Phoenix might want Lava Dart more, actually. It's up to 2 spells in 1 card that can be cast from the graveyard without paying mana.
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May 19, 2019Posted in: Custom Card CreationQuote from BlackWaltz3 »I can't see your response, but I'm going to assume it was exactly what I expected. Moving on to others feedback.
It's an apology, if that's what you expected.
The conversation about the complexity of halving aside, I'm not super crazy about your approach here. Beyond the category of evasion mechanics being absolutely saturated, even among just the ones that actually exist, you've chosen the narrow territory between trample and afflict to sidle into. What I mean is that trample is basically the king of partial-damage evasion mechanics, so it'll compete with everything in its category. Afflict, at least, wasn't size dependent, but its design wasn't popular enough to make it into WAR. By making your mechanic size-dependent, you place it directly into trample's design space. Putting this mechanic outside of red and green helps, but trample has a tendency to stretch the color pie when creatures get sufficiently large. All else being equal, that means trample would bully pierce out of the range of larger creature, much like what happened to afflict.
Your mechanic functions just fine in the middle ranges or with 2-power creatures, but it needs something extra to set it apart from the king as well as the failure it shares so much with.
May 19, 2019Posted in: Custom Card CreationQuote from user_938036 »The ability is "You may cast ~ from exile." Misthollow Griffin Eternal Scourge. If a standard template for an ability exists you should use it.
It's a very cool design. My only problem is that it circumvents the commander tax. Commanders are such significant threats that the commander tax is the only way to actually grind out a player.
Eleven mana is a lot, even in Commander. This design is also a lot worse than The Ur-Dragon in a few different ways. Higher CMC, not doing anything until 11 mana, having to wait an entire turn cycle without losing her, and generating less card advantage overall all make her worse than the existing big 5C dragon option.
May 17, 2019BlazingRagnarok posted a message on [Unofficial/Leak] Modern Horizons Buy-a-Box and Second PromoPosted in: The Rumor Mill
If they're going to do an out-of-boosters promo, I'm glad that it's something of Flusterstorm's caliber. It's a reprint, for one, which means the supply won't be bottlenecked to box purchases due to having prior copies printed. It's a powerful, playable card that is a good fit for the format, but, at the same time, it has no chance of being a keystone of any new or upgraded decks. Imo, it's a good balance between putting something desirable at the BaB level while not repeating the central issue behind Nexus of Fate.
May 16, 2019Posted in: ModernQuote from izzetmage »I never said that putting Chancellors on the bottom lets you use their effects. Read that again carefully, please.
Under old mulligan rules, if I decide to mull to 6, shuffle my library and (unknown to me) the top of my library is 6 cards followed by a Chancellor, I'll draw the first 6. Then if I decide to keep, I'll scry 1 and see the Chancellor which I can't use.
Under new mulligan rules, if the exact same thing happens including the order of the cards, I'll draw 7 cards including the Chancellor. Then I can put a non-Chancellor card on the bottom and start the game with the Chancellor effect, which would not have been available under the old mulligan rules.
Well, you said it better this time.
May 16, 2019Posted in: ModernQuote from izzetmage »Note that the games were played under old mulligan rules. The new mulligan rules will help it a little, since you get to choose your best 5/6 out of 7. If you mull to 5 or 6 and Chancellor is the 7th card down, you get to use it anyway.
Do you have an official source on this? Putting Chancellors on the bottom should exclude them from being part of your "opening hand." The following rulings indicate that Chancellors and other "opening hand" cards do not function until the end of the entire mulligan process, which includes placing cards on the bottom of one's library under the London Mulligan.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Full comprehensive rules explanation of the mulligan:
103.4. Each player draws a number of cards equal to their starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with their initial hand may take a mulligan. First, the starting player declares whether they will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles the cards in their hand back into their library, draws a new hand of cards equal to their starting hand size, then puts a number of those cards onto the bottom of their library in any order equal to the number of times that player has taken a mulligan. Once a player chooses not to take a mulligan, the remaining cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. A player can’t take a number of mulligans greater their starting hand size.
