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  • posted a message on Double Masters 2022 (2X2) Spoiler discussion
    Graveblade Marauder downshifted to uncommon. I might run this eventually.* It's strong on defense if you need it to be and most likely always trades up. If you've got a pile of creatures in the 'yard, the opponent can easily chump this to avoid taking a big hit, but that's still not bad for a 3-drop. It works well with GB self-mill/'yard synergies, and isn't tough to cast even in a Gb deck.


    *I'm in the midst of reforming my cube, and once I'm done using the current card pool there's bound to be like 4 more sets released.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters 2022 (2X2) Spoiler discussion
    Yeah. I'd still like to get something out of this set's spoiler season. Mentor was a great one, but once again, compared to pauper people getting so many juicy downgrades, this all feels lackluster so far. (And even if there are still a couple coming, it doesn't change the fact there's a big gap here.)
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters 2022 (2X2) Spoiler discussion
    I'd gladly include BotL if I had a really durdly cube, but I don't so I won't. It should really give you *something* the turn you played it.

    Originally I liked Myth Realised, like a spell-slinger control finisher that you can cast at any time for cheap and only turn into a creature once it's big, and it always dodges sorcery removal. I had it in my cube when I put in some suitable rares I thought I'd otherwise never play with. (I never made the time to cube with that version though.) All of that said, for that role we now have Ominous Seas in the better colour,hmm?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters 2022 (2X2) Spoiler discussion
    Quote from VariSami »
    Quote from richard09 »
    What are your most wanted downshifts? Mine is definetly Thalia, Guardian of Thraben, she doesn't look like it would break anything and Vryn Wingmare feels awful to play with


    I cannot remember exact ones right now but I feel like something like Blood Scrivener could be nice. It's got a powerful enough effect to be hype but in limited, it would not really break anything by being uncommon so there is a realistic chance of getting it. Mostly utility stuff right now rather than anything bomby, I would say.

    Also, better red 1-drops, specifically those with 2 power. Realistically, something like Falkenrath Pit Fighter, Firedrinker Satyr or Wayward Guide-Beast. If WotC goes wild, Goblin Guide.

    I'm pretty much along the same lines. I've got random rare aggro cards from previous sets (Bearer of Silence Glint-Sleeve Siphoner, and I wouldn't mind those being officially peasant as I don't see them affecting limited too much, so they might just as well just be peasant legal.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters 2022 (2X2) Spoiler discussion


    The sets they never stop coming, and it's time to look forward to some downshifts again! I mean, after we've all got some testing in with our Kamigawa Capenna Baldur's Gate cards, yeah?
    And here's the first, get in my cube!
    Posted in: Pauper & Peasant Discussion
  • posted a message on [NEO] Spoiler for Peasant Cubed
    For me, I see a lot of cards that are similar to existing cards that are fringe players in my cube or not in the cube at all.
    Okiba Reckoner Raid / Nezumi Road Captain is an interesting take on Diregraf Ghoul, lower damage output, but with some lifegain and a better creature at the end.

    In the aggressive black deck, when you play the new card on turn one, it deals two damage (gain shouldn't matter), and you finally get to attack with a Menace 2/2 on turn four. If it gets to do anything, you've won and you would've done so with any other card as well. I struggle to see a reason to cube the card.

    Love the Ronin. Goblin Guide for peasant that can only be interacted with on your turn, and if it's too far in the game for it to matter, just cash it in. Seems very good. No idea yet how my 1-drop section will end up though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [NEO] Spoiler for Peasant Cubed
    True, I missed that part. With that I think it compares mainly to Beanstalk Giant, which I see as superior, with Tusker staying in a very different role, as a green Divination with a 2ndary creature mode and reanimator payoff.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [NEO] Spoiler for Peasant Cubed
    Krosan Tusker not only gets a land, it draws an additional card. Tanuki costing a mana less is not enough for me to consider it.

    I dislike The Modern Age as a name and concept, it feels so inelegant, and by association makes Era of Enlightenment feel heavy handed as well.

    So far the set feels very interesting. In addition to peasant I also have a mostly peasant artifact cube and an unpowered vintage cube, so a lot of cards to pick up, even if many won't end up in any lists in the short term.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    @rancoredmalone One thing I did to boost aggro was also to look at 2-for-1s hurting aggro too much. (CA against the opponent's cards being different from CA solely for your cards.) E.g. this meant taking out Arc Trail and Arc Lightning / Flames of the Firebrand which too many times broke aggro plans essentially by themselves.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2021
    I am curious about certain cards high on the Average Peasant Cube list that people are not playing for any specific reason. I have 8 cards played by 25 or more of the 40 participating cubes that are not in my 512 card cube for a variety of reasons.

