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  • posted a message on [AFR] Xanathar, Guild Kingpin and Purple Worm—GamesRadar preview
    Does not allow you to play cards from the hand, which is not so nice.

    But otherwise, if you ever get to use it, the worst part is to get stuck on lands (you can at least play 1, but the 2nd is bad).

    For a 6-drop thats pretty bad.

    You're looking at this all wrong. If there's a land on top of their deck you choose not to play anything so they draw a land for their turn. Xanathar is a one card Lantern lock.
    Posted in: The Rumor Mill
  • posted a message on [MH2] More BestMarmotte previews: "Energy Depot, Barbed Point, Search the Premises"
    Quote from EonAon »
    So theoretically the modular land is a storage device if all your modular creatures get wrathed.

    Just because it HAS a counter and modular, doesn't mean it can receive counters from modular. It is NOT a creature.
    Posted in: The Rumor Mill
  • posted a message on [MH2] fan Email -- Sol talisman
    [quote from="Lectrys »" url="/forums/magic-fundamentals/the-rumor-mill/822318-mh2-fan-email-sol-talisman?comment=18"][quote from="user-100026896 »" url="/forums/magic-fundamentals/the-rumor-mill/822318-mh2-fan-email-sol-talisman?comment=15"]
    If they ever print some free spell enabler like 1 mana you may cast target card with mana value 1 or less without paying its mana cost this turn. Though I guess that's just so obviously dangerous, but over the years there have been plenty of cards like this that are total garbage at their release and then in 10 years become good when some insane enabler slips through the cracks.

    We got that, it's called As Foretold, and this won't see any play with that because if you can cast something like this for free, Balance, Living End, Eureka and now Warp World are ALL much better choices than Sol Ring.
    Posted in: The Rumor Mill
  • posted a message on Dire Straits
    Interesting design, but I'd think a card called Dire Straits would create gold tokens and let you check the top card of your library.
    Posted in: Custom Card Creation
  • posted a message on Does Codie allow me to cast sorceries it reveals at instant speed?
    Nope, as you've identified, the fact that it does not immediately instruct you to cast the spell means you are beholden to all relevant timing restrictions.
    Posted in: Magic Rulings
  • posted a message on Why is Wizards of the Coast / Hasbro Intentionally Making MTG Reprints Less Accessible?
    "The List" is in Set Boosters, not Collector Boosters.
    Posted in: Magic General
  • posted a message on [STX] Mothership 4/2— Dina, Harness Infinity, and more Witherbloom Day
    Man... if the wall didn't have a mana cost for the activated ability it MIGHT have done a bit to bring Lantern back to Modern... I guess we can't have nice things.
    Posted in: The Rumor Mill
  • posted a message on [STX] Fervent Mastery— Amazonian preview
    Tutor 3 Hollow Ones and then cast some number of free Hollow Ones? Seems fun. Four mana to get between 0 and 12 power of creatures is casual dynamite.
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview

    Isn't magecraft completely broken? You can copy your copy spell with itself and keep going

    A spell can never target itself, so no. It works if you have 2, but then it's a 3 card combo that requires a 6 mana permanent, so whatever.
    Posted in: The Rumor Mill
  • posted a message on Counter Spell and Veil of Summer and Orim's Chant
    You are correct that Orim's Chant does not stop a spell that has already been cast, however I believe some clarification is required for the first point. Your spell will not be countered, but the Counterspell is not stopped. Anything else that the counter would have done still happens (ex. Spell Swindle will still make treasure tokens, Absorb will still gain them 3 life, etc.)
    Posted in: Magic Rulings
  • posted a message on Question to the card Parallel Thoughts
    Yes and no. While it certainly LOOKS like one, and generally functions like one, it IS still a pile of face-down cards in exile. Your opponent can't mill it because it isn't a library, you can't tutor through it, and if something cared about the number of cards in exile, they would count towards it.
    Posted in: Magic General
  • posted a message on Retracing Retrace: Discussion
    Quote from shlameel »

    And speaking of Flashback, that's not a mechanic that appears on Creatures. The equivalent is Unearth, Flashback is only for Instants/Sorceries. Similarly, Retrace has only ever used on Instants/Sorceries, so your idea of putting it on Creatures would probably need a new name. I don't know if there's anything in the rules that says you can't put Flashback/Retrace on a creature, its more that you just don't to keep it mechanically distinct.

    Flashback isn't put on creatures because the last part of resolving a spell with flashback (or jump-start for that matter) is to exile it instead of putting it wherever it was going to go upon resolution, meaning it wouldn't do anything except increase storm, generate on cast triggers, and confuse players who assume that they'd be getting a creature on the battlefield. Retrace does not do that.

    That being said, every single one of those creatures is too efficient for its mana cost, unless you're intending to put them in a rare or higher slot. All of those bodies are costed like they would be even if they DIDN'T have retrace. Standard practice indicates you increase the mana costs of ALL of them by 2, as I'd argue the value retrace represents means it's roughly comparable to a cantrip, and that's how much adding a cantrip is (supposed) to cost.
    Posted in: Custom Card Creation
  • posted a message on Possible Secret Lair Leak
    https://icv2.com/articles/news/view/47128/wizards-coast-unveils-new-deets-magic-the-gathering-secret-lair-ultimate-edition-2
    Didn't see anyone mention this yet, so I'm dropping this here. Ultimate Secret Lair 2: Electric Boogaloo. Looks like it'll be a set of all 10 pathways, in full art, from the plane they were NOT printed in. (so Kaldheim art for the 6 we already have, and Zendikar art for the 4 we don't).
    It's quite neat that this will exist, because matching sets are a thing that people want, but I can't help but feel that it's going to be too expensive for what it is, and that they almost certainly split the cycle so they could sell this secret lair.

    As regards a lair from Phil and Kaja, to quote one Tychus Findlay, "It's about damn time". I sincerely hope WotC just told them to pick 5 cards and draw whatever they felt like.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Livio, Oathsworn Sentinel and Kor Cartographer— enndalgames.com preview

    Divinity counter are from Kamigawa and make stuff indestructible there

    Divinity counters don't do anything. Every card that interacts with them has an ability that grants indestructible if they have a divinity counter. If your That Which Was Taken gets blown up, your creatures are quite destructible.
    Posted in: The Rumor Mill
  • posted a message on Rummage
    Should have an "if" clause so it doesn't cantrip when hellbent.
    Posted in: Custom Card Creation
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