May 16, 2019Posted in: ModernQuote from ktkenshinx »
Of course, this approach is not without risk. Wizards can become too balance-happy and issue errata for things that simply don't need it based on mass panics or outcry. Imagine if Wizards nerfed Teferi to only untap one land, or Wilderness Reclamation to untap only a few lands, because of MTG Arena complaints. Or increased CoCo's mana cost by 1 at the height of its power. Tweaks like this, and countless others we could speculate on, might assuage a short-term hysteria but would limit long-term feasibility of those cards/decks, especially if Wizards is balancing across formats. After all, if Wizards messed up the design to begin with, they can certainly mess it up again down the road. Additionally, part of the beauty of non-rotating formats is in finding design mistakes and exploiting them for powerful decks, and too much errata would make that challenging. Patching/errata is not a perfect solution by any means, but I do think if done correctly it would really open up Magic play and design space in ways that would benefit players and formats like Modern.
One of the other risks to this approach is that the old version of changed card effectively cease to exist, which can have unintended consequences in other formats. For example, let's say there is a card that is too strong for standard, yet is a lynchpin in a fairly inoffensive modern, legacy, or EDH deck (I can't think of an actual example, but Jace, the Mind Sculptor and Stoneforge Mystic could have been this, had things been handled differently). Alternately, the card in question could be tearing up modern while being a strong, if not overwhelming presence in standard (Treasure Cruise and Dig through Time come to mind here). Bans isolate balance changes on a format-to-format basis, but full-on errata can cause collateral damage to decks that did not need balancing in the first place. The opposite could be true if the other function of errata, buffs designed to breathe new life into underplayed cards, is also used.
This issue is mostly nonexistant for many digital games on the market because rotation and format stratification is so rare, and, even when it does exist, the non-rotating format, such as Hearthstone's Wild, is largely ignored competitively. Serious errata in MTG is going to have fallout. That doesn't even get into total reworks, such as what has been commonplace in Gwent, that create entire versions of a game that simply can't be played. Magic might be trying to make the jump to the digital realm, but it still has plenty to tie it down.
May 16, 2019Posted in: Aggro & TempoQuote from osumatthew »I'm less sold on Collective Brutality currently, though I'm willing to experiment with one copy. The issue is that it doesn't hit any good targets that couldn't be more efficiently dealt with via fatal push, and the other modes aren't always helpful either. I still think Despark could be good, at least in the sideboard, though I'm uncertain of whether I'd rather have it orDisdainful Strokethere.I'm also experimenting with 1x Blast Zone in the main and 1x Sorin, Vengeful Bloodlord in the sideboard as an extra toolbox card. Thoughts?
I've been trying out Blast Zone over Moorland Haunt, and I have been impressed by it, for the most part. I've pulled some critical swings against Humans with it a few times, and it at least taps for mana even when useless.
As for Despark versus Disdainful Stroke, stroke is much better against Tron, UW Control, and Titan Shift, while despark is better against Phoenix, and the two are roughly equal against Amulet Titan. Hitting Terminus and being able to head off the first loyalty ability activation from planeswalkers is huge for stroke, and being countermagic lets it hit X spells such as Walking Ballista and Whir of Invention. Despark does have more fluid timing options than countermagic, which is especially important given how the Esper version of Spirits tends to run sorceries.
May 10, 2019Posted in: Aggro & TempoQuote from redtwister »This was the proposed decklist.
No, keep copter. Its very presence in any sort of modern deck is an admission that the deck has dead cards in it, and, frankly, you need the card flow to compensate for the deck's lack of anything else that helps you assemble any particular pair of creatures. If you're going to run this alleged decklist, you might as well take out Deputy of Detention, since you technically do have removal for any permanent in Kirin.
