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  • posted a message on WR Superfriends Creativity
    Quote from dion2nd »
    Quote from Shabmaster »
    I'm glad someone else understands the power of this card.

    Possible edits:

    1. No chandra flame caller. At that point in the game you should have already stomped them with eldrazi. Replace them with Torch of defiance. Torch stabilizes the board with her creature removal, and helps with triple red with her +.

    2. Definitely run 4 copies of indomitable creativity.

    3. I'm not sure this deck wants to be WR. Consider blue or black for more of a control shell (blacks fatal push alone makes you want to splash it), and blue for card draw and counters needed for this deck to work.

    4. Make sure with the manabase that you will always be able to cast for triple red.


    1. From my testing so far, big Chandra works better on the curve, as small Chandra shares the slot with other walkers. Token production is a bonus.

    2. Agree on going 4x with creativity. Will probably drop shock to go 4x Oath and 4x Vessel as well for consistency.

    3. Tried UR with investigate spells (Jace's scrutiny and Press for answers) but the deck feels more reactive / long game oriented. I prefer the alt-wincon of early Gideon pressure.
    Black has very little token producers.

    4. RRR is easy with 8 duals and Vessel of volatility


    I think possible blue splash is important because this deck is too easily defeated by a blue control deck, and a plates of negates (even in the sideboard) as well as other counter magic could help make this deck viable in that matchup.
    Posted in: Standard Archives
  • posted a message on WR Superfriends Creativity
    I'm glad someone else understands the power of this card.

    Possible edits:

    1. No chandra flame caller. At that point in the game you should have already stomped them with eldrazi. Replace them with Torch of defiance. Torch stabilizes the board with her creature removal, and helps with triple red with her +.

    2. Definitely run 4 copies of indomitable creativity.

    3. I'm not sure this deck wants to be WR. Consider blue or black for more of a control shell (blacks fatal push alone makes you want to splash it), and blue for card draw and counters needed for this deck to work.

    4. Make sure with the manabase that you will always be able to cast for triple red.
    Posted in: Standard Archives
  • posted a message on Official MTG Facebook (APAC) Preview - Indomitable Creativity
    This is going to be an oppressive deck. Play this in a deck that runs 1 emrakul, 1 ulamog, and other than that, clue production/token production but no creatures or artifacts. This could be an oppressive combo control deck. The deck can also use plenty of walkers, specifically chandra, who both stabilizes the board and then allows you to cast is with its difficult triple red cost. 13/13 flying trample, protection from instants, 10/10 indestructible and mill 20 on attack on turn 5. You've been warned, this is not jank, this is broken.
    Posted in: The Rumor Mill
  • posted a message on Jules Robins twitter spoiler Greenbelt Rampager
    Quote from Courier7 »
    Despite the "you must pay EE" clause this is ahead of the curve--very solid creature. If possible, I should put this into BG Delirium so that it combines with Fatal Push to become "pay BG to kill a creature with a cmc of 4 or less at sorcery speed".

    Many people judge creatures with the litmus test of "dies to bolt" (this line of reasoning is odd, since all of Infect's creatures die to bolt but people still play that deck); this creature passes that test.


    Yeah but infect has mutagenic growth and vines of the vastwood.
    Posted in: The Rumor Mill
  • posted a message on Jules Robins twitter spoiler Greenbelt Rampager
    Infinite energy with Aluren ?
    Posted in: The Rumor Mill
  • posted a message on Full Spoiler is Up!

    Quote from luminum can »
    I doubt that the power of mana ramp in Standard will be this low forever. We've had a period of excellent mana acceleration for a while, and now the pendulum is swinging in the other direction for a while. Powerful ramp decks in Standard will step out of the spotlight once the Eldrazi ramp deck rotates out, but it's not an archetype that will be dead forever.


    Have you seen cryptolithic rite? It is frikin crazy. Could make ramp standard viable on its own. I want to see it happen.
    Posted in: The Rumor Mill
  • posted a message on Escapist Magazine Previews: Lambholt Pacifist/Lambholt Butcher, Mad Prophet reprint
    Quote from Liberator »
    Mad Prophet an uncommon? Really? How about you don't do that and make cards like Deathcap Cultivator and To the Slaughter uncommon, you know, cards that are worthy of that rarity? Why is a lot of this set uncommons at rare rarity and commons at uncommon rarity? Nothing about Mad Prophet is uncommon. Playing it in Avacyn Restored limited was always tedious and you never felt like you were getting a lot out of it.

    The werewolf is quite boring. I mean, what happened to werewolves that actually do things? This is an uncommon card for crying out loud, make it do something, some tribal effect, some synergy with anything else in the set.
    Posted in: The Rumor Mill
  • posted a message on Escapist Magazine Previews: Lambholt Pacifist/Lambholt Butcher, Mad Prophet reprint
    I've seen you complaining about literally every card in this set. Bro chill out, this set is better than BFZ, Theros, Maybe even khans.
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad General Discussion
    I think the thing that everyone is forgetting is that Eldrazi don't physically manifest on planes they are eating. The trio (Sorin, Ugin, Nahiri) forced the three eldrazi to physically manifest on Zendikar with old walker magic so that they could kill them (although they failed and ultimately imprisoned them).

    What I am getting at is that Emrakul does not need to appears a creature, and does not need to have armies of spawn. Emrakul should only be a hidden devouring force that is nearly impossible to defeat. That could be interesting and could relieve eldrazi fatigue.
    Posted in: Magic Storyline
  • posted a message on Sin Prodder
    In what way does your opponent lock you out of any cards? This deals damage plus being a 3/2 menace, and you draw normally. To me this is a slightly less powerful goblin rabble-rouser.
    Posted in: Standard Archives
  • posted a message on 3/22 Mothership spoils: Red mythic angel, Avacyn's Judgment, All tokens, clues & emblems
    The flavor is correct. It is a backwards gisela of the goldnight. It shows how the angels became backwards versions of their former selves very well in my opinion. It is also playable as an aggro finisher in my opinion. People have been playing the hell out of five mana red hasty fliers, so a four mana hasty flier with downside makes sense to me.
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad General Discussion
    Drownyard temple is clearly a portal. I wonder if it could be a ..............................................

    ..... phyrexian portal.
    Posted in: Magic Storyline
  • posted a message on Shadows Over Innistrad General Discussion
    I've just realized that the cryptoliths Nahiri is making look like the moon heron on paraselene.

    My theory on this is the the cryptoliths tap into the moon's power and syphon it to

    a. corrupt angels and generally make stuff worse

    b. summon a big baddy (emrakul, marit lage, or that sea-god peeps have been talking about)

    c. unlock the moon which was a sort of cage for some big baddy.

    Just my take
    Posted in: Magic Storyline
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