Reanimating creatures is probably just way too expensive to be worthwhile, but if you have a ton of mana lying around why not.
The set has a ludicrous amount of treasure tokens, so it can be quite explosive.
Winning with this in Limited seems to be trivial ...
The reanimation is fine too, you quite literally get your mana value back plus a 5/3 flample for 4. Mostly useful for utility creatures and triggers, though, as nothing you reanimate is likely to be very relevant stats-wise at that point.
Interesting that Hunter's Mark doesn't say that it can't be countered "by spells or abilities," as spells with targets usually say. Maybe they're getting rid of that chunk of text going forward?
What happens when its targets become invalid? Or is the clause just implied instead of written out now?
Maybe the wording is changed to really convey that it gets around Ward. For newer players, it's easy to assume that "abilities" mean "activated abilities".
meh, seems very clunky.
certainly not a card for limited....
and in constructed you're going to need a real big dragon density in your deck for this to make any sense at all.
I've been wrong many, many times, but this just seems unplayable unless there are a crapton of dragons.
D&D 4e kobolds. MTG races vary from plane to plane (see Kamigawan turtle goblins), so I see no problem in lizardy kobolds when they look like this in D&D.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So the only Modern deck that can off the cast Tarrasque with some regularity is Green Tron...got it.
Hah, looks like Wizards is completely determined to never give us a busted reanimation target. With that being said, the Tarrasque fighting creatures when it attacks means that it's functionally pretty hard to block.
Just Infuse with vitality whatever it's trying to eat and you don't have to worry about blocking at all...
Yep, kobolds are sthg between goblins and orcs, not dragons or lizards. More than one flavor fail is to be expected in this set. Crossovers don't guarantee good flavor !
It's pretty spot-on for 4e kobolds. Not sure about other editions, haven't played those...
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So, one of the most epic beasts D&D has to offer gets... this? No recursion to showcase it always coming back eventually. No mechanical representation of its regeneration. All it takes to stop the mighty Tarrasque in its tracks is one dumb deathtouch guy.
The mechanic terms seem to work differently than usual, probably just D&D ability names for stuff that would normally be simply written out. Check the Owlbear, same thing.
The reanimation is fine too, you quite literally get your mana value back plus a 5/3 flample for 4. Mostly useful for utility creatures and triggers, though, as nothing you reanimate is likely to be very relevant stats-wise at that point.
Except command is instant plus has other options when the situation calls for them. Yes bad.
What happens when its targets become invalid? Or is the clause just implied instead of written out now?
Maybe the wording is changed to really convey that it gets around Ward. For newer players, it's easy to assume that "abilities" mean "activated abilities".
Well it's not Dungeons and Horses, is it?
D&D 4e kobolds. MTG races vary from plane to plane (see Kamigawan turtle goblins), so I see no problem in lizardy kobolds when they look like this in D&D.
Just Infuse with vitality whatever it's trying to eat and you don't have to worry about blocking at all...
It's pretty spot-on for 4e kobolds. Not sure about other editions, haven't played those...
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.