Master of Many Forms1(G/U)(G/U)
Creature - Human Shapeshifter (R) 1G: Master of Many Forms becomes a 4/4 Beast with trample. 1U: Master of Many Forms becomes a 3/3 Bird with flying. 3GU: Master of Many Forms becomes a 6/6 Mutant with hexproof.
2/2
Dauntless Shieldmaiden3WW
Creature - Kor Knight (R)
Vigilance
Barrier 1 (This creature enters the battlefield with one barrier counter. Whenever a creature with Barrier would be dealt damage, if it has a barrier counter on it, prevent that damage and remove a barrier counter.)
When Dauntless Shieldmaiden enters the battlefield, put a barrier counter on each other creature you control with barrier.
2/5
Lightstone1
Artifact (C)
Whenever a player casts a white noncreature spell, put a charge counter on Lightstone. t, remove a charge counter from Lightstone: Add W to your mana pool. 3, t, sacrifice Lightstone: You gain life equal to twice the number of charge counters on Lightstone.
Heatstone1
Artifact (U)
Whenever a player casts a red noncreature spell, put a charge counter on Heatstone. t, remove a charge counter from Heatstone: Add R to your mana pool. 3, t, sacrifice Heatstone: Heatstone deals damage equal to the number of charge counters on it to target creature.
Deepwood Preserver3GG
Creature - Yeti (R)
Trample, hexproof
All forests have hexproof. None dare show the woods any disrespect in the lands where Yeti roam.
4/4
Etherium Monstrosity(B/P)(B/P)(B/P)(B/P)
Artifact Creature - Sphinx Horror (R)
Flying, deathtouch
Sacrifice an artifact: Etherium Monstrosity gains lifelink until end of turn. "I've never seen anything quite like this metal. It shows me a whole world of new possibilities." -Jin-Gitaxis, Core Augur
2/4
Dream Logic1UU
Sorcery (U)
Look at the top five cards of your library. Put two of them into your hand, then put two cards from your hand on top of your library, then shuffle your library. It all makes perfect sense until the moment of your awakening.
Coalskin Creeper1BB
Creature - Elemental Rogue (U)
Intimidate
Whenever Coalskin Creeper deals combat damage to a player, you may put a -1/-1 counter on target creature he or she controls. The Coalskin clan are considered abominable even by their fellow Cinders, spreading soot and decay with every step they take.
2/1
Polar Vortex3WU
Snow Enchantment (R)
Nonsnow permanents enter the battlefield tapped.
Nonsnow creatures can't attack unless their controller pays 2 or S for each attacking creature. Stark whiteness as far as the eye can see, air so cold it stings the eyes, and yet, there are beings that thrive in such an environment.
Flamewhirl Phoenix3RR
Creature - Phoenix (R)
Flying, undying
When Flamewhirl Phoenix enters the battlefield from a graveyard, it deals 2 damage to each other creature.
3/3
Master of Many Forms 1(G/U)(G/U)
Creature - Human Shapeshifter (R)
1G: Master of Many Forms becomes a 4/4 Beast with trample.
1U: Master of Many Forms becomes a 3/3 Bird with flying.
3GU: Master of Many Forms becomes a 6/6 Mutant with hexproof.
2/2
Doomfish: Flint seems pretty cool. Lady has nice flavor but I'm not crazy about things that lock down lands.
Bravelion: Both of these are pretty solid.
NVRBLND: Your artifact is pretty cool, but there's probably a not-too-difficult way to go infinite with it. Creature is nice, though.
Ninja Caterpie: These I like a lot. Nice twist on a mana rock, and a very strong and flavorful creature. Always been fond of treefolk.
JudaaMar: Neat artifact. Probably a solid limited pick. Creature is cool, too.
Egak: Three damage off a 1-mana artifact is probably too strong. Nice creature, though.
