Nice, Soulherder seems like a fun deck to play, I have enjoyed the Soulherder streams I've watched. I'm not familiar with the deck other than watching streams, it seems it can be a bit hard to play right, although I understand the points, so I don't got any pointers on MB, probably best to ask in a dedicated Soulherder thread (this thread seems to be dead anyways, and probably will be until next batch of eldrazi :p).
Sideboard seems a bit off if it's not built to respond to your playgroup where most play burn and affinity. Would probably add a couple of more counter spells. You already have Knight of Autumn in MB, so 4 Thrag seems a bit much. I would also add some removal both in MB and SB, Engineered Explosives/Winds of Abandon(as a budget, works well with soulherder) and/or Path to Exile. And I would add some graveyard hate even tho Hogaak is gone.
I've been goldfishing with Once upon a time, I believe that to be an upgrade and to further improve turn 2 Thought-Knot Seer by being able to dig 5 for either him, a dork or a Temple.
Stoneforge-package could probably also fit in here, as it seems to be crammed in every white deck these days.
I'm a bit hyped for Lotus Field in my Cascade list, a way to sac lands beside Great Garry while letting me cast all my 3 cost spells. What do you guys think?
I don't understand why people are removing Garruk, he's a core of devotion.
Frankly, I think he sucks. I included him in the earliest versions of my Tooth and Nail deck because of how much the opening post hyped him up. After having a chance to play with him though, I started noticing just how often I side him out. From there, it wasn't long before I cut him from my deck entirely.
Then I don't think you've played Garruk long enough to experience his value. He's a staple in most green ramp decks for a reason. Yes, you rarely see him on turn two, but beyond that he is a pretty consistent ramper and often a plainswalker the opponent feels they have to take care off because he actually is a threat (compared to Kiora BB). And I believe most green devotion decks and at least Tooth-decks(which wants 9 mana as fast as possible) will have less consistent ramp after turn 2 without him. Mid late game he is often free or award you more mana by casting him. And to not forget his ultimate that works as a wincon by making dorks, bees and whatnot become overruning opponent slayers the turn after he is cast. I believe the more experienced green players here have a lot more good reasons to not ditch him.
I have barely tried Kiora BB, I don't play enough +4 power creatures to get much card advantage, and when I tried her she felt clunky as she didn't do anything when she came to the field. But I have not tried her in my Tooth-deck, only in my Hoof-deck. I have not seen Kiora preform in any tournament-lists either (searched her up on mtgtop8), even though shes being spoken of warmly both here and on reddit.
I suggest Titan as your 6 drop - Fetching Kessig and Nyktos is a clean and simple wincon. I did not read through everything you wrote, but a plainswalker is harder to get your hands on without Genesis Wave and Oaths, as with creatures you got fetch cards.
Please post your list when it's done, I would love other Tooth-list ideas as the classic one has become a bit boring, not played it since last year
I'm only splashing blue for Arcades atm, so mana wise I guess it's more consistant. This list is lacking in removals, but I hope to lock the opponent up, and remove anything necessary with Engineered Explosives or Oblivion Stone when I'm comboing off.
Modern Horizon spoiler - Ice-Fang Coatl, a much better elvish visionary for those of you running blue. And as everyone probably have noticed, snow covered lands are back, I guess there's no reason not to run them
Have any of you brewed with Evolution Sage in your super friends decks? Seems like it could generate a lot of value as we usually play 8 fetches. Also works awesome with Primeval Titan and Knight of the Reliquary. It helps us grow our gatling gun Walking Ballista, and other creatures with +1 counters that we usually play like Tireless Tracker (which again also benefits from land drops).
In my case this card could be a wincon (not officially spoiled yet)
Search your library and/or graveyard for a creature card with cmc X or less and put it on the battlefield. If X is 10 or more, your creatures gain haste and +X/+X until eot. (source)
As I'm running the defender ramp package and is often easily able to generate 12 mana pretty fast, I could tutor a Wall of Denial or Arcades.