May 9, 2019Posted in: Aggro & Tempo
This combo seems terrible imo. Kirin is awful on its own because it blows up your other creatures when you cast spirits through an outlet other than Aether Vial, and Ugin's Conjurant is just an Endless One that withers itself. We don't have a reliable spirit tutor, either, to compensate for running two individually bad cards. Not to mention, it's "just" an Armageddon, so it doesn't actually win the game all the time. It's a serious problem for control and tron if it stumbled on assembly, but it doesn't help against an established board state. Using Kirin at higher CMCs requires a serious mana investment or an awkward vial at 4, in addition to the aforementioned risk to your own spirits.
As for the article, something tells me that SCG is trying to take advantage of Kirin's sudden price spike.
May 9, 2019If a spell has targets, then the spell will be countered on resolution if all of its targets are illegal when the spell tried it resolve. It doesn't matter what else the spell is trying to do that does not target. This commonly occurs with Cryptic Command if its controller chooses to draw a card in addition to one of its targeting modes. If the target becomes illegal, the card is not drawn.Posted in: Magic Rulings
May 9, 2019Posted in: Modern
Which version of Wurmcoil and its tokens are you being offered? All versions of it are in the $25-28 range on TCGplayer, depending on condition, so the card prices check out. The tokens, on the other hand, are worth more if they're the original Scars of Mirrodin tokens than if they were the Commander Anthology versions, by a factor of double ($4 as opposed to a little less than $2). A Morningtide Blossom in good condition sells for about $40, give or take, on TCG, but its own original tokens are worth as much as the Commander Anthology Wurm tokens ($1.5-2). The deal is close to even on the cards being offered, but the tokens can actually mean a good deal of difference.
May 8, 2019Posted in: The Rumor MillQuote from Card Slinger J »I hate to be that guy, but this is why you should never buy direct from Wizards of the Coast / Hasbro and support your LGS or buy from people online who carry singles that your LGS doesn't carry as long as you know you're getting the best deal out of it. Now don't get the wrong idea, I still trust the company when it comes to designing new Magic products while continuing to stay true to the game's tradition over the last 25 years. If they haven't gotten themselves involved with e-commerce then this class action lawsuit never would've happened, I pretty much guarantee it.
What I'm concerned about is whether If the sole purpose of Mythic Edition Masterpiece cards is really just to purposefully expose themselves manipulating the Secondary Market as a way for Hasbro to cut ties with Wizards of the Coast. I don't know why they would when War of the Spark has been a major success, not to mention the impact it's had on MTG Arena where they seem to be finally learning from the Pokémon TCG with how the Online Card Game is properly operated. Personally they should just do away with Mythic Edition altogether while sticking with regular Standard legal sets.
Concluding that the Mythic Edition experiment was an unmitigated disaster is one thing, but saying that WoTC shouldn't have even attempted direct sales (as evidenced by the "If they haven't...never would have happened" bit) is hindsight bias. The company had direct sales to stores for years before the model shifted to being based around 3rd-party distributors. Also, unless you have concrete evidence, stop the talk about this whole thing being a ruse for Hasbro to, uh, ditch a profitable IP. All of the unfounded rumors flying around definitely worsened this situation.
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Nov 20, 2017Mairsil's reappearance in card form absolutely can be a coincidence because Commander products are a dumping ground for neglected legendary figures, the vast majority of whom are irrelevant to contemporary sets.Posted in: Articles
Apr 4, 2016BlazingRagnarok posted a message on The Magic Market Index: Set Review of Shadows Over InnistradWhile its value probably won't spike, I disagree with your assessment of Bygone Bishop. It has applications outside of clue-based decks; for example, it makes every creature that Collected Company decks hardcast replace themselves. If any sort of white weenie crops up (human or spirit tribal?), Bishop would give the deck crucial staying power in the mid and late games.Posted in: Articles
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