Target player loses 3 life and you gain 3 life. That player may search his/her library for a creature with converted mana cost 2 and put it into play.
cumulative upkeep- put a +1/+1 counter on Sprouting Ivy for each land target player controls.Then destroy those lands.
"As it destroys the world around it, it flourishes."
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Jun 7, 2007WUPBRGspellsPlanarChaos posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]Posted in: Custom Card Contests and Games
Jun 7, 2007Mole General :3mana::symr:Posted in: Custom Card Contests and Games
Creature- Warrior Mole
When Mole General comes into play search your library for a Warrior Mole. Reveal it and put it into your hand, then shuffle your library.
Warrior Moles may not Dig out of combat.
"You will stand and fight! Your a warrior mole!"
Jun 7, 2007Share the Wealth 4Posted in: Custom Card Contests and Games
5T: Add together the life totals of each and player and divide it by the number of players. Each player's life total becomes this number rounded down. Any player may play this ability.
Through this device the many threads of life are woven into one yarn.
Jun 7, 2007Magic Militia 4WWPosted in: Custom Card Contests and Games
Sorcery put X white citizen creature tokens with "at the end of turn sacrifice this creature." Where X is the number of swamps and demons in play.
A red life-gain creature
Jun 7, 2007WUPBRGspellsPlanarChaos posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]Cinder Pheonix :symr::symr:Posted in: Custom Card Contests and Games
Sacrifice Cinder Pheonix: It deals 2 damage to target creature or player. Return it to your hand at end of turn.
At the end of your post-combat main phase, if Cinder Pheonix is in the graveyard, remove it from the game unless you sacrifice a land.
Foolish Rallyer :2mana::symg::symg:
Legendary Creature- Human Soldier
:symtap:: Untap all creatures you control. They gain trample, "This creature attacks if able", Haste and become 1/1s until the end of turn. They also are unaffected by any ability or spell that would raise they're power or toughness.
Apparently no one ever told him Saprolings don't make good battering rams.
Jun 6, 2007Sythe, Jedi's Archenemy :4mana::symu::symb:Posted in: Custom Card Contests and Games
Legendary Creature- Wraith Wizard
:symu:: Search target player's library for a Jedi, Floral Augermage and remove it from the game.
:symb:: Each player discards a card
"Now Jedi... you will DIE"
The bauble allowed wizards to travel to different planes with ease, getting back to their own plane however, was a different story.
Jun 6, 2007Pool of Knowledge :2mana::symu:Posted in: Custom Card Contests and Games
At the beginning of each player's upkeep, that player draws two cards then discards one card, each other player draws one card then discards two cards.
The problem with wizards sharing knowledge is one bad thought might infect the whole...Kill! Kill! Kill everyone!
Next a black sorcery
Jun 6, 2007WUPBRGspellsPlanarChaos posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]Odorous Moth :2mana::symb:Posted in: Custom Card Contests and Games
Whenever Odorous Moth deals combat damage to a player, permanents that player controls do not untap during his/her untap step.
Odorous Moth comes into play with 3 +1/+1 counters on it.
Cumulative Upkeep-put a -1/-1 counter on Odorous Moth(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Odorous Moth is put into the graveyard from play, untap all permanents each opponent controls, they now untap during that player's untap step. Skip your next untap steps where is the number of turns Odorous Moth was in play.
Belligerent Virus :symr::symu:
Whenever a time counter is removed from Belligerent Virus it deals 1 damage to each opponent and each creature each opponent controls. Put that many time counters on Belligerent Virus
Jun 6, 2007Survival JarPosted in: Custom Card Contests and Games
:symtap::Each player choses a creature and places it next to Survival Jar. Choose a creature from the pile at random and reveal it. Destroy that creature and put +1/+1 counters on each creature where is that creature's power.
Inside the Jar 'Survival of the Fittest' takes on a whole new meaning.
Jun 6, 2007Whimsy Elemental :symu::symu::xmana:Posted in: Custom Card Contests and Games
When Whimsy Elemental comes into play tap or untap X target creatures you control
Flickering Image :5mana::symu:
Flickering Image blocks as though it has shadow.
Flickering Image can only block creatures with flying.
May 30, 2007Simic Leveler--:5mana:Posted in: Custom Card Contests and Games
Artifact Creature - Construct
When Simic Leveler comes into play, remove your library from the game.
:xmana::symu::symg:: You may play target creature removed from the game with converted mana cost as though it were in your hand.
How about... a simic Boldwyr Intimidator
May 30, 2007Hi i'm new here. I was recommended to join by WUBRGspellsmagic which is why our names are similar. The "P" in mine comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that articlePosted in: Introduce Yourself
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