Mechling7
Artifact Creature - Shapeshifter (M) 1: Mechling gains indestructible until end of turn. 1: Mechling can't be blocked by nonartifact creatures this turn. 1: Untap Mechling. 1: Mechling gets +1/-1 until end of turn. 1: Mechling gets -1/+1 until end of turn.
4/4
Votes: Groovelord, Indighost (is there an echo in here?)
Blackthorn Vestments3
Artifact - Equipment (R)
Blackthorn Vestments cannot be unequipped.
At the beginning of each end step, if equipped creature attacked or blocked this turn, put a -1/-1 counter on it.
Equipped creature gets +3/+3.
Equip 0
Glassblade Elite3WW
Creature - Human Knight (R)
First strike 1U: Glassblade Elite gains Hexproof until end of turn. 1R: Target creature can't block Glassblade Elite this turn.
6/3
Glassblade Cadet1W
Creature - Human Soldier (C) U: Glassblade Cadet gains flying until end of turn. R: Glassblade Cadet gains haste until end of turn. "To fight with such delicately-crafted weaponry takes an immense amount of skill and finesse, as well as mastery of some rather esoteric spells. But the results speak for themselves." -Jaci Litmun, commander of the Glassblades
3/1
...so we do. Is there some kind of protocol for this kind of thing? Might I be allowed to extend it another week? Someone I can call in? Or are you both just equally cool this month?
(Also, sorry for the late response, I completely forgot that this needed seeing to. You all may have noticed I'm kind of scatterbrained.)
AliasBot: Whoever gets the most votes each day gets two bonus points.
Votes: AliasBot, Ninja Caterpie
Myr Fusionizer3
Artifact Creature - Myr (R) t, sacrifice Myr Fusionizer and five other Myr: Put an 8/8 colorless Myr Juggernaut creature token with trample and indestructible onto the battlefield tapped.
1/3
Mind Flare1R
Instant (U)
As an additional cost to cast Mind Flare, exile a card from your hand.
Mind Flare deals 4 damage to target creature or player.
Storm of SoulsBBBB
Sorcery (R)
Exile each player's graveyard. Storm of Souls deals X damage to target creature or player and you gain X life, where X is the number of creature cards exiled this way.
Twinsoul Armaments2RR
Enchantment Artifact - Equipment
Whenever equipped creature attacks, put a token that's a copy of it onto the battlefield tapped and attacking. Exile it at end of combat.
Equip 3 "When you wear this gear, you can have your own back."
Bloodthirsty Shadow2R
Creature - Spirit (U)
Intimidate
Whenever a creature you control fights another creature, Bloodthirsty Shadow gets +2/+2 until end of turn.
2/2
Stand Tall2G
Instant (C)
Untap target creature you control. It gets +3/+3 until end of turn.
If you control no other creatures, it gets an additional +2/+2 until end of turn.
IcariiFA: Interesting drawback here. Good Johnny card.
Moss_Elemental: Very narrow in scope. Potentially very powerful. I like.
Ink-Treader: Great landfall enabler and dealer-with of problematic utility lands without being as infuriating as straight-up land destruction. I like it.
Bravelion: Pretty cool. Simple and solid.
Zoomba: Cool card. I feel like Horror tokens should be bigger, though. Maybe a different type would have been better.
Raiding Party4UR
Creature - Noggle Pirate (U)
Raiding Party can't be blocked except by two or more creatures.
Whenever Raiding Party deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
Mechling 7
Artifact Creature - Shapeshifter (M)
1: Mechling gains indestructible until end of turn.
1: Mechling can't be blocked by nonartifact creatures this turn.
1: Untap Mechling.
1: Mechling gets +1/-1 until end of turn.
1: Mechling gets -1/+1 until end of turn.
4/4
Hungering Krasis 2GG
Creature - Ooze Beast (R)
Devour 2
Graft 2
"It's a food source and a garbage disposal! What could be more convenient?"
0/0
Blackthorn Vestments 3
Artifact - Equipment (R)
Blackthorn Vestments cannot be unequipped.
At the beginning of each end step, if equipped creature attacked or blocked this turn, put a -1/-1 counter on it.
Equipped creature gets +3/+3.
Equip 0
Glassblade Elite 3WW
Creature - Human Knight (R)
First strike
1U: Glassblade Elite gains Hexproof until end of turn.
1R: Target creature can't block Glassblade Elite this turn.
6/3
Creature - Human Soldier (C)
U: Glassblade Cadet gains flying until end of turn.
R: Glassblade Cadet gains haste until end of turn.
"To fight with such delicately-crafted weaponry takes an immense amount of skill and finesse, as well as mastery of some rather esoteric spells. But the results speak for themselves." -Jaci Litmun, commander of the Glassblades
3/1
(Also, sorry for the late response, I completely forgot that this needed seeing to. You all may have noticed I'm kind of scatterbrained.)
Votes: AliasBot, Ninja Caterpie
Myr Fusionizer 3
Artifact Creature - Myr (R)
t, sacrifice Myr Fusionizer and five other Myr: Put an 8/8 colorless Myr Juggernaut creature token with trample and indestructible onto the battlefield tapped.
1/3
Mind Flare 1R
Instant (U)
As an additional cost to cast Mind Flare, exile a card from your hand.
Mind Flare deals 4 damage to target creature or player.
Storm of Souls BBBB
Sorcery (R)
Exile each player's graveyard. Storm of Souls deals X damage to target creature or player and you gain X life, where X is the number of creature cards exiled this way.
Twinsoul Armaments 2RR
Enchantment Artifact - Equipment
Whenever equipped creature attacks, put a token that's a copy of it onto the battlefield tapped and attacking. Exile it at end of combat.
Equip 3
"When you wear this gear, you can have your own back."
Bloodthirsty Shadow 2R
Creature - Spirit (U)
Intimidate
Whenever a creature you control fights another creature, Bloodthirsty Shadow gets +2/+2 until end of turn.
2/2
Stand Tall 2G
Instant (C)
Untap target creature you control. It gets +3/+3 until end of turn.
If you control no other creatures, it gets an additional +2/+2 until end of turn.
Moss_Elemental: Very narrow in scope. Potentially very powerful. I like.
Ink-Treader: Great landfall enabler and dealer-with of problematic utility lands without being as infuriating as straight-up land destruction. I like it.
Bravelion: Pretty cool. Simple and solid.
Zoomba: Cool card. I feel like Horror tokens should be bigger, though. Maybe a different type would have been better.
RaikouRider: Interesting and well-designed.
Top 3:
1. Ink-Treader
2. bravelion83
3. IcariiFA
Raiding Party 4UR
Creature - Noggle Pirate (U)
Raiding Party can't be blocked except by two or more creatures.
Whenever Raiding Party deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4