Does not allow you to play cards from the hand, which is not so nice.
But otherwise, if you ever get to use it, the worst part is to get stuck on lands (you can at least play 1, but the 2nd is bad).
For a 6-drop thats pretty bad.
You're looking at this all wrong. If there's a land on top of their deck you choose not to play anything so they draw a land for their turn. Xanathar is a one card Lantern lock.
Nope, as you've identified, the fact that it does not immediately instruct you to cast the spell means you are beholden to all relevant timing restrictions.
I can see an argument that this is strictly better than a basic plains, since it can still make white the turn it enters. I'd make the come into play ability choose a color other than what the land normally produces, otherwise its effectively a plains but better.
Not really. A Plains can make mana during combat or your opponent's following turn the turn it's played, and the fact that it has a land type is also relevant.
So... your approach to make magic more friendly to casuals is to remove almost every point of interaction?
1/2. This change would disproportionately help decks that only want one or two land in a game. Goblin Charbelcher decks already get away with running like... 2 lands, and your change completely eliminates that. A burn deck is guaranteed to always hit 3 land, then draw nothing but gas the rest of the game. I could go on...
3/4/5. I don't know why this would need to be a hard/fast rule. Casual is a social contract, you shouldn't need to formally tell people to not be a jerk if the group finds the play style frustrating.
6/7/8/9. That is... basically all the removal options outside of destroy/damage. I get the distinct impression that you're still pretty new to the game, but I can assure you that removing all of the means to stop combo is NOT going to help make your format more casual.
If you're looking for some casual formats, I'd recommend Type 4 or Horde. They address most of the complaints you seem to have while NOT breaking the game.
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You're looking at this all wrong. If there's a land on top of their deck you choose not to play anything so they draw a land for their turn. Xanathar is a one card Lantern lock.
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A cast Uro is in play until its sacrifice trigger resolves. If you ping it, then it won't go to the graveyard.
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1/2. This change would disproportionately help decks that only want one or two land in a game. Goblin Charbelcher decks already get away with running like... 2 lands, and your change completely eliminates that. A burn deck is guaranteed to always hit 3 land, then draw nothing but gas the rest of the game. I could go on...
3/4/5. I don't know why this would need to be a hard/fast rule. Casual is a social contract, you shouldn't need to formally tell people to not be a jerk if the group finds the play style frustrating.
6/7/8/9. That is... basically all the removal options outside of destroy/damage. I get the distinct impression that you're still pretty new to the game, but I can assure you that removing all of the means to stop combo is NOT going to help make your format more casual.
If you're looking for some casual formats, I'd recommend Type 4 or Horde. They address most of the complaints you seem to have while NOT breaking the game.
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