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  • posted a message on January CCL Round 1: Show me the mana!
    I haven't done this in a while and I miss it so:

    Arcbound Energizer 2

    Artifact Creature - Construct (uncommon)

    Sacrifice Arcbound Energizer: Add x to your mana pool, where X is the number of +1/+1 counters on Arcbound Energizer.

    Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    __________0/0
    Posted in: Monthly Contests Archive
  • posted a message on Seeking Advice - U/B teacher deck
    Then it's settled. Tog deck it is!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Seeking Advice - U/B teacher deck
    Well, the Draw/Go deck is essentially a Psychatog deck. A bunch of permission, removal and card draw.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Seeking Advice - U/B teacher deck
    I currently have these guild color decks that have distinct archetype:

    Azorius - Scepter Control
    Rakdos - Reanimator Combo
    Gruul - Zoo.dec
    Selesnya - Ramp Midrange
    Boros - Soldier Tribal
    Orzhov - Stoneblade Midrange
    Simic - Ghostly Flicker Shenanigans
    Izzet - Prowess Counterburn
    Golgari - Smallpox.dec

    With the archetypes given above, I am looking for the best way to build a deck with the Dimir color combinations. I am currently contemplating between a Draw/Go deck and Fish disruption deck. With the archetypes given above, what would be the better choice?

    The idea behind all these decks is to teach the different strategies and playstyles that can be approached in the game.

    Posted in: Casual & Multiplayer Formats
  • posted a message on Packaging Errors
    I just got the red one and the normal size planeswalker is missing. Is there a way WotC can fix this? Like exchange?
    Posted in: Rumor Mill Archive
  • posted a message on Double cards in C14 pack
    Quote from Crypt Rat »
    Quote from PiMan »
    Man, if I get the red deck with 2 swiftfoot boots and no wurmcoil, I am going to kick off.....
    That's when you mail it to customer support and they mail you back the correct list.


    If you do this, do you get to keep the original list with two Wurmcoils?
    Posted in: The Rumor Mill
  • posted a message on Spark Jolt, half a Magma Jet for half the mana?
    If Spark Jolt was 1+ scry, then it might see play.
    Posted in: Modern
  • posted a message on Huge FNM changes - anything goes!
    I am surprised both Vintage and Pauper/Peasant are not mentioned
    Posted in: The Rumor Mill
  • posted a message on (my)Black TRON *now w/ green*
    This reminds me of Black Market deck back in Scars of Mirrodin/Innistrad standard. Speaking of that, you should run Lilliana of the Veil. Another good creature to fit in is Solemn Simulacrum. You can get so much value from that guy.

    I would seriously look into the Black Market deck.
    Posted in: Deck Creation (Modern)
  • posted a message on [[Official]] Current Modern Banlist Discussion (7/14/2014 - 1/19/2015)
    When's the next GP? I think they would want to see how it performs there before they actually banned it.
    Posted in: Modern Archives
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Why would you go down to one if it was wonderful?

    Also, I find Solemn Simulacrum to be lackluster. Maybe I am doing it wrong. I was contemplating on switching them with Spellskites. I find that not only they can block pretty well, they can also help against Burn, as well as Aura Hexproof and Infect. It can even keep Ensoul Artifact at bay.

    Has anyone tried these on the main?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    How good is Spellskite in stopping Burn?

    Also, would a turn 2 chalice at one good enough to really slow down Jeskai Ascendancy combo decks?
    Posted in: Control
  • posted a message on G/W Midrange Learner deck
    Hello guys,

    I am looking for advices on a G/W midrange learner deck that showcases combat tricks. I have 9 other decks (from other guild colors) that showcases different aspects of the game.

    W/R - Soldier tribal deck (aggro) - deck that showcases the basics of deck building: synergy.
    R/G - Flavor Zoo deck (aggro) - deck that showcases the Red philosophy (damage per card).
    W/B - Token deck ("midrange") - deck that showcases the idea behind 2-1.
    R/B - Reanimator (combo) - deck that showcases "cheater" mechanics. Also showcases two/three card combos.
    U/G - Defender combo (combo) - deck that showcases the idea behind critical mass combos (sum is greater than its parts).
    U/W - Generic control (control) - deck that showcases the philosophy of card advantage.
    G/B - Attrition (control) - deck that showcases how a grindy deck works (recursion)
    U/R - Pyromancer ("tempo") - deck that showcases what tempo really is (card vs board position - bounce/land destruction/taxing permission)
    U/B - Fish ("tempo") - deck that showcases the philosophy of "who's the beatdown"

    The only rule that I usually follow is that other three designated non-permanent rares, everything is going to be either common and uncommons. I have decided to use Green Sun's Zenith as the rares.

    Now I am looking for creature suggestions that can be considered as "combat trick" creatures and other utility creatures.

    Thanks in advance for your suggestions
    Posted in: Casual & Multiplayer Formats
  • posted a message on Prison
    What would be the best two color combination to create a "casual" prison deck? Also I am looking for (budget - common/uncommon) ideas.

    Thanks in advance!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mothershup Previews (9/1): Sultai Khan and 2 more!
    Quote from HattsOff »
    I'm actually pretty disappointed that Sidisi isn't a snake. Making Naga its own creature type just seems...weird to me.


    It actually reminds me of Warcraft. The the naga of Warcraft are more like Merfolk.
    Posted in: The Rumor Mill
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