMC artifact alongside an egg or a Mox Opal that turned into a Lotus Petal via the legendary rule. Having the ability be a sacrificing activated ability rather than an ETB also lets you loop two copies, potentially with the help of Semblance Anvil or some other form of cost reduction.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from Kathal »
    Gaea's Blessing is better for this, since it actually does something, if you draw it.

    Furthermore, Ghostly Prison is rather mediocre, when it comes down on turn 3 and the opp can attack with an 8/8 through it. It only gets relevant, if you follow up with a Sphere, but than again, needing to draw two specific cards to not just die on turn 4 sucks.

    Greetings,
    Kathal

    The deck's gameplan for drawing Emrakul is just to pitch it to Nahiri, the Harbinger, who is the actual reason the deck runs Emmy in the first place. Anyhow, I get your point.

    Ghostly Prison might not be a perfect defense, but Runed Halo could be better against Hogaak.
    Posted in: Modern Archives
  • posted a message on Modern Spirits
    Quote from TheGreatGig »
    Using Nebelghast Herald one can even avoid PtEs completely, sticking to te tempo plan with the addition of the new lord

    Herald is a good card, but it's still a 3 drop. That means it comes out way too late against many decks that demand path.
    Posted in: Aggro & Tempo
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