I am doing a similar battle box. I have 10 decks that represent each Ravnica guilds. But it's not just a representation of the guilds but also different MTG competitive strategies. It is also in the budget side, so mostly commons/uncommons. Each deck does run a "marquee" (rare/mythic) spell and an appropriate legendary creature.
I have the following guild/archetypes:
U/W: [[Isochron scepter]] control with the marquee spell as [[Terminus]]. Your basic control deck.
U/B: [[Standstill]] based Draw/Go control that messes with your opponent's head rather than straight up controlling the board. Runs spells like [[Fact or Fiction]] and tons of permission. The ultimate bluff deck.
B/R: [[Reanimator]] "combo" deck. The classic
R/G: "Zoo" aggro/burn deck. Undercosted beaters like [[Kird Ape]] and burn as finishers.
G/W: basic Ramp midrange deck that runs [[Enlisted Wurm]] and [[Llanowar Sentinel]]s to gain board advantage.
W/B: monarch midrange deck. I based this deck from Junk decks that run discard, removal and creatures that gain incremental advantage.
U/R: [[Peregrine Drake]]+[[Archaeomancer]]+[[Ghostly Flicker]] combo deck. I wanted to create a combo deck that is akin to a solitaire game play. It is mostly in the battle box as means to teach new players about combo decks.
B/G: [[Tortured Existence]] midrange dredge deck. I wanted to have a deck that runs a dedicated engine card.
R/W: Soldier matters "tribal" aggro deck.
G/W: Tempo deck. This is actually the deck that I am not set on how to build. It will be a Tempo deck but I still can't decide whether I should build it around [[Delver of Secrets]], [[Lorescale Coatl]] or evolve creatures. In my deck box, this is still under construction. It used to be an Infect Tempo deck but it doesn't play well in multiplayer which what the battle box is played half of the time.
I hope my ideas help you with your own battle/duel deck ideas. Good luck.
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Jan 12, 2018(nameless one) posted a message on Need input on casual format homebrew duel decks with strong lore/block theme meeting "new order" archetypesPosted in: Casual & Multiplayer Formats
Jun 13, 2017(nameless one) posted a message on June 13 banlist update - AETHERWORKS MARVEL BANNEDPosted in: The Rumor MillQuote from Pseudofate »Good. Time to get back into Standard. So ends the worse period of the format since Caw (the period defined as the bans from Copter onward), and hopefully all the big announced changes on the horizon will keep the meta diverse for the foreseeable future.
I actually enjoyed Caw-Blade standard. It sucked because everyone played it but the mirror was so skill intensive. But then this was before Batterskull.
May 12, 2017(nameless one) posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!Posted in: The Rumor Mill
It's probably gonna be Dwarves or Constructs/Golems/something artifact
Jul 6, 2016Posted in: Control
I feel like this card is relevant to this archetype.
Sure the opponent can play mind games on you, but ultimately what goes in the graveyard wouldn't matter.
What do you guys think? I think it being an instant is a boon to the card.
May 27, 2016Posted in: The Rumor MillQuote from Fiveod »Seriously, the Khans lands are the ones they decide to reprint? Not even Mirage fetches?
This. It would have been great if they have Mirage fetches. Synergy with Brainstorm and Deathrite Shaman for draft. Naw...
May 25, 2016Remember when Type 1 (Vintage) got too expensive and WotC created Type 1.5 (Legacy)?Posted in: The Rumor Mill
Remember when Legacy got too expensive and WotC created Modern?
Maybe WotC is creating a new format because Modern got really expensive...
Mar 1, 2016Haven't seen this here: http://www.manaleak.com/store/brain-bottle-p-52896.htmlPosted in: The Rumor Mill
Brains in a Bottle 2
1, T: Put a charge counter on Brain in a Bottle, you may cast an instant or sorcery spell with converted mana cost equal to the number of charge counters on Brain in a Bottle from your hand without paying its mana costs.
3, T: Remove X charge counters from Brain in a Bottle: Scry X.
Feb 25, 2016Posted in: The Rumor MillQuote from DudeFromDenmark »If angels are evil this time around, I wonder who will be the good guys other than some of the humans.
Really, because their food supply is running low.
Nov 27, 2015I want to push Midrange in Green. Right now, my green creatures consists of : mana elves, cheap beatdown creatures and over the top late game creatures.Posted in: Pauper & Peasant Discussion
I don't really have any in between guys, around 3-4 casting cost dudes that actually have utility. The only things that come to mind are Phantom Centaur (great against control) and Eternal Witness. I also want to tie this in with G/W as I don't really have an archetype for it.
In white, I have support for midrange creatures but looking for suggestions for green ones.
Also, would you guys put (green/white specific) creatures that just shuts down certain archetypes?
Nov 9, 2015(nameless one) posted a message on 9/28 B&R Announcement - DTT banned / Black Vise unbanned in Legacy + Vintage changes!Posted in: The Rumor MillQuote from Aegraen »
Banning Bstorm would kill Miracles.
Not really because you would still have Top and SuperJace as a means to set up miracles. Not to mention Ponder can also do it.
Oct 25, 2015Posted in: Casual & Multiplayer FormatsQuote from ExpletoryOrb »im going to swing at it, tell me what you think
for ramp options, farseek(with temple garden) , nykthos, shrine to nyx + voyaging satyr, oracle of mul daya
draw: elvish visionary, glimpse of nature
utility: reclamation sage, green sun's zenith, scavenging ooze
glimpse of nature (this is if you feel like paying 25$ per copy, not very budget friendly)
here is one version, not that much white and disruption but you can go either way you want, this combo: nykthos, shrine to nyx + voyaging satyr makes it bana quick sometimes, and i added in some carddraw
and changed the elves a bit, Farhaven Elf and Llanowar Sentinel is not really the best imo, this card worldspine wurm//craterhoof behemoth is what the pro's run when playing legacy elves, which is one way to go, it's a certain finisher and is easy to get out with legacy elves but a bit harder here maybe, the thing with enlisted wurm is that its not doing that much other than getting something else out on the battlefield, however sometimes it will usually find nothing when running a ramp shell to get it out quick, which isnt much fun, you can go for the tooth and nail and you will find 2 big things, way bigger things like the worldspine wurm or craterhoof behemoth
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4 elvish visionary
4 llanowar elves
3 fierce empath
3 enlisted wurm
2 pelakka wurm
4 voyaging satyr
4 oracle of mul daya
1 day of judgment
4 path to exile
4 nykthos, shrine to nyx
4 temple garden
4 windswept heath
1 oblivion ring
1 day of judgment
1 primeval titan
1 tooth and nail
1 green sun's zenith
1 scavenging ooze
1 worldspine wurm
I like the suggestions but half of them won't apply as I am looking for common/uncommon suggestions as I stated on the opening post.
Quote from Xyx »Why the focus on resolving as opposed to just casting? Does it really matter if the 5/5 gets countered? You still get to cascade.
If you want to lower the odds of cascading into blanks, you'll need some sort of library manipulation. Congregation at Dawn, Crystal Ball, Fated Intervention, Scroll Rack, Worldly Tutor, Mirri's Guile, Sylvan Library, Sensei's Divining Top, that sort of thing.
Yes, casting it is still good. I like the idea of Congregation at Dawn and other manipulation.
But I want to get the value for the initial cascade. Also, if you theoretically can cascade into Steel-Leaf Paladin, it won't return the Wurm back as the Paladin would resolve first before the Wurm. Unless I am wrong.
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