Sideboard seems a bit off if it's not built to respond to your playgroup where most play burn and affinity. Would probably add a couple of more counter spells. You already have Knight of Autumn in MB, so 4 Thrag seems a bit much. I would also add some removal both in MB and SB, Engineered Explosives/Winds of Abandon(as a budget, works well with soulherder) and/or Path to Exile. And I would add some graveyard hate even tho Hogaak is gone.
Stoneforge-package could probably also fit in here, as it seems to be crammed in every white deck these days.
I'm still having a lot of fun with the deck!
Then I don't think you've played Garruk long enough to experience his value. He's a staple in most green ramp decks for a reason. Yes, you rarely see him on turn two, but beyond that he is a pretty consistent ramper and often a plainswalker the opponent feels they have to take care off because he actually is a threat (compared to Kiora BB). And I believe most green devotion decks and at least Tooth-decks(which wants 9 mana as fast as possible) will have less consistent ramp after turn 2 without him. Mid late game he is often free or award you more mana by casting him. And to not forget his ultimate that works as a wincon by making dorks, bees and whatnot become overruning opponent slayers the turn after he is cast. I believe the more experienced green players here have a lot more good reasons to not ditch him.
I have barely tried Kiora BB, I don't play enough +4 power creatures to get much card advantage, and when I tried her she felt clunky as she didn't do anything when she came to the field. But I have not tried her in my Tooth-deck, only in my Hoof-deck. I have not seen Kiora preform in any tournament-lists either (searched her up on mtgtop8), even though shes being spoken of warmly both here and on reddit.
I suggest Titan as your 6 drop - Fetching Kessig and Nyktos is a clean and simple wincon. I did not read through everything you wrote, but a plainswalker is harder to get your hands on without Genesis Wave and Oaths, as with creatures you got fetch cards.
Please post your list when it's done, I would love other Tooth-list ideas as the classic one has become a bit boring, not played it since last year
Hail Garruk - Green power
Could Eladamri's Call work? With it we could play a couple of 1-off creatures like Tireless Tracker, Shalai, Voice of Plenty or something spicy.
I've redecorated my deck and is now trying out the prison combo with Karn, the Great Creator/Mycosynth Lattice (I know, this combo is everywhere) together with my Staff of Domination combo, and with a lot of other prison shenanigans like Ensnaring Bridge, Worship, Gideon of the Trials and Platinum Angel. As of now I have only goldfished the deck on tappedout as I'm missing the Blossoms, but it seems fun, looking forward to try it out on others.
Here is my list.
3x Arcades, the Strategist
2x Axebane Guardian
3x Noble Hierarch
4x Overgrown Battlement
4x Sylvan Caryatid
4x Wall of Blossoms
3x Wall of Omens
Spells
1x Assault Formation
3x Genesis Wave
3x Oath of Nissa
1x Staff of Domination
3x Worship
2x Gideon of the Trials
3x Karn, the Great Creator
Land
1x Breeding Pool
2x Field of Ruin
4x Flooded Strand
3x Forest
1x Island
2x Plains
2x Sunpetal Grove
2x Temple Garden
4x Windswept Heath
1x Damping Sphere
2x Engineered Explosives
1x Ensnaring Bridge
1x Grafdigger's Cage
1x Liquimetal Coating
1x Mycosynth Lattice
1x Oblivion Stone
1x Pithing Needle
1x Platinum Angel
1x Relic of Progenitus
2x Rest in Peace
1x Spellskite
1x Staff of Domination
Search your library and/or graveyard for a creature card with cmc X or less and put it on the battlefield. If X is 10 or more, your creatures gain haste and +X/+X until eot. (source)
As I'm running the defender ramp package and is often easily able to generate 12 mana pretty fast, I could tutor a Wall of Denial or Arcades.
We also got a disappointing Teyo, the Shieldmage, Shalai is way better.
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
[-3]: You gain life equal to the greatest toughness among creatures you control.
I like the boar more.