1. Ninja Caterpie
2. JudaaMar
3. Bravelion
Dauntless Shieldmaiden 3WW
Creature - Kor Knight (R)
Vigilance
Barrier 1 (This creature enters the battlefield with one barrier counter. Whenever a creature with Barrier would be dealt damage, if it has a barrier counter on it, prevent that damage and remove a barrier counter.)
When Dauntless Shieldmaiden enters the battlefield, put a barrier counter on each other creature you control with barrier.
2/5
Lightstone 1
Artifact (C)
Whenever a player casts a white noncreature spell, put a charge counter on Lightstone.
t, remove a charge counter from Lightstone: Add W to your mana pool.
3, t, sacrifice Lightstone: You gain life equal to twice the number of charge counters on Lightstone.
Artifact (U)
Whenever a player casts a red noncreature spell, put a charge counter on Heatstone.
t, remove a charge counter from Heatstone: Add R to your mana pool.
3, t, sacrifice Heatstone: Heatstone deals damage equal to the number of charge counters on it to target creature.
Deepwood Preserver 3GG
Creature - Yeti (R)
Trample, hexproof
All forests have hexproof.
None dare show the woods any disrespect in the lands where Yeti roam.
4/4
Skyskimmer 1UUU
Creature - Spirit (U)
Flying, vigilance
Skyskimmer can't block creatures without flying.
2/4
Ninja Caterpie: Solid effect, cool flavor. I like it.
Jimmy Groove: You know, at first I wasn't sure this would work in a black-bordered set, but upon reflection, I don't see why not. I can dig.
Koopa: Simple, effective and flavorful.
Doomfish: I can feel the spirit. This may be a little strong for its cost, but I like it.
JudaaMar: Certainly nailed the flavor, though I'm not sure if I like it being able to hit lands.
Willows: Hmm. Interesting effect, but sounds kind of tricky to play around.
1. Ninja Caterpie
2. Jimmy Groove
3. Doomfish
Hemlock Lampad BB
Enchantment Creature - Nymph (U)
Bestow 3BB
Enchanted creature gets -2/-2.
2/2
Artifact Creature - Sphinx Horror (R)
Flying, deathtouch
Sacrifice an artifact: Etherium Monstrosity gains lifelink until end of turn.
"I've never seen anything quite like this metal. It shows me a whole world of new possibilities." -Jin-Gitaxis, Core Augur
2/4
Dream Logic 1UU
Sorcery (U)
Look at the top five cards of your library. Put two of them into your hand, then put two cards from your hand on top of your library, then shuffle your library.
It all makes perfect sense until the moment of your awakening.
Coalskin Creeper 1BB
Creature - Elemental Rogue (U)
Intimidate
Whenever Coalskin Creeper deals combat damage to a player, you may put a -1/-1 counter on target creature he or she controls.
The Coalskin clan are considered abominable even by their fellow Cinders, spreading soot and decay with every step they take.
2/1
Snow Enchantment (R)
Nonsnow permanents enter the battlefield tapped.
Nonsnow creatures can't attack unless their controller pays 2 or S for each attacking creature.
Stark whiteness as far as the eye can see, air so cold it stings the eyes, and yet, there are beings that thrive in such an environment.
Flamewhirl Phoenix 3RR
Creature - Phoenix (R)
Flying, undying
When Flamewhirl Phoenix enters the battlefield from a graveyard, it deals 2 damage to each other creature.
3/3
Votes: CryoZenith, AliasBot
Horned Ritualist 3B
Creature - Goat Wizard (U)
1B, t: Target player loses 2 life and draws a card.
3/2
Koopa: Not bad. Seems suitably Grinchy to me.
Herbert West: Hah, now that's rather clever. Well done.
Cardz5000: I always appreciate a good pun.
Ninja Caterpie: Now those are two words I never expected to read together. I like it.
Asrama: Teehee. Seems like something that Wizards would actually do. Nice.
Jimmy Groove: Great card, and possibly the greatest reminder text I have ever read. Bravo.
1. Jimmy Groove
2. Herbert West
3. Ninja Caterpie