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  • posted a message on [STX] Fervent Mastery— Amazonian preview
    Tutor 3 Hollow Ones and then cast some number of free Hollow Ones? Seems fun. Four mana to get between 0 and 12 power of creatures is casual dynamite.
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview

    Isn't magecraft completely broken? You can copy your copy spell with itself and keep going

    A spell can never target itself, so no. It works if you have 2, but then it's a 3 card combo that requires a 6 mana permanent, so whatever.
    Posted in: The Rumor Mill
  • posted a message on Counter Spell and Veil of Summer and Orim's Chant
    You are correct that Orim's Chant does not stop a spell that has already been cast, however I believe some clarification is required for the first point. Your spell will not be countered, but the Counterspell is not stopped. Anything else that the counter would have done still happens (ex. Spell Swindle will still make treasure tokens, Absorb will still gain them 3 life, etc.)
    Posted in: Magic Rulings
  • posted a message on Question to the card Parallel Thoughts
    Yes and no. While it certainly LOOKS like one, and generally functions like one, it IS still a pile of face-down cards in exile. Your opponent can't mill it because it isn't a library, you can't tutor through it, and if something cared about the number of cards in exile, they would count towards it.
    Posted in: Magic General
  • posted a message on Retracing Retrace: Discussion
    Quote from shlameel »

    And speaking of Flashback, that's not a mechanic that appears on Creatures. The equivalent is Unearth, Flashback is only for Instants/Sorceries. Similarly, Retrace has only ever used on Instants/Sorceries, so your idea of putting it on Creatures would probably need a new name. I don't know if there's anything in the rules that says you can't put Flashback/Retrace on a creature, its more that you just don't to keep it mechanically distinct.

    Flashback isn't put on creatures because the last part of resolving a spell with flashback (or jump-start for that matter) is to exile it instead of putting it wherever it was going to go upon resolution, meaning it wouldn't do anything except increase storm, generate on cast triggers, and confuse players who assume that they'd be getting a creature on the battlefield. Retrace does not do that.

    That being said, every single one of those creatures is too efficient for its mana cost, unless you're intending to put them in a rare or higher slot. All of those bodies are costed like they would be even if they DIDN'T have retrace. Standard practice indicates you increase the mana costs of ALL of them by 2, as I'd argue the value retrace represents means it's roughly comparable to a cantrip, and that's how much adding a cantrip is (supposed) to cost.
    Posted in: Custom Card Creation
  • posted a message on Possible Secret Lair Leak
    https://icv2.com/articles/news/view/47128/wizards-coast-unveils-new-deets-magic-the-gathering-secret-lair-ultimate-edition-2
    Didn't see anyone mention this yet, so I'm dropping this here. Ultimate Secret Lair 2: Electric Boogaloo. Looks like it'll be a set of all 10 pathways, in full art, from the plane they were NOT printed in. (so Kaldheim art for the 6 we already have, and Zendikar art for the 4 we don't).
    It's quite neat that this will exist, because matching sets are a thing that people want, but I can't help but feel that it's going to be too expensive for what it is, and that they almost certainly split the cycle so they could sell this secret lair.

    As regards a lair from Phil and Kaja, to quote one Tychus Findlay, "It's about damn time". I sincerely hope WotC just told them to pick 5 cards and draw whatever they felt like.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Livio, Oathsworn Sentinel and Kor Cartographer— enndalgames.com preview

    Divinity counter are from Kamigawa and make stuff indestructible there

    Divinity counters don't do anything. Every card that interacts with them has an ability that grants indestructible if they have a divinity counter. If your That Which Was Taken gets blown up, your creatures are quite destructible.
    Posted in: The Rumor Mill
  • posted a message on Rummage
    Should have an "if" clause so it doesn't cantrip when hellbent.
    Posted in: Custom Card Creation
  • posted a message on So Power Creep, much awful
    Quote from Trancebam »
    How do you not see power creep? Look at Ruin Crab. Look at Nighthawk Scavenger. Tell me those aren't just better versions of the cards they're calling back to. You all look at the set as a whole and see that it's packed with trash, and because of that you can't see the power creep for what it is.

    Hedron Crab's most successful application was in Standard Dredge, where you targeted yourself to supercharge a Crypt of Agadeem. This sad new crab cannot do that.
    Posted in: Magic General
  • posted a message on [ZNR] SpikeField Risks/ Spikefield Caves - Gordos
    Quote from Xcric »
    its okay... but i dont think itll see play anywhere
    I mean... ALL these spell-lands can at least be considered for belcher. Why play a few lands, and spells to fetch those few lands, when you can just play NO lands, while still having lands? This, Tangled Florahedron, Bala Ged Recovery, and any other cards we may get have potential.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Shell shield -Elikassis
    Quote from Crypt Rat »
    I hope for this card's sake that there's a reward for casting kicked spells. Because 2 mana is unusally low for a spell being kicked.

    Coralhelm Chronicler hasn't been added to the MTGS spoiler list yet, but it lets you loot when you kick things, and Commune With Natures for a kicker spell when it comes in. I would be shocked if it was the only card that cared about kicker in this set.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] - Expeditions have returned!
    Doesn't seem to be what everyone else is focusing on, but I hope this does a number on the price of the fastlands, Blackcleave Cliffs and Copperline Gorge could stand to be taken down a peg.
    Kind of surprised that the new land cycle wasn't on the list though, didn't they do that the last time expeditions were a thing?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] SpikeField Risks/ Spikefield Caves - Gordos
    Quote from Ryperior74 »


    there it is the answer to Uro, Titan of Nature's Wrath there's still no way it's dodging the ban hammer someday though


    How is this an answer to Uro if it only does one damage?

    A cast Uro is in play until its sacrifice trigger resolves. If you ping it, then it won't go to the graveyard.
    Posted in: The Rumor Mill
  • posted a message on Quick Fix Taplands
    Quote from rowanalpha »
    I can see an argument that this is strictly better than a basic plains, since it can still make white the turn it enters. I'd make the come into play ability choose a color other than what the land normally produces, otherwise its effectively a plains but better.
    Not really. A Plains can make mana during combat or your opponent's following turn the turn it's played, and the fact that it has a land type is also relevant.
    Posted in: Custom Card Creation
  • posted a message on Evolutionary Leap [Reprise]
    I'd gut the card and start over
    Unstable Regenesis BG
    Enchantment
    BB, Sacrifice any number of Forests: Reveal cards from the top of your library until you reveal a creature card with a converted mana cost X and put it into the battlefield, where X is equal to the number of Forests sacrificed this way times itself. Sacrifice this creature at the beginning of the next end step. Shuffle the remaining cards into your library.
    As has been established, the change in color requirements doesn't really make it harder to activate. It DOES however make it harder to play OTHER colors. And, by having the creature off itself at end of turn, you raise the bar for it to be able to just outright win. As is, you outright NEED another card to take advantage of the body you're trading your board for offensively, or that better be one spicy ETB effect. And, by raising the bar for the ability to be game ending, I believe you'd also be increasing the likelihood of the card being used for "fair" purposes.
    Also, I personally LIKE being able to angle-shoot for specific mana costs, so I jammed that back in there. I think a bit of selection is permissible when you already need to prep before it accomplishes anything.
    It's possible I'm missing something, but I think with these changes the card is less a combo piece, and more a midrange spice-rack that can occasionally combo out, much like Conspicuous Snoop in Modern
    Posted in: Custom Card Creation
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