    Wall of Omens, Filigree Familiar, and Pyroclasm are all cards that I think damage aggro too much in the early game.


    I don't have my cube 100% updated as I haven't gotten to take it out in about 1,5 years. Still, aggro's a bit too strong and none of these cards have posed problems for me. I've only cut one such card that I feel is too good at fleecing aggro.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Vannatar »
    Here's another "This or That" question for you guys.

    Constable of the Realm vs. Alharu, Solemn Ritualist vs. Angelic Quartermaster

    This is from a +1/+1 Counters perspective in particular. I run Elite Scaleguard already, and it's great. However, I feel like the Counters deck could use another good curve topper.



    I just don't see the interest in the Quartermaster. Now as for the other two, I think it comes down on the types of counters decks that pop up in your cube, i.e. how do counters end up on creatures? Generally I think the effects like to see several creatures having at least one counter rather than one creature getting several, so I'd think Alharu gets the nod over the Constable.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2021
    I'm running Gaea's Anthem. I feel Curse of Predation is OP and stopped running it long ago. I believe some others have done so too.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Innistrad: Crimson Vow spoilers for Peasant Cube

    12) Undead Butler- A very grindy black 2-drop that plays nice with other grindy black creatures, like a Lazotep Reaver or Mire Triton. I will say this feels a little lacking on its own, kind of a variation on Ransack the Lab that misses non-creatures.
    10) Markov Waltzer- This is kind of a 3-power haste flier for 4 mana, which is not available at Peasant. There are some upsides to this version where you can leave the 1/3 flier back and still get +2 power attacking or maybe unlock some attacks that were not otherwise available. The downside is being unable to utilize that extra 1 power if this is stranded or paired with bad attackers.

    12) Effects notwithstanding the card itself is 2mv 1/2 which is unacceptable. I'll take Stitcher's Supplier and not look so desperately for a second copy.

    10) We do have Snare Thopter and it's colourless. Initially I was interested in trying out It-That-Does-the-Fangdango, but indeed the downside of being a mere 2/3 flier for 4 on an empty board suggests the acs is too low impact to be worth cubing.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Innistrad: Crimson Vow spoilers for Peasant Cube
    Quote from Narvuntien »
    A bunch of uncommons got spoiled.

    Whispering Wizard vs Murmuring Mystic The Whisperer can actually attack but it's so easily killed, There is an annoying tension in the spells deck between aggression and defence.

    Angelic Quartermaster much better body than Relief Captain and Elite Scaleguard but similar ability.

    Twin Bladegiest, double strike is a really powerful ability to be able to use as disturb at a reasonable cost.


    4 mana starts being quite a lot for aggro spells. x/2 doesn't really feel like it can be thought of as attacking when the effect is one you'll want to have on the battlefield for a while. And as said once per turn feels bad as well, even if instants ease that a bit.

    The Quartermaster feels worse than both of the other options in the counter archetype. Relief Captain has a higher upside on a wider board and costs a whole mana less. Flying on the Angel also matters a bit less when it can't give a counter to itself. Elite Scaleguard has a strong second effect allowing you to possibly attack on a wider front, and the easier casting cost helps it make more decks like ones that end up heavier in green. All that said, a flying body is good for auras, albeit at five mana. Cross pollination synergy in cube? Do some people jam both archetypes in Selesnya or neigbouring guilds?

    Quote from vertigo451 »


    I like the design of Radiant Grace. Vigilance lets you remain aggro, but still threaten to throw the enchanted creature under the bus to flip the curse.

    Retrieve is a potential 2 for 1 regrowth for 3 mana. Probably ends up missing too often.


    Radiant Grace, yes! More death 'n taxes in peasant, hmm?

    I also feel Retrieve can't make it. Not being able to get back removal kills these.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Innistrad Midnight Hunt for Peasant Cube
    I feel I like Rakshasa Gravecaller a fair bit more than Diregraf Horde. If you were in a position where you couldn't Exploit anything, it usually would make no difference as the Decayed tokens couldn't help you defend either, and the cat demon has such a large butt it really leaves the zombie behind.
    Posted in: Pauper & Peasant Discussion
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