Mirror entity doesn't interact with the Baron at all, save that it's a spell with a 2 in it's mana cost, and a 1 in it's printed power/toughness. Mirror entity's ability effects your creatures that are in play, not on the stack, and activating an ability is not casting a spell, so I don't know why you think that's a combo...
Wurmcalling and Fanning the Flames do what you're looking for, as x is equal to the value you set it at while the spell is on the stack, (which is when the Baron checks for numbers), and have buyback so you can hit all the relevant numerals.
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Feb 5, 2014ccggenius12 posted a message on Launch Giveaway!I'm one of those horrible people who loves running four Hymn to Tourach. You can add it to pretty much any black deck and instantly make it better. It's like the bacon of black cards.Posted in: Announcements
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A spell can never target itself, so no. It works if you have 2, but then it's a 3 card combo that requires a 6 mana permanent, so whatever.
Flashback isn't put on creatures because the last part of resolving a spell with flashback (or jump-start for that matter) is to exile it instead of putting it wherever it was going to go upon resolution, meaning it wouldn't do anything except increase storm, generate on cast triggers, and confuse players who assume that they'd be getting a creature on the battlefield. Retrace does not do that.
That being said, every single one of those creatures is too efficient for its mana cost, unless you're intending to put them in a rare or higher slot. All of those bodies are costed like they would be even if they DIDN'T have retrace. Standard practice indicates you increase the mana costs of ALL of them by 2, as I'd argue the value retrace represents means it's roughly comparable to a cantrip, and that's how much adding a cantrip is (supposed) to cost.
Didn't see anyone mention this yet, so I'm dropping this here. Ultimate Secret Lair 2: Electric Boogaloo. Looks like it'll be a set of all 10 pathways, in full art, from the plane they were NOT printed in. (so Kaldheim art for the 6 we already have, and Zendikar art for the 4 we don't).
It's quite neat that this will exist, because matching sets are a thing that people want, but I can't help but feel that it's going to be too expensive for what it is, and that they almost certainly split the cycle so they could sell this secret lair.
As regards a lair from Phil and Kaja, to quote one Tychus Findlay, "It's about damn time". I sincerely hope WotC just told them to pick 5 cards and draw whatever they felt like.
Divinity counters don't do anything. Every card that interacts with them has an ability that grants indestructible if they have a divinity counter. If your That Which Was Taken gets blown up, your creatures are quite destructible.
Hedron Crab's most successful application was in Standard Dredge, where you targeted yourself to supercharge a Crypt of Agadeem. This sad new crab cannot do that.
Coralhelm Chronicler hasn't been added to the MTGS spoiler list yet, but it lets you loot when you kick things, and Commune With Natures for a kicker spell when it comes in. I would be shocked if it was the only card that cared about kicker in this set.
Kind of surprised that the new land cycle wasn't on the list though, didn't they do that the last time expeditions were a thing?
A cast Uro is in play until its sacrifice trigger resolves. If you ping it, then it won't go to the graveyard.
Unstable Regenesis BG
Enchantment
BB, Sacrifice any number of Forests: Reveal cards from the top of your library until you reveal a creature card with a converted mana cost X and put it into the battlefield, where X is equal to the number of Forests sacrificed this way times itself. Sacrifice this creature at the beginning of the next end step. Shuffle the remaining cards into your library.
As has been established, the change in color requirements doesn't really make it harder to activate. It DOES however make it harder to play OTHER colors. And, by having the creature off itself at end of turn, you raise the bar for it to be able to just outright win. As is, you outright NEED another card to take advantage of the body you're trading your board for offensively, or that better be one spicy ETB effect. And, by raising the bar for the ability to be game ending, I believe you'd also be increasing the likelihood of the card being used for "fair" purposes.
Also, I personally LIKE being able to angle-shoot for specific mana costs, so I jammed that back in there. I think a bit of selection is permissible when you already need to prep before it accomplishes anything.
It's possible I'm missing something, but I think with these changes the card is less a combo piece, and more a midrange spice-rack that can occasionally combo out, much like Conspicuous Snoop in Modern